You just have to think of all the Enchantment Spells across every class...
As for Monks you've got:
- Healing Spells like -- Healing Hands, Seed, Breeze
- Protection Spells like -- Life Bond + Barrier, Prot Spirit
- A few Smiting Spells like -- Balths Spirit, SoH
And most of the Divine Favor spells are Enchantments and a couple of spells in the General line are too
Also Elementalists are usually quite heavy on enchantment stacking -- Armor of Earth, Obsidian Flesh, Aura of Restoration, Attunements, Conjures
Then you have Necro's with their Blood and Death lines and Mesmers even have the odd Enchantment spell
Whenever I've brought Melandru's multiple people will use some kind of enchantment at some point in the match -- in which case Melandru's punches holes right through em and as a bonus can spread bleeding to a whole team
It's dirty cheap at 5e ( 2e with 13+ Expertise ) and you can maintain it indefinately
I think it's one of the better elites on the Ranger line
Last edited by Man With No Name; Oct 07, 2005 at 06:59 PM // 18:59..
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