Deftones_Korn_Unloco
Nov 14, 2007, 09:05 AM
Hey :)
One of my friends suggested the ranger to me as the ranger is his favourite profession, and thought it might be an good idea for me to have a taste of what playing the ranger is like. I thought, why not?
So I've been playing my ranger, and I must admit the profession is not as bad as I had percieved it to be. To be honest, I'm more of the caster type and furthermore, I have more experience with how a caster should play about the game. More specifically, I play as a monk, necromancer and elementalist most of the time and my experience with any melee profession is inadequate. This is where I hope to get guidance from players who have more experience with this profession, such as yourself.
Of course I'll be getting experience of the ranger; skills, play style and the differentiation of bows as I progress through the game and continue to level up. However, I do know from personal experience that you learn something new everyday and there is always something for you to learn, no matter what level of expertise you are.
If I can give an example of my own personal understanding of one of my favoured professions to play, the necromancer. My understanding so far is that the necromancer, through hexes, conditions, minions and wells can give added pressure against the opposing party by reducing their offensive and defensive potential. Similar to that of a mesmer, a necromancer forces the opposing party to change tactics, and often is the case that opposing players must change to being defensive, not offensive. Henceforth, your party can have greater opportunity to attack and futhermore add more pressure. (This is just personal understanding and can be different to others. Nothing more, nothing less).
This brings me closer to my original question. I'm not looking for a list of builds in every response, as we all know that there is already a thread for that and plenty of other threads that contains builds. That is not my intention for this thread, neither the purpose.
I'm looking for written out responses of what you think the purpose of the ranger is in terms of offensive and defensive play, through the use of skills, preparations, stances, bow attacks as opposed to traps and/or vice versa, and whatever else I've missed.
I can always search on GuildWiki, the Guild Wars Official website or even the little books put in the game boxes that you get when you buy the game, to read about the purpose of the ranger. However this is often a general explanation, and I rather get opinionated explanations from people who have experience of the profession.
Please excuse my somewhat letter long thread post. I tend to write, or in this case type a lot. :o
Thank you in advance. :)
One of my friends suggested the ranger to me as the ranger is his favourite profession, and thought it might be an good idea for me to have a taste of what playing the ranger is like. I thought, why not?
So I've been playing my ranger, and I must admit the profession is not as bad as I had percieved it to be. To be honest, I'm more of the caster type and furthermore, I have more experience with how a caster should play about the game. More specifically, I play as a monk, necromancer and elementalist most of the time and my experience with any melee profession is inadequate. This is where I hope to get guidance from players who have more experience with this profession, such as yourself.
Of course I'll be getting experience of the ranger; skills, play style and the differentiation of bows as I progress through the game and continue to level up. However, I do know from personal experience that you learn something new everyday and there is always something for you to learn, no matter what level of expertise you are.
If I can give an example of my own personal understanding of one of my favoured professions to play, the necromancer. My understanding so far is that the necromancer, through hexes, conditions, minions and wells can give added pressure against the opposing party by reducing their offensive and defensive potential. Similar to that of a mesmer, a necromancer forces the opposing party to change tactics, and often is the case that opposing players must change to being defensive, not offensive. Henceforth, your party can have greater opportunity to attack and futhermore add more pressure. (This is just personal understanding and can be different to others. Nothing more, nothing less).
This brings me closer to my original question. I'm not looking for a list of builds in every response, as we all know that there is already a thread for that and plenty of other threads that contains builds. That is not my intention for this thread, neither the purpose.
I'm looking for written out responses of what you think the purpose of the ranger is in terms of offensive and defensive play, through the use of skills, preparations, stances, bow attacks as opposed to traps and/or vice versa, and whatever else I've missed.
I can always search on GuildWiki, the Guild Wars Official website or even the little books put in the game boxes that you get when you buy the game, to read about the purpose of the ranger. However this is often a general explanation, and I rather get opinionated explanations from people who have experience of the profession.
Please excuse my somewhat letter long thread post. I tend to write, or in this case type a lot. :o
Thank you in advance. :)