Jul 20, 2008, 05:01 AM
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#1
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Guild Wars Depression - Solutions?
Face it, Guild War's economy is at an all time low. Everything from green weapons to materials were once worth so much more, are now worthless. What are some things to do to solve it? Imagine if there were no more item drops for two weeks. Would that stimulate or defuse the economy? What if areas (such as the Raptor Farm) that were being farmed by multiple players, just stopped. What would be appropriate to fixing the economy?
Your thoughts?
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Jul 20, 2008, 05:10 AM
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#2
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Furnace Stoker
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Item sinks.
Add use for greens or golds that will destroy them while giving something valuable (and unobtainable by any other means) back to player.
"Crafter" NPc that converts gold item to "golden token", and green item to "green token".
then some token Collectors ranging for something for one token to something for stack of tokens. There could be tons of different rewards that would be of interest to players, ranging for casuall help (super id kits) thought title hunting help for middle classes (sweets, booze ...) to hardcore epeen (special armor set, weapon...).
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Jul 20, 2008, 05:15 AM
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#3
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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I would play the game as if it was an RPG, not a trade simulator.
Yeah, weird I know.
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Jul 20, 2008, 05:31 AM
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#4
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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Quote:
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Originally Posted by Numa Pompilius
I would play the game as if it was an RPG, not a trade simulator.
Yeah, weird I know.
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Hehe, so do I.
Besides, am I glad that this is only a game simulation and not the real economy! Oh, wait...
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Jul 20, 2008, 06:51 AM
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#5
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Frost Gate Guardian
Join Date: Jun 2006
Location: scotland
Guild: shadow hunters of light
Profession: W/Mo
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well let players craft all weapons no green drops no end game greens add mods that are actualy worth the fight to get them that would shake things up
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Jul 20, 2008, 07:09 AM
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#6
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Wilds Pathfinder
Join Date: Apr 2008
Location: Serbia
Profession: Me/
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I enjoy the fact that nearly everything can be bought with reasonable price , thus reducing the time to farm to get the items you want
But there should be a new ecto sink for those with stacks of them purple pixels , but it should look worse than chaos gloves
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Jul 20, 2008, 07:33 AM
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#7
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Academy Page
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As people are saying this is an RPG not a trade simulation.
Just wish u could buy modes from a trader too.
In gw2 they will probably solve the advantage solo farming has over party farm with scalable mobs and drops.
Farmers make stuff more affordable not less though as you can see for example in recent ecto price drop or in elemental swords price drop.
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Jul 20, 2008, 07:37 AM
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#8
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Forge Runner
Join Date: Feb 2006
Location: Censored
Guild: Censored
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What depression? You need an economy to have a depression.
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Jul 20, 2008, 08:42 AM
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#9
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Desert Nomad
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Quote:
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Originally Posted by Lady Raenef
Face it, Guild War's economy is at an all time low. Everything from green weapons to materials were once worth so much more, are now worthless. What are some things to do to solve it? Imagine if there were no more item drops for two weeks. Would that stimulate or defuse the economy? What if areas (such as the Raptor Farm) that were being farmed by multiple players, just stopped. What would be appropriate to fixing the economy?
Your thoughts?
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The answer is very simple. Anet just needs to take a lesson from the more experienced and successful online games out there like WOW/EQ...people want items that EVOLVE and become MORE POWERFUL the deeper they get into the world/game. Even Diablo 2 has better equipment and gear to go after than GW. Gw design around vanity and skins is the lowest level of fun in all the online rpg games because it never changes in POWER or EVOLVES into something greater. This is why the economy will eventually collaspe because there is no increase in evolving power or stats. Most people don't want to just play the same content over an over UNLESS there is something BETTER to get while doing so. I acually laugh at people who farm in this game...what are you farming for? lol everyone and their mothers brother can now get whatever you get (thanks to Ursans Blessing ) so, what's the point anymore?
I really hope they don't stick to this silliness of vanity and skins in GW2 or it will just be another failure and wannabe that could have been but didn't make it.
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Jul 20, 2008, 09:03 AM
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#10
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Forge Runner
Join Date: Jun 2006
Location: VA
Profession: Mo/
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Quote:
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Originally Posted by Red Sonya
The answer is very simple. Anet just needs to take a lesson from the more experienced and successful online games out there like WOW/EQ...people want items that EVOLVE and become MORE POWERFUL the deeper they get into the world/game. Even Diablo 2 has better equipment and gear to go after than GW. Gw design around vanity and skins is the lowest level of fun in all the online rpg games because it never changes in POWER or EVOLVES into something greater. This is why the economy will eventually collaspe because there is no increase in evolving power or stats. Most people don't want to just play the same content over an over UNLESS there is something BETTER to get while doing so. I acually laugh at people who farm in this game...what are you farming for? lol everyone and their mothers brother can now get whatever you get (thanks to Ursans Blessing  ) so, what's the point anymore?
I really hope they don't stick to this silliness of vanity and skins in GW2 or it will just be another failure and wannabe that could have been but didn't make it.
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And that's your opinion. the entire basis that guild wars was built around was that people wouldn't have to play for thousands of hours to get the best gear (in terms of stats) so that players who had skills were better than players who just bought all of their crap on ebay or were horrible players and just played a lot. they tried modifying that with eotn with the rep titles and skills linked to them and now people complain about them too.
Having maxed items made a level playing field so that people who were actually good went through the game better than people who were bad. I can't count the number of times in D2 that I was on a team with someone who had the greatest items but couldn't play for crap most likely because they twinked by a friend or from purchases.
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Jul 20, 2008, 09:10 AM
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#11
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Forge Runner
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Quote:
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Originally Posted by Red Sonya
The answer is very simple. Anet just needs to take a lesson from the more experienced and successful online games out there like WOW/EQ...people want items that EVOLVE and become MORE POWERFUL the deeper they get into the world/game. Even Diablo 2 has better equipment and gear to go after than GW. Gw design around vanity and skins is the lowest level of fun in all the online rpg games because it never changes in POWER or EVOLVES into something greater. This is why the economy will eventually collaspe because there is no increase in evolving power or stats.
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Look at the tonics, pointless items worth over 100 ecto. Look at minipets some worth over 1000 ecto. Now imagine introducing these more powerful weapons? It would be a case again of rich wins, then again if you mean as a game reward then everyone will have it, so then it also becomes pointless.
I've always liked the idea of fixed merchant prices, the economy wouldn't change therefore there is no chance of pricing decay, as for Green items, anet killed that with inscriptions which was the single purpose for the crap economy, I mean what is the point in giving players access to every skin except a select few and being able to make them perfect, if they cant spend the time to earn it then they can use collector items.
Then again do you honestly think they care at this point? There hoping for GW2 to bring back all previous players which it may well do but they may also have damaged certain aspects of the game for people to have no confidence in the team anymore.
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Jul 20, 2008, 09:51 AM
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#12
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Furnace Stoker
Join Date: Mar 2006
Location: Islamic Republic of Europe
Guild: Controlled Demolitions [WTC]
Profession: Me/
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Solution: Guild Wars Prozac. >_>
I don't think the economy is bad. In fact I think it is better than ever where stuff like materials and weapons are much more affordable than before. The only exceptions are vanity items like tonics, pets and money titles.
It is inevitible that the economy will slow down and stabilize in a game that is over 3 years old where most people have purchased the armour sets and weapons they desire, and there are fewer new players increasing demand.
No surprises tbh. Anet have tried to rekindle people's desires for extremely rare items with the montly tonics and Design-A-Weapon items + Eternal Blades and so on.
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Jul 20, 2008, 09:58 AM
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#13
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Frost Gate Guardian
Join Date: Apr 2007
Guild: The District Nudists
Profession: R/
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Be happy that the economy is how it is, and is not as horrible as in games like WoW/EQ. People who like that crap can go play those games.
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Jul 20, 2008, 10:19 AM
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#14
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Wilds Pathfinder
Join Date: May 2005
Location: United States
Profession: Me/
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LOL!
In a world with unlimited resources/drops, what did you expect to happen?
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Jul 20, 2008, 10:25 AM
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#15
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Krytan Explorer
Join Date: Nov 2007
Guild: Corpses Of Cavalon {officer}
Profession: Mo/
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um well the economy going down is a good thing it lets newer players able to jump in faster
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Jul 20, 2008, 10:32 AM
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#16
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Furnace Stoker
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
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Originally Posted by toastgodsupreme
LOL!
In a world with unlimited resources/drops, what did you expect to happen?
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New sinks?
Its simple, really: When something saturates economy, you create incentive for players to destroy excess stuff. Strong incentive.
Goal here is not to keep value up (nothing can unless those items are consumable), but to make sure that players finding that item still have use for it. That includes being able to sell it to richer people for more that merchant gives them.
"1337 Stones of Jordan were sold to traders. Diablo Walks The Earth."
Its more about returning "cool, gold drop!" to game than fixing economy.
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Jul 20, 2008, 11:50 AM
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#17
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Jungle Guide
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Quote:
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Originally Posted by zwei2stein
Item sinks.
Add use for greens or golds that will destroy them while giving something valuable (and unobtainable by any other means) back to player.
"Crafter" NPc that converts gold item to "golden token", and green item to "green token".
then some token Collectors ranging for something for one token to something for stack of tokens. There could be tons of different rewards that would be of interest to players, ranging for casuall help (super id kits) thought title hunting help for middle classes (sweets, booze ...) to hardcore epeen (special armor set, weapon...).
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This is a good idea, but a problem would crop up in people would just farm easy greens rather than buy anything. It would need some more qualifiers to help the economy, like the item must be first picked up at least 2 weeks ago, so people will want to buy stuff. But the software probably doesn't support that kind of complexity.
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Jul 20, 2008, 11:54 AM
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#18
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Lion's Arch Merchant
Join Date: Nov 2007
Location: Great Soviet California!
Guild: Deputy Glitter's Shoe Squad [ghey]
Profession: Me/
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Why whould we care if items go down eventually over time? "My fake, digital armor made of 1001110101 isnt worth a million digital ectos anymore."
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Jul 20, 2008, 01:36 PM
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#19
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Krytan Explorer
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How about you stop complaining. Money is WORTHLESS in this game. Who cares if your l33t sword of pwnage isn't worth 100k + 500 Ecots?
GO GO Go depression! This way it makes it easier for players to get the items they want, and all you epeen strokers won't have anything to stroke!
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Jul 20, 2008, 01:55 PM
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#20
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Forge Runner
Join Date: Jun 2006
Location: Oman
Guild: [天元]
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Quote:
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Originally Posted by theonetheonlybruce
um well the economy going down is a good thing it lets newer players able to jump in faster
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I totally agree.
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