Feb 24, 2010, 09:02 AM // 09:02
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#182
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Krytan Explorer
Join Date: Mar 2008
Location: England
Profession: Me/
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Quote:
Originally Posted by Gargle Blaster
[*]have chaos storm interrupt like malestorm
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I really like that idea. As Maelstrom is a much more expensive skill, Chaos Storm would be better off doing purely interrupt rather than damage + interrupt, unless the cost was increased again. The energy loss is useless in PvE so that could also be dropped to keep the casting cost down.
On a different note I still like my idea from Upier's "chaos nuker...?" thread of Esurge, Eburn etc doing damage to enemies based on the amount of energy stolen from them plus the amount of energy they have remaining. It would actually punish monsters for having such stupidly large energy pools for a change, plus it would give mesmers some damage options that still feel mesmer-like. I'd be quite happy to see the numbers for the damage per energy taken reduced so that the overall damage done is the same in PvP as it currently is, so that a skill split isn't required, if making skill splits is such a big issue. The extra damage done for the energy remaining could be along the lines of "for every X ranks you have in fast casting, ..." to make it a mesmer primary only effect.
Last edited by Smarty; Feb 24, 2010 at 09:13 AM // 09:13..
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