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Old Dec 05, 2005, 04:36 PM   #1
striderkaaru
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Join Date: Aug 2005
Guild: Scars Meadows [SMS], Retired Officer
Profession: W/
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Default [PvE] Cold Fusion Battery (N/E)

Profession: N/E
Name: Cold Fusion Battery
Type: PvE
Category: Support Necro
Attributes:
blood - 12 + 1 + 1
soul reaping - 8 + 1
water - 10

Skills Set:
blood renewal
well of blood
vampiric gaze
blood is power {elite}
blurred vision
ice spikes
maelstrom
res signet

Summary:
since a lot of casters don't bring their own energy management, "battery" necros are usually high in demand for high level areas like the fissure of woe. this build, a pure party support build, is designed to be that battery and more. it provides enemy disruption, and it helps restore hp and energy for allies.

battles should start off with the water magic spells, since your teammates will still have their full energy pool and aren't in need of juice yet. cast maelstrom on any caster groups and immediately follow up with ice spikes to snare them for a bit. blurred vision should be cast on any melee/ranger enemies, with the priority being the ones who have slipped past the tanks and are attacking the softer targets.

after a while, you need to start using bip on the casters. it's good to do this before they even start calling for it, so that it ensures they will always have a healthy amount of energy. cast blood renewal first, then start giving juice to the casters. monks usually have priority, then any other caster. use vampiric gaze to help replenish your health and as a mini nuke. with blood renewal and vamp gaze, you should be self sufficient in maintaining your own health. it is important to let the monks know not to heal you unless you are under fire since the drop in hp is self-inflicted and you can heal yourself. cast well of blood if there is a body to help with party healing.

Notes & Concerns:
keep in mind that this is a pure support build. it is important to keep yourself away from any threat, and simply play a secondary role. if you are with a good group, they will appreciate the disruption provided by maelstrom, evasion provided by blurred vision, the hp regen from wells of blood, and the constant energy regen.

Credit: Strider Kaaru
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