Paladin_Adoni
Jun 26, 2005, 10:32 PM
I thought it would be nice to have a weapon upgrade list showing the min and max stats for all the different upgrades available.
I will start with all the ones I know, and there stats as far as I know. please if you know of a mistake, or know of upgrade I didnt put down. post here and I will ammend it to this post.
AXE UPGRADES
AXE GRIPS
Axe Grip of Enchanting (10%...20%)
Enchantments last x% longer
Axe Grip of Fortitude (+10...+30)
Maximum health increased by x
Axe Grip of Defense(+4...+8)*
Armor increased by x
Axe Grip of Shelter(+4...+8)*
Armor Increased by x(Vs. Physical Attacks)
Axe Grip of Warding(+4...+8)*
Armor Increased by x (Vs. Elemental Attacks)
Axe Grip of Trollslaying(10%...20%)
Damage +x%(Vs. Trolls)
Axe Grip of Giantslaying(10%...20%)
Damage +x%(Vs. Giants)
Axe Grip of Skeletonslaying(10%...20%)
Damage +x%(Vs. Undead)
Axe Grip of Axe Mastery(2%..20%)
Axe Mastery increased by 1 (x% Chance While Using Skills)
AXE HAFTS
Ebon Axe Haft
Deal Earth Damage
Icy Axe Haft
Deal Cold Damage
Shocking Axe Haft
Deal Lightning Damage
Zealous Axe Haft*
Gain 1 Energy on Hit. -1 Energy Regen
Fiery Axe Haft
Deal Fire Damage
Furious Axe Haft(2%...10%)
Double Adrenalin on hit (Chance x%)
Vampiric Axe Haft(1...5)
Gain x Life per hit. -1 Health Regen.
Sundering Axe Haft(2%...10%)
Armor Penetration 10%(Chance x%)
Barbed Axe Haft
Lengthens Bleeding Duration of Foe
HAMMER UPGRADES
HAMMER GRIPS
Hammer Grip of Enchanting (10%...20%)
Enchantments last x% longer
Hammer Grip of Fortitude (+10...+30)
Maximum health increased by x
Hammer Grip of Defense(+4...+8)*
Armor increased by x
Hammer Grip of Shelter(+4...+8)*
Armor Increased by x(Vs. Physical Attacks)
Hammer Grip of Warding(+4...+8)*
Armor Increased by x (Vs. Elemental Attacks)
Hammer Grip of Trollslaying(10%...20%)
Damage +x%(Vs. Trolls)
Hammer Grip of Giantslaying(10%...20%)
Damage +x%(Vs. Giants)
Hammer Grip of Skeletonslaying(10%...20%)
Damage +x%(Vs. Undead)
Hammer Grip of Hammer Mastery(2%..20%)
Hammer Mastery increased by 1 (x% Chance While Using Skills)
HAMMER HAFTS
Ebon Hammer Haft
Deal Earth Damage
Icy Hammer Haft
Deal Cold Damage
Shocking Hammer Haft
Deal Lightning Damage
Fiery Hammer Haft
Deal Fire Damage
Zealous Hammer Haft*
Gain 1 Energy on Hit. -1 Energy Regen
Furious Hammer Haft(2%...10%)
Double Adrenalin on hit (Chance x%)
Vampiric Hammer Haft(1...5)
Gain x Life per hit. -1 Health Regen.
Sundering Hammer Haft(2%...10%)
Armor Penetration 10%(Chance x%)
SWORD UPGRADES
SWORD POMMELS
Sword Pommel of Enchanting (10%...20%)
Enchantments last x% longer
Sword Pommel of Fortitude (+10...+30)
Maximum health increased by x
Sword Pommel of Defense(+4...+8)*
Armor increased by x
Sword Pommel of Shelter(+4...+8)*
Armor Increased by x(Vs. Physical Attacks)
Sword Pommel of Warding(+4...+8)*
Armor Increased by x (Vs. Elemental Attacks)
Sword Pommel of Trollslaying(10%...20%)
Damage +x%(Vs. Trolls)
Sword Pommel of Giantslaying(10%...20%)
Damage +x%(Vs. Giants)
Sword Pommel of Skeletonslaying(10%...20%)
Damage +x%(Vs. Undead)
Sword Pommel of Swordsmanship(2%..20%)
Swordsmanship increased by 1 (x% Chance While Using Skills)
SWORD HILTS
Ebon Sword Hilt
Deal Earth Damage
Icy Sword Hilt
Deal Cold Damage
Shocking Sword Hilt
Deal Lightning Damage
Fiery Sword Hilt
Deal Fire Damage
Zealous Sword Hilt*
Gain 1 Energy on Hit. -1 Energy Regen
Furious Sword Hilt(2%...10%)
Double Adrenalin on hit (Chance x%)
Vampiric Sword Hilt(1...3)
Gain x Life per hit. -1 Health Regen.
Sundering Sword Hilt(2%...10%)
Armor Penetration 10%(Chance x%)
Barbed Sword Hilt
Lengthens Bleeding Duration of Foe
BOW UPGRADES
BOW GRIPS
Bow Grip of Enchanting (10%...20%)
Enchantments last x% longer
Bow Grip of Fortitude (+10...+30)
Maximum health increased by x
Bow Grip of Defense(+4...+8)*
Armor increased by x
Bow Grip of Shelter(+4...+8)*
Armor Increased by x(Vs. Physical Attacks)
Bow Grip of Warding(+4...+8)*
Armor Increased by x (Vs. Elemental Attacks)
Bow Grip of Trollslaying(10%...20%)
Damage +x%(Vs. Trolls)
Bow Grip of Giantslaying(10%...20%)
Damage +x%(Vs. Giants)
Bow Grip of Skeletonslaying(10%...20%)
Damage +x%(Vs. Undead)
Bow Grip of Marksmanship(2%..20%)
Marksmanship increased by 1 (x% Chance While Using Skills)
BOW STRINGS
Ebon Bow String
Deal Earth Damage
Icy Bow String
Deal Cold Damage
Shocking Bow String
Deal Lightning Damage
Fiery Bow String
Deal Fire Damage
Vampiric Bow String(1...5)
Gain x Life per hit. -1 Health Regen.
Sundering Bow String(2%...10%)
Armor Penetration 10%(Chance x%)
Zealous Bow String*
Gain 1 Energy on Hit. -1 Energy Regen
STAFF UPGRADES
STAFF WRAPPINGS
Staff Wrapping of Enchanting (10%...20%)
Enchantments last x% longer
Staff Wrapping of Fortitude (+10...+30)*
Maximum health increased by x
Staff Wrapping of Defense(+4...+8)*
Armor increased by x
Staff Wrapping of Shelter(+4...+8)*
Armor Increased by x(Vs. Physical Attacks)
Staff Wrapping of Warding(+2...+5)
Armor Increased by x (Vs. Elemental Attacks)
Staff Wrapping of Trollslaying(10%...20%)
Damage +x%(Vs. Trolls)
Staff Wrapping of Giantslaying(10%...20%)
Damage +x%(Vs. Giants)
Staff Wrapping of Skeletonslaying(10%...20%)
Damage +x%(Vs. Undead)
STAFF HEADS
Hale Staff Head(+10...+30)
Maximum health increased by x
Defensive Staff Head(+2...+5)
Armor Increased by x
Defensive Staff Head(+4...+8)*
Armor increased by x
* denotes additions/changes
as you can see I dont know much about staffs!
please post any changes/corrections or additions here!
I will start with all the ones I know, and there stats as far as I know. please if you know of a mistake, or know of upgrade I didnt put down. post here and I will ammend it to this post.
AXE UPGRADES
AXE GRIPS
Axe Grip of Enchanting (10%...20%)
Enchantments last x% longer
Axe Grip of Fortitude (+10...+30)
Maximum health increased by x
Axe Grip of Defense(+4...+8)*
Armor increased by x
Axe Grip of Shelter(+4...+8)*
Armor Increased by x(Vs. Physical Attacks)
Axe Grip of Warding(+4...+8)*
Armor Increased by x (Vs. Elemental Attacks)
Axe Grip of Trollslaying(10%...20%)
Damage +x%(Vs. Trolls)
Axe Grip of Giantslaying(10%...20%)
Damage +x%(Vs. Giants)
Axe Grip of Skeletonslaying(10%...20%)
Damage +x%(Vs. Undead)
Axe Grip of Axe Mastery(2%..20%)
Axe Mastery increased by 1 (x% Chance While Using Skills)
AXE HAFTS
Ebon Axe Haft
Deal Earth Damage
Icy Axe Haft
Deal Cold Damage
Shocking Axe Haft
Deal Lightning Damage
Zealous Axe Haft*
Gain 1 Energy on Hit. -1 Energy Regen
Fiery Axe Haft
Deal Fire Damage
Furious Axe Haft(2%...10%)
Double Adrenalin on hit (Chance x%)
Vampiric Axe Haft(1...5)
Gain x Life per hit. -1 Health Regen.
Sundering Axe Haft(2%...10%)
Armor Penetration 10%(Chance x%)
Barbed Axe Haft
Lengthens Bleeding Duration of Foe
HAMMER UPGRADES
HAMMER GRIPS
Hammer Grip of Enchanting (10%...20%)
Enchantments last x% longer
Hammer Grip of Fortitude (+10...+30)
Maximum health increased by x
Hammer Grip of Defense(+4...+8)*
Armor increased by x
Hammer Grip of Shelter(+4...+8)*
Armor Increased by x(Vs. Physical Attacks)
Hammer Grip of Warding(+4...+8)*
Armor Increased by x (Vs. Elemental Attacks)
Hammer Grip of Trollslaying(10%...20%)
Damage +x%(Vs. Trolls)
Hammer Grip of Giantslaying(10%...20%)
Damage +x%(Vs. Giants)
Hammer Grip of Skeletonslaying(10%...20%)
Damage +x%(Vs. Undead)
Hammer Grip of Hammer Mastery(2%..20%)
Hammer Mastery increased by 1 (x% Chance While Using Skills)
HAMMER HAFTS
Ebon Hammer Haft
Deal Earth Damage
Icy Hammer Haft
Deal Cold Damage
Shocking Hammer Haft
Deal Lightning Damage
Fiery Hammer Haft
Deal Fire Damage
Zealous Hammer Haft*
Gain 1 Energy on Hit. -1 Energy Regen
Furious Hammer Haft(2%...10%)
Double Adrenalin on hit (Chance x%)
Vampiric Hammer Haft(1...5)
Gain x Life per hit. -1 Health Regen.
Sundering Hammer Haft(2%...10%)
Armor Penetration 10%(Chance x%)
SWORD UPGRADES
SWORD POMMELS
Sword Pommel of Enchanting (10%...20%)
Enchantments last x% longer
Sword Pommel of Fortitude (+10...+30)
Maximum health increased by x
Sword Pommel of Defense(+4...+8)*
Armor increased by x
Sword Pommel of Shelter(+4...+8)*
Armor Increased by x(Vs. Physical Attacks)
Sword Pommel of Warding(+4...+8)*
Armor Increased by x (Vs. Elemental Attacks)
Sword Pommel of Trollslaying(10%...20%)
Damage +x%(Vs. Trolls)
Sword Pommel of Giantslaying(10%...20%)
Damage +x%(Vs. Giants)
Sword Pommel of Skeletonslaying(10%...20%)
Damage +x%(Vs. Undead)
Sword Pommel of Swordsmanship(2%..20%)
Swordsmanship increased by 1 (x% Chance While Using Skills)
SWORD HILTS
Ebon Sword Hilt
Deal Earth Damage
Icy Sword Hilt
Deal Cold Damage
Shocking Sword Hilt
Deal Lightning Damage
Fiery Sword Hilt
Deal Fire Damage
Zealous Sword Hilt*
Gain 1 Energy on Hit. -1 Energy Regen
Furious Sword Hilt(2%...10%)
Double Adrenalin on hit (Chance x%)
Vampiric Sword Hilt(1...3)
Gain x Life per hit. -1 Health Regen.
Sundering Sword Hilt(2%...10%)
Armor Penetration 10%(Chance x%)
Barbed Sword Hilt
Lengthens Bleeding Duration of Foe
BOW UPGRADES
BOW GRIPS
Bow Grip of Enchanting (10%...20%)
Enchantments last x% longer
Bow Grip of Fortitude (+10...+30)
Maximum health increased by x
Bow Grip of Defense(+4...+8)*
Armor increased by x
Bow Grip of Shelter(+4...+8)*
Armor Increased by x(Vs. Physical Attacks)
Bow Grip of Warding(+4...+8)*
Armor Increased by x (Vs. Elemental Attacks)
Bow Grip of Trollslaying(10%...20%)
Damage +x%(Vs. Trolls)
Bow Grip of Giantslaying(10%...20%)
Damage +x%(Vs. Giants)
Bow Grip of Skeletonslaying(10%...20%)
Damage +x%(Vs. Undead)
Bow Grip of Marksmanship(2%..20%)
Marksmanship increased by 1 (x% Chance While Using Skills)
BOW STRINGS
Ebon Bow String
Deal Earth Damage
Icy Bow String
Deal Cold Damage
Shocking Bow String
Deal Lightning Damage
Fiery Bow String
Deal Fire Damage
Vampiric Bow String(1...5)
Gain x Life per hit. -1 Health Regen.
Sundering Bow String(2%...10%)
Armor Penetration 10%(Chance x%)
Zealous Bow String*
Gain 1 Energy on Hit. -1 Energy Regen
STAFF UPGRADES
STAFF WRAPPINGS
Staff Wrapping of Enchanting (10%...20%)
Enchantments last x% longer
Staff Wrapping of Fortitude (+10...+30)*
Maximum health increased by x
Staff Wrapping of Defense(+4...+8)*
Armor increased by x
Staff Wrapping of Shelter(+4...+8)*
Armor Increased by x(Vs. Physical Attacks)
Staff Wrapping of Warding(+2...+5)
Armor Increased by x (Vs. Elemental Attacks)
Staff Wrapping of Trollslaying(10%...20%)
Damage +x%(Vs. Trolls)
Staff Wrapping of Giantslaying(10%...20%)
Damage +x%(Vs. Giants)
Staff Wrapping of Skeletonslaying(10%...20%)
Damage +x%(Vs. Undead)
STAFF HEADS
Hale Staff Head(+10...+30)
Maximum health increased by x
Defensive Staff Head(+2...+5)
Armor Increased by x
Defensive Staff Head(+4...+8)*
Armor increased by x
* denotes additions/changes
as you can see I dont know much about staffs!
please post any changes/corrections or additions here!