View Full Version : New Ranger skill?
joeparamore
Feb 06, 2009, 03:00 PM
So I know at this point in the life of the game, and with the already overly bloated skill availability, that it's useless/ridiculous to add a new skill. Having said that, I wanted to see what the general concensus of having a new ranger skill that would remove stances, aptly named "Wild Arrow"...or possibly reworking an already exsisting skill to achieve the same effect.
Age
Feb 06, 2009, 03:42 PM
Rangers don't need this they can go /W for wildbow and best to leave it for the Warriors and interrupt that stance.
joeparamore
Feb 06, 2009, 04:04 PM
Rangers don't need this they can go /W for wildbow and best to leave it for the Warriors and interrupt that stance.
You are correct about the /W for wildblow, or for that matter any of the other currently available stance removal skills. But as a ranger that likes to use my bow, I'd hate to have to switch to a melee weapon and get in close to my target to use it, when firing an arrow that does the same thing is easier/better (imo). I also agree that leaving the stance removal to another player is ideally the best approach, in situations like RA (which is what prompted this post) you can't always count on that. And with the current meta being stance using monks/necs/mes etc. I'd like the option of being able to break that stance myself with my primary profession.
DeFFik
Feb 06, 2009, 04:53 PM
IMO that would be bad... There aren't many places in PvE that numerous mobs are using stances (maybe only Kournan Marksmans with Lightning Reflexes which is annoying)
And in PvP? dunno (cause i only go to RA sometimes) but i think that would start flame wars about "oh noes that nasty ranger had d-shoted my "put random skill here" and broken my stance". Rangers are enough good at d-shoting, being a turrets, or when using cripshot.
Cheers :)
Age
Feb 06, 2009, 04:55 PM
You are correct about the /W for wildblow, or for that matter any of the other currently available stance removal skills. But as a ranger that likes to use my bow, I'd hate to have to switch to a melee weapon and get in close to my target to use it, when firing an arrow that does the same thing is easier/better (imo). I also agree that leaving the stance removal to another player is ideally the best approach, in situations like RA (which is what prompted this post) you can't always count on that. And with the current meta being stance using monks/necs/mes etc. I'd like the option of being able to break that stance myself with my primary profession.
They won't make up any new skills anymore so you are stuck with what there is.You can interrupt a stance if you are good if there is a casting time tided to it.
MasterSasori
Feb 06, 2009, 05:10 PM
A skill that removes stances? That sounds interesting. Too bad that it would like destroy all those Mo/W in RA or the incredibly large abundance of Turret Rangers.
Anet should redo like 90% of the skills for Rangers and make them at least one level higher than complete crap..
Zamochit
Feb 06, 2009, 05:11 PM
If you can bring yourself to do it take paragon secondary and use wild throw. you will have a defensive set anyway so you can get something extra out of it with this. Its adrenal cost means its basicly free for you and you get to stay at a reasonable distance. Really though you are better off leaving it to another class to remove stances for you.
Konig Des Todes
Feb 06, 2009, 07:10 PM
Rangers don't need this they can go /W for wildbow and best to leave it for the Warriors and interrupt that stance.This proves how much you know SHIT about Rangers, Warriors, and stances. [[Wild Blow] requires a Melee weapon, better off using [[Wild Throw]
I have always thought that the Ranger and Dervish were lacking because neither of them have a stance removal skill. In my opinion, they should both get at least one.
New skills won't come about, but a skill can be renamed *cough a duplicate skill cough* to Wild Shot, for dervish, Wild Sweep. Or simply change the functionality of two skills to add stance removing.
I don't see why just two attackers should be forced to have a specific secondary if they want an unblockable, stance-removing skill.
joeparamore
Feb 06, 2009, 07:40 PM
They won't make up any new skills anymore so you are stuck with what there is.You can interrupt a stance if you are good if there is a casting time tided to it.
As stated in the OP, I know that no new skills would be created, which is why I also added the caveat of possibly reworking an exsisting skill, which is something Anet has done several times.
To my knowledge there are no stance skills with a casting time, since they are all automatic upon activation and thereby impossible to interupt.
DeFFik You are right that it wouldn't have very many PVE applications, but it does give the player that much more freedom with skill and profession selection.
Konig I agree that Dervish's should have a primary form of stance removal as well (and I love "Wild Shot" better than my previous "Wild Arrow").
Forgotton200
Feb 06, 2009, 08:10 PM
This proves how much you know SHIT about Rangers, Warriors, and stances. [[Wild Blow] requires a Melee weapon, better off using [[Wild Throw]
I have always thought that the Ranger and Dervish were lacking because neither of them have a stance removal skill. In my opinion, they should both get at least one.
New skills won't come about, but a skill can be renamed *cough a duplicate skill cough* to Wild Shot, for dervish, Wild Sweep. Or simply change the functionality of two skills to add stance removing.
I don't see why just two attackers should be forced to have a specific secondary if they want an unblockable, stance-removing skill.
Completely agree with this.
blue.rellik
Feb 06, 2009, 10:29 PM
Rangers don't need this they can go /W for wildbow and best to leave it for the Warriors and interrupt that stance.
Stances can be interrupted now?
Lyynyyrd
Feb 06, 2009, 10:32 PM
Stances can be interrupted now?
Stances used to be interruptible with an amazingly lucky knockdown, not sure if this is still true, though.
Deadshot Seven
Feb 07, 2009, 01:06 AM
Stance removal? I'd prefer hex removal to counter those pesky mesmsers, and more self heals for each profession, being that the ranger only has Heal as One, Troll Ungent, Companionship, and Predatory Bond, Melandru's Resilience, and healing spring.
Three are in beast mastery, one of which requires you to have lower health then your pet, one is incredibly easy to interupt, and one requires the use of hexes and conditions to even get regen.
Although, this should be for all classes, for more self heals, but balance so every class doesn't out preform the monk.
Although I'd still settle for some hex removal.
And, I've gotten a bit off topic XD
Lusciious
Feb 07, 2009, 02:30 AM
Stances used to be interruptible with an amazingly lucky knockdown, not sure if this is still true, though.
stances are not interuptable , you can activate them even when knocked down
Taurean
Feb 07, 2009, 02:47 PM
Stance removal? I'd prefer hex removal to counter those pesky mesmsers, and more self heals for each profession, being that the ranger only has Heal as One, Troll Ungent, Companionship, and Predatory Bond, Melandru's Resilience, and healing spring.
Melandru's resilience is the only defensive skill you need when facing mesmers, condition-spreaders or hex-casters.. it makes you literally invincible.. I've had lots of fun being the main target and having a high level Mel's resilience on at all times. Makes you a tank!
Age
Feb 07, 2009, 07:26 PM
This proves how much you know SHIT about Rangers, Warriors, and stances. [[Wild Blow] requires a Melee weapon, better off using [[Wild Throw]
It proves that I know more what is being said as for those with Proph. only can use this method.You only need a shield or axe no req on them to use Wild Blow.I guess Saidra shouldn't of been using sword and shield in the mission of Ice Caves of Surrow as well what about all of those bunny thumpers.I guess they shouldn't be using a hammer.
Orange Milk
Feb 10, 2009, 09:54 AM
Dervishes do not need a stance remover, [Wild Blow] works way better for them than it ever did for a Warrior.
Rangers have many "unblockable" skills, they also have [Seeking Arrows] so they really don't need a stance remover. ( Combo seeking with [Practiced Stance])
There is also the "tab" key on your keyboard over there on the left side towards the top, you can use that to switch targets to someone currently not in a stance and attack them.
Plus any idea born out of "Mainly for RA" should be burned and thrown away and never brought up in a forum. RA is a silly place and no skill should ever be designed "mainly for RA"
joeparamore
Feb 10, 2009, 01:36 PM
Dervishes do not need a stance remover, [Wild Blow] works way better for them than it ever did for a Warrior.
Rangers have many "unblockable" skills, they also have [Seeking Arrows] so they really don't need a stance remover. ( Combo seeking with [Practiced Stance])
There is also the "tab" key on your keyboard over there on the left side towards the top, you can use that to switch targets to someone currently not in a stance and attack them.
Plus any idea born out of "Mainly for RA" should be burned and thrown away and never brought up in a forum. RA is a silly place and no skill should ever be designed "mainly for RA"
While I completey agree that [Wild Blow] is a much better skill on a Dervish than a warrior, this post was intended to bring up stance removal skills for the primary profession. And I don't believe anyone ever said "mainly for RA" so try to keep your facts straight and the sarcasm to a minimum. I said RA gave me the idea of having a stance removal skill for primary rangers, never "I want a skill just for RA".
Orange Milk
Feb 10, 2009, 02:26 PM
Rangers are not intended for stance removal, kinda the same reason Monks don't have a stance remover skill.
You can't have each and every proffesion be equally balanced and have the ability to do everything just as good as each other or else there would be no point to having proffesions.
Monks = Heal
Rangers = Spread Degen
Warriors = Addren based physically Dmg
Etc
Etc
WhiteAsIce
Feb 10, 2009, 04:21 PM
It proves that I know more what is being said as for those with Proph. only can use this method.You only need a shield or axe no req on them to use Wild Blow.I guess Saidra shouldn't of been using sword and shield in the mission of Ice Caves of Surrow as well what about all of those bunny thumpers.I guess they shouldn't be using a hammer.
Wtf are you choking on... Wild Blow can be used with any melee weapon. And it's definitely impractical on any bow-using Ranger. Even if being chased by a melee foe, it's not useful to include it on the skill bar.
joeparamore
Feb 10, 2009, 07:28 PM
Rangers are not intended for stance removal, kinda the same reason Monks don't have a stance remover skill.
You can't have each and every proffesion be equally balanced and have the ability to do everything just as good as each other or else there would be no point to having proffesions.
Monks = Heal
Rangers = Spread Degen
Warriors = Addren based physically Dmg
Etc
Etc
Thanks for pointing out the primary abilities of each profession, that makes your point so much more effective... The idea is to bring the ranger (and dervish) in line with the other melee characters by giving them the ability to remove stances without having to resort to a secondary profession skill or rely on a teammate.
P.S. monks can smite; rangers can trap/interupt/touch (eww); warriors can...well you have me on that one.
blue.rellik
Feb 10, 2009, 09:44 PM
Your point is flawed. What's the point of getting a secondary otherwise?
joeparamore
Feb 11, 2009, 08:40 AM
Your point is flawed. What's the point of getting a secondary otherwise?
The point is that the secondary shouldn't be used for the option of stance removal. Maybe you should read the OP again.
WhiteAsIce
Feb 11, 2009, 01:57 PM
The point is that the secondary shouldn't be used for the option of stance removal. Maybe you should read the OP again.
The point is that it's not your decision to make. You alone don't govern how others should play. If someone chooses to use a secondary for the sole purpose of stance removal (most D/W), that is his/her decision.
Master Ketsu
Feb 11, 2009, 02:03 PM
No need to create a new skill when plenty of other underpowered stuff exists that can be buffed.
[quick shot]
Move to expertise
Change functionality to:
Fire an arrow that moves twice as fast and deals + 1....9 damage. If this skill is blocked, any stance being used by your target ends.
*increase recharge to 2
Cebe
Feb 11, 2009, 04:24 PM
I know most of the obvious stuff has been said before, but if Rangers were given their own method of stance removal then we'd be one step closer to being able to do without secondary professions.
I think it's good that not every class can perfectly counter another.
There are plenty of secondary options for Rangers to bypass block stances (block stances being the type of stance which people most need to strip):
[Wild Throw] (as has been suggested before)
[Rigor Mortis]
[Unseen Fury] (With heroes spreading blind)
Let's not remove any more skill from the game.
_Nihilist_
Feb 11, 2009, 05:08 PM
Orange Milk and Celestial Beaver have said it best.
It's about balance, as laughable as is it ironic, since ANet tossed balance out of this game coming up on 3 years ago.
@ Master Ketsu
A 5e cost, 2 sec recharge stance remover? Even with the condition of only removing a stance from a blocking foe, it's too imbalanced. What happens when your opponent tosses [[Aegis]? I think not.
blue.rellik
Feb 11, 2009, 08:12 PM
The point is that the secondary shouldn't be used for the option of stance removal. Maybe you should read the OP again.
Who are YOU to determine what should and shouldn't be?
Forgotton200
Feb 12, 2009, 05:08 AM
I know most of the obvious stuff has been said before, but if Rangers were given their own method of stance removal then we'd be one step closer to being able to do without secondary professions.
I think it's good that not every class can perfectly counter another.
There are plenty of secondary options for Rangers to bypass block stances (block stances being the type of stance which people most need to strip):
[Wild Throw] (as has been suggested before)
[Rigor Mortis]
[Unseen Fury] (With heroes spreading blind)
Let's not remove any more skill from the game.
You're right, and actually, I never used stance remover before because the other profession in my group brings it instead when it's needed.
Age
Feb 13, 2009, 04:48 PM
Wtf are you choking on... Wild Blow can be used with any melee weapon. And it's definitely impractical on any bow-using Ranger. Even if being chased by a melee foe, it's not useful to include it on the skill bar.
I am just pointing out to the OP that wild blow is one option and it is better to use axe/sword and shield in melee range.
Lourens
Feb 14, 2009, 08:49 AM
Stances used to be interruptible with an amazingly lucky knockdown, not sure if this is still true, though.
Troll
{
[[Disrupting chop]x[[bonetti's defense]
}
No need to create a new skill when plenty of other underpowered stuff exists that can be buffed.
[quick shot]
Move to expertise
Change functionality to:
Fire an arrow that moves twice as fast and deals + 1....9 damage. If this skill is blocked, any stance being used by your target ends.
*increase recharge to 2
Just make the skill unblockable imo
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