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Malevolent
May 07, 2005, 09:34 AM
I play a war/nec and ive noticed that when my self and another war/nonmonk battle a war/mon that usualy the war/mon can defeat both of us. I might just be doing something wrong but it seems to me that any two on one where all three chars are primary warrior class that the solo war sould probably fall (id like to test this in controled conditions but those resources arent available to me) . I know that the skills and your build make a big diff but what are the odds that every war/mon ive double teamed with another war/nonmon are great builds who've unlocked all the mad skills available to them? Does anyone use a primary war build that has been succesful at defeating the war/mon? Just looking for some input from others. Thanx

JYX
May 07, 2005, 10:23 AM
yeah I have as a warrior/mesmer...not my primary char mind you.

what level are you? that also makes a big difference.

Davey
May 07, 2005, 10:27 AM
The point is that W/Mo has a 'great build' already with the pre-searing skills so that's why you keep meeting them. You can counter it by making a real great build with other classes. In other words, W/Mo are very good but to a certain extent. There are enough classes that can beat the **** out of it.

Ramus
May 07, 2005, 10:28 AM
Warrior/Necro?

Spec right and you should have NO trouble owning us. I fear Necros.

--
Ramus Iniroth - 15 Warrior/Monk
Guild Leader of The Echo
www.echogamers.com (Under Construction)

Manderlock
May 07, 2005, 10:32 AM
Warrior/Necro?

Spec right and you should have NO trouble owning us. I fear Necros.

Ramus Iniroth - 15 Warrior/Monk
Guild Leader of The Echo
www.echogamers.com (Under Construction)


Too true, my War/Necro is the bane of all War/Mos.

OvertheHill
May 07, 2005, 10:48 AM
Hmmm... I suspect the problem is your own less than optimal play of your own character build, Malevolent. There are too many people finding great success with Necro spells vs. warrior types.

FrodoFraggins
May 07, 2005, 02:08 PM
They're push overs. If your team focus fires. Any class is a push over if your team works as a unit to take them down.

Exion
May 07, 2005, 05:55 PM
My Nec/Mes can stand up to War/Mo,just got to have life siphon,enfeeble,strip enchantment,and life transfer up

MCS
May 07, 2005, 06:07 PM
o.O yeah warrior monks are popular among noobs (not to say everyone who uses one is a noob). When you do the pvp made char PVP I get 2-3 w/mo every fight.

The problem isn't killing one of them, the problem is making them stay dead when there is 3 of them.

But yeah warrior/necs stomp warrior/monks in a 1 on 1 fight.

Kershent
May 07, 2005, 07:13 PM
Because of the larger and larger frequency of W/Mos in PvP, I've started gearing my skills (I'm a Me/Mo) towards at least slightly crippling a W/Mo. Mainly I'm trying to keep enchantments off, and keep their energy low. It's a work in progress...But I can tell that eventually I'll be able to take them down easily.

Minwanabi
May 08, 2005, 03:46 PM
You also have to remember that a lot (ok... some =P) wa/mos aren't running healing at all... In PvP, just for kicks, I run a wa/mo that is smiting, str, and swords, the only monk spells I bring are judge's insight and strength of honor. In that case, the wa/mo is just DPS, and doesn't survive any better than any other war/x. One important spell you can always bring is something to get rid of enchantments. Most healing wa/mos have healing breeze (some have mending...) and the smiting one will have JI 100% of the time, and SoH usually. Take those away, and you just have a gimped melee not doing much of anything.

eventhorizen
May 08, 2005, 04:41 PM
Necro/Mesmer = Killer of W/Mo

SiggeH
May 08, 2005, 07:07 PM
In the "open" pvp areas there are alot of war/monks running around and I see their str.. im pretty sure a necro/something could kill 1 warrior face to face. But when you got 2-3 assist, there isn't much that will help. Anything else dies very fast in the pvp arena. I got a necro/war who can "stay" alive.. and that's abit it. dmg output isn't the best in the world, hehe. Could prolly also beat a warrior/monk face to face.

exey
May 08, 2005, 08:50 PM
in a perfect world, any class should be able to be any other class with the correct mix of skills. the only thing that makes w/mo's so strong for one is spamming healing breeze. which basically nullifies all of your physical attacks. dots and enchantment breaking spells will pizzown a w/mo with ease.

rei
May 08, 2005, 09:25 PM
Too true, my War/Necro is the bane of all War/Mos.
Quote:
Originally Posted by Ramus
Warrior/Necro?

Spec right and you should have NO trouble owning us. I fear Necros.

Ramus Iniroth - 15 Warrior/Monk
Guild Leader of The Echo
www.echogamers.com (Under Construction)




Too true, my War/Necro is the bane of all War/Mos.



^ elaborate please?
could u tell me how the war/necro can counter a war/monk?
thanks

Ishamael Sedai
May 09, 2005, 03:17 AM
when I am playing with my w/mo I try to stay clear of necros unless i think they've cast a lot of spells. for some reason if i attack them first they always drop my enchantment

Manderlock
May 09, 2005, 04:33 AM
Quote:
Originally Posted by Ramus
Warrior/Necro?

Spec right and you should have NO trouble owning us. I fear Necros.

Ramus Iniroth - 15 Warrior/Monk
Guild Leader of The Echo
www.echogamers.com (Under Construction)




Too true, my War/Necro is the bane of all War/Mos.



^ elaborate please?
could u tell me how the war/necro can counter a war/monk?
thanks



I could, but then I'd have to kill you. :p

Just do some experaminting, and find something that suits you.

The Red Knight
May 09, 2005, 09:38 AM
http://photobucket.com/albums/v115/pfhorYou/GuildWars/

My w/n build owned plenty of fresh off the boat newbie w/mo :D

Tomo
May 09, 2005, 10:29 AM
Matters at what level. I know at low level (level 10) my ranger owns everyone in the random arena, without using necro skills. gotta love the fav winds+ignite arrows+hunters shot combo... along with a distracting shot if they use res/healing signet

Jana
May 09, 2005, 10:55 AM
My 2 gold... all things being equal (levels, player experience, etc)...


ANY mesmer > ANY monk, except a Me/Mo or Mo/Me > ANY non-monk mesmer.

Also, Necros are the banes of Monks (no matter the other profession), and this one really depends on player skills.


Jana

Cordub
May 09, 2005, 04:00 PM
Well you have problems with Warrior / monks, the only answer i have roll your class the other way around and they will run from u.

Gerbill
May 09, 2005, 06:28 PM
W/Mo

just take a look what a Warrior/Monk does...
most of them.. use Melee attacks and heal.
simply stop their casting by either interrupting or draining their energy and try and fight them ranged.
Warrior/Monks are Melee based.. don't try to fight them that way.. than you're worst off..

Cordub
May 09, 2005, 08:20 PM
W/Mo

just take a look what a Warrior/Monk does...
most of them.. use Melee attacks and heal.
simply stop their casting by either interrupting or draining their energy and try and fight them ranged.
Warrior/Monks are Melee based.. don't try to fight them that way.. than you're worst off..


Thats how I fight them right in there face, I never lose to one.

C-Dubb
Necro / Warrior

Arrow Whisper
May 10, 2005, 08:08 AM
My W/Mez just aggrivates the hell out of W/Mo. The Ele can't figure out why (if they get a cast off) their elemental damage isn't hitting etc.

N/Mez treat w/mo dirty :)

Epinephrine
May 10, 2005, 08:35 AM
Wa/Mo tends to rely on enchantments (as mentioned, even smiting versions generally use enchantments) and necromancers have good enchantment removal. Coupled with the ability to reduce attack damage and attack speed the necromancer is a good counter to a warrior/monk - if you think of Mesmers as being good anti-casters with reasonable anti-physical then Necromancers are anti-physical with reasonable anti-caster.