No reason not to run Staggering Force really. After mysticism its energy cost is only going to be 3 more than a 5e spell, and if you ever happen to run low a zealous scythe will regain energy mad fast (up to 3e with normal swings and Eremite's is completely uncapped). Cracked armor is +41% damage to your base weapon and to Sand Shards/Vow of Strength, no reason not to abuse it.
I go 16 Earth/12 Scythe/7 Myst myself. Points over 12 in the weapon do very little for the weapon, might as well put them into Myst for a longer Heart of Fury duration. Sup runes are fine in PvE, have a monk cast prot spirit and your health doesn't matter anymore.
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