Jun 25, 2011, 02:59 AM // 02:59
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#141
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Furnace Stoker
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Quote:
Originally Posted by Half
I'm kinda weird, tried to do these quests on my main going for survivorsl.
Defending very doable with heroes, I just came back to GW after picking it up only for a few months after EoTN release. Please don't nerf these yet a-net,really enjoyed them ^_^.
For Defend Droknars, Bring Hex Eater Sig and Mantra of Concentration on multiple heroes (I did it on my panic/inept mezzes and a smite monk) , and luck shouldn't be an issue at all.
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Yeah Defend Droknars HM is easy. No need to nerf that one.
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Jul 04, 2011, 07:01 PM // 19:01
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#142
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Ascalonian Squire
Join Date: Oct 2009
Profession: Me/
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Today I did The Last Day Dawns. I had some free time so I decided to go from Temple of the Ages. The run took two or three hours (I wasn't hurrying actually) and the quest itself was extremely easy - I was really surprised. I read some of your posts about the spawns and how Adelbern rushes into the mobs, so I thought that all of my time might be wasted if he dies before I even reach him (I had no Fall Back or any movement speed increase whatsoever), but in fact he was standing still almost until I got to him. Noboby died in the first battle, and in the other ones pretty much one NPC per battle until King was left alone. Of my heroes only Ogden died once, everyone else was fine. I used no cons, no discords or sabways and only one summoning stone (which was a Merchant, so, yeah). So that's it - party size of 8 for the win. Although I don't know, maybe I was extremely lucky when it comes to spawns - for example there was only one Spark in the entire quest and as a Mesmer I was able to shut it down while the heroes took care of the Armageddon Lord.
Now Titan Source is left and I consider starting from TotA as well - I kind of enjoy this run.
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Jul 04, 2011, 07:36 PM // 19:36
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#143
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Frost Gate Guardian
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Titan Source is the easiest of the lot, try it with the standard party of 4.
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Jul 04, 2011, 08:38 PM // 20:38
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#144
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Frost Gate Guardian
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Come to think of it it's July already, shouldn't we have the next HM quest, what could it be ?
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Jul 05, 2011, 12:40 AM // 00:40
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#145
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Frost Gate Guardian
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Winds of change HM stuff most likely
They have like 1 person doing the coding for it all, so don't expect much dude.
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Jul 05, 2011, 05:06 AM // 05:06
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#146
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Frost Gate Guardian
Join Date: Nov 2008
Guild: Liars Cheats and Thieves
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Regarding North Kryta Province: In the old version, if Greywind died, your party died and it said mission failed. BUT if you do not click return to outpost you can still rez, return to the site and kill everything. You would then still recieve credit for the quest.
Does this work for the HM version?
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Aug 06, 2012, 01:49 AM // 01:49
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#147
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Desert Nomad
Join Date: Oct 2006
Location: Southern California
Guild: Charter Vanguard [CV]
Profession: Me/Rt
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I think it doesn't.
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Aug 06, 2012, 03:41 AM // 03:41
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#148
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Jungle Guide
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Rise from your grave!
Old trick in NKP doesn't work, it was adjusted so that you die immediately after resurrection at the shrine.
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Nov 05, 2012, 09:55 AM // 09:55
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#149
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Ascalonian Squire
Join Date: Aug 2008
Location: Island of Maui in the State of Aloha!
Guild: I'm not old, I just got [LAG]
Profession: W/Mo
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I *finally* got around to completing DDF .... man what an exercise in frustration that was for me (I'm the terrible GW player everyone talks about).
Thanks to this thread though, I brought plenty of hex removal, and made sure I flagged everyone far enough apart that while I generally had Panic on me, it didn't affect the hero's often.
Hero's were 3 mesmers, 2 rits, and 2 monks (one of the rits was a merc). I also used cons. Mesmers were 2x E-surge, and Panic, rits were ST and SoS, monks were the UA build off PvX wiki and a hex removal heavy bar with Spell Breaker. I honestly don't recall seeing Spell Breaker being cast ... ever, no clue how useful it actually was.
As long as I was able to keep aggro inside the "square of death" as I liked to call it, hex's were removed pretty quickly, and I was healed constantly.As a warrior, I took "Feel No Pain" and YMLaD (this helped with HULK SMASH! ... err Smash of the Titans).
If there were 2 Frost Titans, I would darn near always wipe. The brute's fell in love with Gwen, so I would generally try to spike them down into dark titans if they were on her, otherwise I would TRY and go in this order: Frost Titan -> Icy Brutes -> Dark Titans -> and save the Malice and Hearts for last.
Only once did I have to overcome 4 Titan Hearts while trying to kill a Dark Titan. Ended up burning a summoning stone to help with dmg output.
I know everyone says take out the healers first - that usually ended up with a wipe for me until I figured out the above order that worked for ME - 2x e-surge and the SoS was usually enough to overcome the healing, even if I had 2x healers saved for last.
For the final boss, I flagged my hero's out of the canyon, and tried holding aggro near the entrance. I didn't last long (3x smash of the titan's ensured that), but I got lucky they got stuck on a corner so my Panic mesmer took care of them pretty easily. Once the 3 big titans were down, I simply followed my above order of killing stuff and bam quest done.
For anyone who thought this quest was easy, I'd love to see your hero builds as I got 2 more toon's to do this on (Paragon and Mesmer).
I think the hardest part of this quest was me and my playstyle actually. I always tend to just Kilroy mobs, as GW caters to that playstyle if you got a good backline. Once I got myself in check, and proceeded at a much slower pace and brought in the cons (the group DP removal con should be all you need), things went smooth ... er. Yeah, not smooth at all, but definitely smoother then all of my previous attempts (about 100 or so haha).
TLDR; - slow the heck down, bring lots of hex removal, and group DP removal, kill stuff in the proper order, slow down some more ... should be fine. Over aggro is a guaranteed wipe.
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Nov 07, 2012, 11:31 PM // 23:31
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#150
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Ascalonian Squire
Join Date: Oct 2011
Profession: Me/
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Quote:
Originally Posted by mauirixxx
Hero's were 3 mesmers, 2 rits, and 2 monks (one of the rits was a merc).
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You actually can have a 3 mes, 2 rit team without mercs - Gwen, Norgu and Razah as Mesmers and Xandra and Zei Ri as Rits. On the other hand, unlocking Zei Ri requires finishing WoC in HM and the WoC HM quests are around the same difficulty (or even higher) as the Titan HM quests, so...
Anyway, congratulations on completing the quest. I did it as a Mesmer with a human Monk, so it wasn't all that hard (I feel comfortable as a Mesmer and I indeed feel this profession has the biggest damage output plus the rupts, hexes, etc.), but then I tried to complete it as a Ranger (1 Gold Zaishen Coin as a reward is tempting), but, darn, I wasn't able to beat a single group.
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