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Jun 08, 2008, 06:01 PM
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#1
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BASIC MEMBER
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Glazed interface mod--version 1.2 now up for grabs!

 

  

Glazed UI is back with a second update, aiming to have fixed all the problems by now. This
update includes general fixes and two major updates toward NPC and PvP interfaces. If you've
been avoiding this UI because of missing features, then definitely give this one a shot
since I think I've covered every element I intend to replace. However, if you still see
legit errors (ie don't report about seeing anomalies popping up on the screen, this is
Texmod's fault), then do post about it in this thread. You may also suggest utility features
like health bar markers, but most likely I would ignore it as I don't want interface to lean
towards unnecesssary utility features. I hope you guys enjoy using this!

Code:
1.2 Changelog (7/24/08)__________________________________________________________
General_________________________________________________________________________
-Added empty skill bar slot graphic.
-Added health bar background graphic when targeting a hostile foe.
-Added overhead health bar graphic.
-Added new elite skill frame graphic.
-Modified enchantment border graphics with a glossier effect.
-Modified template, sorting menu icons for more consistency.
-Fixed greyed out droplist graphic under "More Options..." when map traveling.
-Fixed greyed out droplist graphic in Options.
-Fixed bar graphic for a successful cast.
-Fixed enchanted, hexed and weapon spell icon graphics on health bars.
-Fixed whisper droplist graphic.
-Fixed skill icon border graphic in the damage monitor.
-Fixed force drop icon graphic in hero control.
-Fixed health and energy regeneration pip for better resampling quality.
NPC interaction__________________________________________________________________
-Added border and mouse over graphics when speaking to an NPC.
-Added Accept and Decline icon graphics when interacting with a quest NPC.
-Added horizontal scrollbar, border and button graphics in the Guild Emblem creation window.
-Added speech bubble graphic when speaking with generic NPC.
-Added profession icon graphics in the Rune Trader and skill unlock screens
-Added profession icon graphics in the Profession Change screen.
-Added weapon icon graphics in the Item Unlock screen.
-Added inventory slot icon grpahics when selling to an NPC.
-Added Xunlai Tournament House icon graphic when speaking to Xunlai Tournament Agent.
PvP_____________________________________________________________________________
-Added new graphic for New Party Window when observing a game.
-Added new graphic for the PvP enchantment icon when playing in a PvP zone.
-Fixed border and background graphics for PvP party windows.
-Fixed health bar graphic in the party window when observing a game.
1.1 Changelog (6/16/08)__________________________________________________________
-Fixed missing graphics for conditioned and hexed health bars.
-Fixed missing skill bar graphic when not in an outpost.
-Fixed aggro range circle appearance
-Fixed portrait highlight graphic.
-Fixed loading screen progress bar frame graphic
-Removed the glass reflection effect from the main skill bar.
-Added a background for the chat window
-Added spirit range circle to the compass
-Added graphics for hero control underneath the compass
-Added graphics for casting bar
-Added graphics for enchanted, condition, hex, and weapon spell health bar icons.
-Redesigned menu, headgear/cape visibility, and template icons. They are now just simply tweaked default icons.
-Redesigned compass. It is now alot slimmer and reflects the rest of the UI much better.

Last edited by RavenGT; Jul 11, 2009 at 04:30 PM..
Reason: Replaced dead links
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Jun 10, 2008, 10:59 PM
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#2
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Ascalonian Squire
Join Date: Jul 2007
Guild: LowLandLions
Profession: Mo/D
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very nice done, i really like the graphite (glazed) windows
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Jun 10, 2008, 11:32 PM
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#3
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Furnace Stoker
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I love this mod so much. 8)
EDIT:
There is a bug, however.
When a person becomes Deep Wounded, the normally darker grey damage texture you have in this mod for health bars, reverts to the standard GW damaged texture on the health bar, until the Deep Wound is stripped. Sometimes I can fix it by clicking on my allies name again, but...
Last edited by DarkNecrid; Jun 10, 2008 at 11:54 PM..
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Jun 11, 2008, 04:11 PM
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#4
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BASIC MEMBER
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Any chance you can add Spirit range to the compass?
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Jun 11, 2008, 05:09 PM
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#5
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BASIC MEMBER
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I'll take note of these things, I might consider releasing an update if there are enough changes to be made.
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Jun 11, 2008, 06:33 PM
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#6
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Desert Nomad
Join Date: May 2006
Profession: A/
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Maybe you can add a 50% marker?
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Jun 11, 2008, 06:41 PM
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#7
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Krytan Explorer
Join Date: Jun 2006
Guild: Stop Stealing [agro]
Profession: E/
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I dont know if it's a bug or a feature I dont know of yet ,but the line in your skillbar gets kind of annoying.
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Jun 11, 2008, 06:56 PM
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#8
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Desert Nomad
Join Date: May 2006
Profession: A/
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Quote:
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Originally Posted by Channel_V93
I dont know if it's a bug or a feature I dont know of yet ,but the line in your skillbar gets kind of annoying.
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It's supposed to add a visual effect like reflection. It's also on your heros' bars.
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Jun 11, 2008, 07:16 PM
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#9
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Desert Nomad
Join Date: May 2007
Location: living room
Profession: N/
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nice one, haven't tried yet, will download, gj and keep it up
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Jun 12, 2008, 04:13 AM
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#10
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Lion's Arch Merchant
Join Date: Sep 2007
Guild: [Scar]
Profession: N/Me
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looks good,
123456767
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Jun 12, 2008, 07:27 AM
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#11
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BASIC MEMBER
Join Date: Jan 2006
Location: Australia
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i like it 
only things i would ask for would be spirit range, 50% marker (perhaps a small arrow at top of the line), background for chat in graphite (as thats the one i use), and if u wanted to even venture this far, the cartography done but with the soft shade of graphite rather then the obtrusive yellow red and blues ones out there.
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Jun 12, 2008, 08:09 AM
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#12
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BASIC MEMBER
Join Date: Feb 2006
Guild: Kindred Order of Souls [KOS]
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Quote:
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Originally Posted by skretth
i like it 
only things i would ask for would be spirit range, 50% marker (perhaps a small arrow at top of the line), background for chat in graphite (as thats the one i use), and if u wanted to even venture this far, the cartography done but with the soft shade of graphite rather then the obtrusive yellow red and blues ones out there.
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Seconding background for chat.
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Jun 12, 2008, 08:23 AM
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#13
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Frost Gate Guardian
Join Date: Jan 2007
Guild: Swea
Profession: W/
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Gorgeous!
I love it 
EDIT: Yeah, background for chat would be sweeet.
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Jun 13, 2008, 06:38 AM
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#14
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BASIC MEMBER
Join Date: Jul 2005
Guild: Celestial Order
Profession: R/E
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Heya,
The GUIs look awesome. Unfortunately I can't seem to get them off filefront. Can you put the files on some other file host website? Maybe mediafire?
EDIT: Nvm I managed to download it.
Last edited by Koross; Jun 13, 2008 at 08:17 AM..
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Jun 13, 2008, 08:13 AM
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#15
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Wilds Pathfinder
Join Date: Sep 2005
Guild: We Made Mallyx Tap [Out]
Profession: N/
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looks nice, i'll try it out when the bugs are fixed. that skill bar shadow does look annoying tbh.
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Jun 13, 2008, 08:44 AM
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#16
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BASIC MEMBER
Join Date: Nov 2005
Guild: Guardians of the Stars
Profession: R/Rt
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Whoa, looks great, best UI mod! 
Only problems with it have already been mentioned here, the deep wound bug and background for chat would be nice.
Last edited by BuGi; Jun 13, 2008 at 08:59 AM..
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Jun 13, 2008, 02:06 PM
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#17
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Frost Gate Guardian
Join Date: Jan 2006
Location: Europe
Profession: Mo/
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Stupid question perhaps but how do I use it?
Where should I save it? Do I have to run something for it to take effect?
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Jun 13, 2008, 02:30 PM
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#19
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Desert Nomad
Join Date: Sep 2007
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
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Looks very nice, but I have to ask, are there any noticable problems with different interface sizes?
I use the small sized as it allows me to see more (I play in windowed mode) of the surrondings, but also keep open anything I may need.
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Jun 13, 2008, 04:09 PM
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#20
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BASIC MEMBER
Join Date: Nov 2005
Guild: Guardians of the Stars
Profession: R/Rt
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Quote:
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Originally Posted by Tatile
Looks very nice, but I have to ask, are there any noticable problems with different interface sizes?
I use the small sized as it allows me to see more (I play in windowed mode) of the surrondings, but also keep open anything I may need.
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I use small size too, haven't noticed any obvious problems or blurring etc.
And to add that deep wound problem, the health bars also revert back to default bars with bleeding, poison and hexes. Basically everything that changes the look of the health bar.
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