Dervishes lack utility [i.e.: knock-downs, interrupts, etc.]. I'd recommend you roll a Devastating Hammer Warrior instead:
Enraged Charge - Activate this and spear any foe to get 3-4 adrenaline up front,
Dev Hammer - After all adren. skills are fully charged up, open with this elite hammer attack skill,
Flail - If Dev Ham succeeds, activate for increased attack speed,
Crushing Blow - while foe's on the ground, use this to cause pressure on healers,
Yeti Smash - after he gets up, hit him with this attack to kd him again [aka: knock-lock],
Overbearing Smash - Use any time foe's kded, best used after 2nd kd though,
[Optional] - Rush, Shock, Bulls, etc.
[Optional/Res Sig] - Rush, Shock, Bulls, etc.
If a foe gets away from your knocklock, immediately swap to your spear/shield for defense and adrenaline build-up! It's better to do this to take full advantage of flail while still on.
Hammer warriors have far more utility than dervishes [i.e.: kds, daze, armor, etc.], tbh...
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