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chesterocks7
Jul 02, 2008, 12:58 AM
Ok, so I've been playing around with [Rapid Fire] to see if I could find some decent use for it, and I've come up with a fairly basic spiking build that so far seems to work relatively well.

[Rapid Spiker;OgMTcXsmVK3qC8WzxgCMvy3QmAA]

I tested this build in several PvE missions, and it killed guys really quickly. I also tested it on the Master of Damage and it averaged 38 DPS, this includes keeping rapid fire up constantly. I used a perfect (15^50,20/20,+30) recurve bow for the test. The downside of this build is that it really is just a higher DPS build than most rangers use, and doesn't have much of a utility purpose. However, it seems to work pretty well as a high dmg ranger build, with plenty of room for adjustment and tweaking based on personal preference. I'm gonna keep playing around with rapid fire, but please share your thoughts and suggestions on the build.

EDIT: I just realized that the build template didn't include runes. This is the attribute setup: Marksmanship 14, Wilderness Survival 10, Expertise 10. I use Sup runes unlike most ppl, but just change the numbers slightly if you don't like Sup runes.

SiLeNcEr
Jul 02, 2008, 01:06 AM
add an interupt and/or stance :P maybe, just my thought

Monk Gsb
Jul 02, 2008, 01:16 AM
use a hornbow, extra 10% penetration ftw

graverobber2
Jul 02, 2008, 02:12 AM
use vampiric

with the exception of hammer & scythe, vampiric > sundering

Tyla
Jul 02, 2008, 02:16 AM
Is there really a reason to use Troll Unguent?

I usually use this for turreting...

[prepared shot][penetrating attack][sundering attack][expert focus][lightning reflexes][savage shot][distracting shot][resurrection signet]

15 (12+2+1) Marks, 13 (12+1) Expertise.

Div
Jul 02, 2008, 03:37 AM
Troll unguent's a pretty terrible heal in PvE (especially if you like H/H), and takes away attribute points that could be used to do bigger damage.

But yeah, a ranger without interrupts is pretty pointless. I can maintain 50 DPS on the master of damage merely autoattacking on a conjure warrior with 14 swordsmanship under flail. And that only requires 2 skills, as opposed to using an entire skill bar.

chesterocks7
Jul 02, 2008, 04:18 AM
But yeah, a ranger without interrupts is pretty pointless. I can maintain 50 DPS on the master of damage merely autoattacking on a conjure warrior with 14 swordsmanship under flail. And that only requires 2 skills, as opposed to using an entire skill bar.
You completely missed the point. Yes, rangers are more effective interrupters than dmg dealers, that's not the point. The point was to find an enjoyable build that incorporates [Rapid Fire], one of the only true ranger IAS skills. And comparing a warrior to a ranger is pointless, besides the fact that I'm playing a ranger and not warrior, but also because there are countless other things you would have to take into consideration. There were many things I didn't mention, such as groups, hero setups, areas played in, etc. So comparing this build to another specific build of a different class doesn't really prove anything other than rangers are not the best dmg dealers, that's a no-brainer.

Div
Jul 02, 2008, 04:30 AM
You completely missed the point. Yes, rangers are more effective interrupters than dmg dealers, that's not the point. The point was to find an enjoyable build that incorporates [Rapid Fire], one of the only true ranger IAS skills. And comparing a warrior to a ranger is pointless, besides the fact that I'm playing a ranger and not warrior, but also because there are countless other things you would have to take into consideration. There were many things I didn't mention, such as groups, hero setups, areas played in, etc. So comparing this build to another specific build of a different class doesn't really prove anything other than rangers are not the best dmg dealers, that's a no-brainer.

If you want to play a sub-optimal build or roleplay, be my guest. I'm just pointing out why it's not good. Just like if I posted a Mo/W revolving around defy pain and enraging charge, I shouldn't expect to get praised for it.

Artisan Archer
Jul 02, 2008, 04:32 AM
If everybody would play 'optimal' builds, where would the diversity be...

Miska Bow
Jul 02, 2008, 04:54 AM
[Mending touch] AND [troll unguent] ?!?

Why not let your heroes deal with the healing?

SnipiousMax
Jul 02, 2008, 10:56 AM
use a hornbow, extra 10% penetration ftw

Even with the IAS AND the 10% AP, hornbows are still underpowered compared to shortbows and flatbows. Hornbows are horrible.

If everybody would play 'optimal' builds, where would the diversity be...

Diversity and role-play are fine, but this is a builds section so one should expect opinions to be based on efficiency


@OP drop Troll and bring Distracting Shot. Damage is fine, but you should always have at least one interrupt.

Tyla
Jul 02, 2008, 11:02 AM
Hornbows are only good in builds which either spike or have skills which are used fast. The extra damage is minimal, but in terms of turreting, you already have an integrated IAS in the attack skills. You can always (In my build anyway), replace Expert Focus with Read the Wind for a faster arrow speed.

zelgadissan
Jul 02, 2008, 02:21 PM
EDIT: I just realized that the build template didn't include runes. This is the attribute setup: Marksmanship 14, Wilderness Survival 10, Expertise 10. I use Sup runes unlike most ppl, but just change the numbers slightly if you don't like Sup runes.

Just a random note since the main issues have already been brought up - you can run an 11-10-10 split in attributes, so in an ideal situation with a superior your attributes should look like 15 (11+3 superior+1 headpiece), 11 (10+1), 11(10+1).

Or as has been suggested, also drop Troll and therefore drop Wilderness entirely, then you can get a 16-13 setup with 3 in prots if you really want Mending Touch (but also not really necessary in PvE). TBH you shouldn't need the condition removal on your own bar, but if you really want to make sure you've got your bases covered then the new version of [Antidote Signet] (add +1 other condition to the current description displayed) should more than cover anything you need, which in turn frees up your secondary.

Tyla
Jul 02, 2008, 02:59 PM
I prefer Mending Touch over Antidote Signet primarily because you can target allies. Not to mention I almost never need my secondary.

zelgadissan
Jul 02, 2008, 03:10 PM
Haha, I don't really use my secondary either with one exception, Mo/E. But some people care about that so I figured it's worth mentioning.

chesterocks7
Jul 02, 2008, 04:09 PM
If you want to play a sub-optimal build or roleplay, be my guest. I'm just pointing out why it's not good. Just like if I posted a Mo/W revolving around defy pain and enraging charge, I shouldn't expect to get praised for it.
k, so I've been playing around with[Rapid Fire]to see if I could find some decent use for it
Just because it's not the best build out there doesn't mean it can't be enjoyable, or even useful. I said you can modify this bar to fit your needs, replace a couple skills with interupt skills and you have a decent dmg dealing, and fast interupting build. Yes there are better builds out there for any specific role, but I set out to try and find a good use for [Rapid Fire], as there have been a lot of ppl looking for a good IAS for rangers. And comparing this build to a monk build that revolves around defy pain and enraging charge is absolutely ridiculous so I'm not even going to discuss that.
If everybody would play 'optimal' builds, where would the diversity be...
Exactly. Of course, every Pve'er could just run Ursan as that is better than any other pure dmg build, but that will never happen...

.Loki
Jul 07, 2008, 10:56 AM
not the greatest build but try this, i found it a couple of months ago

Ranger / Paragon
[Keen Arrow][Prepared Shot][Crossfire][Rapid Fire]["Go For The Eyes!"]["Find Their Weakness!"]

Motivation 8
Command 8
Marksmanship 11
Expertise 11

i forgot about the runes and stuff
your choice i guess

Ichigo724
Jul 19, 2008, 06:51 PM
it averaged 38 DPS,

................

http://img523.imageshack.us/img523/2582/asdfqk4.th.jpg (http://img523.imageshack.us/img523/2582/asdfqk4.jpg)

Theocrat
Jul 19, 2008, 06:56 PM
If everybody would play 'optimal' builds, where would the diversity be...In the skill levels of the people playing the builds.

_Sniper
Jul 20, 2008, 04:42 AM
Is there really a reason to use Troll Unguent?

I usually use this for turreting...

[prepared shot][penetrating attack][sundering attack][expert focus][lightning reflexes][savage shot][distracting shot][resurrection signet]

15 (12+2+1) Marks, 13 (12+1) Expertise.



This one is really good for high dammage, I use something like this with some PvE skills and it's something like 80dps...

:)

byteme!
Jul 20, 2008, 01:39 PM
I prefer Mending Touch over Antidote Signet primarily because you can target allies. Not to mention I almost never need my secondary. I think you worded this wrong. Makes no sense and contradictory. You choose Mending Touch over Antidote signet but you almost never use your secondary. What?!!!