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Old May 04, 2012, 06:57 PM // 18:57   #1
Wireless Ironfist
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Join Date: Feb 2006
Location: Canada
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Default PC on various weapons

I'm coming back after a 2 year break so I can fill out my HoM and I'm trying to see if I have some gold tied up in these items.

Icy Oni Blade of Enchanting
Q13
Enchantments last 13% Longer

Icy Zodiac Sword of Defense
Q10
Armor +5
Armor penetration +20% (chance 17%)

Oni Blade
Q10
(No mods, probably worthless)

Icy Fellblade of Swordsmanship
Q13
Damage +14% (while health is above 50%)
Swordsmanship +1 (Chance 19%)

Brute Sword of Warding
Q9
Armor +6 (vs Elemental)
Inscription: "Dont think twice"
Halves casting time of skills (Chance 9%)

Hale Inscribed Staff of Illusion Magic
Halves Skill recharge of spells (chance 20%)
Energy +10
Q9 Domination
Reduces Weakness Duration by 20%
Health +30
Illusion Magic +1 (20% chance)

Zealous Tribal Spear
Q13 Spear Mastery
Inscription: "Strength and Honor"
Damage +15% (While Health is above 50%)

Sundering Foehammer of Enchanting
Q12
Damage +14% while Enchanted
Armor penetration +20% (chance 19%)
Enchantments last 19% longer

Suntouched Spear
Q10 Spear Mastery
Inscription: "Strength and Honor"
Damage +15% (While health is above 50%)

Soul Spire of Defense
Halves Skill Recharge of Spells (chance 19%)
Energy +10
Q9 Soul Reaping
Armor +5
Inscription: "Hale and Hearty"
Energy +5 (While health is above 50%)

Celestial Shield
Q9 Tactics
Armor +10 vs Earth

Cruel Twin Hammer of Hammer Mastery
Q9
Damage +14% while Enchanted
Lengthens deep wound duration by 33%
Hammer Mastery +1 (Chance 19%)

Sundering Battlepick of Defense
Q13
Damage +15% while enchanted
Armor Penetration +20% (Chance 20%)
Armor +5

Poisonous Shadow Axe
Q10
Lengthens Poison duration by 33%
Inscription: "Dance with Death"
Damage +14% (While in a stance)

Vampiric Gladius of Shelter
Q10
Damage +15% (While in a stance)
Armor +7 vs physical

Cruel Crescent Axe of Enchanting
Q9
Lengthens Deep wound duration by 33%
Enchants last 20% longer
Inscription: "Strength and Honor"
Damage +14% (while health is above 50%)

Furious Archaic Axe of Warding
Q13
Damage +20% (while hexed)
Double Adrenaline gained (Chance 10%)
Armor +7 (vs elemental)

Furious Gothic Axe of Enchanting
Q10
Damage +14% (While in a stance)
Double Adrenaline gain (Chance 8%)
Enchantments last 16% longer

Ebon Serpent Axe of Warding
Q9
Armor +7 (vs elemental)
Inscription: "Dont think twice"
Halves casting time of spells (Chance 9%)

Sundering Flamberge of Defense
Q10
Damage +17% (while hexed)
Armor +7

Zealous Flatbow of Defense
Q13
Damage +15% (while health is above 50%)
Armor +5


I have some max, unidentified golds that I'm not sure if I should ID or sell as unidentified.

Zodiac Scepter
Q12 Curses
Unidentified

Barbed Axe
Q12
Unidentified

Dragoncrest Axe
Q13
Unidentified

Hooked Axe
Q9
Unidentified

Cane
Q12 Illusion
Unidentified

Zodiac Staff
Halves Skill Recharge (Chance 20%)
Energy +10
Q13 Soul Reaping
Unidentified

Draconic Scythe
Q13
Unidentified

I also have an Exalted Aegis Q11 Tactics with health +47 when hexed. Is this worth anything because of the skin or is it vendor food?

Last edited by Wireless Ironfist; May 07, 2012 at 01:48 AM // 01:48..
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