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Old Aug 15, 2010, 09:08 PM // 21:08   #1
Ascalonian Squire
Join Date: Aug 2010
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Default pvp ele

anyone kno what would be the best way to go for a pvp ele

im fire right now and i was killing alot of people in pvp last night i thought about trying earth out but it seems like it wouldnt do near s much dmg as fire
my secondary is mesmer so i use energy tap to get energy back if i need it

anyone kno if earth air or water would do more dmg or be able to survive longer in pvp that fire?

i use aura of restoration to heal btw oh and i only have factions atm

alliance battles btw

Last edited by Sogy; Aug 21, 2010 at 10:37 PM // 22:37.. Reason: updated do to question
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Old Aug 15, 2010, 09:28 PM // 21:28   #2
Krytan Explorer
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Guild: AMP

What mode of PvP?
Have you checked PvX?
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Old Aug 16, 2010, 12:29 AM // 00:29   #3
Essence Snow
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Might want to try the PvP section "Gladiator's Arena"...1 forum below
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Old Aug 16, 2010, 08:46 AM // 08:46   #4
Furnace Stoker
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Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/

For AB AoE is king for killing shrines. Earth has plenty of that, although I would consider using an AoE KD for ensuring they sit through it.

Maybe something along these lines:
Sandstorm, Dragons Stomp, Churning Earth, Ebon Hawk, Stoning, Aura of Resto, Earth Attunement, Optional.

Id run a run skill in the optional, dash is probably ideal if u can change to sin secondary, otherwise if ur stuck with mesmer either illusion of haste, or storm/flame djinns haste.

Although for AB ur probably better off with fire.
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Old Aug 16, 2010, 02:57 PM // 14:57   #5
Mouse at Large
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Location: Scotland
Guild: Fuzzy Physics Institute
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For AB/JQ/FA, you will probably be looking to cap/clear shrines. I suggest twin heats, MoR, firestorm ( I know - the horror of FS, but it synergises well with MoR ). Fire Attune, AoR (or go secondary monk and take HB for JQ/FA). Elite would be MB or Savannah. Final spot could be a running skill (FDH) another AoE (Breath of Fire) or a direct attack skill such as Fireball, Immolate or Lava Arrows.
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Old Aug 16, 2010, 08:07 PM // 20:07   #6
Premium Unleaded
Wilds Pathfinder
Join Date: Aug 2005

For AB, you should be the one taking "fall back". It'll be more useful to your team than any other spell you could put in that slot.
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Old Aug 30, 2010, 10:59 PM // 22:59   #7
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Join Date: Oct 2008
Location: Australia
Guild: [Win]
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Obligatory JQ, AB and AB isnt proper pvp jibe.

If you are starting out in pvp, try running either a SF or SH build. Commonly asked for in most areas and stupid easy to play.
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Old Aug 31, 2010, 10:49 PM // 22:49   #8
Frost Gate Guardian
Join Date: Mar 2010
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In AB there's no need to bring a snare or KD for shrines - I never saw any of the NPC's running out of AoE (that's "even more easier" than PvE). Although that KD/snare are valuable against players (so bring Meteor if using fire).

+1 for Fall Back (@9 Command, and get a command shield)
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