Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Reply
 
Thread Tools Display Modes
Old Apr 29, 2006, 09:38 PM // 21:38   #1
AaronSwitchblade
Frost Gate Guardian
 
Join Date: Jun 2005
Advertisement

Disable Ads
Default Assassin Secondaries - consensus

After spending the evening starting the game with my new Assassin char, Its come to the time to choose my final profession combination.

I was wondering, is there any consensus about the better choices to make? I know from Prophecies that there being a "best" is probably out of the question.

I'm going to pick Assassin/Ranger, or perhaps Necro. However, apart from perhaps elementalist (which I've looked at, but can't really work out any good builds that compare to the other combinations), any of the others would likely produce a good char to work with.
AaronSwitchblade is offline   Reply With Quote
Old Apr 30, 2006, 05:55 AM // 05:55   #2
uidaho_kid
Ascalonian Squire
 
Join Date: May 2005
Location: Alaska
Default

I went with Monk as my secondary, so I could add Smiting as an option. This kinda went along the same vein as choosing Elementalist as a secondary for the Conjure line of skills. Looking back I think I would have rather chosen Ranger as my secondary. Not only is it fitting that an Assassin would have access to bows, but there are also a lot of other skills that would compliment (Serpent's Quickness, traps, poison skills, etc.) That's my two cents at the moment. Maybe Smiting will come in handy later on down the road, or maybe even mending for survivability.
uidaho_kid is offline   Reply With Quote
Old Apr 30, 2006, 07:18 AM // 07:18   #3
MysticPain
Academy Page
 
MysticPain's Avatar
 
Join Date: Apr 2006
Default

Many people have settled on Warrior, the Warrior speed skills, attack speed skills, and many seemingly assassinlike (Wild Blow) warrior skills go very well with your assassin.
MysticPain is offline   Reply With Quote
Old Apr 30, 2006, 08:59 AM // 08:59   #4
mrcake
Krytan Explorer
 
mrcake's Avatar
 
Join Date: Mar 2006
Profession: W/N
Default

I went with warrior for heal sig, bonettis and a few other defense skills, as i find my self having to charge in tank style when i am with henchies.
But once you get to senjins corner (spelling) you can change to any secondary you like, and it is only a couple of missions in when you get to kaineng so it is no big disaster if you dont like the one you chose.
mrcake is offline   Reply With Quote
Old Apr 30, 2006, 08:00 PM // 20:00   #5
Kotoso
Ascalonian Squire
 
Join Date: Oct 2005
Profession: Mo/
Default

ranger for shadow of haste and luring warriors into traps
Kotoso is offline   Reply With Quote
Old Apr 30, 2006, 10:39 PM // 22:39   #6
Stormlord Alex
Grotto Attendant
 
Stormlord Alex's Avatar
 
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
Default

I'm happily an A/Mo... I'm a PvE kinda 'sin, and I travel with henchies for the most part, so a 'hard' res is sexy. I know Rit has Flesh of My Flesh, but for PvE, Rebirth is far superior. Besides, a little healing alongside Shadow Refuge was kinda helpful early on, while the Healer Hench sucked.
Stormlord Alex is offline   Reply With Quote
Old Apr 30, 2006, 11:40 PM // 23:40   #7
AaronSwitchblade
Frost Gate Guardian
 
Join Date: Jun 2005
Default

I've had another look at Ranger, which I originally picked for my secondary, and have decided that apart from the now famous "one woman bloodstorm" build, it really isn't a good secondary to pick.
AaronSwitchblade is offline   Reply With Quote
Old May 01, 2006, 01:48 AM // 01:48   #8
Caelus The Fallen
Krytan Explorer
 
Join Date: May 2005
Location: Glasgow
Guild: Voice of the Darkness
Profession: E/Mo
Default

Ive been enjoying A/W spamming "Watch Yourself!" like crazy. +20 armour really helps, and even at a very minimal investment in Tactics the 6s duration is easy to maintain.
Caelus The Fallen is offline   Reply With Quote
Old May 01, 2006, 01:54 AM // 01:54   #9
Carth`
Desert Nomad
 
Carth`'s Avatar
 
Join Date: Apr 2006
Default

I'm A/Me because I had some ideas for mesmer skills that could compliment an assassin. I'll have to get those skills to see if it's worth it, currently I haven't really found a use for any of the mesmer skills I have, but I'm still on the first island area.

For now I recommend A/R, ranger skills seem to compliment it quite well. You can have a pet to soak up damage for you, you can use apply poison, set traps, and I'm sure there are other good reasons. But note, I haven't played as an A/R so I could be wrong about that
Carth` is offline   Reply With Quote
Old May 01, 2006, 01:48 PM // 13:48   #10
benjy01
Academy Page
 
benjy01's Avatar
 
Join Date: Jun 2005
Location: Brandon, MS 39047
Guild: Acidic Ring
Default

Quote:
Originally Posted by Carth`
For now I recommend A/R, ranger skills seem to compliment it quite well. You can have a pet to soak up damage for you, you can use apply poison, set traps, and I'm sure there are other good reasons. But note, I haven't played as an A/R so I could be wrong about that
I have to agree. The ranger secondary works well with the Assassin primary. Apply poison plus a lead, offhand and dual attack can ruin your enemy's day quick.
benjy01 is offline   Reply With Quote
Old May 01, 2006, 02:54 PM // 14:54   #11
Athenia
Academy Page
 
Athenia's Avatar
 
Join Date: Feb 2006
Location: Between a rock and a hard place
Guild: The Brotherhood of Steel [BoS]
Profession: N/
Default

My assassin as a mesmer secondary because of the energy tapping skills and the interupt skills that the mesmer offers. I find it every annoying that most assassins skills have a 10 energy cost and the max energy my char has is 35 with the armor combo she has (Valkery/Nightstalker). So in the middle of a fight, I have 0-10 energy left leaving me virtually tapped out. But having mesmers skills of Energy Drain or Energy Tap is really helpful in those situations in getting an addition 10-15 energy, especially if the energy tapping has an interupt in it.
Athenia is offline   Reply With Quote
Old May 01, 2006, 02:55 PM // 14:55   #12
Dinkytowner
Frost Gate Guardian
 
Dinkytowner's Avatar
 
Join Date: Apr 2006
Profession: Mo/
Default

Anyone tried A/E for elemental weapons?
Dinkytowner is offline   Reply With Quote
Old May 01, 2006, 04:10 PM // 16:10   #13
tuperwho
Wilds Pathfinder
 
Join Date: Jul 2005
Guild: Tenacious Knights of Doom [TKD]
Default

I like the idea of A/N for spinal shivers --- if only you had more energy
tuperwho is offline   Reply With Quote
Old May 01, 2006, 04:14 PM // 16:14   #14
Wind
Frost Gate Guardian
 
Wind's Avatar
 
Join Date: Apr 2005
Profession: W/Mo
Default

Quote:
Originally Posted by Dinkytowner
Anyone tried A/E for elemental weapons?
I wanted to try this, but I haven't found any elemental daggers.
Wind is offline   Reply With Quote
Old May 01, 2006, 04:17 PM // 16:17   #15
Synnomis
Pre-Searing Cadet
 
Synnomis's Avatar
 
Join Date: Feb 2006
Default

I too chose A/R. the pet helps keep dmg away, and apply poison with bleeding and then deep wound make for a lot of dmg real fast. Long as you're smart enough to know when to hold 'em, know when to fold 'em, you can beat the hell out of any caster, and then teleport back to the monk. I've also thought about some of the ranger stances for speed (such as storm chaser), have yet to test it.
Synnomis is offline   Reply With Quote
Old May 01, 2006, 04:33 PM // 16:33   #16
Cymboric Treewalker
Wilds Pathfinder
 
Cymboric Treewalker's Avatar
 
Join Date: Apr 2005
Location: Imperial Palace - Cantha
Guild: [SFK] Sacred Forge Knights (founder)
Profession: Me/Mo
Default

Hmmm...

I am running a A/Mo right now (protection for now)

I am going to run a A/R as well... the theory being take Wilderness to 12... lay traps... run to opponent aggro... recall back to perfect center of traps... though perhaps being a R/A would work better for that... expertise and wilderness runes... with Shadow Arts.
Cymboric Treewalker is offline   Reply With Quote
Old May 02, 2006, 02:13 AM // 02:13   #17
krytas
Academy Page
 
krytas's Avatar
 
Join Date: Dec 2005
Location: Mississagua, Ontario, Canada
Default

I chose A/W for critical strikes, dagger mastery, deadly arts or shadow arts, and some into tactics. Tactics are for "watch yourself" and bonnetis and some other defensive stances, bonnetis will (hopefully) take care of the energy problem because combos are perfect for raising adrenaline. I don't know to have dealy arts or shadow arts or just not have them at all to pump some more into tactics. I'd like deadly arts because of the godly impale, but shadow arts will help me avoid more damage, and vipers defense is a god.
krytas is offline   Reply With Quote
Old May 02, 2006, 06:30 AM // 06:30   #18
dargon
Furnace Stoker
 
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
Default

Quote:
Originally Posted by Wind
I wanted to try this, but I haven't found any elemental daggers.
Looking for a firey one myself so I can play with mark of rotgort
dargon is offline   Reply With Quote
Old May 02, 2006, 09:10 AM // 09:10   #19
exodite
Academy Page
 
Join Date: Jul 2005
Guild: KISS
Profession: Mo/Me
Default

I went with Elementalist secondary as my name Haku Ice Prodigy so i tried to make it like my fav naruto character with the new elite mirrors of ice!
exodite is offline   Reply With Quote
Old May 03, 2006, 01:04 AM // 01:04   #20
TGgold
Jungle Guide
 
TGgold's Avatar
 
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
Default

Quote:
Originally Posted by Wind
I wanted to try this, but I haven't found any elemental daggers.
The only elemental daggers I've found....have been Ebon -_-
TGgold is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Better Assassin: Ranger or The Assassin? romeo_longsword Assassin 37 Jan 10, 2008 02:45 PM // 14:45
Theoretical Build: Flourish Assassin (Warrior / Assassin) pinoy474 The Campfire 8 Apr 20, 2006 12:54 AM // 00:54
Skipping cutscenes should not use a consensus model Adraeus Sardelac Sanitarium 43 Jul 21, 2005 07:06 AM // 07:06
Secondaries Auh Questions & Answers 2 Apr 30, 2005 06:41 PM // 18:41
General consensus on top builds jxw129 The Campfire 3 Apr 26, 2005 01:46 AM // 01:46


All times are GMT. The time now is 12:35 AM // 00:35.


Vote on the Guild Wars Top 200
Guild Wars Top 200 - Cheats Free Guides, Downloads, Fansites. The Gold standard

Powered by: vBulletin
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.