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Old Jul 06, 2011, 03:55 PM // 15:55   #1
Evolution Nights
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Hello guys, the link below shows the 3 builds I play in Guild Wars on my Warrior, so I have a choice of Sword, Axe and Hammer.

http://img801.imageshack.us/img801/4...template1m.jpg

I know that many people will say take out the res skill, but I think I am going to keep the res skill because when I don't have it equiped, my heros with res always seem to die first.

I would like you to tell me what type of skills I could change to make my builds better, all criticism and advice is taken into consideration.

Thanks in advance! Evo
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Old Jul 06, 2011, 04:06 PM // 16:06   #2
Bobby2
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Great builds, except for the res
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Old Jul 06, 2011, 04:21 PM // 16:21   #3
kilr15
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Personally, in my hammer builds, I like using Renewing Smash. With an IAS and For Great Justice, Renewing Smash will hit three times, recharging Earth Shaker. Once Earth Shaker is recharged, it can be used again, repeating the process. The nice thing about it is that if it is used on a caster, it will interrupt just about any spell cast (I have even interrupted 1/4s spells with decent reliability).
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Old Jul 06, 2011, 04:37 PM // 16:37   #4
Mireles
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Not to bad for generics.... I agree with you... golden rule with all my builds is always carry a rez.... if everyone gots one you will hardly wipe...
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Old Jul 06, 2011, 04:40 PM // 16:40   #5
Saxon
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I'm interested to see your hero builds. my main toon is a war and i nvr bring a rez. my heros pwn and rarely die at all. between the 7 of them, 3 usually have a rez.

I also nvr bring "save yourselves!". again, even in hm my heros pump out enough heal, i just hate having to try to keep SY! up. I'd rather do dmg.

and i always have 1 hero put 9 into smite and have them maintain Strength of Honor on me.

For my axe build I use skills 2-6. instead of the other three i bring Dash for IMS (to break flail stance), and then usually have enough energy to bring (and spam) "you move like a dwarf" and "finish him!".

For hammer i just roll with dwarven hammer. constant +40 armor, 33 IAS and your skill rupt. http://www.gwpvx.com/Build:W/any_Dwarven_Hammer

I nvr use sword unless its called for with a specific sc team build.

hope this helps! looks pretty good though!
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Old Jul 06, 2011, 04:42 PM // 16:42   #6
Olle
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Id switch out Flail for Drunken master,or eaven Frenzy, as i tend to micro ps on myself (mostly just dungeons, im not like EFGJack ^^)
Drunken master is an IAS&IMS with an GREAT lenght,and to the cost of an ale,its simply a skill that i always carry.
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Old Jul 06, 2011, 04:53 PM // 16:53   #7
Mireles
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Quote:
Originally Posted by Saxon View Post
I'm interested to see your hero builds. my main toon is a war and i nvr bring a rez. my heros pwn and rarely die at all. between the 7 of them, 3 usually have a rez.

I also nvr bring "save yourselves!". again, even in hm my heros pump out enough heal, i just hate having to try to keep SY! up. I'd rather do dmg.

and i always have 1 hero put 9 into smite and have them maintain Strength of Honor on me.

For my axe build I use skills 2-6. instead of the other three i bring Dash for IMS (to break flail stance), and then usually have enough energy to bring (and spam) "you move like a dwarf" and "finish him!".

For hammer i just roll with dwarven hammer. constant +40 armor, 33 IAS and your skill rupt. http://www.gwpvx.com/Build:W/any_Dwarven_Hammer

I nvr use sword unless its called for with a specific sc team build.

hope this helps! looks pretty good though!
I use DBS in synergy with frustration gives you +35 armor ignoring dmg per attack skill against attacking and casting foes... Shiet was awesome before they changed DBS is was +35 per swing..... Id show the builds but I'm at work... I carry rez sigs on non monk classes for two reasons... 1... rez sigs cost no energy and are faster than spell rezes...2... continuance... the ability to maintain a max damage or damage reduction out put without having to stop to recharge... having 1 less skill for your heroes to throw their energy away on is helpful for that... is rez sigs necessary to achieve continuance... its not... but i prefer it

Last edited by Mireles; Jul 06, 2011 at 05:53 PM // 17:53..
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Old Jul 06, 2011, 05:02 PM // 17:02   #8
Outerworld
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I'd add Enraging Charge into the hammer build. The other two are ok though Flails 33% DMS really hurts.
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Old Jul 06, 2011, 05:25 PM // 17:25   #9
Evolution Nights
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My team build consists of x3 Necro, x3 Mes and 1 Rt, templates below.
I have also decided to take out SY! in my builds and put in a cancel stance Rush to take off the 33% DMS.

http://img215.imageshack.us/img215/3...template1v.jpg

Quote:
Originally Posted by kilr15 View Post
Personally, in my hammer builds, I like using Renewing Smash.
Thanks for the idea! I have switched Pulverizing Smash for Renewing Smash in my Hammer build!

Last edited by Evolution Nights; Jul 06, 2011 at 05:30 PM // 17:30..
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Old Jul 06, 2011, 05:49 PM // 17:49   #10
Outerworld
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You should at least add SoH somewhere in the team.
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Old Jul 06, 2011, 06:07 PM // 18:07   #11
aspi
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I would drop the rez and fit in asuran scan somewhere. My favorite skill, makes me never miss
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Old Jul 06, 2011, 06:24 PM // 18:24   #12
Doc Zenith
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Quote:
Originally Posted by Outerworld View Post
You should at least add SoH somewhere in the team.
Or if you dont care to micro with enchants(meaning when SoH gets removed)..add Command Paragon to support your dmg/party and try Para heros in general..they shine.

And yes drop Sy/rez and anything else on your bar that isnt meant to make stuff explode.

Last edited by Doc Zenith; Jul 06, 2011 at 06:50 PM // 18:50..
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Old Jul 06, 2011, 07:46 PM // 19:46   #13
Outerworld
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Quote:
Originally Posted by Doc Zenith View Post
Or if you dont care to micro with enchants(meaning when SoH gets removed)..add Command Paragon to support your dmg/party and try Para heros in general..they shine.

And yes drop Sy/rez and anything else on your bar that isnt meant to make stuff explode.
Applying SoH is hardly massive micro...
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Old Jul 06, 2011, 07:49 PM // 19:49   #14
shinta_himura
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Whenever I play a damage oriented melee character, I bring one smiting monk with Strength of Honor and a bunch of other support skills like Smite Hex/Condition, and the two earshot heals.

If you play Earthshaker then maybe Ray of Judgment would synergize well. If you're playing sword/axe then maybe Signet of Judgment would be better.
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Old Jul 06, 2011, 08:36 PM // 20:36   #15
khezial tahr
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With my warrior I use a variant of Physicalway. It covers most of the buffs needed with little micro required. It does work better the more you do micro of course. I've been working to use paras more, especially with my warrior. They just go together like peanut butter and chocolate.

I have to agree with many others here, drop the rez and take another skill to crush things with. drunken master is a GREAT stance, and enraging charge helps start off a fight the right way.
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Old Jul 06, 2011, 09:24 PM // 21:24   #16
Lanier
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Id drop SY. The +armor for your team is hardly needed with OP hero defense, and it'll just drop your dps by removing strikes of adrenaline. I would also use Enraging charge, as the -IMS from flail will really hurt your dps if you dont have a cancel stance for running between enemies that are further apart. Either that, or use Frenzy + Rush (though that will require some additional energy management, it'll also improve your average dps).
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