Mar 20, 2007, 05:01 PM // 17:01
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#1
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ArenaNet
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[Dev Update] Hard Mode and Sunspear & Lightbringer Titles
Hi, there,
We have a note today from the team about two subjects that have been on many minds--Hard Mode and those high-level Sunspear and Lightbringer titles. Here's what they have to say:
We know that, in essence, it is currently not possible to get the maximum ranks of the Sunspear and Lightbringer titles. When we released Nightfall, our plan was to not allow players to max out these titles until the implementation of Hard Mode. We originally thought this feature would be ready shortly after release, but during testing we found more and more features we wanted to include in the Hard Mode update. The core idea was simple: Give players the option to take on a more challenging version of Guild Wars and reward their characters with better drops and titles than they could achieve in Normal Mode.
The basics haven't changed, but to borrow a phrase from Tolkien, "The tale grew in the telling."
Rather than simply staying with the general set of changes and rules we'd originally intended, we're also adjusting creature Skill Bars throughout the game to make the fights more interesting. Contrary to our original intentions, we're also including Hard Mode in all areas of the game (except pre-Searing Ascalon). So, if you've ever wanted to explore a version of the Flame Temple Corridor with level 20+ creatures, you'll be able to do that with Hard Mode. This, of course, is requiring us to adjust some rules about how loot is generated.
We're adding a few new items we think you'll like that drop only in Hard Mode. In addition, we're altering the way locked chests work in Hard Mode, including the addition of lock picks that can be used on any locked chest. Unlike keys, which disappear after you use them once, with a lock pick, you will have a chance of using it on more than one chest, and that chance will increase based on your Lucky/Treasure Hunting titles. We're also adding new titles, Guardian and Vanquisher, which have required extensive testing and balancing of all the missions in Hard Mode. (This meant doing such things as making sure a human Hard Mode team paired with an NPC team in the Vizunah Square mission could still achieve Master's level completion.)
Beyond all of that, we've also realized during the course of development that these changes give us the ability to rebalance several things in Normal Mode that players have found too challenging or unpleasant. For example, we're altering the death explosions of the Afflicted creatures in Factions, creature distribution in particularly difficult areas, monsters scattering away from area of effect spells, and healer creatures running from melee attackers indefinitely. We've also decided to add a number of PvE-only Sunspear skills, which will be available to players through both Normal and Hard Mode.
In short, we've taken this extra time as an opportunity to make many aspects of the game better, and because of that, the Hard Mode release is taking longer than originally anticipated. We currently believe it will be ready within a month, if not sooner. We hope you'll find it was worth the wait.
__________________
Gaile Gray
Support Liaison
ArenaNet
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Mar 20, 2007, 05:02 PM // 17:02
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#2
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Wilds Pathfinder
Join Date: Jun 2006
Location: Belgium
Guild: Legion of Sacred Light [LSL]
Profession: W/
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Awesome! Finally the news is here =D
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Mar 20, 2007, 05:05 PM // 17:05
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#3
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Desert Nomad
Join Date: Aug 2005
Guild: DVDF(Forums)
Profession: Me/N
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one word, well two. Woot and When.
Last edited by Shanaeri Rynale; Mar 20, 2007 at 05:09 PM // 17:09..
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Mar 20, 2007, 05:05 PM // 17:05
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#4
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Ascalonian Squire
Join Date: May 2006
Location: France
Guild: Les Hypes [LH]
Profession: N/E
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I like the increasing difficulty level , like in Diablo2.
Thanks for the info.
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Mar 20, 2007, 05:06 PM // 17:06
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#5
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Grotto Attendant
Join Date: Jun 2006
Location: Mancland, British Empire
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Thanks for the head up, Gaile.
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Mar 20, 2007, 05:06 PM // 17:06
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#6
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Krytan Explorer
Join Date: Jun 2006
Location: Kemi, Finland.
Guild: Pirates of the Searing [YoHo]
Profession: Mo/
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Great news. Keep up the good work, i'm sure it will be worth waiting.
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Mar 20, 2007, 05:10 PM // 17:10
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#7
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Frost Gate Guardian
Join Date: Oct 2006
Location: Behind you
Profession: N/
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Quote:
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Originally Posted by Gaile Gray
We currently believe it will be ready within a month, if not sooner. We hope you'll find it was worth the wait.
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You heard her it's gonna be out THIS MONTH!
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Mar 20, 2007, 05:10 PM // 17:10
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#8
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Academy Page
Join Date: Feb 2007
Location: England, UK
Guild: Scouts of Tyria [SoT]
Profession: W/
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Woo! I'm really looking forward to this.
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Mar 20, 2007, 05:10 PM // 17:10
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#9
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: The Yakslappers
Profession: Mo/Me
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Glad to see something new being added to the game, Thanks Gaile.
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Mar 20, 2007, 05:10 PM // 17:10
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#10
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Krytan Explorer
Join Date: Oct 2006
Location: Iowa, USA
Guild: HoTR
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Sounds like a lot of fun!
Is the split of the "Skill Hunter" title and the Global Explorer/Protector titles coming with this "Hard Mode" update?
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Mar 20, 2007, 05:11 PM // 17:11
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#11
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Krytan Explorer
Join Date: Jan 2006
Profession: W/R
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Woooo sounds great! Keep up the good work ANET
Im going back to the game before everyone starts moaning
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Mar 20, 2007, 05:11 PM // 17:11
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#12
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Banned
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One question how do we turn on/off hard mode? Anyways can't wait to try this out, Thanks for the info Gaile.
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Mar 20, 2007, 05:12 PM // 17:12
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#13
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Krytan Explorer
Join Date: Jan 2006
Guild: Shinigami Keys [SHIN]
Profession: R/Mo
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Sounds wonderful, we can get through normally, but if we want more challenge we can do the whole hard mode thing.
I am especially interested in lockpicks, that might free up some of my slots.
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Mar 20, 2007, 05:12 PM // 17:12
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#14
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Krytan Explorer
Join Date: May 2006
Location: Florida, USA
Guild: Imperial Order of the Iguana [IGGY]
Profession: R/
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Wow.
WOW!
!WOW!
You've rewarded my faith. Where can I build your shrine?
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Mar 20, 2007, 05:13 PM // 17:13
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#15
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Elite Guru 
Join Date: Jul 2005
Location: England
Guild: Ferrets Unity of Rogues (FUR)
Profession: R/Mo
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Cool, it sounds like normal mode will be made a bit more bearable in some areas at the same time as hard mode comes in.
I wonder if they'll do some changes to Call of Torment, like increasing its duration to 10 secs or making it interruptable? That would actually make it a bit more balanced.
Also, it looks like the Nightfall and Factions starter Isles can be done in hard mode...a good testing ground i guess. 
Sounds like good news to me, but i'll wait to see the final details before i jump with joy.
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Mar 20, 2007, 05:13 PM // 17:13
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#16
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Frost Gate Guardian
Join Date: Sep 2006
Profession: A/
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Something new to do, if nothing else. Hope it's not as hard as elite areas.
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Mar 20, 2007, 05:15 PM // 17:15
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#17
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Frost Gate Guardian
Join Date: Sep 2005
Location: USA
Guild: Ryu Ryu [Life]
Profession: Mo/
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Great news, thatll help keep interest. I've always wanted to take a stroll through ascalon with lvl 20 mobs^^
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Mar 20, 2007, 05:16 PM // 17:16
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#18
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Wilds Pathfinder
Join Date: Oct 2005
Guild: [SWIM]/[HooD]/[RFE]
Profession: Me/
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Quote:
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Originally Posted by GD Defender
Something new to do, if nothing else. Hope it's not as hard as elite areas.
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They better be hard as Elite Areas, otherwise whats the Fun of playing "HARD" Mode..
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Mar 20, 2007, 05:17 PM // 17:17
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#19
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Frost Gate Guardian
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I take back everything negative I have ever said about Anet. <3
Ps: Doesn't some of this sound suspiciously like the Inquirer article? More pve-only skills etc.. </strir>
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Mar 20, 2007, 05:19 PM // 17:19
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#20
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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wow this sounds amazing and I really really can't wait - thank you!!!
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