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Old Aug 31, 2007, 11:35 AM // 11:35   #1
dont feel no pain
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Default Sins = 104% Chance Of Critical hit XD

haha

[skill]Critical Eye[/skill][skill]Way of the Assassin[/skill] + Way Of The Warrior + the bonus from critical hits:

12 Critical Hits: 80%
13 Critical Hits: 86%
14 Critical Hits: 92%
15 Critical Hits: 98%
16 Critical Hits: 104%

Thats ALWAYS 3 energy on hits LOL

+ combine with zealous 4 energy on hits!

Now what to combine with...

spear, sword, axe, bow, hammer, scythe, wand lol

discuss


I did abit of testing so far out of about 50 hits ... only 2 were not crits, this was at 15 critical hits




yes i know strength of honur was no help here XD

that dmg was from dual shot + savage shot.... hmmm possible spike

will very well make these work all times

[skill]Disrupting Accuracy[/skill][skill]Keen Arrow[/skill][skill]Critical Chop[/skill][skill]Way of Perfection[/skill][skill]"Find Their Weakness!"[/skill][skill]Critical Defenses[/skill][skill]Vicious Attack[/skill]

Its abit overpowred on warriors and eles because of [skill]Disrupting Accuracy[/skill], it always interupts warriors just plainly attacking, and as for eles any long cast spells just got cut off.


Last edited by dont feel no pain; Aug 31, 2007 at 01:36 PM // 13:36..
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Old Aug 31, 2007, 11:37 AM // 11:37   #2
iridescentfyre
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Oh goody... I can't wait until the PvP meta gets word of this.

Though maybe it will break the Shadow Prison popularity
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Old Aug 31, 2007, 11:39 AM // 11:39   #3
Malice Black
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It'll get nerfed. Use it now, while you can.
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Old Aug 31, 2007, 11:41 AM // 11:41   #4
SirJackassIII
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Use a Zealous Bow + Volley.
Even if you only hit 1 foe, you only "lost" 1 EN...
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Old Aug 31, 2007, 11:46 AM // 11:46   #5
Terra Xin
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keep in mind that it's 3 skills dedicated to critical strikes...
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Old Aug 31, 2007, 11:51 AM // 11:51   #6
stueyman2099
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being part of the pvp community (well, formerly anyway) i can honestly say I can't think of a good way to use this. You're an assassain using 3 full skill slots including the elite slot, as well as having you're stance taken up full time. Also, you're unable to kite ever, becuase I have to be attacking constantly or gain no energy. Ok... so, what am I going to use all this energy on exactly? Hexes... maybe?

Frankly, I'm not impressed, as you can already do the same thing on a ranger with marksmans wager.
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Old Aug 31, 2007, 12:01 PM // 12:01   #7
zanntos
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You're basing this on the +Crits being added not multiplied.
You're 12 CS you're calculating as 12(CS) + 13(Crit Eye) + 29 (Way of A) + 27 (Way of War) = 81% crit chance. I'm not sure if that's valid, it may be that each "+% chance to crit" is calculated independantly.

If that's the case then we have at 12 ranks CS: 1 * (1-.12, CS) * (1 - .13, Crit Eye) * (1 - .29, Way of A) * (1 - .27, Way of War) = 1 * .88 * .87 * .71 * .73 = 39.7% chance NOT to crit.
So if the calculations are independantly checked only a 60.3% chance TO crit at 12 ranks CS. It's still a high number but even at 16 ranks CS it's not 100% to crit (It's about 78.3%). And you've blown 3 of you skills already in addition to the ranks in whichever weapon you're planning on using.

Not saying that the build might not be really good, but don't assume you're going to be rolling a 100% crit.
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Old Aug 31, 2007, 12:05 PM // 12:05   #8
Midnight08
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youre missing the inherrant crit chance -
Weapon mastery 0____1____2____3____4____5____6____7_____8____9___ _10____11____12
(Approx) Critical 1.0% 2.3% 3.7% 5.0% 6.3% 7.7% 9.0% 10.3% 11.6% 13.0% 14.3% 15.6% 17.0%

(from http://gw.gamewikis.org/wiki/Critical_hit)

For a total of 104 + 17 (121%) if u max the weapon and CS... (12+16)

Also - considering that - 13 CS nets you 86% from CS alone(+ the enchants/skills) With + 17 thats 103% so u can max the crit chance at 13 CS (which is coincidentilly the same cs needed for max energy gain per crit)
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Old Aug 31, 2007, 12:12 PM // 12:12   #9
dont feel no pain
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Quote:
Originally Posted by Midnight08
youre missing the inherrant crit chance -
Weapon mastery 0____1____2____3____4____5____6____7_____8____9___ _10____11____12
(Approx) Critical 1.0% 2.3% 3.7% 5.0% 6.3% 7.7% 9.0% 10.3% 11.6% 13.0% 14.3% 15.6% 17.0%

(from http://gw.gamewikis.org/wiki/Critical_hit)

For a total of 104 + 17 (121%) if u max the weapon and CS... (12+16)

Also - considering that - 13 CS nets you 86% from CS alone(+ the enchants/skills) With + 17 thats 103% so u can max the crit chance at 13 CS (which is coincidentilly the same cs needed for max energy gain per crit)
very interesting ..hhmmmm

Last edited by dont feel no pain; Aug 31, 2007 at 01:02 PM // 13:02..
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Old Aug 31, 2007, 12:43 PM // 12:43   #10
dont feel no pain
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Fun in Ab



Interupts on every hit ftw ^^

Last edited by dont feel no pain; Aug 31, 2007 at 12:52 PM // 12:52..
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Old Aug 31, 2007, 01:02 PM // 13:02   #11
the Puppeteer
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hush hush on this
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Old Aug 31, 2007, 01:13 PM // 13:13   #12
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Jesus F. Christ. It is all kinds of ****ed up that I can't play right now. It's pretty obvious that the nerf bat is incoming, so milk this for all the fun you can in the meantime.

I'm thinking this combo + Critical Defenses + Critical Agility (PvE skill) + Way of Perfection = gfg for PvE. Take two attack skills of choice and lawlz all day long.

Just uh ... watch out for, you know, enchantment removal.

Edit: Just an idea for the two (dagger) attack skills: Golden Phoenix Strike and Repeating Strike. Golden starts the chain (since you have an enchantment stack on you anyway), then mash on Repeating until dead. With the amount of energy you're getting back, it's basically a free +30 damage per hit, every hit.

Edit 2: Oh wait, you can't use dagger attacks - Way of the Master is non-dagger attacks only. Back to the drawing board :/

Last edited by Burst Cancel; Aug 31, 2007 at 01:39 PM // 13:39..
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Old Aug 31, 2007, 01:21 PM // 13:21   #13
dont feel no pain
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Quote:
Originally Posted by the Puppeteer
hush hush on this
well someone was gonna mention it eventualy, so it had to be me , it was uber before they gave us an extra +critical hit skill
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Old Aug 31, 2007, 02:08 PM // 14:08   #14
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until a necro walks up to you with atrophy :P...primary attribute = 1, no critical hits, 3 skill slots wasted...ouch =P
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Old Aug 31, 2007, 02:38 PM // 14:38   #15
dont feel no pain
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Quote:
Originally Posted by Argon Draeth
until a necro walks up to you with atrophy :P...primary attribute = 1, no critical hits, 3 skill slots wasted...ouch =P
XD lets just hope that doesn't happen, besides if it does it can only last up to 6 seconds XD
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Old Aug 31, 2007, 03:58 PM // 15:58   #16
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Hammer / Scythe much?

Critical hits with a hammer are ridiculously powerful... and likewise with the Scythe. Stick Way of the Warrior, Way of the Assassin and Critical Eye in with those and you're talking VERY serious C+Space damage.
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Old Aug 31, 2007, 04:03 PM // 16:03   #17
ShadowbaneX
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Quote:
Originally Posted by Guild Wars Wiki
The chance of scoring a critical hit depends on the level of the target's level compared to the attacker's level.
Things are effected by the level. You'll notice that one the guild wiki page they state that they were using a level 5 target dummy. Assuming that they were using a level 20 character, they'd be more likely to get a crit. Personally, I think Way of the Warrior might be best used with a Crit Barrage/Volley build but that's just me.
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Old Aug 31, 2007, 04:15 PM // 16:15   #18
Issac
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Man this nerf is ganna suck bad lol.
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Old Aug 31, 2007, 07:25 PM // 19:25   #19
L-I-E-S
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Hammer Sins are now uber.

Until later this afternoon when "A New Build of Guild Wars" spam starts rolling.
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Old Aug 31, 2007, 08:01 PM // 20:01   #20
Friar Khan
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Quote:
Originally Posted by stueyman2099
being part of the pvp community (well, formerly anyway) i can honestly say I can't think of a good way to use this. You're an assassain using 3 full skill slots including the elite slot, as well as having you're stance taken up full time. Also, you're unable to kite ever, becuase I have to be attacking constantly or gain no energy. Ok... so, what am I going to use all this energy on exactly? Hexes... maybe?

Frankly, I'm not impressed, as you can already do the same thing on a ranger with marksmans wager.
That's a good point about the 3 full slots, including elite and stance, but...
Correct me if I'm missing something, but I'm pretty sure that nothing in this build requires that you be constantly attacking. I think you're confusing Critical Eye with Critical Defenses. Critical Eye has a long duration that doesn't involve refressing upon critical hits. In your defense, he did accidentally post a bar were he accidentally used Critical Defenses instead of Critical Eye. But still, it's a pretty clear accident.

The energy gain isn't the big selling point so much as the damage I think. Get critically hit by a hammer and you'll feel it quick. Also disrupting accuracy sounds crazy annoying to fight against.

Quote:
Originally Posted by zanntos
You're basing this on the +Crits being added not multiplied.
You're 12 CS you're calculating as 12(CS) + 13(Crit Eye) + 29 (Way of A) + 27 (Way of War) = 81% crit chance. I'm not sure if that's valid, it may be that each "+% chance to crit" is calculated independantly.

If that's the case then we have at 12 ranks CS: 1 * (1-.12, CS) * (1 - .13, Crit Eye) * (1 - .29, Way of A) * (1 - .27, Way of War) = 1 * .88 * .87 * .71 * .73 = 39.7% chance NOT to crit.
So if the calculations are independantly checked only a 60.3% chance TO crit at 12 ranks CS. It's still a high number but even at 16 ranks CS it's not 100% to crit (It's about 78.3%). And you've blown 3 of you skills already in addition to the ranks in whichever weapon you're planning on using.

Not saying that the build might not be really good, but don't assume you're going to be rolling a 100% crit.
Yeah, I was wondering the same thing cuz I'm nub at assassin, but the skill descriptions use the word "additional" which makes me think they... add. Like I said before, I think it's a good observation that this scheme takes 3 slots including an elite and stance. Similarly the attribute requirements are a bit confining. There's a lot of brilliant PvPers out there so I'm confident people will find ways to keep the assassins alive and well without sacrificing too much of what makes this concept so overpowered. This concept has "gimmick build" written all over it :/, but I think this would be really cool to see implemented effectively in a balanced build so I'm hoping the new skill does more harm than good.

Looks like more people are going to need enchantment removal in RA/AB lol
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