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Old Nov 08, 2009, 05:24 AM   #41
nawak
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Originally Posted by reaper with no name View Post

Clearly, you don't know how to use SF properly, because it beats 600 at almost everything. In fact, I cannot think of a single situation in which 8 SF sins would not beat 8 600 monks (yes, even those ones with touch skills and whatnot), for the simple fact that 600 monks tend to be 2-man teams. The difference in effectiveness between the two is huge.

clearly you dont know how to play 600 since most eon dungeon cant be donne by perma when 600 do it easy , since most vanquish cant be done by perma also or anyway 3 time slower than 600... AND I M TALKING OF NO CONSET PERMA
also ,try to go in soo without a conset and tell me how good it is , try to vanquish zonnes of eon , 600 can farm like 3 time more place than perma and they farm half of thoose perma can do faster than him.
and i m quite sure that 4x600+4xsmite can defeat fatser UW than 8 NO CONSET perma

play more thoose 2 class and you will realise 2 things :

1-perma under no conset dont have enough nrj , they need to regen it evry 2/3 sliver

2-perma under no conset are uber slow because of constant casting of glyph/echo and shadow and cant realy avoid dangerous enemies

and even when you manage it , it ask lot of skill and time :

1-not all pug have skill , very far from it^^
2-if UW clear time pass at 45/1h30 witch would be the case with 8 perma no conset (with ofc some PGM who will clear in 35/40 but very rare guild team with skype) , then as a balanced team can clear UW in 1h/1h45 we would be in some kind of balance .





and about ragnar clear ?

who care ? this is a small uselless dongeon nothing to compare with UW or FOW or DOA
and there will alway be some place that can be farm in 5 minute by the right build ...as long it is not the same build for all place and that ELITE zonne cant be beaten in 10 minute it suits most of us anyway it suits me
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Old Nov 08, 2009, 09:51 PM   #42
Schnellburg
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Originally Posted by nawak View Post
clearly you dont know how to play 600 since most eon dungeon cant be donne by perma when 600 do it easy , since most vanquish cant be done by perma also or anyway 3 time slower than 600... AND I M TALKING OF NO CONSET PERMA
also ,try to go in soo without a conset and tell me how good it is , try to vanquish zonnes of eon , 600 can farm like 3 time more place than perma and they farm half of thoose perma can do faster than him.
and i m quite sure that 4x600+4xsmite can defeat fatser UW than 8 NO CONSET perma

play more thoose 2 class and you will realise 2 things :

1-perma under no conset dont have enough nrj , they need to regen it evry 2/3 sliver

2-perma under no conset are uber slow because of constant casting of glyph/echo and shadow and cant realy avoid dangerous enemies

and even when you manage it , it ask lot of skill and time :

1-not all pug have skill , very far from it^^
2-if UW clear time pass at 45/1h30 witch would be the case with 8 perma no conset (with ofc some PGM who will clear in 35/40 but very rare guild team with skype) , then as a balanced team can clear UW in 1h/1h45 we would be in some kind of balance .





and about ragnar clear ?

who care ? this is a small uselless dongeon nothing to compare with UW or FOW or DOA
and there will alway be some place that can be farm in 5 minute by the right build ...as long it is not the same build for all place and that ELITE zonne cant be beaten in 10 minute it suits most of us anyway it suits me
Lets see Dryad's bow=what 100+ectos? yeah small useless dungeon. Last i checked DoA was getting run through in 37 mins. Gonna complain about that too?

You keep saying conless Perma is bad, who cares, how many people actually run Perma without consets. Cons are in every Speed Clear out there, minus a handful that I can think of, and I'm pretty sure I know just about every Speed Clear out there, I've done them all essentially.

And last I checked Slaver's is just stupid hard to get run by a 600, where a perma can do it in an hour or so. Permas will always be faster dungeon runners then 600's in about 90% of the dungeons. Show me a 600 that can run frostmaw's in under 20 mins, and I will give you the password to my accounts.

Lastly, who 600/smites VQ's? Your turning what could be a 30-45 min VQ into an 2+ hour Vanquish. Sounds stupid to me, but hey if that is how you wanna use your playing time, by all means go for it.

Last edited by Schnellburg; Nov 08, 2009 at 09:54 PM..
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Old Nov 09, 2009, 01:54 AM   #43
leehai1980
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Originally Posted by Schnellburg View Post
Lets see Dryad's bow=what 100+ectos? yeah small useless dungeon. Last i checked DoA was getting run through in 37 mins. Gonna complain about that too?

You keep saying conless Perma is bad, who cares, how many people actually run Perma without consets. Cons are in every Speed Clear out there, minus a handful that I can think of, and I'm pretty sure I know just about every Speed Clear out there, I've done them all essentially.

And last I checked Slaver's is just stupid hard to get run by a 600, where a perma can do it in an hour or so. Permas will always be faster dungeon runners then 600's in about 90% of the dungeons. Show me a 600 that can run frostmaw's in under 20 mins, and I will give you the password to my accounts.

Lastly, who 600/smites VQ's? Your turning what could be a 30-45 min VQ into an 2+ hour Vanquish. Sounds stupid to me, but hey if that is how you wanna use your playing time, by all means go for it.
YA the best is to nerf SF ^^ . Ncsoft or anet just screwing he GW they may screw up the GW2
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Old Nov 09, 2009, 02:46 AM   #44
nawak
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Originally Posted by Schnellburg View Post
Lets see Dryad's bow=what 100+ectos? yeah small useless dungeon. Last i checked DoA was getting run through in 37 mins. Gonna complain about that too?

You keep saying conless Perma is bad, who cares, how many people actually run Perma without consets. Cons are in every Speed Clear out there, minus a handful that I can think of, and I'm pretty sure I know just about every Speed Clear out there, I've done them all essentially.

And last I checked Slaver's is just stupid hard to get run by a 600, where a perma can do it in an hour or so. Permas will always be faster dungeon runners then 600's in about 90% of the dungeons. Show me a 600 that can run frostmaw's in under 20 mins, and I will give you the password to my accounts.

Lastly, who 600/smites VQ's? Your turning what could be a 30-45 min VQ into an 2+ hour Vanquish. Sounds stupid to me, but hey if that is how you wanna use your playing time, by all means go for it.


let say it easy for slow to understand people

who need +20% fast reload ? perma only right other class use it but dont need , in 99% dungeon farm perma use conset , (and yes i dont give a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO perma can still farm one (quite hugly ^^) bow, it s price will go down and period .
so if they nerf essence so it reload only 10 % but fast incant 20% then still will be uber usefull for teams but no more a/n a/m a/d etc noob perma god mode...only slow using glyph/echo perma so only 10% of actual farm will be left .... and personaly i would ask then for 600 limitations ^^


and about doa ... kind of limit if it is 4 zone 37 minutes , but i guess it use essence ?^^


what it mean :

you can keep your nice perma you developed but SC is quite dead you need to learn to tank with it even if u can still farm 3/4 place

Last edited by nawak; Nov 09, 2009 at 02:50 AM..
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Old Nov 09, 2009, 03:05 AM   #45
Winry Sagara
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Originally Posted by talisk3 View Post
What's the point in shadow form if you can't do damage, just for a run skill?
I write the answer on your answer just under the description that I've thinked. The meaning of SHADOW FORM is a ghosthly form, a travel in another plain. Why I have to deal damage when I'm on another plain?
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Old Nov 09, 2009, 04:30 AM   #46
Tenebrae
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Originally Posted by nawak View Post
let say it easy for slow to understand people
Yeah Let me put this , its easy :
- You cant nerf something that ALL PPL can use just to nerf ONE THING ( SF , SC , whatever ).
Its easy right ? asking to nerf Cons or boost UW monsters is just as absurd as asking for a nerf to staffs enchant wrap , or sins energy regen to be 3 instead of 4 , etc. When you break that rule , you break the game even more than just a single broken skill. Thats it .


Quote:
Originally Posted by Winry Sagara View Post
I write the answer on your answer just under the description that I've thinked. The meaning of SHADOW FORM is a ghosthly form, a travel in another plain. Why I have to deal damage when I'm on another plain?
If you are only "tanking" and cant deal damage from any source , the drawback of losing almost all HP when it ends its retarded ..... but thats another matter.
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Old Nov 09, 2009, 05:05 AM   #47
Rexion
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my guildmates and I were discussing how they should change Shadow Form into a 1 minute stealth enchant that could be used during battle to avoid a wipe.
In PvE: all of the party goes stealth until they attack a mob or 1 minute is up.
In PvP: the Sin goes stealth until they attack someone or 1 minute is up.

Then it would be "Shadow" Form.

Last edited by Rexion; Nov 09, 2009 at 05:51 AM..
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Old Nov 09, 2009, 07:11 AM   #48
HawkofStorms
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Originally Posted by Winry Sagara View Post
I write the answer on your answer just under the description that I've thinked. The meaning of SHADOW FORM is a ghosthly form, a travel in another plain. Why I have to deal damage when I'm on another plain?
Then people would just use degen.
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Old Nov 09, 2009, 04:03 PM   #49
Thom Bangalter
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Which means that by nerfing SF - there will be no way to beat UW.
What? SMS did it when EoTN came out, no problems.

it DID take around an hour though.
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Old Nov 09, 2009, 11:54 PM   #50
Apok Omen
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Then people would just use degen.
Problem is, degen alone cannot beat UW... even if it did, it would take a hell of a long time.
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