Skills
| Warrior | (click to hide) |
Warriors have five attributes. Their primary, Strength, three weapon attributes, one each for axes, hammers, and swords, and a defenisve line known as Tactics. Strength and Tactics are required for the shields you’ll find so Warrior attributes are very much concerned with the equipment you’ll be wielding.
| Axe Mastery | (click to hide) |
Axe Mastery is a weapon attribute. Not only does it have several skills that get better as you increase this attribute it also makes your charcter better when using any axe. Weapons are tied to attributes, requiring a certain amount of the requisite attribute to use it to full effect. The higher the requisite, the greater the damage range. And axes are no exception to this. A high weapon attribute also causes your character to have more critical hits, further making your axe deadlier. Axes attack about as fast as swords do and have wider damage ranges. Where a sword might have a range of 6-10, an axe will have one of 4-12. Critical hits are calculated based on the maximum of that damage range so critical hitting with an axe is deadly indeed. In addition to all that, the axe attribute offers several excellent skills focusing on disrupting opponents and dealing massive damage. However, to use them you’ll need to have an axe equiped as they’re “axe only” skills.
Energy |
Casting Time |
Recharge Time |
Adrenaline |
Energy Upkeep |
Axe Rake
- Axe Attack
If this attack hits a foe suffering from a deep wound, you strike for 1-8 more damage, and that foe becomes Crippled for 15 seconds. |
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Axe Twist
- Axe Attack
If this attack hits a foe suffering from a deep wound, you strike for 1-16 more damage and that foe suffers from Weakness for 20 seconds. |
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Cyclone Axe
- Axe Attack
Perform a spinning axe attack striking for 4-10 more damage against all adjacent opponents. |
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Dismember
- Axe Attack
If it hits, this axe blow will inflict a deep wound on the target foe, lowering that foe's maximum health by 20% for 5-17 seconds. |
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Disrupting Chop
- Axe Attack
If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds. |
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Eviscerate {Elite}
- Axe Attack
If Eviscerate hits, you strike for 1-34 more damage and inflict a deep wound, lowering your target's maximum health by 20% for 5-17 seconds. |
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Furious Axe
- Axe Attack
If Furious Axe hits, you strike for +5-29 damage. If it is "blocked" or "evaded" you gain 3 strikes worth of adrenaline. |
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Lacerating Chop
- Axe Attack
If Lacerating Chop hits, you deal +5-17 damage. If it strikes a knocked down foe your target suffers from Bleeding for 5-17 seconds. |
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Penetrating Blow
- Axe Attack
If this attack hits, you strike for +5-17 damage. This attack has 20% armor penetration. |
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Penetrating Chop
- Axe Attack
If this attack hits, you strike for +5-17 damage. This axe attack has 20% armor penetration. |
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| Hammer Mastery | (click to hide) |
Hammer Mastery is a weapon attribute. Not only does it have several skills that get better as you increase this attribute it also makes your charcter better when using any hammer. Weapons are tied to attributes, requiring a certain amount of the requisite attribute to use it to full effect. The higher the requisite, the greater the damage range. And hammers are no exception to this. A high weapon attribute also causes your character to have more critical hits, further making your hammer deadlier. Hammers are the slowest melee weapon but have they have the highest damage range. Skills from this attribute line features many ways to interrupt or disrupt your enemies mostly by knocking them down.
Energy |
Casting Time |
Recharge Time |
Adrenaline |
Energy Upkeep |
Auspicious Blow
- Hammer Attack
If Auspicious Blow hits, you strike for +5-17 damage. If it hits a foe suffering from Weakness, you gain 3-7 Energy. |
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Backbreaker {Elite}
- Hammer Attack
If Backbreaker hits, you strike for 1-16 more damage and your target is knocked down for 4 seconds. |
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Belly Smash
- Hammer Attack
If this attack strikes a foe who is on the ground, the resulting dust cloud will Blind nearby foes for 3-9 seconds. |
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Crude Swing
- Hammer Attack
Attack all adjacent foes. Each foe you hit is struck for 1-16 more damage. This action is easily interrupted. |
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Crushing Blow
- Hammer Attack
If this attack hits, you strike for 1-16 more damage. If you hit a knocked-down enemy, you inflict a deep wound, lowering your target's maximum health by 20% for 5-17 seconds. |
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Devastating Hammer {Elite}
- Hammer Attack
If Devastating Hammer hits, your target is knocked down and suffers from weakness for 5-17 seconds. |
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Earth Shaker {Elite}
- Hammer Attack
All adjacent foes are knocked down. 50% failure chance with 4 or less Hammer Mastery. |
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Enraged Smash {Elite}
- Hammer Attack
If it hits, Enraged Smash deals +5-10 damage (maximum bonus 40) for each other fully charged adrenal skill you have. |
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Fierce Blow
- Hammer Attack
If Fierce Blow strikes a foe suffering from Weakness, you deal +10-34 damage. otherwise, you deal +5-17 damage if it hits. |
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Forceful Blow {Elite}
- Hammer Attack
If Forceful Blow hits, you strike for +10-34 damage and your target is Weakened for 5 seconds. If it is "evaded" you are knocked down. |
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Heavy Blow
- Hammer Attack
Lose all adrenaline. If this attack hits a foe suffering from weakness, that foe is knocked down and you strike for 1-24 more damage. |
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Irresistible Blow
- Hammer Attack
If this attack hits, you strike for +1-24 damage. If Irresistable Blow is "blocked",your target is knocked down and takes 24 damage. Irresistable Blow cannot be "evaded". |
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Renewing Smash
- Hammer Attack
If it hits, Renewing Smash deals +5-17 damage and all of your Warrior Stances are recharged. |
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| Strength | (click to hide) |
Strength is a Warrior’s primary only attribute. It gives a Warrior armor penetration when using attack skills. Armor penetration lowers the effective defense of your target which raises your damage output. Since the Warrior skill list is full of attack skills, it’s of great benefit to any Warrior that wants to deal damage in any way. And, since it’s also linked to a wide variety of useful skills, it’s altogether something that no primary Warrior should pass up without a very good reason.
Energy |
Casting Time |
Recharge Time |
Adrenaline |
Energy Upkeep |
"I Will Avenge You!"
- Shout
For each dead ally, you gain 10 seconds of health regeneration +3-6, and your attack speed increases by 25%. |
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"I Will Survive!"
- Shout
You gain health regeneration of 3 for each condition you are suffering. This regeneration expires after 5-10 seconds. |
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Battle Rage {Elite}
- Stance
For 5-17 seconds, you move 25% faster and gain double adrenaline from attacks. Battle Rage ends if you use any non-attack skills. When Battle Rage ends, you lose all adrenaline. |
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Berserker Stance
- Stance
For 5-10 seconds, you attack 33% faster than normal and gain 20% more Adrenaline each time you hit in melee. Berserker Stance ends if you use a skill. |
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Bull's Charge {Elite}
- Stance
For 5-10 seconds, you move 25% faster than normal and if you strike a moving foe in melee, that foe is knocked down. Bull's Charge ends if you use a skill. |
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Bull's Strike
- Melee Attack
If this attack hits a moving foe, you strike for +5-25 damage, and your target is knocked down. |
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Defy Pain {Elite}
- Skill
For 12 seconds, you have an additional 90-258 health and an additional 20 AL. |
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Dolyak Signet
- Signet
For 8-18 seconds, you have +10-34 Armor and cannot be knocked down, but your movement is slowed by 75%. |
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Dwarven Battle Stance {Elite}
- Stance
For 5-10 seconds, you attack 10% faster, and if your hammer attacks interrupt your target. Dwarven Battle Stance ends if you use a skill. |
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Flourish {Elite}
- Skill
All of your attack skills become recharged. You gain 1-6 Energy for each skill recharged by Flourish. |
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Griffon's Sweep
- Melee Attack
If this attack hits, you strike for 5-17 more damage. If this attack is evaded, your target is knocked down and suffers 10-29 damage. |
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Leviathan's Sweep
- Melee Attack
If this attack hits, you strike for +5-17 damage. If this attack is "evaded" your target is knocked down and suffers 10-29 damage. |
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Primal Rage {Elite}
- Stance
For 10 seconds, all of your attacks have an additional 10-46% chance of being critical hits and have 20% armor penetration. Primal Rage disables all skills for 10 seconds. |
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Protector's Strike
- Melee Attack
If this attack strikes a moving foe, you strike for 10-34 more damage. |
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Shield Bash
- Skill
For 5-10 seconds, while wielding a shield, the next attack skill against you is "blocked". If it was a melee attack skill, that skill is disabled for an additional 15 seconds, and the attacker is knocked down." |
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| Swordsmanship | (click to hide) |
Swordsmanship is a weapon attribute. Not only does it have several skills that get better as you increase this attribute it also makes your charcter better when using any sword. Weapons are tied to attributes, requiring a certain amount of the requisite attribute to use it to full effect. The higher the requisite, the greater the damage range. And swords are no exception to this. A high weapon attribute also causes your character to have more critical hits, further making your sword deadlier. Swords are the fastest melee weapon but they deal the least damage. There’s a great variety of options amongst the sword only skills including some recharge and energy management skills as well as extreme damage dealing attacks.
Energy |
Casting Time |
Recharge Time |
Adrenaline |
Energy Upkeep |
Dragon Slash {Elite}
- Sword Attack
If Dragon Slash hits, you strike for +10-34 damage and gain 1-4 strike of adrenaline. |
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Final Thrust
- Sword Attack
Lose all adrenaline. If Final Thrust hits, you deal 1-32 more damage. This damage is doubled if your target was below 50% health. |
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Gash
- Sword Attack
If this attack hits a bleeding foe, you strike for 5-17 more damage and that foe suffers a deep wound, lowering that foe's maximum health by 20% for 5-17 seconds. |
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Hamstring
- Sword Attack
If this attack hits, your target is crippled for 3-13 seconds, slowing his movement. |
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Jaizhenju Strike
- Sword Attack
If Jaizhenju Strike hits, you strike for +1-24 damage. If you are not using a Stance, Jaizhenju Strike cannot be "blocked" or "evaded." |
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Pure Strike
- Sword Attack
If Pure Strike hits, you strike for 1-24 more damage. If you are not using a Stance, Pure Strike cannot be "Blocked" or "Evaded". |
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Quivering Blade {Elite}
- Sword Attack
If Quivering Blade hits, you strike for +10-34 damage. If it is "blocked," Quivering Blade is disabled for 4 seconds and you are Dazed for 5 seconds. |
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Savage Slash
- Sword Attack
If this attack hits, it interrupts target foe's action. If that action was a spell, you deal 1-32 extra damage. |
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Seeking Blade
- Sword Attack
If this attack hits, you strike for +1-16 damage. If Seeking Blade is "Evaded", your target begins Bleeding and takes 1-16 damage. Seeking Blade cannot be "Blocked". |
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Sever Artery
- Sword Attack
If this attack hits, the opponent will begin bleeding for 5-21 seconds, losing health over time. |
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| Tactics | (click to hide) |
Tactics is linked to shields much in the same way that Swordsmanship is linked to swords and Axe Mastery is linked to axes. Most shields in the game require a certain amount of Tactics in order to get the maximum use out of them. As a skill line, Tactics offers many skills that either protect or aid yourself or your teammates.
Energy |
Casting Time |
Recharge Time |
Adrenaline |
Energy Upkeep |
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"Retreat!"
- Shout
If there are any dead allies in the area, your party moves 33% faster for 5-10 seconds. |
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"Shields Up!"
- Shout
For 8-18 seconds you and nearby allies gain 50 armor against piercing damage and 50% chance to block incoming projectile attacks. |
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"Victory is Mine!" {Elite}
- Shout
You gain 10-56 health and 5 energy for each condition suffered by adjacent foes. |
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Auspicious Parry {Elite}
- Stance
For 5-10 seconds, the next attack against you is Blocked and you gain 1-3 strikes of Adrenaline. |
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Balanced Stance
- Stance
For 8-18 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. |
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Bonetti's Defense
- Stance
For 5-10 seconds, you have a 75% chance to block incoming melee attacks. You gain 5 energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill. |
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