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Old Jan 25, 2010, 09:45 AM // 09:45   #21
tasha
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Those talking about esport could do worse than look at what is happening with Heroes of Newerth at the moment. This game is still in beta and with minimal developer support already has a thriving tournament community. Check out: http://www.honcast.com/ Yes its more traditional RTS than Guild Wars is but its 5v5 rather than 8v8.

With regard to the other stuff, most of it is nothing new. Looking forward to the "cataclysmic events"

Last edited by tasha; Jan 25, 2010 at 02:13 PM // 14:13.. Reason: Correcting Engrish
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Old Jan 25, 2010, 12:17 PM // 12:17   #22
Gun Pierson
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Well, we recently added Dhuum to the Underworld. Granted, it is not a complete new map, but by introducing a new end-boss, we added a fun challenge to an existing scenario. We are currently looking into improving other existing areas as well. That doesn't mean that we have ruled out creating a whole new area (like a god realm), but currently we are focusing on improving and enhancing the existing content.
Waste of time, I prefer one new area of the gods with a new armor crafter (new elite armor) and/or weapon crafter over adding 10 new end-bosses in existing areas.

If you trully want to add fun challenge to existing areas, you should consider random patrols and creeps, so the existing areas feel different each time you play them. And do something about the rewards, loot sux in this game.

Last edited by Gun Pierson; Jan 25, 2010 at 12:32 PM // 12:32..
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Old Jan 25, 2010, 12:33 PM // 12:33   #23
isildorbiafra
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"** Do you think a faster evolution of the metagame, with a faster skills modification based on players’ feedbacks could improve their attention on the game?

First, I’d like to point out that what seems to be broken for one player works perfectly fine for another. Player feedback is not consistent most of the time. As you might imagine, the actual work of re-balancing a skill takes quite some time, as it includes extensive testing and an evaluation of how the skill balance affects generated income. So unless something is obviously broken, it’s not always possible to react as fast as some players would like."

"Fixed" that answer for them. (bolded part)
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Old Jan 25, 2010, 09:38 PM // 21:38   #24
Martin Kerstein
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Originally Posted by reaper with no name View Post

Notice the trend. None of these people usually play a dervish, ranger, paragon, or ritualist (and until the recent spirit buff, ritualists were easily the weakest class). Robert likes Mesmers, but if he's a "hell of a mesmer", then he's obviously a PvP one.

So, what do we have left? The overpowered classes (Warrior, Monk, Elementalist, Assassin, and Necromancer), all accounted for (though it's worth noting that in the Elementalist's case, the overpoweredness is in a completely different area than what the class was intended to excel at).

Still, this may just shed some light on why certain classes have almost nothing worth doing in PvE while others have an embarassment of things they can do better than anyone else (coughnecromancerscough).
Or it might be because we play Guild Wars for so long and we are attached to our first characters. I play Dervish and Ritualist, but I still love my mighty Warrior that was my first character
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Old Jan 25, 2010, 10:56 PM // 22:56   #25
reaper with no name
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Silence! You have a hidden agenda against all the classes I enjoy, and therefore cannot be trusted! My circumstantial evidence is beyond reproach!

On a slightly more serious note, holy s***amabob, Anet spoke to me.
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Old Jan 25, 2010, 11:12 PM // 23:12   #26
Karate Jesus
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Summary of interview:

Question - Blah Blah, problems with GW, blah blah, will you fix this, blah blah, will the game ever get updated, blah blah?

Answer - Maybe, but we're not sure.

The end.
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Old Jan 25, 2010, 11:18 PM // 23:18   #27
Aljasha
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i am looking forward to some sort of preview for gw2 in gw1. not that it is confirmed, but i still like the idea.
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