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Old Mar 21, 2008, 10:04 PM // 22:04   #1
Shadow Kurd
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Default Update Friday, March 21 2008

http://wiki.guildwars.com/wiki/Game_updates/20080321

Bug Fixes
Assassin

Shadow Walk: this skill now completely prevents the casting of enchantments. Previously the enchantment would fail immediately after activation, causing the caster to lose Energy.

Necromancer

Dark Aura: fixed a bug that caused the caster of Dark Aura to take damage instead of losing Health.
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Old Mar 21, 2008, 10:07 PM // 22:07   #2
Solas
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nice update, fast too
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Old Mar 21, 2008, 10:10 PM // 22:10   #3
StormDragonZ
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Never used them, so it doesn't affect me at all.
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Old Mar 21, 2008, 10:11 PM // 22:11   #4
Dallcingi
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yay no more abuse in ha/ta w/e lol
it was ridiculous (if played correctly)
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Old Mar 21, 2008, 10:11 PM // 22:11   #5
Witchblade
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Quote:
Originally Posted by Heikofant
yep, everytime sth happens in PvP, it gets fixed inbetween several hours.

But bugs etc in PvE are forgotten-.-
another weekly update it is, very commonplace
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Old Mar 21, 2008, 10:12 PM // 22:12   #6
X Tigercat X
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man too soon it was fun messing around w/.
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Old Mar 21, 2008, 10:14 PM // 22:14   #7
Shadow Kurd
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Havent played GW in 3 days so maybe someone can enlighten me about this "bug"
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Old Mar 21, 2008, 10:15 PM // 22:15   #8
Shadow Kurd
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Nevermind i found it:
http://www.pvxwiki.com/wiki/Build:N/...rvor_Doomspike
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Old Mar 21, 2008, 10:17 PM // 22:17   #9
MisterB
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Bug fixes are good.

http://www.guildwarsguru.com/forum/s...59#post3782359
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Old Mar 21, 2008, 10:19 PM // 22:19   #10
angmar_nite
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Quote:
Originally Posted by Abe Grey
I am quite sick of pvp people crying about inbalanced skills. Everytime someone thinks something is imbalanced they cry like 2 year olds. Try working out a new build instead of bitching about imbalanced skills. Leave things alone for the over 90% of the people who play pve. pvp losers.
I've never HA'd in my life. Haven't GVG'ed in a year. Have never TA'd.

I can understand that 2000 life stealing in 2 seconds is imba.
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Old Mar 21, 2008, 10:19 PM // 22:19   #11
explodemyheart
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Quote:
Originally Posted by jinzo7
fking pvpers ruining my farming builds again
How dare they fix something that wasn't working properly!
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Old Mar 21, 2008, 10:19 PM // 22:19   #12
Arkantos
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Everyone whining about how PvPers ruined whatever for you, please stop being so ignorant. Bottom line is, the skills were bugged, they should have been fixed, and they were. Stop whining about how you can no longer use a bugged skill to farm.
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Old Mar 21, 2008, 10:27 PM // 22:27   #13
dwchang
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Quote:
Originally Posted by Abe Grey
I am quite sick of pvp people crying about inbalanced skills. Everytime someone thinks something is imbalanced they cry like 2 year olds. Try working out a new build instead of bitching about imbalanced skills. Leave things alone for the over 90% of the people who play pve. pvp losers.
Yes because doing 10,000 damage in 13 seconds is balanced...lawl.
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Old Mar 21, 2008, 10:31 PM // 22:31   #14
upier
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Quote:
Originally Posted by A.Net
Bug Fixes
Assassin

Shadow Walk: this skill now completely prevents the casting of enchantments. Previously the enchantment would fail immediately after activation, causing the caster to lose Energy.
I do LOVE how it's explained as if the skill is MUCH better now!
Woo-hoo! We don't lose energy now!
Go girl!


Ohh and it's a good thing I didn't dash off yet! Man - this will be either locked and gone from the first page, or deleted or edited and it would be a shame to miss some of the brilliant minds posting here!
Once again - go girl!
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Old Mar 21, 2008, 10:40 PM // 22:40   #15
Darkobra
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Ok. Yet another thing I missed because I don't fiddle around looking for bugs. Can someone fill me in?
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Old Mar 21, 2008, 10:42 PM // 22:42   #16
Stormlord Alex
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Quote:
Originally Posted by Darkobra
Ok. Yet another thing I missed because I don't fiddle around looking for bugs. Can someone fill me in?
Shadow Walk's no-Enchant casting clause let people blow things up by Dark Aura + Cultist's Fervor + hammering Death Nova
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Old Mar 21, 2008, 10:43 PM // 22:43   #17
Tarun
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Quote:
Originally Posted by upier
I do LOVE how it's explained as if the skill is MUCH better now!
Woo-hoo! We don't lose energy now!
Go girl!


Ohh and it's a good thing I didn't dash off yet! Man - this will be either locked and gone from the first page, or deleted or edited and it would be a shame to miss some of the brilliant minds posting here!
Once again - go girl!
Any spell that is canceled by the player should not take energy. They haven't grasped that concept yet.
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Old Mar 21, 2008, 10:57 PM // 22:57   #18
upier
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Quote:
Originally Posted by Tarun
Any spell that is canceled by the player should not take energy. They haven't grasped that concept yet.
That would mean that the whole game would have to be re-written. Because then the energy req would be checked at the end of activating the skill - which brings in the problem of being able to use skills when one does not even have enough energy to pay for them. Plus interrupts would cause that one does not lose the energy for the skill - since nothing was used yet. IF interrupts would cause the loss of energy - then imagine the problem of interrupting a skill that the player didn't even have enough energy to pay for (but would if the skill would finish activating).
It would seriously mess up a lot of things - so the current system makes MUCH more sense.
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Old Mar 21, 2008, 11:05 PM // 23:05   #19
Heikofant
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well actually, it wasn't a bug.
It was an imbalanced Skill-Combo.
But all the Skills worked like they should
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Old Mar 21, 2008, 11:46 PM // 23:46   #20
Dr Strangelove
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You people cannot possibly think the ability to instagib anything was balanced. I suppose signet of might was also an uncalled for nerf?
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