View Full Version : When and what to interrupt?
Age
May 11, 2008, 08:05 PM
It seems like my interrupts aren't has good as they use to be or timing might be off a few sec.When is it is good time to interrupt spells or attacks and what to watch out for.I do have my skill activation stretched out long enough for me to see and I do use recurve bow.Where is good place to put your interrupts skills and how many?I use 3 sometimes or just 2 those being are punishing shot,distracting shot and savage shot if I use 2 it is d-shot and savage.
I was good maybe year ago or year and half at interrupting.What suggestions can you make for me to improve on them as it is my favourite thing to play as ranger?
Thanks
Stephen John
May 11, 2008, 08:09 PM
well pvp wise i usually start off the match targeting an ele or necro or mes depnding whats on my team... then a little into it when my team is pressuring them and if they have th emonk i switch to them... a monk can sometimes be easy to interupt since some tend to just spam spells if uner intense pressure... i usually just fire the ints in but sometimes time them like if there using woh wait for there health to drop and such... so once again i begin interupting there offensive spells then go to there monk... also forgot to add i int the rit lord if they have one and try to d shot the sins lead attack or offhand (which is quit easy)
Dallcingi
May 11, 2008, 08:12 PM
Look for patterns in enemy cast patterns and anticipate what is to come.
Interrupt skills that will hurt your team (like aegis or wards)
PlasticBlue
May 11, 2008, 08:22 PM
And the hard ress! ;)
the savage nornbear
May 11, 2008, 09:12 PM
And the hard ress! ;)
QFT Missing a rez is failing as a ranger.;)
zling
May 11, 2008, 09:19 PM
Glyph of Sacrifice+Res Chant FTW!
so anyway if you're not a great interrupter now(IE bad reflexes) than dont try to interrupt 1sec or lower cast times. first learn how to anticipate casts so it will be easier to interrupt. than you can move on to 1 sec and even 3/4 sec casts.
as for what to interrupt:
1. Passive Defenses(Defensive Anthem, Aegis, etc)
2. Shutdown(Diversion, Blinding Surge, etc)
3. Prot Spells(Prot Spirit, Shield of Absorption, etc)
3. Assassin Chain(anywhere you can catch it)
4. nukes(Rodgort's Invocation, Fireball, etc)
the savage nornbear
May 11, 2008, 09:30 PM
When [[zealous benediction] was popular I very much enjoyed
[[burning arrow]ing the monk to half health, than wham [[distracting shot]ed.
The moral of the story is to anticipate unless you have godly reflexes.
AshenX
May 11, 2008, 11:28 PM
In my opinion it really is all about anticipation. In PVE pay attention to your opponents and you'll pick up on their casting patterns. Once you have those down its just a matter of firing off your interrupt at the appropriate time. You won't have to wait for your foe to start casting the spell you want to interrupt in order to get it.
I have much less experience interrupting in PVP but I have found that you can learn your foes build and the skills he reflexes to under pressure then push him into using them when you are ready to interrupt. Get him casting on your timing and interrupts are much easier than trying to match his timing.
Hope this helps.
horseradish
May 11, 2008, 11:52 PM
I practice interrupting on the Master of Healing. Most of the spells she casts are 3/4 to a second, which is perfect for training your "twitch reflexes".
A good Ranger is able to interrupt 3/4-1 second casts. (at least when they have good ping :p)
snaek
May 12, 2008, 12:22 AM
high ping ftl .___.
the funnest thing to interupt is [weapon of remedy] or [glimmer of light]
cuz they're like wtfhax0rz....
when they're obviously spamming it on recharge
so learn their bars and pay attention to recharge (and for monks, maybe enchant duration depending)
thebullion24k
May 12, 2008, 12:47 AM
A good interrupter is good at anticipating the targets next move... Not so much RT, but it does come handy.
Learn the recharge on spells and toggle back to that person every half of the skill recharge time and full recharge time.
I.E. Diversion 12 seconds... Check on the person every 6 seconds and 12 seconds... Just in case they got that HSR...
For more spammable skills and lower casting time such as Bsurge, the mesmer should have a diversion ready to catch it. But for a ranger, just hitting your interrupt will give you a good chance if you do the above with the recharges of interrupting.
Cebe
May 12, 2008, 02:26 AM
Know your enemy.
Know what skills your enemy is using and when they are likely to use them. Knowing what skills your enemy is using will also help you prioritise what skill needs interrupting more. For instance, when fighting Kournans, even if your team is wailing on the Kournan Priest, as an interruptor, I'd still train my sights on the Kournan Scribe, because interrupting Meteor and Fireball can negate a lot of damage. Otherwise, forcing your opponent to use a certain skill can give you a greater chance of managing to interrupt, such as, using Pin Down on a kiting monk, followed by a D-Shot, in the hope you'll catch their condition removal. Though that is a sub-optimal form of interruption, it can work. Decent reflexes are key in the long run.
distilledwill
May 12, 2008, 05:58 AM
In PvE I find its best to know your enemy. There's no point in wasting your D-Shot on interupting Glowing Gaze when the enemy is going to throw out a Meteor Shower straight after. I usually save my interupts for then.
Enemies actions in PvE can usually be predicted, there is usually a set time between each of the skills they use, once you learn this set time you can actually pop off an interupt BEFORE the skill appears on the enemies bar and get it nice and early.
Im not as experienced with interupting in PvP, but there are tell tale signs. when a kiting enemy stops kiting, when a monk's ally recieves heavy damage etc. Of course, a good enemy will fake you out by activating skills and then cancelling them to draw out an interupt.
Cebe
May 12, 2008, 06:51 AM
Just another note, since distilled mentioned Meteor Shower. Some skills, like MS, which have a long cast time, can be used to your advantage. Letting the caster almost complete the cast before interruption can be a nice way of keeping that foe out of the running for a couple of extra seconds, rather than just interrupting straight away. If you do it to a human foe it has an even greater effect, because it winds them up no-end! :D
Moonlit Azure
May 12, 2008, 09:23 AM
Heres what Ill do.
I usually bring burning arrow in my build for general pvp. BHA is sometimes.
I usually start off by hitting a key enemy, such as a monk. When they're burning and poisoned, they panic and spam their skills such as [dismiss condition]. Then I use [savage shot] to quickly interrupt that, apply and burning, then they're at half health usually.
Then they will use their heals(if they didn't already). Ill use [distracting shot] on their elite for a nice shut down.
Now, they panic, and you just need to predict their casts. When they will take away conditions, when they will heal themselves/enemies.
Thinking like the enemy is the easiest way to interrupt them. Put yourself in their standpoint and predicting is a lot easier.
This is why I've been interrupting for over a year. Its like a hunt. Its a mental workout of wits and prediction, as well as reaction time. Its a new challenge every time.
And for any interrupter:
NEVER spam your interrupts like they're normal skills. This just gives your opponent time to cast key spells. Use them wisely.
Tyla
May 12, 2008, 11:44 AM
Prediction is based mostly on how much you know the person, or the type of person, and use his / her playstyle to your advantage. This should only be done by people who are extremely experienced at Ranger.
If you're interrupting on reflex, try and learn the skill's icon. If it's being used alot, just hit D-Shot, or Savage Shot straight off.
Skills like Word of Healing, Zealous Bendiction, Guardian, Restore Conditions, Divert Hexes, Channeling, Dismiss, Holy Veil...
They should be hit with D-Shot.
Skills with naturally long recharges, like 20+, should be hit by Savage Shot, if it's available. Aegis, Defensive Anthem, GoLE, and using Savage Shot for spreading poison via Apply Poison, and maybe throwing it around as a prediction interrupt.
For AoE skills, just let them go. You can easily walk out of it. Unless it's in HA when you're being forced off the alter.
In PvE, you should know the predicability of an enemy. Things such as Flame Djinns will usually hit Searing Flames before anything else. Run in, and when your aggro bubble is on it, hit D-Shot. Goodnight.
Say things like Throw Dirt, they usually rush in and use it. Savage Shot this.
And Horseradish, when your ping is bad interrupting 3/4 casts is very hard. QQ.
Kereminde
May 12, 2008, 01:23 PM
I'm a PvE player but mostly, I throw Broad Head Arrow out on casters with really annoying skills (read: Monks or Mesmers) and interrupting them after that isn't a problem :)
Still, as they said learn to recognize skill icons and try to interrupt big damage-dealing skills, resurrection skills . . . and those annoying hexes you really don't want to deal with. Also, trying to figure out what to do AFTER you miss a costly interrupt (other than dying) is a plus . . .
Age
May 12, 2008, 04:38 PM
This is more for PvE as I was trying to interrupt Thorn Stalkers in The Bloodstone Fen mission bonus.I was tring to interrupt them but I did have Norgu with me as Dom. Mes who could of been interrupting them before me.I do seem to miss the 1 sec casting time of say Orisons.
The only ones I do have hard time with is Warrior adrenal attack skills.
Yichi
May 12, 2008, 06:32 PM
When interrupting, its important to learn recharges. The average amount of time you will be interrupting things on a ranger, they will have a normal recharge time. Some things can be predictably interrupted PvE wise, because it will be spammed on recharge. Know what skills do and analyze their threat level and their importance. I'll take an example from this post: In PvE I find its best to know your enemy. There's no point in wasting your D-Shot on interupting Glowing Gaze when the enemy is going to throw out a Meteor Shower straight after. I usually save my interupts for then.This is actualyl a common mistake. Dshot the glowing gaze and let the met shower get off. Why you ask? well unless its on something important like a NPC ball or something, you can move out of the way of the met shower. They now have just wasted 25 energy on a met shower thats doing nothing as well as the 3 seconds needed to cast it. Kills can be made during that time. The glowing gaze is much more important due to that is going to be a form of energy management accompanied with burning. If no glowing gaze, the caster will recieve a diminished energy return, and thus run out of energy sooner.
Also, look for things you know can hurt your team's progress. Energy denial, find the mesmer. Blocking, find the ward or aegis or other block skill. Hexes hurting output, find the source and take out the hexes stopping you from getting your job done.
Most of all be aware of your position during the fight. Your ranger should always be close to, but not actually in the forntlines of combat. Most of the vital things you are going to want to go after will be in the mid to backline of their formation, so you have to be there to interrupt when needed. Havingto run to a target to fire an interrupt is fail.
horseradish
May 12, 2008, 07:09 PM
This is actualyl a common mistake. Dshot the glowing gaze and let the met shower get off.
You'd be correct if it were PvP.
Age is focused on PvE, where the opposite happens. MS can be really annoying, but GG is perfectly tolerable.
Yichi
May 12, 2008, 10:41 PM
You'd be correct if it were PvP.
Age is focused on PvE, where the opposite happens. MS can be really annoying, but GG is perfectly tolerable.i am correct in either situation. monsters need energy too. keeping them shut down and just moving outside of ms is the more logical alternative.
horseradish
May 12, 2008, 10:50 PM
Don't monsters have insane energy regeneration? :confused:
Bront
May 12, 2008, 10:51 PM
i am correct in either situation. monsters need energy too. keeping them shut down and just moving outside of ms is the more logical alternative.PvE Energy denial is non-existant. Many monsters have more energy than they should.
And if you're H/Hing it, Meteor shower can be deadly to your henchies if you're not careful.
Magikarp
May 12, 2008, 10:59 PM
i am correct in either situation. monsters need energy too. keeping them shut down and just moving outside of ms is the more logical alternative.
good luck running a pve monster out of energy without some massive edenial strategy..
in other words.. int MS if you're smart, most people aren't reading every monsters skill warm up at the exact same time, so unless you call it, boom, dead team.. not to mention, H/H will stand and die if you dont flag right away..
Krill
May 13, 2008, 12:01 AM
Play every class to memorize key skill activation, recharge times and combos.
Bind 2 or 3 skill keys to keys on your keyboard that you can mash very quickly on reflex. I have skill 2 bound to [2], skill 3 bound to [e] and skill 6 bound to [c]. When I use any build with interrupts I use those slots so I can always mash on reflex.
Don't be afraid to get very close to the monsters / players, cutting down your arrow flight time is critical to hit fast skills.
Utaku
May 13, 2008, 12:15 AM
Don't monsters have insane energy regeneration? :confused:
Monster have +1 energy regen.
Their energy pool looks infinite because they usually die before using it up, but that's it.
Tyla
May 13, 2008, 07:05 AM
in other words.. int MS if you're smart, most people aren't reading every monsters skill warm up at the exact same time, so unless you call it, boom, dead team.. not to mention, H/H will stand and die if you dont flag right away..
You have more than enough time to prepare for MS to come.
Magikarp
May 13, 2008, 08:44 AM
You have more than enough time to prepare for MS to come.
not all AoE or PBAoE skills are 5 seconds either. are you saying to just move away from eruption and savannah? i'd rather just stop it instead of risking it.
you're also not always in a place where you have room to run freely or flag openly, like in the gates at the end of NF when the Webs are spamming fire AoE all over the place... especially in HM.. what do you do then? i'd like to think stopping them instead of trying to James Bond roll out of the way is a smarter action.
snaek
May 13, 2008, 12:49 PM
not all AoE or PBAoE skills are 5 seconds either. are you saying to just move away from eruption and savannah? i'd rather just stop it instead of risking it.
you're also not always in a place where you have room to run freely or flag openly, like in the gates at the end of NF when the Webs are spamming fire AoE all over the place... especially in HM.. what do you do then? i'd like to think stopping them instead of trying to James Bond roll out of the way is a smarter action.
well we're not talkin bout [eruption] or [savannah heat]...
we're talkin bout [meteor shower]
which the first rock comes down 3s into the animation
so even if u dun see the enemy casting it, u'll have at least 2secs to see the animation falling on u and sidestep it
Tyla
May 13, 2008, 12:52 PM
snip
Heh, even then, you can use the AI to your advantage by letting them cast it, waiting the 5 seconds of it's AoE and rush in.
Magikarp
May 13, 2008, 01:36 PM
Heh, even then, you can use the AI to your advantage by letting them cast it, waiting the 5 seconds of it's AoE and rush in.
im not understanding why you would even want to risk it.. or even go to the trouble of flagging..
CoF or... anything the spells, end it before it happens, and you're free to destroy them as fast or as slow as you like, without the overly flamboyant play-style. there's interrupts in the game for a reason...
if you're in HM, and especially in say, endgame NF, in a pulsating meat tunnel, and 4 Webs start MS at different times, good luck dodging them all ninja man. not to mention, you'll have to flag all the more in the meantime.
my question, is why let it get to that point? no spell casting means no damage, no damage means no chance to die.
Shadowkiller Seth
May 13, 2008, 02:50 PM
if u seen an aassasin teleporting to an ally--> dshot
Tyla
May 13, 2008, 05:03 PM
im not understanding why you would even want to risk it.. or even go to the trouble of flagging..
Prot yourself up, run in and take the AoE, unflag H/H.
How hard is it, really, to flag?
You can always set them to keyboard macros too...
Interrupts are a waste on most AoE, unless it's on the HoH altar.
horseradish
May 13, 2008, 07:19 PM
Monster have +1 energy regen.
Their energy pool looks infinite because they usually die before using it up, but that's it.
wtf?
I swear, I saw Afflicted Necros spamming OoA on recharge. O.x
Kale Ironfist
May 13, 2008, 07:32 PM
wtf?
I swear, I saw Afflicted Necros spamming OoA on recharge. O.x
Did you forget they have Soul Reaping?
Magikarp
May 13, 2008, 09:22 PM
Prot yourself up, run in and take the AoE, unflag H/H.
How hard is it, really, to flag?
You can always set them to keyboard macros too...
Interrupts are a waste on most AoE, unless it's on the HoH altar.
one: not everyone has macro binds on their keyboards..
two: not everyone feels like flagging six times for six different MS, just because it looks cool. simple as that.
since this was the example monster..
http://guildwars.wikia.com/wiki/Terrorweb_Dryder
in both NM, and HM, these things have a nice array of skills to choose from, and come in nice packs of 3-6. have fun dodging all of that AoE, just because you're too awesome to just interrupt it. i rather play the game utilizing the skill functions that it came equipped with, and simply shut them off. the end.
im not saying that most AoE is hard to dodge, its that the question is "why" dodge them. are you really wasting anything standing still, launching dshot, or casting CoF? its like 1/4 of a second vs a possible 20+ seconds flagging, and running about like a loon, trying to literally manually dodge damage..
seems mighty pointless when you could just stop them, then kill them..
Teh [prefession]-zorz
May 13, 2008, 09:25 PM
METEORSHOWERRRR
because we know that Hench are retarded and sit in it -> die in it.
horseradish
May 13, 2008, 11:08 PM
Did you forget they have Soul Reaping?
I don't think Soul Reaping covers the cost of three OoA's, especially because of the timer, but this is off topic. Let's not continue.
Tyla
May 14, 2008, 09:35 AM
one: not everyone has macro binds on their keyboards..
If they won't use it, let them not use it. I'm not stopping them.
Having the option available for use is something you can't avoid in this argument.
two: not everyone feels like flagging six times for six different MS, just because it looks cool. simple as that.
How is this my fault if you overaggro?
since this was the example monster..
http://guildwars.wikia.com/wiki/Terrorweb_Dryder
in both NM, and HM, these things have a nice array of skills to choose from, and come in nice packs of 3-6. have fun dodging all of that AoE, just because you're too awesome to just interrupt it. i rather play the game utilizing the skill functions that it came equipped with, and simply shut them off. the end.
And I prefer to save my skills for a better moment of use. That's usually 3 MS's, which you can use the recharge to your advantage. 60 seconds is one hell of a long time.
im not saying that most AoE is hard to dodge, its that the question is "why" dodge them. are you really wasting anything standing still, launching dshot, or casting CoF? its like 1/4 of a second vs a possible 20+ seconds flagging, and running about like a loon, trying to literally manually dodge damage..
Why dodge them...sure, it restricts an area of the field unless you walk in it knowing the consiquence, but then again, you're saving energy, and an interrupt for a more oppertune moment.
seems mighty pointless when you could just stop them, then kill them..
Or just pound them with strong stuff, move out of the AoE when it lets rip and continue to kill them.
You CAN always use the 3 hero flags, split them up, then flag the hench more towards the back...
Magikarp
May 14, 2008, 10:22 AM
and again, your point is? i can do all that fun stuff too, but it cost a range 3 energy to dshot MS, Fireball, or w/e, and a measly 10 for a mesmer to CoP or CoF all of them at once. then you're awesome flagging is useless, because now, i can freely kill at my own pace.
as for overaggro, i was making an example, please try harder when debating your point if you really wish to prove the benefits of running in circles as to simple killing your targets.
killing>shutdown>kiting>flagjunkjamesbondesquenonsensefornoreason
im not saying you should never flag your heroes, no, thats retarded. what im saying is that all this unnecessary extraneous dodging and active movement, just to avoid easily stoppable AoE, has proven almost zero benefit, as to simply stopping, and killing your enemy.
Tyla
May 14, 2008, 10:24 AM
And then again, my awesome flagging wins because it saves you an interrupt for a stronger point in the fight.
Magikarp
May 14, 2008, 10:36 AM
what stronger point? running?
Taisayacho
May 14, 2008, 11:25 AM
For me, I often go for monks, as is the custom, and I usually play RA. I see a lot of WoH and ZB, so what I do is a) know the recharge time of said skills and b) learn casting patterns.
If target monk is being pressured, then they will be healing themselves a lot, which means often spamming skills straight off the recharge. Simple enough, I see them cast, say, WoH, then I count out three seconds, then fire off D-Shot or Magebane (depending on build) no matter if they're casting or not. If I'm far enough away, they've usually started casting by the time the arrow hits if I've read their pattern right. And we know what happens when you disable the mail heal of a Heal/Prot monk of course :D
Tyla
May 14, 2008, 11:37 AM
what stronger point? running?I save my energy and an interrupt.
snaek
May 14, 2008, 11:43 AM
i bet next ur gonna say that its too much work to set ur monkie heroes to 'avoid combat' to kite the melee mobs
Krill
May 14, 2008, 11:46 AM
if u seen an aassasin teleporting to an ally--> dshot
Yup. :cool:
http://wiki.guildwars.com/wiki/Lead_Attack
Memorize those skills (if you don't play sin) as well as [golden Phoenix strike] [palm strike].
When you see a sin using those skills a combo is starting, d-shot away to shut 'em down.
Magikarp
May 14, 2008, 03:58 PM
I save my energy and an interrupt.
saving 3 energy on a 10 second recharge skill isn't managing a whole lot of nothing.. not to mention most players have multiple interruption skills.
regardless, you and i have seemingly managed to get wildly off topic, so lets just say its a matter of preference and play-style.
you say dodge the typically easy to dodge skills like mass AoE spells, and i say to interrupt anything that's potential dangerous in any way, such as those same AoE spells. one requires a certain level of play involving strafing, corner blocking, and flag dodging, the other requires micro management (if H/H) and reaction timing.
to the OP, do what feels right, but at the same time, know your enemy, and know whats either a: most important to them, or b: whats most dangerous to you (and your team).
Divinity Sword
May 17, 2008, 04:54 AM
I think it's really fun to interrupt [shielding hands]
MasterSasori
May 17, 2008, 06:32 PM
WoH is 1st for monk. Random dshot for sin lead. Nothing is as funny as hitting a sin's lead.
Food
May 20, 2008, 10:12 PM
What to interrupt:
PRIORITY--- Elementalists: The elite, attunements, BSURGE, wards, the emanagement skills.
PRIORITY--- Monks: The elite, Aegis, try to predict 1/4 casts on vital skills like PS (Protective Spirit)
PRIORITY--- Mesmers: The elite, basically anything because mesmers own face if played right. Signet of Humility and diversion are big ones.
Secondary Priority--- Necros: The antimelee hexes and the enchant removal, foul feast, plague sig.
Rangers: Troll, the elite, MENDING TOUCH (Cripshot, BA, etc.)
Secondary Priority--- Assassins: The lead (for people who don't know how to do this, just watch the assassin, as they approach someone, dshot), nothing else, the annoying offhands/dual attacks if you really want, i.e., Horns of the Ox or Twisting Fangs or whatever you call it.
Warriors: Priority- Crushing Blow or the intial/second KD (Dhammer then Heavy Blow or Magehunters then Hammer Bash), Gash, try to predict Evis, pretty much anything that creates big damage or deep wound. I don't mention self heals because good warriors don't run self heals outside of PvE, RA, or in some cases, GvG unless they know they're going to split. But if you're gvging, you probably have a bigger priority, like Aegis.
Rits: The key spirits, i.e., Life, Bloodsong in some cases, Preservation, etc., WoW, Mend Body and Soul, Spirit Light and its likes.
Dervs: Their enchants, Pious Assault, Wounding Strike, Chilling Victory, anything that blows people up. Oh... and the avatars; use a longbow for this since dervs usually activate it pretty early, but because of the long cast time, it doesn't really matter.
Paragons: Yeah... now you don't really bother... Spear Swipe and that other para skill that dazes if it really means that much to you.
Tyla
May 21, 2008, 08:58 AM
I believe you missed out Mending Touch on Rangers, and Diversion on Mesmers, Food. :ninja:
XxkanexX
May 21, 2008, 09:05 AM
i absoultley love interupting monks, eles, and emsmers
XD there casting and cant get a sing cast otu cuz i got 4 interupt spell and 1 knock down. its great
my top 5 things i lul over is
avatars
healing signet
apply poisin
rez signet
fire storm
Tyla
May 21, 2008, 09:07 AM
^Why do you have 4 interrupt skills, and why do you have a knockdown? :confused:
distilledwill
May 21, 2008, 09:46 AM
seeing as they said interupt spells. Maybe they're a mesmer with gale?
Cebe
May 21, 2008, 10:36 AM
Paragons: Yeah... now you don't really bother... Spear Swipe and that other para skill that dazes if it really means that much to you.
And let's keep the whole world thinking that way, right Kids?
Magikarp
May 21, 2008, 11:04 AM
And let's keep the whole world thinking that way, right Kids?
i love interrupting paragons AoF, knowing 90% its the only thing keeping their AR up lol.
also, i like any mesmer skill, capable of interrupting any skill, (like PI.. my fav skill in the game XD) so i can watch people stumble all over the place, and hopefully be on fire, so the animation gets all f'ed up hahahaha
Tyla
May 21, 2008, 12:42 PM
seeing as they said interupt spells. Maybe they're a mesmer with gale?
I LOVE GoE GALE SPAM!! SO FUN!
No, seriously, I love snaring the crap outa people and KD'ing them lots. Fun fun fun! :D
i love interrupting paragons AoF, knowing 90% its the only thing keeping their AR up lol.
Ugh, they must be bad! Usually they run "GftE!" or "WY!" or another shout!
XDeadboltX
May 21, 2008, 01:38 PM
What to interrupt:
Secondary Priority--- Assassins: The lead (for people who don't know how to do this, just watch the assassin, as they approach someone, dshot), nothing else, the annoying offhands/dual attacks if you really want, i.e., Horns of the Ox or Twisting Fangs or whatever you call it.
Good assasins wont just 1-2-3 all the time, so sometimes its hard to predict.
Paragons: Yeah... now you don't really bother... Spear Swipe and that other para skill that dazes if it really means that much to you.
[defensive anthem] I would say
Tyla
May 21, 2008, 01:42 PM
Good assasins wont just 1-2-3 all the time, so sometimes its hard to predict.
There is no such thing as a "Good Assassin". :)
In terms of PvP, someone would really choose a Warrior over it. And very rarely you'll find a decent 'Sin who will be running Shattering Assault.
[defensive anthem] I would say
/Bow.
Very, very nice catch!
Food
May 21, 2008, 05:10 PM
Oh yeah, diversion and mending touch. I also forgot Avatars for dervs, but that's blaintly obvious.
To Deadbolt:
Yeah, Defensive Anthem... forgive me if my memory sucks, but wasn't it nerfed a while back? I thought about adding it, but then realized that I haven't seen a guild run it in ages, oh well...
And on the assassin arguments; there are such thing as good assassins: sins who don't go through they're entire chain, which actually 90% of the time is pretty pityful. Sin's who know how to fakeout a monk, and sins who know when to attack are pretty epic. But dear god, please, lets not turn this semi-decent thread into a sin hate one.
Magikarp
May 21, 2008, 05:17 PM
And on the assassin arguments; there are such thing as good assassins: sins who don't go through they're entire chain, which actually 90% of the time is pretty pityful. Sin's who know how to fakeout a monk, and sins who know when to attack are pretty epic. But dear god, please, lets not turn this semi-decent thread into a sin hate one.
thank you for keeping the tears from rolling down Magikarp's cheeks :D
XDeadboltX
May 21, 2008, 06:05 PM
I think Tyla was just joking guys lol, my guild says stuff like that or 'lets bring a sin-more corpses for the MM'.
Tyla
May 21, 2008, 06:08 PM
I'm not.
But that's for another thread anyway, so let's try and keep that out of the discussion...
XDeadboltX
May 21, 2008, 06:18 PM
Oh lol
How long does it normally take you guys to'figure out' a monk. Like, if its a monk who will WoH at 45% hp, or wait for the interupt and heal at 25%, stuff like that. This is mainly for RA,TA,AB since I dont play GvG and rarely HA these days.
And what about priorities for example
Shutting down offense> Shutting down defense/healing
Shutting down defense/healing> Shutting down offense
How would you decide for this? Depending on what other characters are on your team?
Tyla
May 21, 2008, 06:25 PM
If you shut down their defenses, they won't be able to survive unless your offense is screwed.
Things such as RoF, WoH, Patient Spirit and Guardian are good to interrupt and can change the tide of a game.
Then again, if it's with B-Surge, you're also shutting down melee and assisting your Monks with strong utility.
But prediction really lies within two factors: Luck, and your knowledge of the enemy's playstyle. A bad Monk will often try to keep the bars at 100% health all the time, and mainly spam their prots.
But the genius to alot of interrupts is that they're extremely versatile. You kill their defense (Such as anti-melee, main heals and prots), you kill them.
You take out their damage, they're not killing as much.
Food
May 22, 2008, 07:45 AM
You kill their defense (Such as anti-melee, main heals and prots), you kill them. You take out their damage, they're not killing as much.That's where most people fail at. 90% of the time when I'm not playing with my own guildmates/friends, people immediately say, "KILL THE MONK!!1" Not knowing that the monk, in fact, is not the first priority. Because they're focusing on one person in the whole opposing team, the other three people can just continue to beat on them, after a while, the the team that was training on the monk eventually succumbs to the pressure and loses. I'm not saying, never kill the monk, I'm saying that teams should spread their pressure around more than limiting it to just one person. Amirite?
Whoa, I got off topic real baed. My bad.
Tyla
May 22, 2008, 09:50 AM
That's true, but going for squishies in the first place is infact killing their defense.
Guess I should rephrase it...
Molock
May 22, 2008, 12:18 PM
If ever you are RA'ing and the other team has a spirit spammer I say have fun rendering him useless ;)
Age
May 22, 2008, 04:40 PM
I wouls have to say that i am some what pre-mature with my interrupts other word I don't usually wait.It mighthave something to do with lots of new mobs through all 3 camps and 1 add on.
I can get a 1 sec spell or skill at times but more of the 2 sec ones.
Food
May 22, 2008, 05:08 PM
Yeah, I guess the only reason people aim to kill squishes first is becomes they see bigger yellow numbers above the person's head. Oh yeah... and because some are deadly, but what class isn't when played right?
Luminarus
May 24, 2008, 10:07 PM
Most of the time im in RA, so it depends on my team and what im vsing as to who/what i interupt.
If theres a dom mesmer, and we have a monk I usually try and stop their [Diversion] & [Shame] because those can be pretty deadly. Backfire too, but its usually a waste of a spell for them.
If not, i try and stop other shutdown (necros, blind eles, ebon dust aura on d/p's).
Warriors, ill usually pop off a d-shot after the start of a spike. Results in alot of interupted crushing blow, executioners strike etc. Avatars for dervs as well.
XDeadboltX
May 25, 2008, 09:50 AM
If not, i try and stop other shutdown (necros, blind eles, ebon dust aura on d/p's).
How would you shut down [ebon dust aura] ?
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