| Notices |
Welcome Diablo3Guru.com
We'd like to welcome everyone to our Diablo3Guru.com site! If you are looking forward to the upcoming Blizzard sequel for Diablo than you are going to want to head over and check out all the latest news and participate in the community there. This is a website dedicate to Diablo 2 and Diablo 3 so if you're a fan of Diablo 2 than this also suits your needs for Guides, Community, Trade and more! Stop by today and Introduce yourself.
|
Nov 10, 2005, 07:34 PM
|
#1
|
|
Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
|
Guild Wars Update - Nov 10 and Nov 11
Savio: This will be my ONLY warning: flame at all and you will be one step closer to the banstick. If I delete your post don't repost it.
Petitions for the update:
http://new.petitiononline.com/frosty/petition.html
Petition against the update:
http://new.petitiononline.com/gw101105/petition.html
http://www.petitiononline.com/qd22556/petition.html
GwG poll:
http://www.guildwarsguru.com/forum/s...ad.php?t=79127
Update - Thursday, November 10
* Improved the character name and guild name entry dialogs.
* Improved AI so that henchmen and monsters can now detect and flee from area-effect damage spells.
* Improved AI so that monsters will eventually stop chasing fleeing players.
* Slightly reduced the power of the Doppelganger creature.
* Fixed a bug which could cause certain animated ground cover to not be animated.
* Fixed a bug which could cause two copies of Gwen to appear in pre-searing Ascalon.
* Fixed a bug with certain enemies not attacking players in the Gates of Kryta mission.
* Fixed an exploit which could allow players to create PvP characters with invalid armor. Thanks to Derek Ravenclaw for reporting this.
There is already a threed about farm nerf (it got closed pretty quick) about AOE is causing mobs to scatter. I honestly don't think that was there goal, it looks like PvE got a bit harder (no complaints from me)
This screams if the monsters are beating you, retreat and regroup it gets to hot.
Added by Savio: New update.
Update - Friday, November 11
* Improved and corrected problems with Monster and Henchmen AI
* Fixed Dark Bond so that it no longer diverts damage to dead minions
* Fixed a bug that could return players to the login screen when they attempted to create a new character
* Changed the portal from the Tombs of the Primeval Kings so that it no longer divides parties
Last edited by Lasareth; Nov 12, 2005 at 02:41 AM..
Reason: added a friendly message/added major petition link
|
|
|
Nov 10, 2005, 07:37 PM
|
#2
|
|
BASIC MEMBER
Join Date: Sep 2005
Location: Campbell, California
Guild: Legio Imortalii
Profession: W/Mo
|
The only thing I don't like about it is the reduced power of the doppleganger. Everything else is fine with me.
|
|
|
Nov 10, 2005, 07:37 PM
|
#3
|
|
BASIC MEMBER
Join Date: Jun 2005
Location: Walking the ruins of Ascalon
Guild: DVDF
Profession: Me/
|
Say bye bye to Elona farming mission. New update
Check what the minos do now, if you get aggrivated easily then this will aggrivate you.
minos keep running around not exactly hitting you like they used to and takes forver to do.
Your toon will be chasing them around like a mad person.
argh
EDIT: Well not just elona, any area of effect spell has mobs running around like crazy now.
Imagine farming Ettins now.
Oh dear god I do not even want to think
Or Griffons with all the devourers around, u cannot stick to a corner anymore.
|
|
|
Nov 10, 2005, 07:39 PM
|
#4
|
|
BASIC MEMBER
|
griff now runs from aoe dmg spells like balth aura..i could care less, but mission monsters also run from spells like meteor shower, gg elementalists.....
|
|
|
Nov 10, 2005, 07:41 PM
|
#6
|
|
BASIC MEMBER
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
|
I dont really like the monsters not chasing fleeing players. Seems to make it too easy.
I like the monsters fleeing from AoE spells. Maybe Fire Eles wont be the only type in PvE now.
|
|
|
Nov 10, 2005, 07:43 PM
|
#7
|
|
BASIC MEMBER
|
this is the greatest thing for PvE ele's ever, and general PvE gameplay. NOw groups will have to get smart and not have the boring wars, monks, echo nuker set-up.
I only PvP these days, but at last eles can who only PvE can learn about the beauty of the other ele lines besides fire. This will open up the game a lot. Great move
|
|
|
Nov 10, 2005, 07:43 PM
|
#8
|
|
BASIC MEMBER
Join Date: Jun 2005
Location: USA
Guild: Grenths Rejects [GR]
Profession: Me/
|
Equation: Monsters + AoE = Flee.
Monsters + Slow = Try to flee.
Monsters + No Slow = Flee.
So, transitive property, Monsters + AoE = Monsters + No Slow
So therefore, Monsters + Slow = Flee is a false boolean statement.
Hmm, lets look at this! A water ele has how many slow spells? An earth ele that can tank with ward against foes + melee + w/e while your fire nukers do anything they can to said targets? So don't delete your eles just yet..
Btw, yeah, farming gets hit with the nerf bat again, no more griffon runs with huge amounts of monsters, no more staying in AoE range of Balthazars Aura either. Too bad. =/
|
|
|
Nov 10, 2005, 07:44 PM
|
#9
|
|
Furnace Stoker
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
|
To be honest I do think the goal was to make PvE harder overall to make it more of a challenge and take longer. You will not go through as quick and you will have to play smarter now. This is the perfect time to look at Air or Air/Earth for me that I've been thinking about.
(Edit) - Didn't think about this but this affects fire rain and metor shower. The Burst AOE should still work fine like Phoenix and Rodgort's Invocation as well as the fast cast direct fire.
Last edited by EternalTempest; Nov 10, 2005 at 07:50 PM..
|
|
|
Nov 10, 2005, 07:46 PM
|
#10
|
|
BASIC MEMBER
Join Date: Aug 2005
Location: Houston, Tejas
Guild: Morbidly Obese Terror Squad
Profession: E/Mo
|
Anyone know what the second update did? (happened just a few mins after the one posted here)
|
|
|
Nov 10, 2005, 07:47 PM
|
#11
|
|
Aquarius
|
It'll be fun seeing how parties behave now in places like the Fissure and Underworld.
I wonder if the aoe-spreading monsters lose their target and run to any squishy targets now...
|
|
|
Nov 10, 2005, 07:47 PM
|
#12
|
|
BASIC MEMBER
Join Date: Oct 2005
Guild: Haz Team
Profession: W/Mo
|
Talk about reducing the ability of a nuker
Well now its just monks and warriors
|
|
|
Nov 10, 2005, 07:49 PM
|
#13
|
|
BASIC MEMBER
Join Date: Apr 2005
Location: Eastern Michigan University
Guild: Myrkandite Knights
Profession: W/R
|
Quote:
|
Originally Posted by Lasareth
It'll be fun seeing how parties behave now in places like the Fissure and Underworld.
I wonder if the aoe-spreading monsters lose their target and run to any squishy targets now...
|
Yup, break off tanks and go straight to mages/healers... we learned the hard way
|
|
|
Nov 10, 2005, 07:49 PM
|
#14
|
|
BASIC MEMBER
Join Date: Sep 2005
Location: Campbell, California
Guild: Legio Imortalii
Profession: W/Mo
|
Well, what do you people think it will do to the economy? Inflate? Or decrease avg. persons price of items?
|
|
|
Nov 10, 2005, 07:53 PM
|
#15
|
|
Aquarius
|
Quote:
|
Originally Posted by Alone)
Well, what do you people think it will do to the economy? Inflate? Or decrease avg. persons price of items?
|
Underworld farmers will adapt--to what extent, I can't say yet (working on homework >_< can't check). If the situation becomes unmanageable, then ectos will rise considerably.
Other items such as gold swords etc I wouldn't see changing much from their current prices.
|
|
|
Nov 10, 2005, 07:53 PM
|
#16
|
|
BASIC MEMBER
Join Date: Sep 2005
Location: Isle of Wight
Guild: DVDF
Profession: R/
|
Personnally I like the changes to nukers - I play with a fire ele purely because I could never get in a group as one of the other 3, now maybe I can.
|
|
|
Nov 10, 2005, 07:53 PM
|
#17
|
|
BASIC MEMBER
Join Date: Jun 2005
Location: USA
Guild: Grenths Rejects [GR]
Profession: Me/
|
Quote:
|
Originally Posted by Alone)
Well, what do you people think it will do to the economy? Inflate? Or decrease avg. persons price of items?
|
Stay the same. Eles weren't handicapped. You just have to figure out another way to keep monsters in AoE range. Which means take a WATER ELE.
|
|
|
Nov 10, 2005, 07:54 PM
|
#18
|
|
BASIC MEMBER
|
wow this severely weakens the usefulness of meteor showers and fire storm...too bad for all the fire nukers.
|
|
|
Nov 10, 2005, 07:55 PM
|
#19
|
|
BASIC MEMBER
Join Date: Sep 2005
Location: Campbell, California
Guild: Legio Imortalii
Profession: W/Mo
|
Omg. I just noticed. Running just got much easier.
|
|
|
Nov 10, 2005, 07:59 PM
|
#20
|
|
Lion's Arch Merchant
Join Date: Jul 2005
Location: Florida USA :)
Guild: [Anti]
Profession: W/E
|
i knew this day would come.. the game.. much harder with the moving away from aoe.. this will truely weave out the inexperirenced eles and new players... from the advanced players..
gj anet
|
|
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT -6. The time now is 03:39 PM.
|