Sep 04, 2010, 06:02 PM // 18:02
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#41
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Wilds Pathfinder
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Quote:
Originally Posted by tha walkin dude
Much better analogy. However when your talking about a group that small, diminishing returns probably would not be much of a concern unless you added many more workers.
Also, I don't think he was attempting to provide a mathematical formula for workforce variance. I think it was more of a guesstimate.
Soooo....yea...while doubling the size of the live team would not exactly double the time for updates, it should push them out considerably faster.
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^this. My main point was to relate the difference it would make to GW1 vs GW2. GW2 would recieve extremely minor setbacks from losing a few employees. Meanwhile, GW1 updates would be alot faster. My example was simplified to emphasize a point. You can also use the current example, where all the live team has been pulled for the GW2 demo and we have 0 productivity for GW1.
Im just going to keep my fingers crossed, and hope for some sort of update at the end of this month.
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