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chesterocks7
Jun 04, 2008, 10:38 AM
does anyone even use [Incendiary Arrows] ? i dont think ive ever seen a build incorporate this skill. it seems to be a pretty neat skill, but i guess its not as good a choice as some other options. anyone use it?

the savage nornbear
Jun 04, 2008, 10:38 AM
planned interupts>random interupts [[incendiary arrows] is subpar it terms of ranger elites.

graverobber2
Jun 04, 2008, 10:56 AM
[[Incendiary Arrows] uses the regular attack speed of your bow
interrupt skills only have 1/2s activation time
and if you want to inflict burning, [[Burning Arrow] is better

chesterocks7
Jun 04, 2008, 10:59 AM
i know there are def better interupts out there. but couldnt it be useful maybe with [Flail] to interupt and keeping up burning on the spellcaster?

Orange Milk
Jun 04, 2008, 11:05 AM
I once ran Incendiary Arrows and when the prep wore off I tossed on Warmongers Weapon the rinse repeat, but as the man said:

Planned interupts > random interupts.

I suppse in todays PvE you could use Dwarven Stability to keep an IAS up, but in PvE Broad Head Arrow is better than combining all that.

chesterocks7
Jun 04, 2008, 11:21 AM
well i figured there was a reason that nobody uses it. i just wondered if anyone had any successful builds, as i still think it is a neat (albeit underpowered) elite.

Taisayacho
Jun 04, 2008, 04:19 PM
[choking gas] with [practiced stance] is better if you're going for the interrupt-on-hit effect.
Even though it's annoying to play against a ranger with [incendiary arrows] on, it's short duration compared to recharge makes it not worth it imo.
[BHA] or [Magebane shot] ftw for interrupting.

zling
Jun 04, 2008, 04:39 PM
the main problem with incendiary arrows is that it's tied to WS. if it was an Expertise skill it would have been much easier to get a longer duration out of it. it could be a great skill for a condition+pressure Ranger, think Poison Arrow+Barbed Arrows condition spreader but with just 1 skill that gives more degen and interrupts. add PTS for Poison love as well and perhaps Hunter's or Screaming for Bleeding too!

but than it doesnt last very long and requires heavy investment in WS which is otherwise uselss, 6 tops for NS/Troll... and also you'd need some fast activating skills like called shot to make it really effective. interrupt on demand every 3 seconds, and uninterruptible, YES PLEASE!

evenfall
Jun 04, 2008, 07:50 PM
There is an old fragility build using [Fragility][Incendiary Arrows] back when Incendiary Arrows has a fixed duration regardless of pt in WS. With 0 pt in WS, the burning lasts for 1s thus triggering fragility twice per arrow(the damage of fragility was also much higher back then).

Hara Makoto
Jun 05, 2008, 02:12 AM
i prefer burning arrow to this myself , not least because this is wilderness survival

Miss Puddles
Jun 05, 2008, 12:53 PM
paired with lightning reflexes it isn't TOO bad...

MasterSasori
Jun 06, 2008, 03:33 AM
paired with lightning reflexes it isn't TOO bad...

No it still is. First of all, [natural stride]>[lightning reflexes] so you would have to sub in a less effective stance.

The prep is just too short and really annoying. Not to mention I that random arrows is never a good interrupt compared to [distracting shot] and [savage shot].

Targren
Jun 06, 2008, 10:14 AM
No it still is. First of all, [natural stride]>[lightning reflexes] so you would have to sub in a less effective stance.


That all depends on what you're intending to do. They're two stances for two different things, that happen to have + blocking in common.

[natural stride] fails as an IAS.
[lightning reflexes] fails as an IMS. Could be better, yes (20s recharge would be nice to bring it in line with NS) but "effectiveness" depends on what you're doing with it.

Oh yah, and LR is in a better Attrib line. :)

Orange Milk
Jun 06, 2008, 11:59 AM
@ MasterSasori

I don't think you understood what was going on whaen you posted bout the stance, cause, WOW, your so far out in left field atm.

A guy on TRB suggested, for PvE, to run Serpent's Quickness and Never Rampage Alone for faster recharge and an IAS, though you need to spec like 14 WS 12 Exp, and AT LEAST 9 in MArks AND have a pet in there, (though I'm not sure if NRA works with no pet or not)

But yeah, for PvE I'd say BHA is still better, or CG with Practiced Stance even.

Luminarus
Jun 07, 2008, 03:03 AM
Its "ok" once the target is below 50% hp because you can needling shot for damage, burning & interupt every second, but once they below 50% hp they bout to die, or get healed so its semi irrelevant.

This elite basically combines [Choking Gas] & [Mark of Rodgort] in one, and noone would ever combine those too, so yeah.

MasterSasori
Jun 07, 2008, 01:27 PM
That all depends on what you're intending to do. They're two stances for two different things, that happen to have + blocking in common.

[natural stride] fails as an IAS.
[lightning reflexes] fails as an IMS. Could be better, yes (20s recharge would be nice to bring it in line with NS) but "effectiveness" depends on what you're doing with it.

Oh yah, and LR is in a better Attrib line. :)

Yeah well, any ranger without expertise is fail so that would by default make LR always at higher levels. If I wanted IAS, I wouldn't rely on LR to do it. [Flail] for example would be a better option in PvE.

Fangclaw
Jun 07, 2008, 08:36 PM
[choking gas] with [practiced stance] is better if you're going for the interrupt-on-hit effect.
Even though it's annoying to play against a ranger with [incendiary arrows] on, it's short duration compared to recharge makes it not worth it imo.


[wailing weapon] + [barrage] is better for AOE on-hit interrupts IMO. And your right about [[incendiary arrows].


on topic:
I've used [incendiary arrows] a few times in AB and it did ok, as long as your timing is good and that you bring [serpent's quickness].

BUT, its better if you use something else, because, well, everything else is better than this elite. Take [[burning arrow] for instance, and add in [[savage shot].

TwinRaven
Jun 08, 2008, 02:07 PM
Incidiary Aeeows with Lightening Reflexes AND Needling Shot...once a foe is below 50% health, they are doomed without outside healing. Continuous burning and interupts for 16 seconds...keep Distracting shot available as followup if they attempt a heal if the prep runs out. Usually go heavy in WS and 10-11 in Marksmanship and Expertise...adjust to taste, but I find it especially effective with a short bow. Optional: Whirling D, Throw Dirt...add choking gas to back up IA end and casters will hate you.

Bowstring Badass
Jun 08, 2008, 04:24 PM
[Incendiary Arrows] I think this skill has never been buffed or nerfed. This skill is not worth the elite slot seeing how I can basically do the something but more effective with [burning arrow] and [distracting shot].

the savage nornbear
Jun 08, 2008, 05:45 PM
There's not much they can do with it. If you can keep it up the whole time then its imba, and if you can't keep it up the whole time worthless. Kind of sucks.

Marverick
Jun 08, 2008, 06:32 PM
Give it a 33% IAS, and maybe decrease the duration ever so slightly if needed.

Miss Puddles
Jun 09, 2008, 11:39 AM
No it still is. First of all, [natural stride]>[lightning reflexes] so you would have to sub in a less effective stance.

LR is for IAS, not for a speed boost. faster attack speed = more interrupts and burning. it's just to give IA a little boost. NS wouldn't help IA at all, so in this case it's not >.

Vandall
Jun 12, 2008, 11:15 PM
I've tried keeping [Incendiary Arrows] up continuesly by using [Serpent's Quickness], then immediatly using [Quickening Zephyr] and then activating [Incendiary Arrows]. With WS at 13. It seems to be working. If I made a mistake somehow, please tell me.

The only thing I don't like about this is that you HAVE TO stay in range of the spirit or it won't work out. And also you have much fun re-activating the specific skills over and over; along with your other skills also.

Edit: Oh and I also used [Favorable Winds] before the whole process to get my attack speed up. And a little extra dmg to make up for less points in marks.

zling
Jun 12, 2008, 11:19 PM
I've tried keeping [Incendiary Arrows] up continuesly by using [Serpent's Quickness], then immediatly using [Quickening Zephyr] and then activating [Incendiary Arrows]. With WS at 13. It seems to be working. If I made a mistake somehow, please tell me.

The only thing I don't like about this is that you HAVE TO stay in range of the spirit or it won't work out. And also you have much fun re-activating the specific skills over and over; along with your other skills also.
the problem is that you're devoting 3 skills just to make your chosen elite workable...
that is the exact opposite of bar compression, and in other words very ineffective...

Vandall
Jun 13, 2008, 02:07 PM
the problem is that you're devoting 3 skills just to make your chosen elite workable...
that is the exact opposite of bar compression, and in other words very ineffective...
True, though I never said it would be effecient.

The reason why I did try to do this is because I dont have Factions or Nightfall yet. So i'm just trying to put my own decent builds together. :)

Darkpower Alchemist
Jun 15, 2008, 11:50 AM
Incendiary Arrows This skill is most effective when viewed being used by the flame dryders and in majesty's rest when you go against the undead horde at its center. The latter being the most dangerous. However, when employed by players the skill lacks for what they want out of an elite skill.

If, Practiced Stance+Incendiary Arrows was possible, it would see major play,imo, IA just doesn't cut the mustard as an elite preperation. yet, with the combination I suggested, it would be imbalanced.

That, is the catch 22 of IA. Also, it has been updated, but the update only moderately increased its duration. Still, it lacks as an elite while being potentially overpowered otherwise.

Aye, that is the rub.:cool: