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View Full Version : Running in PVP (specifically warriors)


Twilight Doll
May 09, 2005, 09:45 AM
This is just a rant for those of you who complain about players running away. Many times I have been called a pussy, coward, ect for running from warriors. They tell me to stop and fight them. I'm a Me/R so I'm not built for straight on melee battle. I'm starting to get the feeling that warriors have a brain the size of pea and need to know why I run. It's because I don't feel like being stupid and getting myself killed. It's best to just slow them down and cast hexes. Sometimes I run for a while and don't cast anything just so I can get my health back... and they see this as just dragging the match on. So stop with the pathetic excuses for lacking the skills to kill me as fast you'd like.

Sausaletus Rex
May 09, 2005, 10:07 AM
Warriors who despise those who run only have themselves to blame for not taking a speed buff or a snare to keep in melee range. Rather than calling you a coward you should be clling them idiots for not planning properly. It's like playing a Mesmer without an interrupt and complaining that your targets keep casting spells on you. Or an Elementalist complaining that everyone isn't clumping up for their AoE.

Running is certainly a valid and necessary tactic. Warriors are limited to melee range. How do you reduce a Warrior's effectiveness? Stay out of melee range. That means you move your character away from Warriors. I don't recall anywhere in the rules where it says people have to be rooted to one spot and slug it out to the death, after all. You're playing the game, too, after all and if you're being serious about it that means you're trying to win just as much as the other side is and hopefully more. You can and will do anything and everything it takes to give yourself a better chance of winning (As long as you're playing within the rules, of course.). There's a word for people who bring their own outside code of honor or conduct or try to impose their rules for playing on others and that word is "scrubs". So run away, it's only a problem for those who are too foolish to do anything about it and those are the people who should be learning rather than complaining.

Twilight Doll
May 09, 2005, 11:01 AM
You know, that's the type of response I was looking for. You read my mind.

EnDinG
May 09, 2005, 11:20 AM
LoL, I was just thinking about this topic when I saw it posted.

I'm a warrior / monk and I'll tell you right now, I haven't taken part in a lot of PvP till I got to Yaks.

Common sense would have it, I figured I'd drop most of my healing skills, except for that HoT (Meding?) and ressurct. The rest were all axe skills, one was Sprint.

Some mage I started to beat on, then got really low, turned and started to run away from me, I sware even with Sprit I couldn't catch her, even when I did, freeze, run away some more. It was one of the longest shortest battles I ever fought. While trying to kill the mage, my team died, and I shortly after.

I wasn't amused, but couldn't come up with anything really useful from an axe warriors piont of view that would help me stop / slow enemies. Swords can slow, hammers can knock down, axes... They just hang around. I can only think that maybe I missed an axe skill at some point that does this, but hopefully there will be something. Theres pretty well no decent Monk skill that I wish to put points into that can root / stun enemies since healing is (in my option) more important to stay alive.

Basically, if the warrior plays his cards right, and the ranger does his as well, the battle could go on for a very long time. Warrior armor / healing constantly, the ranger slowing / running around all the time. Neither would win, and I'd rather let someone else like a caster deal with annoyances like that or have them slow the person for me.

(I would use swords / hammers, but I only have 3 skills or each, and the skills pretty well suck IMHO, perfer using -20% life / -armor / exe strike to dish out a fast kill. Would hate to change points around just because people start running around like chickens with their heads cut off, I'd rather leave the battle instead of wasting time chasing someone around if we were the only two left.)

MyriaN
May 09, 2005, 11:29 AM
IMHO, being mobile is a very good thing for PvP arenas.
I've noticed that, in most PvE MMOs, moving around too much is frowned upon because you can get adds and make it harder for your team to help you.
Also, since the enemies are computer controlled, they will generally not be thrown off by your mobility.

However, in PvP arenas, I think that moving around alot is a very good strategy. Especially when, as you mentioned, you are waiting for your energy or health to recharge and trying to stay out of melee range.
I think that most MMO players (unlike most FPS players) are not used to an intelligent and mobile target. I think that people who are good at knowning when to move and when to cast will be very hard to beat.

Valarian of Ascalon
May 09, 2005, 12:10 PM
I hear your pain EnDinG but there is a way to slow the runners if you tap into the strength pool of skills. First off you have sprint which will greatly help in closing the gap. Once you get there you can use Bull's Strike to nail em with an additional 5-25 pts of damage and a knockdown. Protector's strike also hits for an additional 10-34 pts of damage on a fleeing enemy. The Rush skill also gives you a 25% movement bonus. I have yet to have both Sprint and Rush on at the same time so I don't know if they will stack for an increase of 50% movement speed, but either way moving faster is always good when chasing wounded prey. So essentially you have many options to deal with fleeing foes picking skills from the Strength line. So get those skills and put em to use. Cheers. Valarian

Twilight Doll
May 09, 2005, 12:46 PM
Lol the instant I see warriors use sprint is when I use imagined burden (slows target by 50% for 8-18 seconds) and then usually drain their energy/health and cast hexes on them. I love fighting warriors 1v1. It's usually the flock that gets me killed real quick. The other thing you have to sacrafice now as well is focusing your skills to slow down the runners. I think killing a runner should be left to R, N, or other Me. When warriors do stuff like chase after a caster, that sometimes a good thing to distract the caster froming chainspelling on others but on the otherside it can be bad in the fact that warrior might be playing a key role (even though everyone does) and to be the warrior and out of the main battle could just mean wasting time.

JediNeophyte
May 09, 2005, 12:58 PM
My two cents:

I gravitate toward Warrior characters (my current lineup is an RP W/Mo, and PvP W/Mo, Me/W, and Mo/W), so I run into this a lot. Personally, I don't much care if you run from me; you're still going to die by my blade. Guild Wars is all about tactics on a personal and small-group level, and that means adaptation. I know people will run from me, so I prepare accordingly. Dismember+Axe Rake keeps them crippled, with Sprint as a backup means once I've got my adrenaline up, whoever I'm fighting is dead meat.

Ironically, I get yelled at by teammates because I don't run (Cowards die in shame!). Even with my caster primaries, I tend to hold my ground.

Bottom line? You can run, but you'll just die tired!

Ramus
May 09, 2005, 01:07 PM
Heres the thing, theres a time to run. And theres a time to just end the damn match. If you are (For example) a Ranger/Warrior and you have exhausted your res signet. And there are 5 people against you solo, and you continue to keep running around and knee-shotting/whatever people for 5 minutes. It gets ridiculous.

If its 5v5 or whatever then of course running is a viable tactic.

Twilight Doll
May 09, 2005, 01:15 PM
I could always say to Jedineophyte that his tatics isn't going to do much if I were to have the skill spirit shackles and soothing image hexed onto him, but I'm sure if he can't stop me, then someone else on the team will.

Dumb Quixote
May 09, 2005, 02:51 PM
There are lots of cripple skills for warriors. If they cared that much about your running, they should actually arm some of them and they won't have to work so hard. Aside from Axe Rake mentioned above, Hamstring works for sword wielders and there's a few knockdown skills for hammer. In any case, a good bos skill helps greatly.

Typhoon
May 09, 2005, 07:55 PM
I've had many situations where I am the last person standing, and there are one or two warriors still left alive. I run like hell, and kite the warriors around, while they throw vulgar words and whine about me dragging the match. Then when I stack cripple, bleed, and poison on both of them and kill them 2v1, they quit the game without uttering a single word to me, ashamed to admit the "Grade A" can of wupass that just got handed to them.

<3 Warriors.

Fallen Rain
May 10, 2005, 11:14 AM
OK we all know there's a BIG difference in "Strategic kiting" and "running like an idiot from four guys while you have a dead team"

The latter is just stupid and you know you will die, why make everyone wait to play again?

Ramus
May 10, 2005, 11:28 AM
OK we all know there's a BIG difference in "Strategic kiting" and "running like an idiot from four guys while you have a dead team"

The latter is just stupid and you know you will die, why make everyone wait to play again?

Amen to that!

anarchism
May 10, 2005, 11:59 AM
OK we all know there's a BIG difference in "Strategic kiting" and "running like an idiot from four guys while you have a dead team"

The latter is just stupid and you know you will die, why make everyone wait to play again?

why make it easy for u to gain fast exp? earn it

Banzia
May 10, 2005, 02:38 PM
my main pvp char is a warrior, and i do get annoyed when people run away so i can't hit them, but i keep that to myself. The pvp in this game is group based, other members of your team could slow the person down, use a DOT spell on them either killing them over time or making them stop to heal. This isn't a 1 person can take on a full group of people game, each proffesion has a weakness.

Fallen Rain
May 10, 2005, 04:41 PM
why make it easy for u to gain fast exp? earn it

That is retarded. Earn xp by fighting, not by following an idiot ranger around with three of your teammates. That is not earning xp. That's stupidity.

Valarian of Ascalon
May 11, 2005, 10:45 AM
I agree burden is a problem to use sprinting warriors Twilight Doll but personally I never fire mine off until I"m within closing distance anyway, then it's gale for the cheap knockdown, distracting blow and hamstring time. Every skill and tactic has a counter which makes this game so good and you are right that it is essentially a waste for a warrior to go chasing down casters at the back of the crowd but I've been amazed at how many casters are actually in the melee pile up in the pick up arena which makes getting to them that much quicker. Cheers, Valarian.

Valarian of Ascalon
May 11, 2005, 10:49 AM
And if they seperated and came at you from both directions at once? I guess that would require teamwork and if they let you kite em about obviously they were not using any. Good show.

adugabutt
May 11, 2005, 04:10 PM
OK we all know there's a BIG difference in "Strategic kiting" and "running like an idiot from four guys while you have a dead team"

The latter is just stupid and you know you will die, why make everyone wait to play again?

It's people like you the original post refers to. As long as one person is alive and running, there is hope. I've come back from many situations where 1 person alive running won it for the whole team. Even when other players quit, you can win. I've done it before.

It's especially possible if the whole group can't catch one person. That means that the whole group sucks and you will win eventually if you play your cards right.

Lord Malikai
May 12, 2005, 07:15 AM
If 5 people can't catch 1 person... that's sad. This game has board edges and terrain, use it to corner and catch them. Leave them nowhere to run, use hamstring, kill.

Xellos
May 12, 2005, 07:19 AM
Warriors who despise those who run only have themselves to blame for not taking a speed buff or a snare to keep in melee range. Rather than calling you a coward you should be clling them idiots for not planning properly. It's like playing a Mesmer without an interrupt and complaining that your targets keep casting spells on you. Or an Elementalist complaining that everyone isn't clumping up for their AoE.

Running is certainly a valid and necessary tactic. Warriors are limited to melee range. How do you reduce a Warrior's effectiveness? Stay out of melee range. That means you move your character away from Warriors. I don't recall anywhere in the rules where it says people have to be rooted to one spot and slug it out to the death, after all. You're playing the game, too, after all and if you're being serious about it that means you're trying to win just as much as the other side is and hopefully more. You can and will do anything and everything it takes to give yourself a better chance of winning (As long as you're playing within the rules, of course.). There's a word for people who bring their own outside code of honor or conduct or try to impose their rules for playing on others and that word is "scrubs". So run away, it's only a problem for those who are too foolish to do anything about it and those are the people who should be learning rather than complaining.

And people wanted a 1v1 arena hahaha. Oh how ironic.

Twilight Doll
May 12, 2005, 08:15 AM
1v1 yes please... you know what would be interesting, is if there was an arena that allowed you to see who your opponent was before beginning the match. That way both players to the best of their knowledge would setup their skills accordingly. But yea, sort of getting off tangent here ^^;

Thraxus
May 12, 2005, 06:01 PM
I would be shocked if the other classes didnt run away from warriors, I mean, why should say a Mesmer just stand there and get beaten to death?

Its not as if chasing a Mesmer about doesnt give the warriors team an advantage to some extent even if the warrior cant catch him to kill him, the Mesmers team loses any benefit from him unless he stops running and if he does the warrior can hit him with a Sever Artery or Crippling attack. And taking a spellcaster or healer out of the fight is no bad thing for a warrior to do.

As for not being able to kill someone at range 5 vs 1? What about the hundreds of ranged direct damage spells, even my W/Me has Illusory Phantasm or somesuch? You cant run from them.

super dooper
May 12, 2005, 06:24 PM
I get it alot with my Ranger. Just last night this one Warrior was trying to kill me, so I used Pin Down, Whirling Defense, ran away a little, used Troll Urgent.. he just kept chasing me.. While he was chasing me in circles we killed his team, and then him. His response: "dam they run like p******" I had a good laugh after that one..

when it comes to the other team running.. whenever I see a Warrior (teammate) chasing a Mesmer/Ranger/Elementalist/Monk (enemy), I pull out my Long Bow and smack them with a Pin Down.. they don't get far once the Warrior(s) are on top of them.

VPRiceBoi
May 12, 2005, 10:13 PM
Im a W/E and when i see ppl run i just cast phoenix on them n then cast a couple of flares, i think this works pretty well for a warrior that has people running away from them. I think running is a good tactic if you arent the last person on ur team, since it works pretty well against most melee opponents, and yes i do get annoyed with it, but i try not to say anything, cuz i relize that its a valid tactic. but ive noticed alot of other people complain, and its funny to watch.

Executioner
May 13, 2005, 03:32 AM
I havent got a problem with casters/rangers running from me, its one of the tactics to tie the warrior up, gives me a chance to type ("come back i only wanted a kiss" or something to that effect :rolleyes: ).

Why Sprint is crap imo..

What i have a problem with is(note this normaly occours when playing good teams), when im attacking and the casters runs, i hit the sprint button to give chase, (im on auto pilot) the caster(good player tactics) knows how crap the AI auto pilot is drags me round into (another player moves to block) and im stuck like an oil tanker in a water slide, the worst part of this problem is its normaly with 1 sec lag so by the time ive got my self out of the traffic jam and got to the monk in question hes had a chance to heal and ive got to run my whole "kill monk" process again.

Anyone else experience this ?
NOTE to SELF : sprint is useless use Hamstring

Either the AI should know how to avoid and chase or turn the whole auto pilot thing off in Pvp make everybody use there keys always, no point, click and run to.

Xellos
May 13, 2005, 03:45 AM
I would be shocked if the other classes didnt run away from warriors, I mean, why should say a Mesmer just stand there and get beaten to death?

Aragon t3h s3x4h runs from NO ONE! :P But yeah.

xakia
May 13, 2005, 09:14 AM
I hate morons who run around the arena for 30 minutes just to piss people off.

Virtuoso
May 13, 2005, 09:24 AM
Like others have said, there is a time to run and a time to die. Your R/Me isn't going to win a 4on1 by running around the arena all day. Then again, the rest of us do have the ability to map back, which is exactly what I do in the above situation.

-Virt

Ishamael Sedai
May 13, 2005, 10:05 AM
ummm I am a w/mo and I do not bring sprint or cripple.... so it is my fault when I can't kill someone who is running. Usually I tag close behind and have already clicked a top notch attack so when they do stop it nails them. Personally I could use 1 more space on my skill bar anyway even w/o putting in a speed or cripple. But it is my choice not to add those so why would I get upset if someone uses that against me. It is part of the dynamics of choosing my character for battle. I choose to be stronger in some areas and weaker in others. Personally I like to go 100 blades. A power attack. Then a bleed attack then a deep wound attack. Then an attack that takes off about another 30. The whole goal of these is to get my opponent under half his health so the dmg from final thrust is doubled. In a sense I try to suprise my enemy into thinking the end is further away than it is because none of my attacks are nearly as good as final thrust whenever my opponent is under half health. By the time that hits I can usually get in another power attack before they can run.

Sometimes this gets the kill sometimes not. It does suck if I'm facing a mesmer and chase him when he lacks 1 more hit to die and then he slows me, and kills me. But that is still my fault. I chose my skills and I chose to chase. I chase away from the crowd much much much less now.

Why do I choose not to have even 1 chase skill? Really it is that although I would love to be attacking someone other than a warrior if I am attacking a warrior I want to be able to pack more punch than him/her.

To summarize even though I am happy with my build I am still the one choosing it. Therefore I don't have a valid reason to complain about people running from me.

Jericho
May 13, 2005, 10:28 AM
It does suck if I'm facing a mesmer and chase him when he lacks 1 more hit to die and then he slows me, and kills me.

Have you tried bringing a bow for these situations?

Ishamael Sedai
May 13, 2005, 10:51 AM
i had just thought about that actually today. Perhaps this post helped me think of it. If I got an uber bow even if i didn't meet the req. maybe it would still do alright dmg. Enough to finish some kills.

Lank
May 13, 2005, 03:25 PM
Whirling Defense->Barbed Trap 4trun

Deku
May 13, 2005, 03:46 PM
Imo the best warrior pvp skill is Hamstring. Call the monk, hamstring him and then gank him is the first thing I do in every fight.

BashBashem
May 14, 2005, 02:38 AM
run all you want ill just sprint and bleed you to death with my sever artery and gash .. running is futile