Mar 20, 2007, 09:38 PM // 21:38
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#301
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Utopia
Profession: D/
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Quote:
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Originally Posted by LiQuId StEeL
Summary:
They are abandoning the Campaign format because it required them to reinvent GW completely for every chapter, and it began to feel 'bloated' to them. The Expansion, and increased timeframe, allow them to do what they want to with the game, without worrying about new professions, or pre-lvl20 content
BETA for GW2 in 2008
eye of the north
HOLIDAY 2007 RELEASE
40 new armor sets, 150 new skills (including 50 pve only), 10 new heroes
"extend character development beyond level 20" ~James Phinney~
EOTN will supposedly link GW1 and 2
underground complex of tunnels through all three 'continents' present thus far is revealed.
Three acts:
Act1 takes you through 18 underground dungeons to help the dwarves defend against 'the fiery Destroyer', eventually taking you to the Asura and Norns (races)
Act2 has three story arcs ranging from exploring the Norns, to the Charr homeland, to an Asura resistance of the Destroyer
Act3 pits you against the Great Destroyer
Far shiverpeaks are Norn Lands, Charr homeland is north of ascalon, Asurans are near Maguuma, Tyrian catacombs stretch across the entire continent presumably
GWEN
Guild Wars 2 summary in progress, hold tight!
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So thats what the Inquirer article meant about mulit-level dungeouns...
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Mar 20, 2007, 09:38 PM // 21:38
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#302
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Ascalonian Squire
Join Date: Nov 2006
Profession: W/Mo
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100+ level cap would be sweet. You wouldn't run out of things to do. Sure PvP would be different, but it wouldn't just be 'Buildwars'. You would actually have to work hard to be one of the best PvP players, not just guildwiki a build.
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Mar 20, 2007, 09:38 PM // 21:38
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#303
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Academy Page
Join Date: Feb 2007
Location: England, UK
Guild: Scouts of Tyria [SoT]
Profession: W/
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Gaile, since the article is now out, any chance of clearing up the Level Cap issue BEFORE the press release? If the mag got it wrong, I can see a lot of hate between now and then.
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Mar 20, 2007, 09:39 PM // 21:39
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#304
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Desert Nomad
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If the level thing is true then maybe they will do what many people on this website have asked for when complaining about the nerfs, completely separate pve and pvp. Your pve characters can level up and do whatever along with skills and you have to make a seperate pvp character to do any pvp stuff. Though I dont understand how alliance battles and aspenwood would work or what they would do for people that have filled all their character slots.
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Mar 20, 2007, 09:42 PM // 21:42
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#305
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Jungle Guide
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He said "extended character development beyond level 20" I'm sure if he meant increased level cap then he would have said it.
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Mar 20, 2007, 09:42 PM // 21:42
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#306
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Krytan Explorer
Join Date: Nov 2006
Location: H-Town
Guild: The Battle Bakery [vPie]
Profession: N/
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Quote:
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Originally Posted by youngstar
100+ level cap would be sweet. You wouldn't run out of things to do. Sure PvP would be different, but it wouldn't just be 'Buildwars'. You would actually have to work hard to be one of the best PvP players, not just guildwiki a build.
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No this is not WoW and Anet's statement on intent was not to make this a grinding game.
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Mar 20, 2007, 09:43 PM // 21:43
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#307
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Ascalonian Squire
Join Date: Feb 2007
Guild: Ancient Warlords of Tyria
Profession: A/Me
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Maybe the no level cap is more of a way to show off than anything. You could stop earning attribute points, yet keep gainin levels to show how well you've done.
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Mar 20, 2007, 09:45 PM // 21:45
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#308
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Desert Nomad
Join Date: Jul 2005
Guild: Ego Trip From Rank [ZERO]
Profession: W/Mo
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Guild Wars 2 Summary
Hundreds of years later, in Tyria... sounds more of a race-reliant struggle.
Predominately open worlds, with Instancing as a secondary feature in some areas (not positive on the interpretation). Hundreds of people in the same area, and choices that the population as a whole change the quest structure. PCG gave an example of choosing to rally against a dragon or not. Those that help, gain loot and xp. If the dragon isnt driven away, another 'quest' may trigger, leaving more options for the population. Very cool idea IMO.
I'll just take the level cap stuff directly - "Events will also offer a way for players of different levels to keep interacting in the persistent world - which is crucial, since right now, ArenaNet is planning a very high [100-plus], or possibly no level cap"
Sidekicks simlar to CoH, allowing powers to seep from a high level character to a friendly lower level char.
'Click to move' will be abandonned in favor of a more freedom-rich control scheme, including 'jumping, swimming, and sliding'
destroyable environments?
no real world limitations to servers. you pick a 'world', but can switch between the realms.
World vs World combat sounds to be a massive scale capture the flag (AB style?) with no minimum or maximum party size. Big-ass raids that can supposedly take place for weeks on end. At the end, the 'world' will be reset, and it will start again it seems.
GvG will still be present, as a more balanced form where everyone is on a level playing field.
Companions: NPC like heros can join you (like a pet it sounds), and dont count towards your party. Not using this feature lets you be mroe powerful.
I think I read somewhere in here that it will be mission-based, but I didn't see it in my quick second-look.
As of now, there will be no monthly fees, and no 'campaigns'... mini-expansions, and expansions are hinted at.
If I think of something else, I will add it... or someone else can :P
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Mar 20, 2007, 09:46 PM // 21:46
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#309
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Wilds Pathfinder
Join Date: Apr 2006
Location: Wisconsin
Profession: Rt/Mo
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That's what I said.. plus who cares what A.Net said about Grind, and all that stuff.. clearly they are changing their tatics.. they've already abandoned the 6 month chapter thing.. so get used to a change.
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Mar 20, 2007, 09:48 PM // 21:48
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#310
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Desert Nomad
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Quote:
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Originally Posted by Laharl the Angel
Maybe the no level cap is more of a way to show off than anything. You could stop earning attribute points, yet keep gainin levels to show how well you've done.
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Or how good your farming bot is.
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Mar 20, 2007, 09:51 PM // 21:51
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#311
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Pre-Searing Cadet
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Quote:
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Originally Posted by LiQuId StEeL
Guild Wars 2 Summary
Hundreds of years later, in Tyria... sounds more of a race-reliant struggle.
Predominately open worlds, with Instancing as a secondary feature in some areas (not positive on the interpretation). Hundreds of people in the same area, and choices that the population as a whole change the quest structure. PCG gave an example of choosing to rally against a dragon or not. Those that help, gain loot and xp. If the dragon isnt driven away, another 'quest' may trigger, leaving more options for the population. Very cool idea IMO.
I'll just take the level cap stuff directly - "Events will also offer a way for players of different levels to keep interacting in the persistent world - which is crucial, since right now, ArenaNet is planning a very high [100-plus], or possibly no level cap"
Sidekicks simlar to CoH, allowing powers to seep from a high level character to a friendly lower level char.
'Click to move' will be abandonned in favor of a more freedom-rich control scheme, including 'jumping, swimming, and sliding'
destroyable environments?
no real world limitations to servers. you pick a 'world', but can switch between the realms.
World vs World combat sounds to be a massive scale capture the flag (AB style?) with no minimum or maximum party size. Big-ass raids that can supposedly take place for weeks on end. At the end, the 'world' will be reset, and it will start again it seems.
GvG will still be present, as a more balanced form where everyone is on a level playing field.
Companions: NPC like heros can join you (like a pet it sounds), and dont count towards your party. Not using this feature lets you be mroe powerful.
I think I read somewhere in here that it will be mission-based, but I didn't see it in my quick second-look.
As of now, there will be no monthly fees, and no 'campaigns'... mini-expansions, and expansions are hinted at.
If I think of something else, I will add it... or someone else can :P
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i guess this will be my goodbye to guildwars.
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Mar 20, 2007, 09:51 PM // 21:51
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#312
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Wilds Pathfinder
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Any News on monthly fees? personally I wish to still have some instancing left at the least.. i guess i can get used to the open world.. but monthly fees. Thats all i want to know.
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Mar 20, 2007, 09:53 PM // 21:53
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#313
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Academy Page
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Wow some really cool ideas Anet keep itup!! I love those guys out there, they screw up sometimes(ok a lot :-D) but then they deliver something really cool. I would love to see how that Dragon thing work out and also the No level really has me intrigued. And if they can make the leveling seem like without a grind then I wouldn't mind even 100+. I am glad they aren't sitting on their asses and relaxing. I love the fact that no monthly fees keeps the team on their toes and they cant rest on their laurels like another popular mmorpg we know!!
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Mar 20, 2007, 09:53 PM // 21:53
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#314
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Desert Nomad
Join Date: Aug 2005
Guild: [ale]
Profession: Mo/
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Quote:
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Originally Posted by LiQuId StEeL
Guild Wars 2 Summary
Predominately open worlds, with Instancing as a secondary feature in some areas (not positive on the interpretation). Hundreds of people in the same area, and choices that the population as a whole change the quest structure. PCG gave an example of choosing to rally against a dragon or not. Those that help, gain loot and xp. If the dragon isnt driven away, another 'quest' may trigger, leaving more options for the population. Very cool idea IMO.
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This part sounds like what Warhammer Online is doing with their quest structure too. If two people are doing two seperate quests, one can effect the other if I'm reading that right? O_o
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Mar 20, 2007, 09:57 PM // 21:57
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#315
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Wilds Pathfinder
Join Date: Apr 2006
Location: Wisconsin
Profession: Rt/Mo
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Well this is good news to me. Oh and there is another thread where you might want to post your thoughts and stuff in... Gaile made that thread.
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Mar 20, 2007, 09:58 PM // 21:58
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#316
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Desert Nomad
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Quote:
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Originally Posted by scrinner
Any News on monthly fees? personally I wish to still have some instancing left at the least.. i guess i can get used to the open world.. but monthly fees. Thats all i want to know.
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I think in an earlier post liquid steel said still no monthly fees.
Quote:
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This part sounds like what Warhammer Online is doing with their quest structure too. If two people are doing two seperate quests, one can effect the other if I'm reading that right? O_o
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I hope your right about that, Id love to get the warhammer online but I refuse to pay a monthly fee.
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Mar 20, 2007, 10:07 PM // 22:07
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#317
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Ascalonian Squire
Join Date: Jul 2006
Location: antwerp, belgium
Profession: R/
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Ew. Sounds wow-ish.
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Mar 20, 2007, 10:19 PM // 22:19
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#318
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Wilds Pathfinder
Join Date: May 2005
Guild: The Runners Academy [LBS]
Profession: W/Mo
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Quote:
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Originally Posted by Ichigo724
Ew. Sounds wow-ish.
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That's exactly what I was thinking.
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Mar 20, 2007, 10:26 PM // 22:26
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#319
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Academy Page
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Seriously folks whats wrong with a game being like something. I mean they are doing things differently and thats make this game awesome(plus on monthly fees!)
Seriously we oughta relax and let it come. As for now just play the damn 4th chapter!!
I for one think that GW2 will be awesome!!
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