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Old Nov 11, 2008, 10:01 PM // 22:01   #1
Kagome
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Default Runes for PvE Armor?

So yeah... I FINALLY decided to max out one of my many characters and give her elite, prestige armor! ^_^ So I just bought the whole Deldrimor set to be "unique", and I was wondering what runes I should put on it to "max" it out. :P I have a rune of major vigor (my best one) and some other sucky ones. What do you guys suggest?
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Old Nov 11, 2008, 10:08 PM // 22:08   #2
the savage nornbear
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minor marks, minor exp, survivor and vitae, minor WS if you want
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Old Nov 11, 2008, 10:19 PM // 22:19   #3
Kagome
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Umm could you tell me where to put them. XD And I don't get abbreviations. :P
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Old Nov 11, 2008, 10:28 PM // 22:28   #4
the savage nornbear
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Minor Marksmanship
Minor Expertise
Minor Wilderness Survival-only if you spec into it
Survivor Insignias on all pieces
Vitae runes of left over spots
I usually put the matching rune of my mask. So if my mask is Marksmanship, I put my marksmanship rune on my mask.
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Old Nov 11, 2008, 10:33 PM // 22:33   #5
The Bard
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here's what i mostly do:
survivor insigina
Vigor rune on chest
minor Weapon/attribute rune on head (a swordmanship helm gets a minor swordmanship rune)
minor primary attribute on pants or gloves
Vitae runes on rest, unless you run a build which uses 3 attributes, if so a minor rune of that too.

for pve it's not really that important. only use minor runes, except for vigor , and use runes for the attributes you put points in
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Old Nov 11, 2008, 11:07 PM // 23:07   #6
Orange Milk
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I lol at the above posts.

Rangers, back in the day, wore Druids armor, wich translates into todays armor as Radiant Insignias. If your new to Ranger, Radiant insignias is what you should have. As you play and learn you will come to find out that different builds require different runes/insignias to work at their optimal level.

It's PvE, it's not hard, a Major rune or even a Superior of your main attribute is okay to use.

Its good to have several different sets of armor to be honest, if not, at least get a mask of marksmanship, Expertise, Wilderness and Beastmastery(though the last one really wont get used much at all) equip each mask with the run that coralates to it (i.e. Marksmanship rune on the marksman mask) this melp with your rune settings for different builds IF your planning on only wearing your one set of armor forever.
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Old Nov 11, 2008, 11:31 PM // 23:31   #7
Konig Des Todes
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For Ranger I usually go:

mask: marksmanship
Minor Marksmanship
Major Expertise
Minor Wilderness Survival/Beast Mastery (I usually make a second pair of gloves and change the two out depending on the build)
Vitea on last 2
Radiant on chest/leggings
Survivor on mask/gloves/boots

That gives you:
+5 energy
+0 hp
+2 Marksmanship
+2 Expertise
+1 Wilderness Survival/Beastmastery

With this set-up, you won't need a second armor set for your ranger to switch between better marksmanship and expertise. You'll just need an extra glove or an extra boot armor piece though, but only if you ever plan on going with a pet.
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Old Nov 11, 2008, 11:46 PM // 23:46   #8
Kagome
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Well I'm going to use her for PvP too (for guild and alliance battles and stuff) and I usually only use Marksmanship and Expertise skills. ^_^ I want to use my rune of major vigor... ><;
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Old Nov 12, 2008, 01:16 AM // 01:16   #9
turbo234
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Quote:
Originally Posted by Orange Milk View Post
I lol at the above posts.

Rangers, back in the day, wore Druids armor, wich translates into todays armor as Radiant Insignias. If your new to Ranger, Radiant insignias is what you should have. As you play and learn you will come to find out that different builds require different runes/insignias to work at their optimal level.

It's PvE, it's not hard, a Major rune or even a Superior of your main attribute is okay to use.
wow. are you trying to make them fail at playing rangers? even for pve a major/sup runes are not needed, and only burden your team with less health. and on top of that you suggest more energy to a class with some of the greatest energy supply in the game with expertise? we only wore druids back in the day because it was the look back then, with how few armors we had. and although the op posted this after you posted but they want to use for pvp as well. so more health is vital, no pun intended.

anyway survivor insigs to give monks an easier time. minor attribute runes to marks and expertise since you said you tend to stick to those attributes. although many rangers are used for degen from apply poison it may be useful to have another armor piece to switch in this rune. i would recommend the rune of clarity to reduce blind. it can be useful if something should happen to mending touch and your monk is under pressure. fill in left over with vitae.
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Old Nov 12, 2008, 04:38 AM // 04:38   #10
Kagome
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Okay so I put a survivor insignia and a rune of major vigor on my chest armor! Is that good? :P I have a lot of health now. XD

What's the difference between major vigor and superior/minor vigor except for price? o_O is there an advantage to have minor/major?
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Old Nov 12, 2008, 07:35 AM // 07:35   #11
Amy Awien
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Superior Vigor gives more health then a Major, which offers more then a Minor.

Quote:
Originally Posted by turbo234 View Post
are you trying to make them fail at playing rangers? even for pve a major/sup runes are not needed, and only burden your team with less health.
You prefer to burden them with your uselessness? Either view is extreme.

Don't hesitate to use majors when your skills need it or to make an expertise breakpoint, HP isn't holy, 500 is more then enough. You can use a few more pieces so you can switch minor/major easily. I put the attribute runes on fixed pieces (expertise on chest, ws on legs, marks on hands) and the vigors on the headpieces so I only need to exchange a piece when I change builds.

The Radiant and Survivor Insignia's are the most generally usable, the +10AL from Scout's or Sentry's are ok, but they limit your choices of builds.
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Old Nov 12, 2008, 02:56 PM // 14:56   #12
Orange Milk
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Quote:
Originally Posted by turbo234
ow. are you trying to make them fail at playing rangers? even for pve a major/sup runes are not needed, and only burden your team with less health. and on top of that you suggest more energy to a class with some of the greatest energy supply in the game with expertise? we only wore druids back in the day because it was the look back then, with how few armors we had. and although the op posted this after you posted but they want to use for pvp as well. so more health is vital, no pun intended.

anyway survivor insigs to give monks an easier time. minor attribute runes to marks and expertise since you said you tend to stick to those attributes. although many rangers are used for degen from apply poison it may be useful to have another armor piece to switch in this rune. i would recommend the rune of clarity to reduce blind. it can be useful if something should happen to mending touch and your monk is under pressure. fill in left over with vitae.
Well first off, the TITLE says "RUNES FOR PvE ARMOR" hence the reason my entire post was about PvE, it was only AFTER I posted that the OP came back and said she wanted to use the Ranger for PvP aswell, which you noted, but then insulted my post anyway.

Reading comprehension FTW!!

Second, if you seriously CAN NOT survive in PvE with Major or Superior Runes on your Ranger then your are VERY bad at this game, and so are the Monks your playing with, be they human or H/H.

Third, In Alliance Battles, who really cares what you run, its a cluster F*** of stupidity anyway, but in Guild Battles if you do not have the optimal set up as far as Runes/skills/Bow then there is no point in useing a PvE Character anyway. In Guild Battles Energy is at a premium due to some long drawn out battles and you MUST have your Character properly set up, not close, but exact, including Weapon Swaps, like a +5 Energy Bow and shield sets. Walking into a Guild Battle with a few runes and insignias is not going to get the job done. Rangers in PvE and PvP are generally not a primary target and have decent armor, great armor vs elemental damage, so a little less health is ok.

Yes, Rangers have the best energy Management, but people new at Ranger will have Energy management issues, which is why I suggested Radiants. Do I wear full radiant when I Bow Ranger in PvE? Sometimes, Depends on the build I have, but I don't always. But I do ALWAYS have a Major or Superior on some where. I've over 10 mil exp on my PvE Ranger, 5 full armor sets and 12 masks, so I can mix and match Runes/insignias to get exactly waht I need to make my build work to the best of its ability.
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Old Nov 12, 2008, 04:01 PM // 16:01   #13
Aldric
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Helm - Minor *Attribute* (have loads of spares for each attribute and rune type)
Vest - Superior Vigor
Gloves - Minor Exp (again with many spares)
Others - Atunement

I have 2 sets of armour set as shown above, 1 has full Radiants and the other full Survivors.I generally only ever use the Radiants because my health is 570/600 with/without a shield and having more health than this is irrelevant (or should be otherwise you're doing it wrong) . I might aswell get the benefit of some extra energy which actually is usefull on occasion.

As for major/superior runes , they arent a problem in PvE at all. I would suggest using only minors personally but if you want to stick a major or superior in a build then it won't make much difference in PvE.

As a general pve guide use whatever you prefer but keep health > 500
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Old Nov 12, 2008, 09:32 PM // 21:32   #14
Rhamia Darigaz
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Quote:
Originally Posted by Kagome View Post
Well I'm going to use her for PvP too (for guild and alliance battles and stuff) and I usually only use Marksmanship and Expertise skills. ^_^ I want to use my rune of major vigor... ><;
pvp ranger pretty much implies that you should have natural stride and apply poison, so you should definitely be speccing into wilderness. you should also get a sup vigor if you're gonna play pvp. if you can't afford one you should either farm for an hour or roll a pvp character. since you're so apparently concerned with "maxing out" your character upgrading to sup vig is probably the first thing you should do. also, you can use all three minor attribute runes and still have room for a vigor, so i don't know what "i want to use my rune of major vigor" has to do with only using marksmanship and expertise.
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Old Nov 12, 2008, 11:11 PM // 23:11   #15
the savage nornbear
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I can't really think of any reason to have a major or superior rune in PvE. Rangers aren't about damage and even if they were, the -75hp isn't worth it. Sure you can survive with a Sup rune, but why would you want to?
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Old Nov 12, 2008, 11:47 PM // 23:47   #16
Amy Awien
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Limited imagination is never a good reason.
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Old Nov 13, 2008, 01:38 AM // 01:38   #17
the savage nornbear
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Its not a lack of imagination, its a lack of viable uses for Superior Runes. If you have some, I would love to hear them , but the extra 2 damage on [[burning arrow] just isn't worth it in my opinion.
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Old Nov 13, 2008, 04:14 AM // 04:14   #18
MegaVolti
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Both survivor and radiant are totally crap and a waste of money.
Always go with armor runes in PvE.

Enemies won't do coordinated spikes, you don't need the +HP to survive. And the +30 or so HP from survivers sure won't make any difference.
But in HM, monsters won't drop that fast. Battles will last a while and monks will heal you. So after the battle you will have had like 3000 "effective" hitpoints since you startet with 500-550 and over the course of the battle the monks healed you for a total of 2500.
In those 3000 "effective" hitpoints even the -75 from +3 runes won't matter.
Add in armor runes: Enemy damage against you is lowered, 10 armor is about 20% damage reduction.
So with survivor insignie you still have 3000 "effective HP". With +10 armor from insignia you will have 20% damage reduction, translating into 3600 "effective HP". Which isn't completely true since there are armor ignoring sources of damage. Let's assume half the damage you take is armor ignoring, that still leaves 3300 effective HP with armor insignia (and 3040 effective HP with survivors sind they give you a one time HP boost of 40).
Main point here: With survivors you still get the 100 incoming damage and the monks have to heal all of those 100 damage
With armor runes you get only 80 of those 100 incoming damage so the monks only have to heal you for 80. Which is a LOT better then having crappy 40 HP more to start with.

About runes: +3 instead of +1 is, depending on the skill/weapon, a 10% to 20% damage increase. So enemies die faster. Which is good because dead enemies won't do any damage to you or your team.

Bottom line: Always get the +3 rune for damage and the armor runes for defense in PvE (PvP is a little different but as long as you stick to alliance battles or the random arena the PvE armor set is just fine).

Which +armor insignia to go for on a ranger is hard to answer. I like to keep several armor sets with different insignia each, depending on the build I run.
My main armor has the beastmaster insignia, which gives +10 armor whenever the pet is alive. Blessed (+10 if enchanted) also works for a few builds, as does +10 in a stance, +10 while using a preparation or, if you want an armor set that can be used with really any build, go for +10 while attacking (with a ranged weapon its not too hard to be attacking 90% of the time ).
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Old Nov 13, 2008, 07:52 AM // 07:52   #19
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Quote:
Originally Posted by the savage nornbear View Post
... a lack of viable uses for Superior Runes.
10-20% bow damage, 30% energy, 10% skill effect.
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Old Nov 13, 2008, 03:42 PM // 15:42   #20
the savage nornbear
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The extra 3 damage doesn't impress me. Expertise does me fine for energy management with out speccing 16 into it. And I can't think of any skill that would be that much better with 10% extra effect.
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