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Old Dec 12, 2011, 01:53 PM // 13:53   #1
Vernphos
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Default SoGM works for all Spirits?

So, Signet of Ghostly Might is pretty awesome for your spirits, but does it work for ALL spirits?

I see it used in tandem with an SoS rit, but does it makes those spirits have added damage?

From the Wiki text, I'm going to say no it does not, which makes me wonder why people use it...if it only effects 1 or 2 spirits of your own

Thx in advance
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Old Dec 12, 2011, 03:08 PM // 15:08   #2
Rushin Roulette
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It works as per description. On all Spirits you control. If your partner is using his own spirits the SOGM will have no effect on his/her controled spirits.

Quoted from http://wiki.guildwars.com/wiki/Sogm
Quote:
"Elite Signet. For 5...17...20 seconds, all spirits you control within earshot attack 33% faster and deal 5...9...10 additional damage."
Quote:
Notes

Bloodsong and Vampirism will not benefit from the increased damage (they steal health), but they will still attack faster.
The effect is applied on skill activation on spirits within range. It is not applied to spirits summoned and/or brought within earshot after skill activation.
The additional damage from this skill happens before Anguish's damage-doubling property comes into effect.
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Old Dec 12, 2011, 03:24 PM // 15:24   #3
aspi
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Quote:
Originally Posted by Vernphos View Post
So, Signet of Ghostly Might is pretty awesome for your spirits, but does it work for ALL spirits?

I see it used in tandem with an SoS rit, but does it makes those spirits have added damage?

From the Wiki text, I'm going to say no it does not, which makes me wonder why people use it...if it only effects 1 or 2 spirits of your own

Thx in advance
Sossers can take this together with a true SOGM rit:
http://guildwars.wikia.com/wiki/Arcane_Mimicry
And it works with anguish, disentchantment and all so you can have an army of spirits mowing down your enemies I guess.
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Old Dec 12, 2011, 04:13 PM // 16:13   #4
Lanier
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Quote:
Originally Posted by Vernphos View Post
From the Wiki text, I'm going to say no it does not, which makes me wonder why people use it...if it only effects 1 or 2 spirits of your own
Well, uh, SoGMers typically use more than "1 or 2 spirits". Plus, I recall some research that went on on these forums awhile back that concluded that SoGM builds do more damage than their SoS counterparts.
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Old Dec 12, 2011, 05:02 PM // 17:02   #5
Vernphos
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Quote:
Originally Posted by Lanier View Post
Well, uh, SoGMers typically use more than "1 or 2 spirits". Plus, I recall some research that went on on these forums awhile back that concluded that SoGM builds do more damage than their SoS counterparts.
We're talking about heros using this effectively...I can see them summoning 2 of the 3 spirits in their bar, then casting sogm.

As I thought, Sogm does not work on all spirits (wouldn't that be awesome)...so I'm inclined to think ST Shelter/Displacement is a better rit to use along side SoS.

Thx all
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Old Dec 12, 2011, 09:30 PM // 21:30   #6
Cuilan
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Your opening post wasn't anything specific to heroes or players since it relates to both. You only just now mentioned heroes.

Lanier might be thinking of this thread.
http://www.guildwarsguru.com/forum/s...t10432371.html
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Old Dec 12, 2011, 09:38 PM // 21:38   #7
Lanier
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^ yep, thats the thread that I had in mind.

Even on a hero, though, I would take a SoGM. I guess you can't really compare ST and SoGM heroes since they both accomplish different goals (more damage or more defense), but I always have enough defense with my heals + an ER prot, so i use my other rit hero as a SoGM.

If you want to discuss a build for a hero, I would suggest posting the thread in the Heroes & AI subforum as opposed to the ritualist subforum.
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Old Mar 03, 2012, 12:48 AM // 00:48   #8
CaptainCupcake
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Quote:
Originally Posted by Lanier View Post
Well, uh, SoGMers typically use more than "1 or 2 spirits". Plus, I recall some research that went on on these forums awhile back that concluded that SoGM builds do more damage than their SoS counterparts.
Maybe, but SoS is still better for things like boon of creation, and mend flesh and body (heal 100 and remove 3 conditions on a 3 second cooldown? Yes please.)
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Old Mar 05, 2012, 09:27 PM // 21:27   #9
Kunder
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Quote:
Originally Posted by CaptainCupcake View Post
Maybe, but SoS is still better for things like boon of creation, and mend flesh and body (heal 100 and remove 3 conditions on a 3 second cooldown? Yes please.)
Boon of Creation is worthless with SoS because Spirit siphon is 5x better without needed the otherwise nearly worthless Spawning attribute.
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Old Mar 05, 2012, 09:55 PM // 21:55   #10
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Quote:
Originally Posted by Kunder View Post
Boon of Creation is worthless with SoS because Spirit siphon is 5x better without needed the otherwise nearly worthless Spawning attribute.
Spawning Power is hardly worthless. That 36% (assuming level 9 'cos minor runes are still insanely overpriced) extra health on your spirits makes a HUGE difference, especially if you use any of the ones that hurt themselves for your benefit (eg, Union or Shelter).
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Old Mar 05, 2012, 10:15 PM // 22:15   #11
drkn
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Summon Spirits with high rank > wasting points into Spawning Power.
High Spawning Power is really nice on a hero running protective spirits, but apart of that, no thanks.
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Old Mar 06, 2012, 02:12 AM // 02:12   #12
Kunder
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Armor of Unfeeling is also 10x better at protecting spirits if you need them to tank. Most builds can usually spare a good 3-5 points in spawning for a decent +12-20% anyways. Its the excess dumping into spawning that takes away from the really powerful stuff rits can do that is bad.
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