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weretoad
Jul 12, 2008, 08:56 AM
i had the question for awhile, seeing as i'm hardcore mesmer. how does a ranger interupts as well as a mesmer. i mean mesmer interupt in .2 second, not 1 sec or more spell can survive that. do you just for interupts at them every chance you get and hope you get lucky? i know you offend daze people but what about the random disrupting shot in every build i see?
fastest Arrows take like .88 sec to fly right? and you use some speed junk so it's more like .44 but still rangers seem so much slower in the numbers then there magical counter parts

Tyla
Jul 12, 2008, 08:59 AM
With a recurve bow, it's roughly .65 seconds flight time + interrupt cast.

The common human reflex is .25 seconds. However, prediction interrupts rely on how well the Ranger knows the enemy, luck and battlefield awareness.

FXCW
Jul 12, 2008, 09:04 AM
I find that people can be very predictable, which makes interrupting them a whole lot easier.

romeus petrus
Jul 12, 2008, 09:06 AM
Plus there is something called [broad head arrow].

I Gut you Gut
Jul 12, 2008, 09:07 AM
in organized matches, rangers aren't there for damage, they are there for interupts.

they will follow around their target just like a melee and shoot whenever they see something cast.

its mostly skill, rarely luck

Theocrat
Jul 12, 2008, 09:07 AM
It gets easier when you've been doing it for three years. Unfortunately, I don't really have much more to say on that topic; the numbers have already been laid out and shit.

Azza
Jul 12, 2008, 09:09 AM
in organized matches, rangers aren't there for damage, they are there for interupts.

they will follow around their target just like a melee and shoot whenever they see something cast.

its mostly skill, rarely luck
thank you some who undertsands the importance of a ranger

GourangaPizza
Jul 12, 2008, 09:09 AM
^ and your ping. You will find interrupting 1 sec cast spells much harder in 300+ ping than a -100ping.

That's the reason why I seldom roll an interruption ranger.

Gibz
Jul 12, 2008, 09:11 AM
In some cases u can predict skill usage. For instance monks will often cast as soon as they stand up from a knockdown, and assassin attacks almost always come in very predictable chains. Using only reflexes the fastest I can interrupt reliably are 1 sec cast skills, however i think some people can reflex 3/4, so i guess it depends on the person.

jiggles
Jul 12, 2008, 09:11 AM
plus rangers can stand right next to the target, minimizing the flight time by alot.

Tyla
Jul 12, 2008, 09:19 AM
In some cases u can predict skill usage. For instance monks will often cast as soon as they stand up from a knockdown, and assassin attacks almost always come in very predictable chains. Using only reflexes the fastest I can interrupt reliably are 1 sec cast skills, however i think some people can reflex 3/4, so i guess it depends on the person.

Interrupting it at half range is key. That's usually how I reflex WoH's and shit like that and I believe many other Rangers do the same.

Positioning plays a major role in interruption in terms of Rangers.

Marverick
Jul 12, 2008, 09:50 AM
plus rangers can stand right next to the target, minimizing the flight time by alot.

Except then your target kinda knows its being camped and won't give you such easy interrupts.

weretoad
Jul 12, 2008, 10:09 AM
so there about the same as a mesmer counter part. and both rely on skill and experience.

gremlin
Jul 12, 2008, 11:10 AM
They both Interrupt about as well as the other I would guess the ranger is more survivable in pvp.

The mesmer advantage is they get interrupt + an effect.

I prefer using a mesmer for interrupting in pve much more fun.
Steal a couple of skills off a spellcaster then interrupt anything they have left.

wetsparks
Jul 12, 2008, 12:50 PM
Except then your target kinda knows its being camped and won't give you such easy interrupts. if they are kiting, then they aren't casting spells to help their team, so win win.

jackerduud
Jul 12, 2008, 02:47 PM
Well, i have used ranger (PvE) for 15 months, and if Daze + lot of physical damage doesn't cut it, this is what I do.

NM Eles and Monks have about 1 sec between each cast, they usually circle around 3 main offensive spells. You just wait for half a sec after he has cast something, and bang, gets a 1 sec spell in 0.2 sec from its cast.

With HM Eles and Monks, Daze helps a ton.

My interrupting build consists of mainly BHA + DShot + Savage Shot, for more specific purposes i throw in Apply Poison + Epidemic.
YMLAD! is also a good emergency interrupt, with no casting time.

JDRyder
Jul 12, 2008, 06:30 PM
mesmers are better interrupters IMO. Ive played both for some time, and mesmers are way better at it. With a mesmer you can black out a full NPCs skills with just 1 skill " [power block] " and not only do mesmers do aoe interrupts/damage but they cant be blocked, they also remove enchants and fully shut down casters making them better support chars than rangers. As for daze it owns face but i never got to point of epidemic, I dont see a lot of NPC casters bunched up in adjacent range of each other.

Not saying i dislike rangers for interrupting but i think mesmers are better at it. Ranger have dazed but i think something better is BHA with a FD mesmer. The 2 Classes can work really well together and other than just having dazed on 1 target, you can over it on almost every thing as well as having a more cons.

gremlin
Jul 13, 2008, 01:27 AM
mesmers are better interrupters IMO. Ive played both for some time, and mesmers are way better at it. With a mesmer you can black out a full NPCs skills with just 1 skill " [power block] " and not only do mesmers do aoe interrupts/damage but they cant be blocked, they also remove enchants and fully shut down casters making them better support chars than rangers. As for daze it owns face but i never got to point of epidemic, I dont see a lot of NPC casters bunched up in adjacent range of each other.

Not saying i dislike rangers for interrupting but i think mesmers are better at it. Ranger have dazed but i think something better is BHA with a FD mesmer. The 2 Classes can work really well together and other than just having dazed on 1 target, you can over it on almost every thing as well as having a more cons.

Agreed
Of course we both know that while interrupting is great it can be more than exceeded by the mesmers other abilities.
Things a ranger just cannot do.

1 Arcane Larceny and Thievery
Steal one or more skills from an opponent and use them against the owner, ever seen how dispirited a Hydra looks when it doesn't have Meteor and Fireball but you do.

2 Wastrels worry and demise
Damage them for using a skill, not using a skill and indeed having a skill

3 many mesmer skills will
Remove their energy damage them for losing it and and again if they lose it all.

I think what I like most is the versitility of the mesmer although I do love the ranger class too.

credit
Jul 13, 2008, 01:37 AM
Ping and positioning are key.

Stockholm
Jul 13, 2008, 02:28 AM
In PvE Chocking Gas does the job

Tyla
Jul 13, 2008, 11:22 AM
Arcane Larceny and Thievery
Steal one or more skills from an opponent and use them against the owner, ever seen how dispirited a Hydra looks when it doesn't have Meteor and Fireball but you do.
Rangers can run this you know, and it's only good on Rangers for splitting on a flag stand in GvG. (Stealing Mending Touch)

2 Wastrels worry and demise
Damage them for using a skill, not using a skill and indeed having a skill
Actually, they have 3 seconds to use a skill and if they don't they take damage. Terrible when you can autoattack for more damage in the same time.

3 many mesmer skills will
Remove their energy damage them for losing it and and again if they lose it all.


Rangers have a source of E-Denial, and energy denial is kind of useless in most aspects of PvE.

gremlin
Jul 13, 2008, 06:24 PM
Oh yes Rangers are good at what they do and so are Mesmers.

My pve experiences lead me to the conclusion that the pve opposition generally has 1 2 or maybe 3 spells.

You can steal 3 spells for 29 seconds that is pretty darn powerfull you have a good chance of disabling all the enemies skills for the duration of the combat.

Also there is around a 5 or 6 second delay between spells from the ai creatures which is plenty of time to hit them with wastrels worry.

Since a mesmer has around 20 interrupt skills available most of them in the Domination list I think they are designed to interrupt.

kostolomac
Jul 13, 2008, 06:41 PM
For general pve interrupts where if a spell goes through there won't be much problems ranger is a bit better since their interrupts have lower cooldown , for those "oh shit this mustn't be cast!1!" spells a mesmer is a bit better. Not for the interrupts , but for [Guilt] , [Mistrust] and [Shame] , and the fact that mobs can be read like a book for children.
Both ranger and mesmers have their strengths and weaknesses , but together they kick ass:D
The best non elite interrupt is d=shot hands down , however [Psychic Distraction] is the best elite interrupt imo.

credit
Jul 13, 2008, 06:48 PM
[Psychic Distraction] is the best elite interrupt imo.

[power block]

Remove the 12 character limit please.

RavagerOfDreams
Jul 13, 2008, 08:12 PM
in organized matches, rangers aren't there for damage, they are there for interupts.

they will follow around their target just like a melee and shoot whenever they see something cast.

its mostly skill, rarely luck

agree with everything but whats in bold. Luck has a huge amount to do with it just no one ever admits they just randomly shot off a dshot and nailed your patient spirit. Gee wonder how that happened....

however good rangers know when a monk is most likely going to use a skill and then send off a interrupt. Although rangers do predict interrupting something with a 1/4 cast time has a lot of luck in there.

Tyla
Jul 13, 2008, 08:21 PM
^
Actually no.

Regardless of the Rangers' skill, 1/4 casts are always luck. You merely gamble just by firing a D-Shot or (With the intention of interrupting and not trying to spread poison faster / fire two arrows in fast succesion) Savage Shot / Magebane.

Either I missread or you contradicted yourself here though:

however good rangers know when a monk is most likely going to use a skill and then send off a interrupt. Although rangers do predict interrupting something with a 1/4 cast time has a lot of luck in there.

Battlefield awareness, luck and the knowledge of your opponent's playstyle.

RavagerOfDreams
Jul 13, 2008, 08:26 PM
^ i tried explaining this to another person he didn't get it try to understand as i'm only going through this once

lets say in ta your warrior uses [crippling slash] + [gash] and there is a [foul feast] necro on the opposing team what do you think he will do to relive pressure?

Good rangers look for these moments and use the knowledge to their advantage to score key interrupts that are otherwise near impossible to make.

hence me saying a good ranger will know when to interrupt. I.E during spikes, under heavy pressure, etc etc

distilledwill
Jul 14, 2008, 03:29 AM
A lot of my interupts in PvP come from watching the enemy, if a monk has been knocked down and are getting up I pop off an interupt to hit their recovery heal. In PvE the skill usage is easily predicted, theres almost a set time in between skill uses.

Sun Fired Blank
Jul 14, 2008, 04:02 AM
There are very few rangers that ever get .25s on a fairly consistent basis. Death Went Wild reportedly can d-shot [Wail of Doom] from observing weapon swaps and usage patterns, but I've played entire matches and I think that's a fantastic tale. Another gag is that John of Wayne can reflex them; he runs a triple disruption bar though, he spreads very aggressively, and he does camp spam sometimes.

I can very often disrupt .25 if my target stands up after KD, after [Wail of Doom] expires, or if my target has queued it up and I've perfectly judged aftercast / flight. I very rarely disrupt .25 if my target is out of range of an ally and pushes up to help them in some way. I unintentionally disrupt rather frequently on my poison spread using [Magebane Shot] / [Savage Shot]. I very rarely get [Foul Feast] in Ravager's hypothetical situation, and even then I'd much prefer to potentially disrupt [Word of Healing] or [Plague Sending] instead. I prefer to not spam disruption. If I know my target is braindead or they have to cast, I may risk the sequential ints. Otherwise I bide my time.

Orange Milk
Jul 14, 2008, 09:49 AM
Yeah, I've interupted 1/4 sec casts before, and every time was luck. I got Patient Spirit twice over the weekend, both times I was expecting WoH to be cast. I highly doubt anyone can accuratly and consistanly INT 1/4 casts with a Ranger OR a Mesmer.

There was skill involved in being in the right place on the battlefield, knowing my opponet HAD to cast, not spamming Interupts so I have them ready.

Battlefield awarness plays a large part too, you should be tabing around spreading poison and by doing so picking up paterns and Interupting along the way.

Recurve Bows max a .65 sec flight time at MAX range and a whole lot less stand right next to someone.

Tyla
Jul 14, 2008, 09:59 AM
There are very few rangers that ever get .25s on a fairly consistent basis.
This was with D-Chop, but D-Chopping an enemy Mesmer's Signet of Midnight is oh-so satisfying. :D

wesman
Jul 14, 2008, 01:21 PM
Well this will provide an interrupt with every shot [Incendiary Arrows] but, like has been mentioned before he was most likely using [broad head]

I Gut you Gut
Jul 18, 2008, 06:17 PM
Although rangers do predict interrupting something with a 1/4 cast time has a lot of luck in there.

agree completely.

Just.nl
Jul 22, 2008, 02:52 PM
i had the question for awhile, seeing as i'm hardcore mesmer. how does a ranger interupts as well as a mesmer. i mean mesmer interupt in .2 second, not 1 sec or more spell can survive that. do you just for interupts at them every chance you get and hope you get lucky? i know you offend daze people but what about the random disrupting shot in every build i see?
fastest Arrows take like .88 sec to fly right? and you use some speed junk so it's more like .44 but still rangers seem so much slower in the numbers then there magical counter parts


With bows you interrupt slower, so its more lucky with a fast casted skill. But with a long casted skill like Healing Signet it is easy

Cjad the Nord
Jul 22, 2008, 05:10 PM
I've interrupted [Shield of Regeneration], [Reversal of Fortune], and hilariously enough, another Ranger's [Distracting Shot] using D-Shot once, among others. Not often, I could probably count the number of occasions this has happened on my fingers and toes. When it comes to 1/4 and 1/2 cast spells, prediction and reflex do take a backseat to luck, though if you're really good at predicting and have great reflexes, you do have a slight edge over anyone, Mesmer or Ranger or what have you.

So to answer the question, the numbers only speak for themselves when you're talking those lucky, "twitch" interrupts. When you're shooting for the 1 second cast spell, it becomes about skill.

Sante_Kelm
Jul 22, 2008, 05:41 PM
Actually, they have 3 seconds to use a skill and if they don't they take damage. Terrible when you can autoattack for more damage in the same time.



[Wastrel's Worry] does have its uses in PvP, though it's nearly worthless against a smart player. It's very useful against newbies who cast [Searing Flames] or [Rodgort's Invocation] because they don't want to take damage. [Power Block] ahoy!

On the issue of Ranger VS Mesmer, while the Ranger has much more...range and flexibility, the Mesmer would be more adept at disabling multiple enemies. Also, we should take terrain into account. That [Distracting Shot], while godly in its own right, is worthless if your target is behind a mountain or under a bridge.