PDA

View Full Version : ranger self heal


wesman
Apr 28, 2009, 07:45 PM
ok so i have looked around and found some old threads dealing with ranger self heals... but was just wondering what you guys are using right now... TU is a royal pain so yea just curious

Taurean
Apr 28, 2009, 07:52 PM
Have monks, defensive stances and kill the enemies before they kill you ^^

Hanging Man
Apr 28, 2009, 08:08 PM
I can't stand TU at all. I don't know why but it sucks imo.

For a ranger i always dip into the second prof for a personal heal.
usually though i just go /mo for any heal you want.

wesman
Apr 28, 2009, 08:24 PM
Have monks, defensive stances and kill the enemies before they kill you ^^


Hehe i guess i should have said where i was playing my ranger... I do a lot of FA and JQ with my guildies. We do bring monks quite regularly but sometimes we do not get in together... thus the self heal... most of the time i dont even bring a self heal on my ranger since the monks and defensive stances keep me alive just fine. JQ and FA are a bit different though.

ajc2123
Apr 28, 2009, 09:04 PM
If its FA,JQ, bring speed skills instead of defensive skills. (cept for maybe 1 stance). Dying in those are actually beneficial.

1) The team doesnt gain any points
2) your health/energy is completly restored.

Rangers dont really have good heals without spending points in a secondary attribute.

Axel Zinfandel
Apr 28, 2009, 09:48 PM
Mending touch at the least really. Defensive stances/cripple for melee enemies and interrupt casters. A ranger's best defense is a good offense.

turbo234
Apr 28, 2009, 09:49 PM
the only real self heal a ranger has would be [heal as one] but it's elite and requires a pet.

LordGanon
Apr 28, 2009, 10:38 PM
idk if you really want to add it but healing touch is an "ok" self heal

Taurean
Apr 29, 2009, 06:17 AM
When i play pve at the moment, i run these heroes and henches:

Myself - R\
Pyre fierceshot - R\
Melonni - D\R
Gwen - Me\Mo
Aidan - R
Zho - R
Mhenlo - Mo
Lina - Mo

That's five rangers. I find it to be a very resilient team. I'm sure to utilize Favorable winds and the hero rangers carry interrupt skills, which are very accurate.

Wish Swiftdeath
Apr 29, 2009, 07:48 AM
Troll is fine, you just need to use it well...

Along with stances rangers should be hard to drop

gw_poster
Apr 29, 2009, 10:48 AM
standard jq ranger R/mo melshot bar, which includes [troll ungent] is the best thing going for rangers in jq imo

pre-troll before you zone so that you can immediately engage enemy NPC longbows...pre-troll when you see red dots coming your way - it will save your ass when your all alone with that pesky mes hexing you (the troll regen will keep up with the hex degen - and while you poison/d-shot them and watch them die) or warrior trying to chink your armor (what the stance is for - I like to keep them in aggro and run them to the nearest friendly longbows - dunno why but they love to follow me)....and for going 3v1 against the enemy NPC's......or when you get that silly monk RoJ'ing you (if you missed with [distracting shot] or [savage shot]), use [mending touch], run and then troll to outlast the burn/damage...bottom line in JQ - troll (+ [zojun's haste]) has saved me more times than i can count

distilledwill
Apr 29, 2009, 11:32 AM
Essentially, [natural stride] + [mending touch] will usually be enough if you know when to retreat and where the monks are (even in JQ/FA/AB). I always take [troll unguent] as well cus nat stride and mendtouch will get you away from the heat, but Trolls will get you back into the fight a looot faster (plus, with expertise @ 14 its practically free).

DO NOT use healing breeze, not worth taking points from expertise or wilderness survival for an enchantment which can be stripped, costs more etc etc etc.

wind fire and ice
Apr 29, 2009, 11:38 AM
[natural stride]+[mending touch]+[troll unguent]..if you die with that your doing it wrong. ;)

Taurean
Apr 29, 2009, 11:42 AM
...unless you get [Ice prison] cast on you

Orange Milk
Apr 29, 2009, 12:27 PM
Troll is a fine heal, if used properly. Without going to a secondary Rangers lack an effective self battle self heal.

It cancels out Degen very nicely.

It is NOT a battle heal, it's ment for, as mentioned above, pre combat as well as for after combat or for "run away --> Troll --> re-enter combat" The sheer 3 seconds of cast time eliminate if from being a solid battle heal.

Stances and Mend Touch for battle, Troll for before and after.

Natural Stride is pure crap, and don't argue with me, it's easily removed (by you own monks even) it lasts a very short amount of time and it only blocks %50. The ONLY reasons (besides stupidity) that people use it is 1) low recharge 2) increased movement. If you are going to use NS use it ONLY to run away,(but then even [Dodge] is better for that due to the fact it's not easily removed) it is a failure as a battle stance. You are better off with [Lightning Reflexes] or [Whirling Defense] in battle, despite their longer recharges they WILL give you far greater survivability than Natural Stide anytime anywhere.

Taurean
Apr 29, 2009, 05:25 PM
The only thing [Natural stride] would really shine with, would be [Vow of silence]..

Either way, as a ranger, i also try to determine quickly the outcome of the battle, so that i may get the team away, heal up and pull some monsters/attack defensively instead.

Axel Zinfandel
Apr 29, 2009, 11:20 PM
The only thing [Natural stride] would really shine with, would be [Vow of silence]..


I think you forgot about that whole 'or enchanted' part of natural stride

Marty Silverblade
Apr 30, 2009, 05:20 AM
I think you forgot about that whole 'or enchanted' part of natural stride

Casting VoS before activating NS avoids this problem.

Orange Milk
Apr 30, 2009, 07:45 AM
I don't think I would ever waste my Elite slot on a skill that is directly related to and only used for slightly buffing a bad stance.

VoS is Mysticism, so its a 5 sec max duration (6 with a +20% enchats mod) While Nat Stride is going to be a 5-7 duration, depending on your attribute distribution.

So every 12 secs I'm going to VoS then Nat Stride? I don't think so.

Use Nat Stride to run away NOT for defense, unless of course your running from a Hexspam bot, then your screwed.

FoxBat
Apr 30, 2009, 08:43 AM
Natural Stride is pure crap, and don't argue with me

The point of NS is you get blocking and IMS in one skill slot, with better uptime than something like dodge. And if you have monks nearby you hardly need the blocking part, except to buy that extra second for monks to react.

distilledwill
Apr 30, 2009, 09:14 AM
[Dodge] means you can't attack, I find one of the most useful survival strategies against melee involves: hit [[natural stride] and run a few steps > [[melandru's shot] as they walk towards you > continue to [[natural stride] away. (this also means you avoid any ranged snares.)

Natural Stride wouldnt be used by almost every good ranger in PvP if it wasnt worth a slot. A close second is [[Lightning Reflexes] if movement isnt prioritised, but on a split ranger in GvG, any pvp environment that involves a lot of moving around (AB, CM, HB) its definately worth the slot.

Orange Milk
Apr 30, 2009, 10:59 AM
Originally Posted by FoxBat
The point of NS is you get blocking and IMS in one skill slot, with better uptime than something like dodge. And if you have monks nearby you hardly need the blocking part, except to buy that extra second for monks to react.

I think I already said It was used because of the low recharge. I also said it's not used for the block, it's used for the Increase in Movement Speed.

And since you don't need the block or get to use the block since anyone in the right mind spikes the Ranger by calling "Spike *The Ranger* with Defile in 3 -2 -1" IF the defile is early then the Ranger takes the Defile damage, if it's late then Nat Stride is removed.

[Dash] is a much better skill for the situation, however since [Mending Touch] is a reather strong staple on most any ranger bar you/we/us are forced to use Nat Stride, not because it's good, because it's not, but because it's an alternative with a Increase in Movement Speed.

Sure Dodge is gone if you attack, my point is that Nat Stride is NOT a battle stance, use it to run away, and [Dodge] is a better skill for that due to the fact it's not easy to remove.

Bobby2
Apr 30, 2009, 11:07 AM
[Dash] is a much better skill for the situation, however since [Mending Touch] is a reather strong staple on most any ranger bar you/we/us are forced to use Nat Stride, not because it's good, because it's not, but because it's an alternative with a Increase in Movement Speed.
It's not like you don't have decent alternatives (http://guildwars.wikia.com/wiki/Antidote_Signet).

Saraneth
Apr 30, 2009, 05:40 PM
Gogo [[Restful Breeze]. It's not as flexible as [[Troll Unguent], but it stands less likely to be interupted.

gw_poster
Apr 30, 2009, 06:11 PM
[restful breeze] is a bad choice imo for a multitude of reasons..first because you have to spec to healing so thats a four attribute spread assuming you keep [mending touch] on the bar, second because you can't attack or use a skill. The ability to use a skill while regening from [troll unguent] (for which you've spec'ed into high enough to get a good duration on [apply poison]) is key while engaged in battle...if someone is camping you enough to see you using a self-heal, [restful breeze] will be interrupted just as often as [troll unguent] despite the 2-sec difference in casting time...but w/e if it works for you then go with it

Saraneth
Apr 30, 2009, 06:39 PM
you have to spec to healing

You don't have to spec into healing to get the +10 regen on [[Restful Breeze].


...spec'ed into high enough to get a good duration on [Apply Poison]

The OP hasn't posted his or her actual build, so it's incorrect to assume that me or the OP use [[Apply Poison].


if someone is camping you enough to see you using a self-heal

If someone were to camp you, then you would either feign or avoid using either heal. [[Restful Breeze] is less likely than [[Troll Unguent] to be interupted because of its 1 sec cast, which affords less time for the enemy to switch targets and interupt your actions.

gw_poster
Apr 30, 2009, 07:20 PM
You don't have to spec into healing to get the +10 regen on [[Restful Breeze]

but to get get anything more than 8 sec of +10 regen you do, whereas [troll unguent] even at 4 WS will give you almost as much hp and last almost twice as long (13s*5hp) - and the point I wanted to stress most re: troll - it won't be removed when you attack or use another skill, like [restful breeze] will - which interestingly enough was the only point of my previous post you did not refute. You're right, I shouldn't have assumed the OP's bar, but mid-point in the thread the discussion turned to JQ for which most rangers run the meta (melshot)

Saraneth
Apr 30, 2009, 08:03 PM
[Troll Unguent] even at 4 WS will give you almost as much hp and last almost twice as long

At 0 spec, [[Restful Breeze] lasts 8 secs and grants +10 regen. (80hp)
At 4 spec, [[Restful Breeze] lasts 11 secs and grants +10 regen. (110hp)
At 4 spec, [[Troll Unguent] lasts 13 secs and grants +5 regen. (65hp)

Any relative amount of points spent in [[Restful Breeze] would be more beneficial than an equal amount placed in [[Troll Unguent].

troll - it won't be removed when you attack or use another skill, like [Restful Breeze] will - which interestingly enough was the only point of my previous post you did not refute.

I didn't "refute" it because it was a mere restatement of my original post, which mentioned [[Restful Breeze]'s inflexibility.

turbo234
Apr 30, 2009, 09:41 PM
we're not forced to take NS because we have no other choice. we take it because of how we can use it. even if dash was a ranger skill i would still take NS over it simply because it has the blocking which can help in the middle of a fight(ex. using troll ungent or res sig etc) and the ims to chase or kite people.
the reason you don't see people using dodge/zojun's haste is because of the long recharge. if the duration and recharge were more in line with NS, then yeah i probably would use it more then.

Marty Silverblade
May 01, 2009, 01:59 AM
At 0 spec, [[Restful Breeze] lasts 8 secs and grants +10 regen. (80hp)
At 4 spec, [[Restful Breeze] lasts 11 secs and grants +10 regen. (110hp)
At 4 spec, [[Troll Unguent] lasts 13 secs and grants +5 regen. (65hp)

Actually, correct figures would be:

At 0 spec, [[Restful Breeze] lasts 8 secs and grants +10 regen. (160hp)
At 4 spec, [[Restful Breeze] lasts 11 secs and grants +10 regen. (220hp)
At 4 spec, [[Troll Unguent] lasts 13 secs and grants +5 regen. (130hp)

Each pip of health regen is worth 2 health per second.

Saraneth
May 01, 2009, 02:26 AM
Each pip of health regen is worth 2 health per second.


Ah, forgot about that. Thanks for the reminder.

gw_poster
May 04, 2009, 09:36 AM
At 0 spec, [[Restful Breeze] lasts 8 secs and grants +10 regen. (80hp)
At 4 spec, [[Restful Breeze] lasts 11 secs and grants +10 regen. (110hp)
At 4 spec, [[Troll Unguent] lasts 13 secs and grants +5 regen. (65hp)

Any relative amount of points spent in [[Restful Breeze] would be more beneficial than an equal amount placed in [[Troll Unguent].



I didn't "refute" it because it was a mere restatement of my original post, which mentioned [[Restful Breeze]'s inflexibility.

be that as it may, but why even bother with [restful breeze]? as a r/mo you wouldn't spec into two monk att's anyway - unless you're saying you wouldn't bring [mending touch] or not use [apply poison] (for the WS and free [Troll Unguent] att pts), in which case = fail in JQ/FA - which is what I thought the OP was asking about.

Eradras
May 07, 2009, 04:10 AM
I think I already said It was used because of the low recharge. I also said it's not used for the block, it's used for the Increase in Movement Speed.

NS not used for the block?... duuuuude.
I can't even remember how many assassins' combos I've screwed with NS, or how many times I've avoided that Wounding Strike from your average hostile Dervish, or how many times I've blocked that silly Backbreaker/DevStrike/BullStrike/etc. KD, or the fatal Mel's Shot/BA/etc... if I only wanted the IMS, I'd go for Dash, otherwise, NS gives far more utility. Which is what rangers are all about. NS is the mother of all ranger stances. (in PvP atleast), if you need the extra time from Lightning Reflexes or Whirling Defense, you're doing it wrong.

[natural stride]+[mending touch]+[troll unguent]..if you die with that your doing it wrong. ;)

^ this

Also, to whomsoever said that Dodge beasts NS... sure, maybe for the running part. But it gets canceled if you attack AND it only blocks projectile attacks meaning the Warrior behind you who's about to use Bull's Strike is a very happy warrior indeed.