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Old Mar 15, 2007, 12:19 AM // 00:19   #1
Wrath Of Dragons
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Default Hero, Henchmen, and Ally AI Issues

The AI in our game are a complex bunch of beasties, and the programming behind them definitely has some bugs or discrepancies that we would like to see changed. And that is why we have started this sticky: Post your AI issues here, instead of cluttering up the rest of the bug section.

*If you have a report to make, give your post a title. This way, we will know it is a report, and not a comment on someone else's post.

*Try to outline the issue as clearly as possible. Add any extra input at the bottom of your post

*If you have something to add, DON'T MAKE A NEW POST RIGHT AFTER THE FIRST. Please. Just use the "Edit Post" button, and add the relevant info.

*If you have more then 1 AI issue to address, please make separate posts for each one, and remember to add a post title.

*Different AI issues will be in the same thread, so be sure to specify which issue you are commenting on if you decide to add input. If you wish to comment on an issue, don't add a post title.

Now that you have read my post (yeah right), bring your AI issues here
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Old Mar 15, 2007, 12:25 AM // 00:25   #2
Wrath Of Dragons
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Default [Hero AI] Resilient Was Xiko

This was originally posted by Curse You , but I broke something(oops), so now it is here

I decided to test out the new "Drop item" feature for heroes by taking my PvP character and playing around with Razah. However, I noticed that he was unable to use one skill properly, Resilient Was Xiko.

Razah will hold onto any ash spell until it ends or I tell him to drop it, any, that is, except Resilient Was Xiko. When I make him cast it, as soon as he finishes, he drops the ashes.

I even made him stand in one of the condition circles to prompt him into activating Resilient Was Xiko on his own, and still he dropped it as soon as it was done casting.

Here we have him holding Grasping Was Kuurong just fine.


Here we have him upon casting Resilient Was Xiko while still holding Ashes of Kuurong. Note that they dropped one right after the other.


Here is my character holding Resilient Was Xiko, showing that it is only heroes who can't hold on to it.
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Old Mar 15, 2007, 12:34 AM // 00:34   #3
Domon Kasho
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Location: The Ebony Citedel Chest
Guild: [TWS] The Warriors Stronghold
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Default warrior hero/hench ignoring flags

once i get a SS of it i will post it but in the consulate docks mission devona would just run off by herself until her name was greyed out in the party window and attack the warrior boss near the end of the mission.even when flagged far away she would still run off and fight something not on the radar even.it also happens in the pogahn passage mission.if anyone else has had this problem let me know,i doubt its something that only happens to me.
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Old Mar 21, 2007, 11:06 AM // 11:06   #4
raoule
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On some rare occasions, heros equipped with ranged weapons would go back
and forth, unable to select a valid spot from where they can attack, even if
they are in range for attacking.
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Old Mar 25, 2007, 03:52 PM // 15:52   #5
Pkest
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Guild: Hooded Reavers of Eternal Life(Ankh)
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Default anti-knockdown issues with Koss/Goren

I've been trying to work on a drunken/desperation blow build for Koss or Goren that avoids the knockdown penalty. Neither of them will ever use Steady Stance or Balanced Stance to avoid the knockdown. They won't use Dolyak either which I just tried for completeness.

I tried this in multiple locations and all behaviors. I even tried giving them a 15% in stance weapon to no avail

I thought this might just be the ai not understanding about avoiding a penalty from an attack. However, if I give them either Fleeting Stability or Balthazar's Pendulum (both enchants), they will use them to avoid the penalty. They will do a Drunken Blow or Desperation Blow first unfortunately, but then then will cycle them correctly.

Also they will never refresh Fleeting Stability before it wears off (in order to avoid its KD penalty) even if they have plenty of time and energy.
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Old Mar 25, 2007, 04:45 PM // 16:45   #6
TenksReaction
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Guild: Divine Warlords of Tyria [DWoT]
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Default Redemptor Karl [Protection Henchmen] Minor Problem

When dancing with Redemptor Karl around, he does the incorrect dance for his class. He uses the Male Ranger dance instead of Male monk dance. It's not that big of an issue, but just thought i'd let ya know.
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Old Mar 25, 2007, 06:51 PM // 18:51   #7
Hyper Cutter
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Quote:
Originally Posted by TenksReaction
When dancing with Redemptor Karl around, he does the incorrect dance for his class. He uses the Male Ranger dance instead of Male monk dance. It's not that big of an issue, but just thought i'd let ya know.
Mhenlo and Erys Vasburg also do the male ranger dance, and also Eve and Danika do the female elementalist dance...
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Old Mar 26, 2007, 05:02 AM // 05:02   #8
Curse You
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Default

Quote:
Originally Posted by Pkest
Also they will never refresh Fleeting Stability before it wears off (in order to avoid its KD penalty) even if they have plenty of time and energy.
That's just from the fact that AI only re-applies an enchantment after it has ended, never while it is still up.
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Old Mar 26, 2007, 09:31 AM // 09:31   #9
deluxe
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Default hero flagging.

when you accidently set the waypoint for hench/hero's inside a wall, they will just stand there and do nothing, if it's monk's they will let you die. this happens all the time when i flag my heroes using the minimap.

Last edited by deluxe; Mar 26, 2007 at 09:34 AM // 09:34..
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Old Apr 01, 2007, 02:47 PM // 14:47   #10
Speedz
Pre-Searing Cadet
 
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Default Hero/Hench healing player character issues

It seems that healing player characters have the lowest priority in their to do list.

They seem to heal a fellow hero/hench or even a pet more often and before they heal a player. Also it seems that rezzing is a low priority as well. Any thoughts on this?
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Old Apr 03, 2007, 02:59 AM // 02:59   #11
Wrath Of Dragons
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Quote:
Originally Posted by Speedz
It seems that healing player characters have the lowest priority in their to do list.

They seem to heal a fellow hero/hench or even a pet more often and before they heal a player. Also it seems that rezzing is a low priority as well. Any thoughts on this?
I do know that the rezzing thing used to be a huge priority, but it often wound up killing the entire team, due to the fact that mid-battle rez emergency tied up your entire team of monks for 4 - 8 seconds
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Old Apr 04, 2007, 01:47 AM // 01:47   #12
Valshia
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Default Zealous Benediction

Hero monks won't use Zealous Benediction to heal themselves unless you force them to.
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Old Apr 08, 2007, 12:37 AM // 00:37   #13
Dr.thug1230
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Default Heroes wont accept builds

Hi, I recently got Razah as a hero but have no Rt skills for him. So i decided to make him a secondary mesmer. I copied the current skills from Norgu(Which have no Fast casting skills, or attributes) but whenever i try to load this into Razah it says
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Old Apr 08, 2007, 03:24 AM // 03:24   #14
Skye Marin
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Default Heroes and weapon spells

One of many hero skill bugs, but at least this one is easily reproducable.

Situation:

Take Razah with Resilient Weapon and Weapon of Warding to the Isle of the nameless. Disable all but Weapon of Warding, and approach the Master of Hexes. Your party will start to get hexed, and Razah will take turns casting Weapon of Warding on team members, prioritizing lowest health. So far, so good.

Next, disable all the skills but resilient weapon. Your team will get hexed, but Razah will only cast Resilient Weapon on himself, effectively letting the rest of your team die. Not only will he cast it on himself, but he will repeatedly cast it on himself, even though it hasn't ended yet. To get him to cast anyone else, you have to micro it.

Test number two:

Head on over to the Master of Axes with only Resilient Weapon enabled. Razah only casts if a condition is placed on him, and then he only casts it on himself.

Considering how useful resilient weapon could be in HB with all the SP/BoA assassins out there, this bug is pretty significant. Imagine if this is how ZB, Prot Spirit, or RoF acted.

Last edited by Wrath Of Dragons; Apr 08, 2007 at 10:59 PM // 22:59.. Reason: put a freakin title in
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Old Apr 08, 2007, 03:47 AM // 03:47   #15
scrinner
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Default Melee hero breaking aggro

Koss/Devona/and pretty much any warrior henchie/hero. If the main character moves even slightly such as to kite, they will break their attack and head back to the main character. When i stop they return to their attack. Might not be a real bug but gets really annoying.

Last edited by Wrath Of Dragons; Apr 08, 2007 at 10:57 PM // 22:57.. Reason: put a freakin title in
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Old Apr 08, 2007, 04:10 AM // 04:10   #16
vixro
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Default Ritualist Offensive Weapon Spells

Perhaps a tweak needed, but not quite a bug. Whenever splinter weapon or nightmare weapon (or other offensive based weapon spells) are put into a skillbar on a hero, they use the weapons incorrectly. Instead of using the weapon spells on offensive characters that are attacking, the weapon spells are put on characters that are dying. Me, as a monk, am being attacked by enemies and while my health goes down Razah (or Master of Whispers in this case) will cast splinter weapon on me. When the party is at full life, my frontline players (warriors and assassin), do not ever get weapon spells on them unless I force it or they start dying. I'm having to micromanage weapon spells to make sure they are being used correctly.
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Old Apr 08, 2007, 05:22 AM // 05:22   #17
Aerian_Skybane
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Default Tahlkora freezing

Post April 5th update has seen Tahlkora freezing in place. Setting/Unsetting flags does not help. She does not budge, doesn't cast any spells, nothing. Even after death and resurrection, just stops moving and being generally useless. Nothing noticeable sparks this freezing.

Last edited by Wrath Of Dragons; Apr 08, 2007 at 10:54 PM // 22:54.. Reason: put a freakin title in
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Old Apr 08, 2007, 08:54 AM // 08:54   #18
Kas
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Default [b]Ritualist Weapon Enchantment Race[/b]

Or why you should never take a ritualist AI along when another partymembers uses Weapon Enchantments.

This is some especially annoying behavior the AI tends to show. When a character of your team uses weapon enchantments in combat, the AI Member will immediately overwrite it with his own weapon enchantment. If you recast it, so will the AI. If you're bored you can do this game for several minutes.
I found out when I was trying the Splinter Barrage Build in Cantha and brought a ritualist henchmen along. Whenever I casted Splinter Weapon on my ranger, the spell was almost instantly overwritten by weapon of warding. Even though my character took not a single hit.

In short:
Problem: AI explicitely overwriting other weapon enchantments
How to reproduce: Take a ritualist henchmen and bring a weapon enchantment yourself. Engage combat and cast your own enchantment. Before you can attack the enemy, the AI Ritualist will have replaced it.

Last edited by Wrath Of Dragons; Apr 08, 2007 at 10:52 PM // 22:52.. Reason: put a freakin title in
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Old Apr 08, 2007, 01:08 PM // 13:08   #19
arimicci
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Guild: Golden Light Keepers [Gold]
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Default

Quote:
Originally Posted by scrinner
<snip> warrior henchie/hero. If the main character moves even slightly such as to kite, they will break their attack and head back to the main character. When i stop they return to their attack. Might not be a real bug but gets really annoying.
Confirmed, it makes to play human monk in HB just goin to a pile of defeats, seems I have to switch main char to Assassin or War, at least i havent to kite and heroes dont stop attacks
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Old Apr 12, 2007, 01:50 PM // 13:50   #20
psycore
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Just did Arborstone with 3 heroes, after the cutscene, the heroes stopped responding to target calls, this self corrrected once i started moving again. (I'm an A/R)
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