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chesterocks7
Jun 18, 2008, 10:21 AM
so anybody else loving the recent [Antidote Signet] buff?

phan
Jun 18, 2008, 10:23 AM
No ;

mending touch is still stronger in splits and at stand , and the signet just seems to wait to be interupted ...

Might be helpful to let the other ranger use his interupts though =)

chesterocks7
Jun 18, 2008, 10:46 AM
No ;

mending touch is still stronger in splits and at stand , and the signet just seems to wait to be interupted ...

Might be helpful to let the other ranger use his interupts though =)
[Mending Touch] is a safer bet if you are /mo, but if you are running any other secondary, [Antidote Signet] is now a whole lot more useful. and although it has 1/4 second longer casting time, the recharge is 4 secs as opposed to 6. one minor benefit is also the no energy cost, although the 5 energy of [Mending Touch] is trivial if anything.

Tyla
Jun 18, 2008, 10:49 AM
With 14 Expertise it's 2 energy anyway. And the only thing I would go Antidote Signet for is when I'm running Blackout.

JR
Jun 18, 2008, 10:49 AM
The heal on Mend Touch is pretty nice, even at a low spec.

However, if you can find a better use for your secondary (Blackout isn't terrible, or some /A skills perhaps) then Antitode Signet is a viable replacement.

N1ghtstalker
Jun 18, 2008, 10:51 AM
antidote sig is good for wars maybe

Orange Milk
Jun 18, 2008, 10:54 AM
Mending Touch is effected by Expertise because it's a "Touch" skill, even though it says "spell" So your not even using the trival 5.

Yes, the small heal does come in handy at times that Mend Touch offers.

You can also Mend Touch your team mates while off on your split.

In a R/P pack hunter build Antidote Sig now trumps the pargon version.

For PvP, it's still mend touch, for PvE (where anything works really) it has a bit more usage.

Johny bravo
Jun 18, 2008, 11:31 AM
Well I don't monk much and I don't play PvP extensively so take it easy on me but I wonder how this would work with Martyr.

Antidiote sig now removes 4 conditions, has a recharge of 4s, is not effected by daze and isn't attribute based. Not sure how you would work this into a build but I wonder how it would work (not necesarily a monk but maybe a r/mo)

chesterocks7
Jun 18, 2008, 11:47 AM
Antidiote sig now removes 4 conditions
that's the case only if 3 of those conditions are poison, disease, and blindness. sometimes it will only remove one condition, generally it removes 2 or 3 if its a condition heavy area. i dont believe there is a normal skill in the game that unconditionally removes 4 conditions at once.

IcyFiftyFive
Jun 18, 2008, 12:16 PM
that's the case only if 3 of those conditions are poison, disease, and blindness. sometimes it will only remove one condition, generally it removes 2 or 3 if its a condition heavy area. i dont believe there is a normal skill in the game that unconditionally removes 4 conditions at once.
[Restore Condition]
12chars12chars

chesterocks7
Jun 18, 2008, 01:10 PM
[Restore Condition]
12chars12chars
i said normal skill, that doesnt include elites.

phan
Jun 18, 2008, 02:53 PM
The heal on Mend Touch is pretty nice, even at a low spec.

However, if you can find a better use for your secondary (Blackout isn't terrible, or some /A skills perhaps) then Antitode Signet is a viable replacement.

Hmmm JR little question ; i have played loads and loads of games with cripshot .. but never went /A for any skill ; which skills do you mean then ?

Maneo Ranae
Jun 18, 2008, 02:56 PM
i dont believe there is a normal skill in the game that unconditionally removes 4 conditions at once.
[Purge Conditions]
12chars12chars

calamari cruiser
Jun 18, 2008, 03:09 PM
I like the buff to use on my warrior so i dont have to worry about energy as much as with mending touch :P
Altho not a huge diference but nvm ^^

Sante_Kelm
Jun 18, 2008, 03:11 PM
I'm definitely enjoying the Antidote Sig buff...I used it here and there in the past, but now it's pretty much glued to my bar.

XDeadboltX
Jun 18, 2008, 04:33 PM
.. but never went /A for any skill ; which skills do you mean then ?

Iv only ever tried using [signet of malice] when playing /A as cripshot. Cant really think of anything useful to use though.

chesterocks7
Jun 18, 2008, 10:00 PM
[Purge Conditions]
12chars12chars
i wasn't familiar with that skill, thank you for pointing it out.

Legendary Shiz
Jun 18, 2008, 10:24 PM
Hmmm JR little question ; i have played loads and loads of games with cripshot .. but never went /A for any skill ; which skills do you mean then ?

To be fair, JR never said anything about a crip shot.

A shadow step would be useful when playing a broadhead arrow, just to throw that out there.

JR
Jun 19, 2008, 03:40 AM
Hmmm JR little question ; i have played loads and loads of games with cripshot .. but never went /A for any skill ; which skills do you mean then ?

As Shiz said - my first thought was shadow steps for a BHA ranger. There are other interesting options though:

I've seen people running Augury of Death, Signet of Toxic Shock and Scorpion Wire on Cripshots. I can't really say how good any of the above are, but they were definately amusing to watch and seemed fairly effective.

cgruber
Jun 20, 2008, 11:34 AM
It certainly opens up some new options for a secondary, and I think it's probably a solid choice for heroes now (ever see what they do when they have mending touch equiped?).

Brian the Gladiator
Jun 26, 2008, 11:09 PM
The way I see it, these are the pros and cons to using antidote signet instead of mending touch.

Pros:
1) Removes up to 4 conditions at once
2) Cancel casting is free / costs no energy
3) Non-spell interrupts are the only ones that will affect it
4) Does not require monk secondary
5) Faster recharge
Cons:
1) Doesn't heal you at all
2) Slower cast time
3) Could possibly only remove one condition
4) Can not be used on allies

Seems to be pretty even for both mending touch and antidote signet. I believe, however, that #4 on the cons list tips the scale in mending touch's favor.

Krill
Jul 03, 2008, 09:25 AM
I have explored a few different builds since the buff, flourish ranger, the old cripshot-blackout and regular brutal glass spike and still really miss mending touch. The healing is nice, it activates a little faster and it clears wounding strike (that's a biggie). Helping your teammates out with a touch here and there in AB and arena is also a huge plus if you don't have a monk or your monk can't clear conditions. Clearing daze from your monk with mending touch is also a huge asset.

chesterocks7
Jul 03, 2008, 10:06 AM
I have explored a few different builds since the buff, flourish ranger, the old cripshot-blackout and regular brutal glass spike and still really miss mending touch. The healing is nice, it activates a little faster and it clears wounding strike (that's a biggie). Helping your teammates out with a touch here and there in AB and arena is also a huge plus if you don't have a monk or your monk can't clear conditions. Clearing daze from your monk with mending touch is also a huge asset.
I think it's pretty unanimous that mending touch is the better condition removal. However, whenever running a build that's not /mo, antidote sig is now much more useful than before.