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Meneldil
Dec 15, 2005, 05:06 PM
MARCH 4 2006 EDIT: added a pic of my ranger.

*Ranger/Warriors are actually a fun profession to play, IMO. Most people in the game tell me " :confused: Meneldil, dude, why do you have your secondary as warrior? You just wasted a whole secondary profession, man!"

:rolleyes: Well,
---Rangers, first of all, are much different than other professions, they really don't need secondary professions, they pack it all in their own skills. I add the warrior profession for a bit more fun.

---I admit that sometimes I get bored of shooting, and shooting, and shooting (plus the occasional trapping). Instead, I can fight with sword, axe, or hammer. (Though I haven't tried hammer much. I have, however, fought against R/W with hammers, and most of them fought hard.)

---The tactics attribute can help a lot, actually. Watch Yourself, for example, boosts my already high enough ranger armor an additional 20. And all you need is 4 adrenaline strikes.

---The running! Ranger/Warriors make excellent runners, probably close to the best. And even Sprint, a stength-attribute skill, lasts 8 seconds with 0 Strength. So now my ranger is going to be walking around with some :cool: *Bling-bling* :cool:

---Rangers usually take a profession for only 1-2 skills, but with the warrior profession you have access to a lot of different skills that can boost your ranger builds, but you can basically use most skills to your advantage because you can fight constantly with melee weapons, since you got the armor to be up in front.

---Surprisingly, the ''fun-level'' of R/W is very high, IMO. You can switch from a support fighter to the leader of the group! (Just remember, though, you can't be both at the same time, I mean you could, but your attribute points will be wasted if they concentrate on two weapons, IMO.)


*And then some people ask me "Well, Meneldil, why don't you just be a warrior/ranger?

Well,
---Warrior/Rangers aren't as good as fighting opponents when they use bows, since bow skills require energy, and you don't get expertise. But I do like W/R, just saying.
---As for me, I want to fight with the bow more, and I want to be more of a ranger. The melee weapons are for added fun, and more ways of playing.
---Also, being a Ranger/Warrior isn't permanent or anything. Once I ascend, I can switch my secondary, but for travelling through all of PVE, I suggest R/W for the most fun.


So I guess it all depends what you want to do more. Warrior/Rangers don't use the bow much, if any. Ranger/Warriors can use the bow more, and that is what I like.

So before you go ranting about R/W's, just remember, it's all about the fun.

As for myself, I don't like magic much, so I don't bother with Elementalists and Mesmers. I like Rangers, Warriors, and Monks. I actually do like Necromancers, but not as a primary. I plan to have a R/W AND W/R, in fact, lol.


*****
JAN 1. EDIT: Since I posted this forum, I have been noticing a TON more of R/W's out there, especially in CA, lol, not that I'm taking credit for restarting the R/W thing.
*****

Meneldil
Dec 15, 2005, 09:28 PM
Guess no one has anything to say about R/W. I guess that's a good thing...heh...?

Oh and chris, quiet about the double post! :D

chris_nin00
Dec 15, 2005, 10:07 PM
Oh and chris_nin00, quiet about the double post! :D
Ok... :cool:

I like Ranger/Warrior Builds too, but I don't play them much. Expertise is the main reason I do it.
I spam cyclone axe and I'd be happy.

And you are right. We play this game for fun, not real supremacy. :)

DeepFyre
Dec 15, 2005, 10:14 PM
lol ... "i dont like magic" .... you really dont belong here then

LaserLight
Dec 15, 2005, 10:32 PM
Why not? I don;t like casting long, slow, unwieldy spells either. Give me a Barrage, a Distracting Shot, and a Vampiric Short of Sheltering and I'll show you right where you can put your Meteor Storm :-P

Anyways, query. Do bow hits fill up Adrenaline? If they do, then perhaps some of the adrenal shouts and other thingies that aren't exclusively for melee could be great. For instance, the aforementioned Watch Yourself! would be great for a Bow Ranger tasked with accompanying Monks or other important squishies, if you could fill it with a bow.

QuixotesGhost
Dec 15, 2005, 11:18 PM
Anyways, query. Do bow hits fill up Adrenaline? If they do, then perhaps some of the adrenal shouts and other thingies that aren't exclusively for melee could be great. For instance, the aforementioned Watch Yourself! would be great for a Bow Ranger tasked with accompanying Monks or other important squishies, if you could fill it with a bow.

I know you can fill it with wands and staffs. I imagine Bows would work too.

Meneldil
Dec 16, 2005, 06:16 AM
lol ... "i dont like magic" .... you really dont belong here then

But really, I'm not much into magic, you don't have to like magic to like guild wars. I do, however, like fighting people who use magic, since generally I win as a ranger =)


Anyways, query. Do bow hits fill up Adrenaline? If they do, then perhaps some of the adrenal shouts and other thingies that aren't exclusively for melee could be great. For instance, the aforementioned Watch Yourself! would be great for a Bow Ranger tasked with accompanying Monks or other important squishies, if you could fill it with a bow.

Yes, adrenaline and bows go together, quite well. So yes, I get benefits from it. :D

Cirian
Dec 16, 2005, 08:13 AM
I playerd a bit with an 11 axe / 10 tactics / 14 expertise R/W stance tank and you know, it works really well in PvE

The stances used are Escape {elite}, Whirling Defence and Shield Stance, and they have overlap so a stance is always up (escape -> whirling -> escape -> shield shance -> repeat). Add in a 16 def, +45 hits (stance), -2 damage (stance) collector's shield right there!

Some extra defence options I liked were Watch Yourself, Throw Dirt and Healing Signet

And for offence I liked Cyclone Axe, Disrupting Chop and Distracting Blow

Energy seems impossible to spend :D

Meneldil
Dec 21, 2005, 09:10 PM
Anyone try a Hammer build

Kurow
Dec 22, 2005, 01:18 AM
yes. Hammer builds are wonderful. They deal damage up the hizay. Tigers fury + some hammer techniques + other stuff = massive killage. But something about it makes it seem like its harder to stay alive.

judge1121
Dec 22, 2005, 07:25 AM
umm if this is for pve u can do all path and get some skills from each proffesion like i did be all proffessions at once couldnt u?
if this was pvp i can just change to other proffesions.
also r/w might be the only one i can consider putting frenzy in, while using bows of course.

Meneldil
Dec 22, 2005, 08:38 AM
yes. Hammer builds are wonderful. They deal damage up the hizay. Tigers fury + some hammer techniques + other stuff = massive killage. But something about it makes it seem like its harder to stay alive.

Hmm, I need to look further into that.

LaserLight
Dec 22, 2005, 08:48 AM
yes. Hammer builds are wonderful. They deal damage up the hizay. Tigers fury + some hammer techniques + other stuff = massive killage. But something about it makes it seem like its harder to stay alive.

*Points at Expertise-exclusive toys such as Whirling Defense, Lightning Reflexes, and Throw Dirt, as well as the excellent defensive Belly Smash hammer skill and other such stuff*

You sure you were having troubles staying alive? :-P. Would seem to me that you're better set to survive melee than most mindless Warriors are.

Guillaume De Sonoma
Dec 23, 2005, 03:35 AM
Yeah my guild leader, Skye Unknown, has been playing a R/W since the betas and has faired very well. He's the first person I'll call if I need to cap a skill or need a tank. The output damage is very high and the apply poision skill works very well.

Meneldil
Dec 24, 2005, 06:01 PM
R/W rule, yo.

Barinthus
Dec 24, 2005, 08:42 PM
I wish I went with Warrior secondary for my Ranger (went for Mesmer) so my Monk could take Mesmer as its secondary.

Seems to me R/W and Mo/Me are more fun to play than R/Me and Mo/W.

Oh I'm just weird - I forbid my characters to have same primary and secondary so if someone has a Necro secondary, no other character can have Necro secondary. My Mo/W has not ascended yet.

Zazoo
Dec 28, 2005, 05:26 AM
I play a R/W and he is one of most enjoyable characters Ive ever played.

The current version uses a hammer, Spams Irrestable Blow and Wild Blow continuously.
The damage output of this awsome.
Since I have High Beast Mastery for the Tigers Fury I add a pet to my Build and this adds even more damage.

Hmmm im thinking a pet attack would be good with this....

Martian
Dec 31, 2005, 08:48 AM
I made an r/w based on the ninja drawings of Shinobi in the fan art section, she uses a sword and shield and is by far the most powerful and diverse character i have. I just use expertise skills to evade damage and use all that extra ranger energy to keep up my attacks.

Meneldil
Jan 02, 2006, 12:55 AM
Yes, Indeed Ranger/Warriors R/Ws are very diverse, a Ranger itself is very diverse, and adding the warrior class adds so many options, in fact, im thinking the R/W is the most diverse type of character in the game since you can use almost every skill to your advantage. SO MANY BUILD MAKES ME HAPPy =)

You gotta help me out with a hammer build

Kurow
Jan 02, 2006, 01:25 AM
Well for a hammer build, IMO, you need hammer attacks, tiger's fury, apply poison, evasion, and troll unguent. you could go without evasion and healing, but i dont think you would be nearly as effective.

SilenceWeaver
Jan 03, 2006, 11:18 AM
well i just made an r/w as my first melee char (before seeing this thread mind you), and i was thinking about how my attributes should be spent and whatnot.
what i really want to do is make a r/w sword fighter using bleeding and poison for mass degen (i heart degen) along with the usual expertise stances and sword skills.
however, this would require that i put my points into swordsmanship, wilderness survival, and expertise, which would leave little room for any points in tactics and thus would give me a poor choice of shields and relatively low defense.
originally i wanted to use a pet and tigers fury along with the degen, but decided that would be too much. hehe the image of me and a bigass bear smacking down on some enemy was rather hard to let go of though.
as for hammers, i can definitely see how a r/w hammer user would be good, but i dont like hammers a whole lot yet, ill prolly try it out when ive got this build worked out.

edit: i just noticed that apply poison works well enough with little wilderness survival, so i might siphon points from there into tactics to get the req for a good shield.

Meneldil
Jan 13, 2006, 07:01 AM
Yeah, for any newcomers out there, this is a really fun profession to play!

BiggDunc
Jan 13, 2006, 07:07 AM
go hammer, try this:

get a spider

Hammer:
Sprint/Tigers/counterblow/devistating/bash/charm/{e}Ferocious Strike/Troll/Rez

and will only get better after the expansion...
but, w/o strength... you can never compare to a true w/r tf axe... but Ferocious is a pretty good spell... very underused

Ninjutsu Honor Code
Jan 13, 2006, 07:07 AM
Love meleeing with my ranger/warrior, but then again no bow skills...

GraceAlone
Jan 13, 2006, 01:26 PM
I have a quick question. I was looking at building a r/w somewhat for RP purposes as the idea is intriging, but I also want the toon to be effective. What can some of you "gurus" suggest in the way of skills. I would like to focus on bow/sword, but I understand that I may be spreading myself to thin, but just wanted to get some advise. Thanks :)

4runner
Jan 14, 2006, 01:03 PM
R/W FTW!!!! So much fun, run for 40+ secs, its a blast!!!!


Hehehhehe

disposable-hero
Jan 16, 2006, 07:40 PM
who can beat the constant 25%-33% speed boost with added evasion. might try swapping out Escape for Charge so i can start stacking the boosts up 33% (dodge) + 25% (charge) = hefty 58% increase in speed with 65% evasion rate hell yeah thats fast.

Alternativly combine charge with balanced stance for speed on no knockdown like the drok runners use

if there was any build to compete with the w/mo droknar running build r/w would be a easy starting point

Meneldil
Jan 29, 2006, 11:20 AM
yes rangers are very quick at attacking when warrior is adding as a secondary

Ninjutsu Honor Code
Jan 30, 2006, 06:51 AM
33% is the max speed you can run so stacking up doesnt work, at least I tought it didnt :D

Peewee
Jan 30, 2006, 07:16 AM
R/W is a nice build, but u simply must try it with a hammer for maximum results. They are known as Thumper Bunnies in the GW world, and usually combine attack speed boosts with running skills and knockdown attacks.

I run a thumper in 4v4 pvp, there is really only a few things which destroy it. Antiwarrior necros/mesmers will do the trick, and with no strength fighting other warriors is tricky, but usually if you get the first blow in you can do a enormous amount of damage.

The build I use is:
Beast mastery: 8+1+3
Expertise: 6+1
Hammer Mastery: 11
Wilderness: what ever is left over + minor rune

It is possible to boost hammer to 12 at the expense of expertise. Beast mastery needs to be 12 at least.

Equipment is easy, a good hammer will do and druids armour.

1) Devastating Hammer (elite)
2) Crushing Blow/Irresistible Blow
3) Heavy Blow
4) Tigers Fury
5) ‘For Great Justice’
6) Storm Chaser
7) Troll Ungent
8) Rez Signet

Experiment a little with the build. I sometimes bring a pet along instead of FGJ, or bring throw dirt instead of ungent (if u have a monk good monk I find little use for it) For pvp at least rez signet is vital if you want to win for any length of time, out in gvg its perhaps not as vital.

In addition 2 stances are in use in this build, Tigers fury and Chaser; both are useful in different situations. Sometimes it is necessary to give up chaser so u can up your attack speed, sometimes you have to drop attack speed so you can hit anything at all. If a target runes I usually chase them down with chaser and FGJ, charging my adrenaline ASAP, and then as soon as Devastating Hammer is charged I land a blow and immediately switch to tigers. This allows me to land crushing blow quickly, and land a heavy blow as soon as they get up, flooring them again. Without this they can get back up and heal/move before heavy lands.

Try it out, you will not regret it. Knocking ppl over is great fun, and it annoys spell casters no end

Peewee
Jan 30, 2006, 07:31 AM
For some reason it is not allowing to edit previous post, so i apologise for double post.

To reply to the post about hammer rangers not being able to survive as well, that is somewhat true. I refer to ranger warriors as flankers or blitzers, ie they are def not tanks (unless its ele dmg) but can dish out a lot of pain in a short amount of time. Anyone that knows their salt in team pvp will fear the thumper, especially if they are a monk. I find myself getting targetted all the time simply because i hold a hammer. As such Thumpers lose the advantage that rangers seem to posses over the other classes and thats they are almost always unrated by the opposition. Even warriors get attacked more than rangers, and they are tank classes.

The other build you can try is almost identicalto the one above, excpet using a axe and eviscerate, axe rake and penetrating/executioner strike instead of hammer skills. Charge all adrenline skill at once, and then unleash them all at the same time. Big Big Spike. And before someone asks wahst wrong with a Warrior ranger in this build, using strength over expertise there are 2 reasons. FGJ and Tigers are 10 nrg stances, and crushing is 5 nrg, as is ungent and throw dirt. The only adrenal skills are devastating and heavy. Without expertise, and i speak from exp, you will quickly run out of energy. In addition Tigers cool down is 10 secs, and at anything less than 12 in beast mastery it becomes impossible to have as a 'permastance' Putting 12 into a secondary attribute as a warrior simply breaks the build.

Mr Fizzle
Feb 01, 2006, 07:30 PM
But without magic from elementilist or mesmesers you can't Attack the Darkness!(Sry geeky moment if you've seen the flash video :P)

HunterRose
Feb 03, 2006, 08:29 PM
All offense build, couldn't think of anything for the last slot so just plugged in heal sig. Could sub flurry for more offense but not sure if that'll press you for mana. Just made this off the top of my heead. Please critique any weakness you see.

expertise 12
hammer 9
tactics max

apply poison
balanced stance
desperation blow
thrill of victory
Devastating Hammer {E}
crushing blow
heavey blow
Healing Signet

Kurow
Feb 04, 2006, 01:25 PM
Personally my preference as a thumper is:

Apply Poison
Irresistable Blow
Devastating Hammer [E]
Crushing Blow
Tiger's Fury
Whirling Defense
Troll Unguent
Rez Sig (or another hammer attack)

And the stats:

Hammer Mastery: 12
Expertise: like 10
Wilderness Survival: like 10?
Beast Mastery: 4

I havent used it in a while, but i seem to remember the stats being like that. Beast mastery is definately 4, because having it at 12 is just a waste, you need those extra points in WS and expertise.

Martian
Feb 04, 2006, 06:17 PM
Has anyone else tried to use their R/W's as runners?
With sprint, dodge and storm chaser and max expertise+wilderness survival u can keep up a constant run and dodge nearly everything. Problem is if you let anything hit you, you wont last too long with three less skills and a whole lot fewer attribute points.
stil, its a living.

SnipiousMax
Feb 05, 2006, 12:33 AM
People DO use Rangers as runners. They can't run where they'll get hexed though, cause they don't have Hex removal. There was a post about a IDS R/Me farmer...and to get out to the farming grounds you have to run quite a distance. But it worked fine.

d3kst3r
Feb 05, 2006, 12:38 AM
Funny you guys should mention this but:

http://www.guild-hall.net/forum/showthread.php?t=16751&highlight=melee+ranger+suck

200+ replies, 7000+ views.

Meneldil
Feb 07, 2006, 09:04 PM
Guys, personal opinion, but I think that Expertise is the best Attribute in the game.

dry
Feb 08, 2006, 12:28 PM
Does any1 have skill suggestions for thumper w/ a pet? When I only use 2 energy attack skills it seems like W/R would be better. I'm trying out a pet thumper (except my wolf's only8 so far and I don't have the heart to abandon him), and I'm not sure what to use. I'm thinking
tiger's fury
some hammer attacks
Ferious Strike(?) E
charm
comfort
rez

That only gives me 3 open slots I guess. If I take out comfort it's 4. If I use disrupting lunge and call of haste 2 hammer skills left. I'm just not sure if I should go more me or more pet.


Oh and when I use my regular thumper my skills are:
tiger
backbreaker E
irresistable
crushing
hammer bash
apply poison or mighty blow
sprint
rez sig

I use BB cuz I don't have deva AND I like the 4 second KD time
Oh and I'm torn between poison/mighty. poison gives degen but mighty = more damage in the spike. Plus a lot monks use mend condition to reverse the effects :/

Meneldil
Feb 08, 2006, 08:29 PM
i think poison is better in the end just because degen is always cool =)

Meneldil
Feb 12, 2006, 02:26 PM
bumpage

romeo_longsword
Feb 12, 2006, 07:47 PM
I have tried the Hammer build.

I have played it in both PvP and PvE, from my experience, in PvE, I just can not take any damage at all, what do you guys for defence? I used one of the stance, but the time it lasted, did not allow me time to kill all that are threats to me.

PvP wise, I find it very fun, I was one on one with a warrior, with a pet, I almost beat her if her friend hadn't came and aided her, well I really enjoyed it.

moriz
Feb 13, 2006, 07:23 AM
try combining winter, greater conflagration (sp?), and the best drakescale armor you can get your hands on (the 1.5k version is enough). you'll instantly have 146ish armor vs everything in the range of the two spirits.

romeo_longsword
Feb 13, 2006, 09:30 AM
Thanks for your info Moriz, but why does thouse two sprits gives armour?

Also, I thought Drakescale only gives +amour againest fire?

moriz
Feb 14, 2006, 07:44 AM
sorry, i should clarify. i'm apparently incorrect on some points

first, i meant to say fur-lined (or frostbound, if you can afford it. personally i think they look identical), not drakescale. second, greater conflagration converts all physical damage to fire damage, with is an elemental damage. winter then converts all elemental damage (including the converted fire damage from physical damage) into ice damage. now, all ranger gear has +30 vs elemental, and fur-lined has an additional +15 vs cold. add a shield into the mix (if you want), and a few defensive shouts/enchant buffs, you'll be running around with 140+ AL vs EVERYTHING.

romeo_longsword
Feb 14, 2006, 08:55 AM
Thats very clever, thanks.

SnipiousMax
Feb 14, 2006, 11:27 AM
sorry, i should clarify. i'm apparently incorrect on some points

first, i meant to say fur-lined (or frostbound, if you can afford it. personally i think they look identical), not drakescale. second, greater conflagration converts all physical damage to fire damage, with is an elemental damage. winter then converts all elemental damage (including the converted fire damage from physical damage) into ice damage. now, all ranger gear has +30 vs elemental, and fur-lined has an additional +15 vs cold. add a shield into the mix (if you want), and a few defensive shouts/enchant buffs, you'll be running around with 140+ AL vs EVERYTHING.

Everything but Obsidian Flame, chaos or dark damage.

dry
Feb 14, 2006, 12:17 PM
in the cases of pvp, I've never bothered w/ greater/winter combo. I don't feel like sparing 7+k for a spirit and armor that I'd usely extremely rarely. Maybe when I strike gold doing FoW farming.
In PvE, though it sounds good. Still, probably not worth the budget since warrior can farm just fine.
BTW rangers w/ hammers aren't for pve. I mean they could potentially be viable but other things such as traps will work so much better.
I go all out offense in random arenas. RA doesn't matter whether you win or lose, it's just for fun, and I have more fun killing people.

romeo_longsword
Feb 14, 2006, 01:04 PM
I am thinking, could a Ranger/W allowed to use damage reduction runes on their armour?

Or, on the shield?

Megla Zero
Feb 14, 2006, 01:39 PM
I am thinking, could a Ranger/W allowed to use damage reduction runes on their armour?

Or, on the shield?

I don't believe so, but don't take my word for it.

I'm actually planning on switching my secondary to Warrior whenever I decide to ascend my Ranger, and maybe Necro too... just for the hell of it. Also, for anyone who says that Rangers are good at running... they are. I'm running a R/Mo ATM, and I've run places that I didn't even think it was possible for me too. At one point, I wanted to get up to the War Camp so I fought my way up to Rankor (EXP FTW!) and saw this group where everyone was running to the camp together for free. So, of course I joined up with them... but they didnt' give me a chance to switch my skills to running (I use Escape, Dodge, Lightning Reflexes [will be Storm Chaser whenever I get it], Shielding Hands, Troll, Symbol of Wrath to get me unstuck or Mend Condition or Heal Area depending, Vital Blessing, and Mending) so I was stuck with just Escape as a running skill... which at the time lasted for 9 seconds I believe. So we get going, and half of the group is Warriors, along with me... another Ranger, a Necro, and a Monk, and I'm only level 17 at the time. I managed to stay up with or in front of the level 20 Warrior and level 20 Ranger who were up at the lead with me, and I was the only one who made it to/through the Troll Cave, but I died shortly after. We go back into Rankor to get rid of DP, and I'm trying to ask if I can switch my skills but they go back out. So someone sticks up for me and we go back in. I change my skills fast and off we go. This time, 3 or 4 of us made it through the troll cave, but I was still pretty much leading the way. I got lost a little after that point, but some of the dead guys were drawing it out for me, so I found my way to Grenth's with their help. From there, I had to download/load the map, and by the time I got in everyone had already ran off a bit, and I talked to the guy to get the SF quest and then accidentally cast both Vital and Mending on him.... and realized it a little later and re-cast it on myself. Luckily for me, everyone else had run ahead and aggro'd all of the Ice things so all the mind freezes were either used up, or still recharging... so I made it almost all of the way up the cliff until I was almost to the camp. Then I got mind frozen.. which I was afraid of. I almost made it there... but I died just a little short of the portal, but we all ressed at the point. I was proud to show up all of the big warriors with my slightly-squishy ranger butt :p

evox the evil
Feb 14, 2006, 06:32 PM
i like the r/w 'bunny thumper" as the r/w with a hammer is called. it's fun and u pack some serious dmg

Meneldil
Feb 15, 2006, 05:10 PM
same here. sammmmme here.

Funk_Styles
Feb 15, 2006, 05:45 PM
http://i21.photobucket.com/albums/b293/BBoy_Manchild/gw135.jpg
i have been using "bunny thumpers" for months now, they can outdamage a W/R in 4 on 4 arenas, i know, i have stomped countless wars with this, with TF/furious mod/ferocious strike i can spam knock down like crazy

majeh456
Feb 15, 2006, 06:02 PM
plz excuse me for asking, but could you guys tell me a good bow pve r/w build with attributes and skills listed? i know someone is gonna say, "why didnt u use the search?", but all i ever find are thumpers, and i really like using the bow. anything with barrage? or is that outta the question for r/w? btw, what does IMO mean?

SnipiousMax
Feb 15, 2006, 07:59 PM
plz excuse me for asking, but could you guys tell me a good bow pve r/w build with attributes and skills listed? i know someone is gonna say, "why didnt u use the search?", but all i ever find are thumpers, and i really like using the bow. anything with barrage? or is that outta the question for r/w? btw, what does IMO mean?

To be honest with you, I'm not real sure what you would use with a Ranger/Warrior if you were planning on using a bow. Any skills I would tell you would be better replaced with something else. Only thing's I can think of are maybe using adrenaline based utility shouts/skills (do you get one hit of adrenaline for every shot from barrage?). But problem with using skill like "Watch Yourself" and "Fear Me" with a bow ranger is that you are usually far away from the action, and you're team mates aren't guaranteed to be in range. Heal Sig > Troll Ungent. But anything else you'd use from the warrior skills to augment your bow skills would be overshadowed by other ranger skills. Tiger's Fury > Frenzy/Flurry for example. Only skill I'd be intrested in using would be "Watch Yourself" but again you'd have to make sure you were in a postion that most of your party got the benefit.

IMO = In my opinion.

And Meneldil. Please stop bumping. If people want to say something they'll look this thread out.

Sab
Feb 15, 2006, 11:02 PM
Actually, you should consider Flurry/Frenzy as a replacement for Tiger's Fury as Flurry/Frenzy are attribute-less.

SnipiousMax
Feb 15, 2006, 11:51 PM
Actually, you should consider Flurry/Frenzy as a replacement for Tiger's Fury as Flurry/Frenzy are attribute-less.

Good point.

Meneldil
Feb 19, 2006, 01:38 AM
Alrighty, start posting your R/W builds. Any R/W builds.

Meneldil
Feb 23, 2006, 06:47 AM
er, any at all?

LightningHell
Feb 23, 2006, 08:14 AM
I would, when I have time to scrape up my unused R/W Hammer ranger. Totally brand new, but the concept should have been used. I'm not that smart :D

Effigy
Feb 23, 2006, 01:05 PM
Just one minor suggestion for W/R in PvE: With WS at 0 with a minor rune, Apply Poison has 4sec duration, but the prep lasts 24sec regardless of your WS. Cyclone Axe also has a 4sec recharge. Hence, you can keep mobs continuously poisoned by spamming Cyclone Axe, even with no points in WS. This frees up attributes for Tactics, and Healing Sig can replace Ungent/Spring that you'd otherwise get from the WS line. Something to consider.

SnipiousMax
Feb 23, 2006, 03:09 PM
Same can be said of normal sword attacks and poison combos. As fast as you are attacking, Poison duration is a non-issue.

And you're spam/bumping again, Meneldil.

Meneldil
Feb 23, 2006, 09:44 PM
And you're spam/bumping again, Meneldil.

No I'm not. Look at the time that each post was posted. Simple as that.

Effigy
Feb 24, 2006, 09:27 AM
Same can be said of normal sword attacks and poison combos. As fast as you are attacking, Poison duration is a non-issue.

And you're spam/bumping again, Meneldil.

Well, that's true if you're only trying to keep one enemy poisoned. However, the sword AoE attack (Hundred Blades) has an 8sec recharge, vs the 4sec recharge on Cyclone Axe. If you were running with 0+1 WS, you'd be able to keep one enemy poisoned permanently, but the other ones around you would only be poisoned half the time. With axe, you can constantly refresh the 4sec poison on all enemies near you by spamming Cyclone Axe every 4sec. Since this requires no points in WS, that frees some up to stick in Tactics for a shield, stances, and Healing Sig.

I just thought I'd mention this since attributes tend to be tight on a R/W. If you don't need to spend any on WS, you have more for Expertise, Axe, Tactics, and Beast Mastery (if using TF). Of course, you can still go with swords, but you'd either have to invest some points in WS or give up constant AoE degen. Degen is most effective when you can spread it around, so you get a lot more mileage out of Apply Poison with this setup imo. Plus it frees up your elite slot for Cleave, Eviscerate, Escape, or whathaveyou.

Beat_Go_Stick
Feb 24, 2006, 11:38 AM
This is the PvP CA build I like to use...

Expertise: 12 (9+3)
Beast Mastery: 9 (8+1)
Wilderness Survival: 8 (5+3)
Hammer Mastery: 12

Weapon: Zealous PvP Hammer of Defense (+15% while in a stance)

- Apply Poison (Wilderness Survival)
For 24 seconds, foes struck by your physical attacks become Poisoned for 9 seconds.
Energy:7.8 Cast:2 Recharge:12

- Tiger's Fury (Beast Mastery)
All your non-attack skills are disabled for 5 seconds. For 9 seconds, you attack 33% faster.
Energy:5.2 Cast:0 Recharge:10

- Irresistible Blow (Hammer Mastery)
If this attack hits you strike for +24 damage. If Irresistible Blow is "blocked," your target is knocked down and takes 24 damage. Irresistible Blow cannot be "evaded."
Energy:2.6 Cast:0 Recharge:4

- Hammer Bash (Hammer Mastery)
Lose all adrenaline. If Hammer Bash hits, your target is knocked down.
Adrenaline:6

- Crushing Blow (Hammer Mastery)
If this attack hits, you strike for +16 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 17 seconds.
Energy:2.6 Cast:0 Recharge:10

- Escape [Elite] (Expertise)
For 15 seconds, you move 25% faster than normal and have a 75% chance to evade attacks.
Energy:2.6 Cast:0 Recharge:30

- Troll Unguent (Wilderness Survival)
For 10 seconds, you gain Health regeneration +7.
Energy:2.6 Cast:3 Recharge:10

- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0

CKaz
Feb 24, 2006, 01:43 PM
One thing I didn't see here -

consider Victory is Mine! (tactics elite shout) for some healing love especially if you're a big [conditions] trapper or doing the area apply poision thing

there are a lot of solo W/X builds that rock for the warrior
but also agreed with the # of stances lots of good stuff/power in R/W too

If I hadn't already done a W/R (and in truth less of a blend there, more for unlocks and limit of character slots - thanks ANet :b) I'd probably have done R/W

Meneldil
Feb 26, 2006, 08:01 PM
hey CKaz are you the one who asked me questions on aim?

if anyone has questions for me, you can speak to me on aim if im on.

romeo_longsword
Mar 02, 2006, 11:05 AM
sorry, i should clarify. i'm apparently incorrect on some points

first, i meant to say fur-lined (or frostbound, if you can afford it. personally i think they look identical), not drakescale. second, greater conflagration converts all physical damage to fire damage, with is an elemental damage. winter then converts all elemental damage (including the converted fire damage from physical damage) into ice damage. now, all ranger gear has +30 vs elemental, and fur-lined has an additional +15 vs cold. add a shield into the mix (if you want), and a few defensive shouts/enchant buffs, you'll be running around with 140+ AL vs EVERYTHING.

Why not just wear the drakescale instead?

SnipiousMax
Mar 02, 2006, 12:12 PM
Why not just wear the drakescale instead?

I thought that same thing when I first read that...but I think he was driving at adding armor vs. elemental magic as well. But it wouldn't help you against Necro, Mesmer, or Smite spells.... So it was a bit premature to say EVERYTHING. But you're right, Drakescale would be more effecient.

romeo_longsword
Mar 02, 2006, 12:23 PM
Thanks mate.

I have tried it, using the elite skill to turn all phy dmg to fire dmg, it does half the damge I get, that is, just with the durid armour.

However, I am still facing probelm with a large number of mod where the warrior woundnt.

So more experimenting for me!

SnipiousMax
Mar 02, 2006, 03:24 PM
If your gonna use the GC + Drakescale combo...most people use a MESMER secondary instead of warrior, cause you can use Mantra of Flame to give you reduced fire damage. That was the big seller of the combo...but using defensive buffs (ie, Watch Me, Dolyak Sig, etc) should just about bring you to par with a warrior vs. physical. Not taking into account the -2/-3 the warrior gets from an absorbtion rune, which is something the ranger will never have.

Meneldil
Mar 04, 2006, 01:33 AM
cool pic of my ranger/warrior, i used paint to change some things :D

Wexnar
Mar 04, 2006, 08:52 AM
I use R/W with sword.
It's quite good :D

Meneldil
Mar 05, 2006, 01:23 AM
i think axe is best melee for ranger though, in most cases

Sanyc
Mar 05, 2006, 04:19 PM
Wow, a friend and I rolled r/w a couple of days after GW retail, lol and we dID get made fun of for our "wasted secndary" I leave and like 9 months later BAM r/w all over the place man. I just deleted mine but he was by far the most lethal and fun of all my toons (besides my tanking mo/w) bleed+poisen used to be the shit man with all the dodges oh man... for anyone that has yet to play a r/w a melee r/w makes w/mo cry :)) and THAT my friends is why I LOVE R/W

Note: I didn't play bow with mine, but I just might now if I can up my dps... I have some NICE bows lets see

Storm bow of fortitude with cold dmg ( I think,,, it some kind of elemental.) GOLD
Dragos vamp bow of fortitude...(GREEN)
Els vamp bow as well (GREEN)
and some longbow of fortitude also with elemental dmg.(purple)

Any ways props for getting the word out on us R.W..

Meneldil
Mar 05, 2006, 04:24 PM
Indeed, before I made this thread I didn't see ANY R/W, and now, I see them everywhere!

posted 3-05-06

Meneldil
Mar 09, 2006, 09:51 PM
bump

posted 3-09-06

Lady Lorwinia
Mar 09, 2006, 10:19 PM
Here is my personal opinion on r/w

I would make one if I want someone who can kill insanely fast and is able to use beastmastery

I would make a w/r if I want to make a tank who lasts for a long time and has a nice steady dps rate.

r/w tend do go wild with damage in a short time. They cannot deal out persistent heavy damage.

They are basically the same with a bow. They deal out heavy damage extremely quickly.

My ranger with a bow takes out casters left and right when it unloads its attacks.


This is what I'm using now for random arenas.

Charm Animal
Troll Unguent
Healing Signet
Irresistable blow
Brutal Strike
Tiger's Fury
Insert attack skill
Insert attack skill

That's basically what I'm using.

Of course if your even more suicidal. You'll take out the healing signet and bring a nice heavy hammer elite.

Wexnar
Mar 09, 2006, 11:08 PM
Here is my personal opinion on r/w

I would make one if I want someone who can kill insanely fast and is able to use beastmastery

I would make a w/r if I want to make a tank who lasts for a long time and has a nice steady dps rate.

r/w tend do go wild with damage in a short time. They cannot deal out persistent heavy damage.

They are basically the same with a bow. They deal out heavy damage extremely quickly.

My ranger with a bow takes out casters left and right when it unloads its attacks.


This is what I'm using now for random arenas.

Charm Animal
Troll Unguent
Healing Signet
Irresistable blow
Brutal Strike
Tiger's Fury
Insert attack skill
Insert attack skill

That's basically what I'm using.

Of course if your even more suicidal. You'll take out the healing signet and bring a nice heavy hammer elite.
Troll urguent is useless, when you have low hp and you start casting troll urguent: you'll be dead, but when you run away and use it its good :J

Lady Lorwinia
Mar 09, 2006, 11:35 PM
Yes true...

I guess with this build I could drop WS completly and focus on tactics...

but troll unguent+heal signet is fantastic.

But both wouldn't work so I would pick either troll unguent or heal signet

what would you pick?

I guess I might pick heal signet.

*moves attribute points*

Meneldil
Mar 10, 2006, 06:06 AM
Lady Lorwinia, don't forget stances. Rangers are excellent when using a stance.

SnipiousMax
Mar 10, 2006, 11:09 AM
Bumping is bad, time in between isn't the point.

Why not "contribute" to the other R/W threads instead of keeping a stale one alive by bumping or plugging it in other threads?!?!?

Lool
Apr 03, 2006, 03:48 PM
Okay, this is my guilds b-thump/beastmaster build:

Armor
Druids + Tamer's Mask

Weapons- Hammer

Attributes
11 + 1 + 2 Beast mastery
10 + 1 Expertise
10 Hammer Mastery

1) Hammer Bash (W/hammer)
2) Ferocious Strike (R/beast elite)
3) Predator's Pounce (R/beast)
4) Brutal Strike (R/beast)
5) Tiger's Fury (R/beast)
6) Call of Haste (R/beast)
7) Comfort Animal (R/beast)
8) Charm Animal (R/beast)

Meneldil
Apr 14, 2006, 10:56 PM
Looking for latest builds for R/W.

moonos
Apr 15, 2006, 02:53 AM
is that collectors armor your ranger has on in the pic?

Dr. Fire
Apr 15, 2006, 10:32 AM
Lool, explain that build to me a bit. Why not just put 10+1 in Marksmanship and put Savage shot (for interupt) or Penetrating attack (for added damage on)? That way you are in back row, and still can add some dmg/int. You have plenty of beast hate there for your tank damage. Also, is this a team build? You are going to get a lot of teammate anger with no rez sig.

Ba5sKing
Apr 15, 2006, 06:12 PM
MARCH 4 2006 EDIT: added a pic of my ranger.


---Surprisingly, the ''fun-level'' of R/W is very high, IMO. You can switch from a support fighter to the leader of the group! (Just remember, though, you can't be both at the same time, I mean you could, but your attribute points will be wasted if they concentrate on two weapons, IMO.)

*************


I use two weapons all the time they work rly good together. i dont seem to have any attribute problems

moonos
Apr 16, 2006, 12:30 AM
what armor is that plz?

Murder In China
Apr 16, 2006, 12:33 AM
Okay, this is my guilds b-thump/beastmaster build:

Armor
Druids + Tamer's Mask

Weapons- Hammer

Attributes
11 + 1 + 2 Beast mastery
10 + 1 Expertise
10 Hammer Mastery

1) Hammer Bash (W/hammer)
2) Ferocious Strike (R/beast elite)
3) Predator's Pounce (R/beast)
4) Brutal Strike (R/beast)
5) Tiger's Fury (R/beast)
6) Call of Haste (R/beast)
7) Comfort Animal (R/beast)
8) Charm Animal (R/beast)

I would go with 12 in Hammer Mastery so you'll deal the stated damage on your hammer. Take out an animal attack skill or Disrupting Lunch for some sort of interrupt. Also, try to fit in Irresistible Blow for pressure and a rez signet.

Thallandor
Apr 16, 2006, 06:31 AM
Early back when i first started playing, my ranger main was a R/W and enjoyed very min of it from farming Charr over the northen wall in presearing to farming emberlight camp solo nowadays when i am bored.

The journey was well worth the pain of PuGs to complete.

Seran Shimai

Meneldil
Apr 16, 2006, 10:54 AM
niiiiiice...

Meneldil
Apr 23, 2006, 07:45 PM
R/W stuff I'm looking for:
-Latest Sword, Axe, and Hammer builds
-Latest hot skills for R/W

we need an update on these

Cor Narx
Apr 30, 2006, 08:49 PM
MARCH 4 2006 EDIT: added a pic of my ranger.
---The running! Ranger/Warriors make excellent runners, probably close to the best. And even Sprint, a stength-attribute skill, lasts 8 seconds with 0 Strength. So now my ranger is going to be walking around with some :cool: *Bling-bling* :cool:

well indeed they aint bad runners but i never saw a guy doin droks run for with a ranger. seems kinda impossible for me anyway and the armor is a good reason too coz u take much more dmg as the warrior would ;) coz as warrior u cant use holy veil and as secondary monk u cant use balanced stance :S and these skills are really needed i think. well runin desert and some others places is sure nice too im bored of droks run all the time :P anyway i earn 8.75k in ca. 20-25mins in desert with full party in droks i just earn 6k in ca 30mins coz i cant do it alone till now :p

Xmann
May 01, 2006, 10:59 PM
I'm looking for a PvP R/W Axe build.

I just started back up with Factions and i've tried a Rt/N, but i'm missing the R/W. It's been so long i'm needing alot of help.

If someone can list a skill/attribute build, plus armor, rune, and weapons to use i'd appreciate it.

I also was made fun of at release for "wasting a secondary". I'm needing some assistance in shuting some folks up :)

Meneldil
May 08, 2006, 06:28 PM
i have seen a lot more hammer build lately... hmm

swordfisher
May 08, 2006, 11:46 PM
Here are a pair of non-pet Thumper variants.

Tactics Thumper:

Expertise: 7+1+1
Beastmastery: 6+1
Hammer Mastery: 12
Tactics: 9

Charge!, 5e - 20s *elite
For 9 seconds, all allies in the area move 25% faster.
Tiger's Fury, 10e - 10s
All your non-attack skills are disabled for 5 seconds. For 8 seconds, you attack 33% faster than normal.
Irresistible Blow, 5e - 4s
If this attack hits you strike for +24 damage. If Irresistible Blow is "blocked", your target is knocked down and takes 24 damage. Irresistble Blow cannot be "evaded".
Mighty Blow, 7a
If this attack hits, you strike for +29 damage.
Hammer Bash, 6a
Lose all adrenaline. If Hammer Bash hits, your target is knocked down.
Crushing Blow, 5e - 10s
If this attack hits, you strike for +16 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 17 seconds.
Healing Signet, - 2 4s
You gain 107 Health. You have -40 armor while using this skill.
Rez Sig

Wilderness Thumper:

Expertise: 7+1+1
Beastmastery: 6+1
Wilderness: 9+1
Hammer: 12

Backbreaker, 10a *elite
If Backbreaker hits, you strike for +16 damage and your target is knocked down for 4 seconds.
Hammer Bash, 6a
Lose all adrenaline. If Hammer Bash hits, your target is knocked down.
Irresistable Blow, 5e - 4s
If this attack hits you strike for +24 damage. If Irresistible Blow is "blocked", your target is knocked down and takes 24 damage. Irresistble Blow cannot be "evaded".
Crushing Blow, 5e - 10s
If this attack hits, you strike for +16 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 17 seconds.
Tigers Fury, 10e - 10s
All your non-attack skills are disabled for 5 seconds. For 8 seconds, you attack 33% faster than normal.
Apply Poison, 15e 2 12s
For 24 seconds, foes struck by your physical attacks become poisoned for 11 seconds.
Troll Unguent, 5e 3 10s
For 10 seconds, you gain health regeneration of +8.
Rez Sig

Meneldil
May 17, 2006, 11:22 PM
nice build i tried it, and i liked it

Apoca1ypse
May 18, 2006, 01:35 PM
So..with all this..is Victo's Maul a good weapon for a R/W?

Menel...still have the one I gave you? :P

Also..Menel...Blake started the guild back up..I think a lot of the people from IF are there..you might want to contact him. :)

Linkusmax
May 19, 2006, 02:00 AM
R/W Thumper
14 Beastmastery (Hat + Sup Rune)
12 Hammer Mastery
9 Expertise (Minor Rune)

Preferance +health armour

Charm Animal
Comfort Animal
Hammer Bash
Irrisistable Blow
Bestial Mauling/Crushing Blow
Ferocious Strike
Tigers Fury
Ressurection Signet


We run two, one with crushing blow another with Bestial Mauling, Cause daze and deep wound are great conditions.

Huntmaster
May 19, 2006, 02:52 AM
nice build i tried it, and i liked it

Stop taking screens of me!

Jetai12
May 19, 2006, 02:13 PM
menel, you dont play pvp do you?

Maria The Princess
May 19, 2006, 10:21 PM
why i like rangre warior?....

BALANCED STANCE!!!!!

YEY!!!

Pho
Jun 10, 2006, 12:56 PM
Devestating,Crushing,Heavy Blow,Irrisistable,Tigers Fury,Troll,Whirling,Rez
12 hammer
10 Expertise
12 Beast Mastery
about 7 or 8 WS

Meneldil
Jun 11, 2006, 10:16 PM
I do play PVP, and my Ranger/Warrior works quite efficiently.

Meneldil
Jan 09, 2008, 04:11 PM
ALRIGHT GUYS. It's been forever. Very, VERY old post. But I've gotten back into the Ranger/Warrior playing. And I'm gonna be posting some more stuff I have learned while playing this awesome combination.

Drayv
Jan 10, 2008, 11:51 AM
I'm taking a break from playing R/W, but I used to run the ReZon's r/w stance tank build and the bunny thumper build. Rangers/Warriors have great survivability with all their stances. Back in the prophecies days, I used to PvP with a shield/sword r/w and it was quite effective against almost any profession.

zling
Jan 19, 2008, 06:54 AM
RaO thumper is still awsome...