View Full Version : Does X of Enchanting round down?
Serps
Oct 18, 2005, 08:44 PM
Hi. If I have a grip of enchanting (19%), will a 10-second enchantment last 11 seconds (rounded down), 12 seconds (rounded up) or 11.9 seconds (exact value)?
It would really suck if my 19% extra enchant actually does nothing to Diversion because 6.95 rounded down to 6 :(
damocles
Oct 19, 2005, 01:40 AM
Diversion is a hex not an enchantment
Cymmina
Oct 19, 2005, 03:24 PM
Hi. If I have a grip of enchanting (19%), will a 10-second enchantment last 11 seconds (rounded down), 12 seconds (rounded up) or 11.9 seconds (exact value)?
I'm 99% positive GW does natural rounding, just like they taught you in math class, rather than using the typical "floor" (always rounding down) like most games.
Carinae
Oct 19, 2005, 03:42 PM
Spells like Protective Spirit don't round at all. They DROP the decimal entirely, when calculating damage from a percentage.
I don't know how the Enchants Last x% Longer mod works in this regards.
Stayfrosty
Oct 19, 2005, 03:57 PM
im pretty sure they just trunchate the decimal(drop it off entirely) so
12.9 -> 12
12.1 -> 12
Serps
Oct 21, 2005, 12:41 AM
Gosh, then that makes 20% a whole lot better than 10-19% if you're using low-duration enchants like blood is power....
Bast
Oct 21, 2005, 08:17 PM
Most things in this game are done using natural rounding as far as I can tell:
2.5 => 3
2.4 => 2
On that note, it wouldn't be overwhelmingly difficult to tell. Stopwatch ftw.
Hodor
Oct 21, 2005, 11:04 PM
Just count the hits from Balths Aura or similar enchant. If it gives 12 hits from a 19% it rounds up.
Kazahana
Oct 22, 2005, 12:16 AM
hell heres annother thing does it increase the length of enchantments you cast or enchantments cast upon you or both?
Lasareth
Oct 22, 2005, 01:28 AM
I've tested this before and the lengths do not appear to be truncated, therefore they are either rounded normally or not rounded at all. The discrepancy is too small to tell the difference.
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