Nov 18, 2009, 10:05 PM // 22:05
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#1
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Frost Gate Guardian
Join Date: Dec 2008
Profession: Mo/Me
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A Little Help On Set's..
Hi People..
Simple question im not understanding.. What does this mean below ?
* Mixing Survivor insigna's with vs x armor.
* 40/20% Prot Set.
* 40/40 Prot Set(ZB).
* 30/-2 High Energy Prot set.
* Defensive Sets(-5 and +5).
How do I set these do I need to open 4 Weapon slots looking at that I think I do.. So how do I create these.. Dont understand.
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Nov 18, 2009, 10:28 PM // 22:28
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#2
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: Naked Pagans
Profession: Rt/Me
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* 30/-2 High Energy Prot set.
A wand and an off hand with the energy +15 energy regen -1 inscriptions (+30 energy -2 regen)
* 40/40 Prot Set(ZB).
A wand and an offhand both with 20% hct and 20% hsr of protection prayers
The others i don't remember, but what you need to do is on the character inventory screen (I) click on weapon sets and check each of the 4 weapon sets boxes, they correspond to f1-f4
Click f1 then equip one fo the wepon sets, then click f2 and put in a second and repeat.
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Nov 18, 2009, 10:32 PM // 22:32
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#3
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Frost Gate Guardian
Join Date: Dec 2008
Profession: Mo/Me
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Thanks for the fast reply, I just figuered out the 30/-2 and 40/40.. But you just posted before me.. I still dont understand the following:
* Mixing Survivor insigna's with vs x armor.
* 40/20% Prot Set.
* Defensive Sets(-5 and +5).
Need help..
I think the 40/20% Prot Set is 20% HSR & 20% HCT.
The other 20% Is Enchantments Longer. Now to figure out the Defence one..?
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Nov 18, 2009, 10:39 PM // 22:39
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#4
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Lion's Arch Merchant
Join Date: Jul 2006
Guild: Naked Pagans
Profession: Rt/Me
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i THINK the defensive set mean a shield with either -5 dmg (20%) or +5 armour vs x dmg (blunt, earth, fire etc.)
40/20% Prot Set. probably means a sword, or axe or spear of enchanting, and a protection offhand.
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Nov 18, 2009, 10:47 PM // 22:47
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#5
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Frost Gate Guardian
Join Date: Dec 2008
Profession: Mo/Me
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Could also mean +5 energy.. I suppose its not or else wont be classed as a defence
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Nov 18, 2009, 10:52 PM // 22:52
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#6
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Wilds Pathfinder
Join Date: May 2007
Guild: Free Wind
Profession: R/
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Defensive sets are different shields with +10 armor vs (damage type) and a spear with +5 armor and +5e inscription(I have the power), or -5e inscription.(Brawn over brains).
The survivor/armor mix means take +armor insignia's on chest and legs armor(areas hit most often) and survivor on the rest.
I would recommend +armor on everything though.
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Nov 18, 2009, 10:59 PM // 22:59
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#7
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Wilds Pathfinder
Join Date: Sep 2005
Guild: WTS GW2 items for Zkey
Profession: Mo/
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Quote:
Originally Posted by absolutcrobi
i THINK the defensive set mean a shield with either -5 dmg (20%) or +5 armour vs x dmg (blunt, earth, fire etc.)
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+5/-5e refers to the energy mod on the spear (/martial weapon) on the defensive set. The rest of the set is a shield with +10 armour vs x and hp+30.
You may also want a +30 reduces cripled duration for playing gvg on burning isle, a +60 whilst hexed +vs cold for certain necro spikes, and a +60 whilst hexed -3 whilst hexed for hex pressure.
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Nov 18, 2009, 11:15 PM // 23:15
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#8
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Frost Gate Guardian
Join Date: Dec 2008
Profession: Mo/Me
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I Play alot of AB what defence you suggest there Im a Mo/R..
The Defensive Set I require is (-5 and +5) but dont understand...
Acording to what your saying it Sword, Axe Or Spear. With +5/-5 Energy.
The rest is for the Shield.. What do I use there..
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Nov 18, 2009, 11:15 PM // 23:15
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#9
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Guest
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Quote:
Originally Posted by mojo8850
* Mixing Survivor insigna's with vs x armor.
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Survivor on head, gloves, and feet, +armor insignia on chest/pants
A staff with adept, the wand 20% inscription and 20% enchanting
Wand/offhand with 20% HSR and 20% HCT mods on BOTH
Quote:
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* 30/-2 High Energy Prot set.
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Wand/offhand with inscriptions Seize the day and something else (Energy +15, energy regen -1)
Quote:
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* Defensive Sets(-5 and +5).
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Best I can think of would be a martial wep with +5 energy and +30 HP and one with +5 defense and shields, all Q strength with +30 HP and +10 armor vs (meta). I think the current meta is cold, slashing and percing. Don't quote me on that.
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Nov 18, 2009, 11:23 PM // 23:23
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#10
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Frost Gate Guardian
Join Date: Dec 2008
Profession: Mo/Me
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Thanks Buddy.. Nobody seems to be too sure on the defensive sets.
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Nov 19, 2009, 01:46 AM // 01:46
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#11
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Desert Nomad
Join Date: Jul 2006
Location: New Zealand
Guild: None
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Quote:
Originally Posted by Killamus
Survivor on head, gloves, and feet, +armor insignia on chest/pants
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I never saw the point in this. You have a 37.5% chance to be hit in those areas (total). Thats a pretty high chance of getting hit in an area without your +armour, I don't think it'sd worth an extra +15 health. Take +armour on everything.
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Nov 19, 2009, 03:37 AM // 03:37
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#12
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Guest
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Quote:
Originally Posted by subarucar
I never saw the point in this. You have a 37.5% chance to be hit in those areas (total). Thats a pretty high chance of getting hit in an area without your +armour, I don't think it'sd worth an extra +15 health. Take +armour on everything.
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I agree with you, but that's what they're saying.
In all honesty, it might also mean bringing shields with +10v XXXXX and using survivors on your armor. I'm not too sure on this one, but I'm still thinking that it's + armor on chest/legs and surv. on head/hands/feet.
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Nov 19, 2009, 03:57 AM // 03:57
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#13
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Desert Nomad
Join Date: Jul 2006
Location: New Zealand
Guild: None
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Quote:
Originally Posted by Killamus
I agree with you, but that's what they're saying.
In all honesty, it might also mean bringing shields with +10v XXXXX and using survivors on your armor. I'm not too sure on this one, but I'm still thinking that it's + armor on chest/legs and surv. on head/hands/feet.
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In no way was I trying to say you were wrong, you were simply giving a definition. I was trying to point out to the OP that he shouldn't do that.
There was a thread opened a few days ago about +armour vs +health. I'd recommend to anyone sorting their armour sets to read that thread and the QQ link in the second post.
http://www.guildwarsguru.com/forum/s...php?t=10413081
The -5e set they are talking about is a spear/axe/sword with a +15%damage/-5 energy inscription. This allows you to "Hide" energy, as skills cannot take your energy below 0, allowing you to quickly switch to a higher energy set, cast your spells, then switch back again. These weapon sets are only needed where/when energy draining is common such as when some teams used to run two dom mesmers or "Fear Me!" spam.
Since you don't seem to sure of what equipment you should have I'll run over it for you. Others can feel free to make amendments, as I often make mistakes.
40/40 for heal or prot (depends what your using) - Run a Halves Casting Time 20% and Halves Skill Recharge 20% on both focus and wand.
40/20/20 Staff for prot - Inherent Halves Recharge Time, Halves Recharge Time mod, Halves Casting Time mod and a 20% Enchanting mod.
High Energy set for prot or heal - +15e/-1regen mods on both wand and focus, 20% HCT/HSR in the other slot.
Spear 1 - +5 energy and +5 armour mods.
Spear 2 - -5 energy and +5 armour mods.
+AL Shields - +10 armour vs XXXX and +30hp mods.
Have one of these for each damage type. If you have the money get +45hp enchated, +45 stance and +60 hexed versions aswell.
Condition Shields - Reduces Condition duration of XXXXX and +hp (stance/hex/enchant/unconditional)
Only need cripple and daze here (Even daze isn't really needed), others are pretty useless.
+AL insignias on each piece of armour. Headpiece of main attribute, minors for all attributes in use. Superior Vigor. Having a piece of armour with a Restoration rune ready in your inventory can be handy when fighting near Archer NPC's or on Burning Isle.
Wth the +10AL shields, it can be handy to know many weapons and their damage type, as some have anomolies. E.g. switching to your +slashing set when a warrior wielding a Jitte attacks you will not make a difference.
Think that's everything.
Last edited by subarucar; Nov 19, 2009 at 04:23 AM // 04:23..
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Nov 20, 2009, 07:41 PM // 19:41
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#14
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Quote:
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Originally Posted by subarucar
40/20/20 Staff for prot - Inherent Halves Recharge Time, Halves Recharge Time mod, Halves Casting Time mod and a 20% Enchanting mod.
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Almost!
It's a Prot staff with:
*inherent Halves skill recharge 20% (all spells)
*Aptitude not Attitude inscription (20% HCT linked attribute) or 20% HCT Prot inherent
*Adept Staff Head mod (20% HCT linked attribute)
*Staff Wrapping of Enchanting (enchantments last 20% longer)
All that tallies up to:
*40% HCT (linked attribute, which is Prot Prayers)
*20% HSR all spells
*20% enchant
*aka 40/20/20 Staff
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