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Elly kins
Jul 03, 2008, 10:39 PM
So I've noticed that there aren't many ranger/necromancer combinations out there... but do any others with this build have some advice for the skills that I could use? I have Power Shot, Called Shot, Life Siphon, Deathly Swarm, Favorable Winds, Distracting Shots, Penetrating Shot, and Charm Animal.

What skills should I keep, which should I get rid of?

IcyFiftyFive
Jul 03, 2008, 10:44 PM
Well this always works good.

[Vampiric touch][vampiric bite][Melandrus resilience][Troll Unguent][Storm Chaser][optional][optional][Resurrection Signet]

Due to a high level of expertise, your lifesteal (healing and damage combined) touches, which normally cost 15 energy, can be tuned down to 7, 6, or even 5 energy each, your elite skill [Melandrus Resilience] will provide you with all the energy you'd ever need to keep on spamming your damage/healing skills. Also, [Offering of Blood] works good as a replacement for [Melandrus Resilience], as it comes from the same line (blood magic), so you don't need to spec into wilderness survival.

theonetheonlybruce
Jul 03, 2008, 10:51 PM
[build=ACJBhv8wJqhSCUjwJ1oJEAA] only ranger/necro build i know of still works to

frandrew1026
Jul 03, 2008, 11:38 PM
try using mark of pain + barrage, then fill in your bar with the skill of your choice

Krill
Jul 04, 2008, 12:27 AM
What's it for?

[build=OgQUcmLjzcO7uHzve2sa81+GBAA]

Works fairly well for PvP.

As with most ranger builds swap [crippling shot] [broad head arrow] [burning arrow] [magebane shot] as your elite depending on what you want to do.

malko050987
Jul 04, 2008, 02:47 AM
I use a variant of the toucher build (with [greater conflagration] as the elite) for farming in some places... My ranger also ran a toucher doing all the Festival quests, it was fun :D

As for a non-toucher R/N build... [mark of pain] + [barrage] is one of the best combos. Something that is also possible is a [spiteful spirit] build to farm rangers/paragons, and you corner block them... With [serpent's quickness] SS will recharge a bit faster.

I sometimes carry [enfeebling blood] in areas where I don't use a curses necro, along with Mark Of Pain and/or [Enfeebling Touch] if I run a touch build.

Marverick
Jul 04, 2008, 10:26 AM
Mark of Pain has nothing to do with Barrage... it only affects one target so MoP works just as well as with a single arrow.

[Splinter Weapon][Barrage] works better if you want to go that route.

Ranger/Necro doesn't really have much though. Touch Rangers are bad; don't run them. Ok maybe for screwing around in the festival quests but don't run them in any serious environment.

I sometimes run [Necrosis] in PvE for fun with [Apply Poison][Prepared Shot][Concussion Shot].

But all those necro spells on your bar I'd drop.

Get one preparation. [Read the Wind][Apply Poison][Kindle Arrows].
If you're going to use a pet then you should take [Comfort Animal] too. Pets however decrease in usefulness as you progress throughout the game; later on you'll either want to dedicate fully to beast mastery or drop the pet.

Get [Savage Shot].

Get [Sundering Attack] instead of Power Shot.

Also if you want to deal more damage, [Kindle Arrows][Conjure Flame] works alright in earlier areas. Later on, however, you'll want to focus more on interrupting and conditions.

Tyla
Jul 04, 2008, 10:36 AM
What's it for?

[build=OgQUcmLjzcO7uHzve2sa81+GBAA]

Works fairly well for PvP.

As with most ranger builds swap [crippling shot] [broad head arrow] [burning arrow] [magebane shot] as your elite depending on what you want to do.

No need for Troll Unguent to be honest. If you are in RA or TA, you're either going to have a Monk or you're going to die anyway. Regen won't save you.

I generally prefer Rend Enchantments over Rip though.

I have Power Shot, Called Shot, Life Siphon, Deathly Swarm, Favorable Winds, Distracting Shots, Penetrating Shot, and Charm Animal.

To be honest, all of that bar excluding D-Shot is quite bad in alot of builds.

You're best off saying what games you have too. You obviously have Prophecies, but this build should be effective:

[distracting shot][savage shot][elite][preperation][antidote signet][enfeebling blood][lightning reflexes][resurrection signet]
12+1+1 Expertise, 10+1 Marksmanship, 8 Curses.

The preperation slot can be replaced with Barrage / Volley. (Barrage takes the place of the elite slot too, but don't use things weak in team play with no party splitting such as self-heals)

Krill
Jul 04, 2008, 12:46 PM
I agree that troll is usually a pretty worthless skill for trying to save yourself in wham bam RA matches but it is commonly used in other formats. Rend is great for dervs but ouchies with low investment in curses for monks. The point of rip is to remove key enchantments, not all of them. And tbh I wouldn't even bother playing standard bow interrupt ranger in RA these days because you'll be trying to interrupt entire bars of hexes, playing the retarded plague send game with SoM mesmers and desperately trying to kite away from scythes that can instagib you.

zling
Jul 04, 2008, 01:03 PM
Troll wont save you when you're getting spiked down, however it is great in skirmishes. pre troll, just like Monks should pre prot. it really increased your already high survivability as a Ranger.

TwinRaven
Jul 14, 2008, 06:02 PM
Weaken Armor (curses, low investment)+ Body Shot (Marksmanship, high investment) = +9-10 energy and a little extra damage on the shot (+20-21, I think). Great for energy management if you are using high-cost skills.

Marverick
Jul 14, 2008, 09:51 PM
Weaken Armor costs 5 energy, Body Shot costs 2-3. So you're gaining roughly 2 energy for that. The target will most likely be dead in 8 seconds after Body Shot recharges.

Cjad the Nord
Jul 22, 2008, 03:00 AM
Mark of Pain has nothing to do with Barrage... it only affects one target so MoP works just as well as with a single arrow.

Mark of Pain hits adjacent enemies, just like Barrage does. So if you're in a party with a Rit who has Splinter Weapon (meaning you yourself don't have to run R/Rt), you can have MoP + Barrage + Splinter Weapon. It's delicious icing on the cake.

jackerduud
Jul 22, 2008, 04:26 AM
Mark of Pain hits adjacent enemies, just like Barrage does. So if you're in a party with a Rit who has Splinter Weapon (meaning you yourself don't have to run R/Rt), you can have MoP + Barrage + Splinter Weapon. It's delicious icing on the cake.

How often do you really have a Rit in your party, unless using heros OFC?

Since Rit's are alot Rarer then Necros, your still better running R/Rt yourself and have someone else MoP the opponents.

BTW, MoP+SplinterBarrage in Frostmaw's = p00nage. The wurms always pile up inside eachother.

MisterB
Jul 22, 2008, 04:45 AM
[Mark of Pain] + [Barrage] doesn't have any synnergy, but [Triple Shot] will trigger it multiple times.
[[Splinter Weapon] + [[Barrage] or [[Volley] seems a much better choice for a Ranger bar, by far. I can't think why you would choose MoP over Splinter. Have a Necro bring MoP.

Tyla
Jul 22, 2008, 08:45 AM
Yeah, I remember calling a Rangerspike in PvE for the lolz.

MoP on that target, while an Earth Shaker Warrior takes aggro, hits a target with FGJ and Enraged up, Earth Shaker -> Crushing Blow with Epidemic, and 3 Rangers using Triple Shot -> Savage Shot for AoE. RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO-you-up style.

*boom*

Cjad the Nord
Jul 22, 2008, 05:17 PM
LOL HAY GUYS, I said "IF". I'm not extolling the virtues of Ranger/Necros, heroically doing battle with Mark of Pain on their skill bars next to Barrage, I've personally never even considered it. I was pointing out that if Mark of Pain is at the center of a bunch of adjacent enemies, then splinter barrage comes in, it's all supplemental goodness.

Though for the record, I play with quite a few ritualists. Probably my second favorite profession right there.

Mountain Hurdler
Jul 24, 2008, 05:55 PM
i've been using a beast mastery / minion master build for my R/N. it hasnt let me down at all.