View Full Version : Possible Ranger Build?
Xavir
Oct 28, 2007, 09:03 PM
Hey all, I was bored so decided to come up with this ranger build. Do you guys think it could work?
Ranger/Dervish
Attributes:
10 Earth Prayers
7+2 Expertise
9+1 Wilderness Survival
10+1+1 Marksmanship
Skills:
Faithful Intervention
Dust Cloak
Mystic Regeneration
Armor of Sanctity
Burning Arrow{E}
Sloth Hunter's Shot
Apply Poison
(Optional)
In the optional I recommend putting Lightning Reflexes, Dryder's Defense, Whirling Defense, or Vital Boon. Screaming Shot might work instead of Sloth Hunter's Shot or Burning Arrow, which could give you the possibility of a new elite for optional slot.
Weapon: I don't really know the refire rate and range of bows and such, so I am just thinking that a bow that can fire fast (shortbow?) would work well. Also the inscription "I have the power" for the +5 energy would be good on it, and for bow string, i think anything might work really, and the rest... I don't know what else there is.
Armor: Radiant Insignia/ Druids, with major expertise, minor marksmanship, and minor wilderness survival runes. Also a Marksmanship mask, and vigor runes possibly?
Usage: Well the point of this build is basically to do a decent amount of damage to the enemies, while still being able to stay alive. So when you first enter an area cast Faithful, then wait for your energy to regen. The point of Faithful is to give you more health regeneration with mystic regeneration. Now when first enter battle, run into the middle of the enemies and cast dust cloak, then run back, with perhaps dodge/zojuns haste if you put that as your optional. Then cast poison arrow, then AoS and start spreading conditions to your enemies by using burning arrow, with the help of poison arrow. Use sloth hunters shot whenever you can, preferably when they arent using a skill. Also watch dust cloak carefully, because when there is about 5-10 seconds left run up to the enemies so you can blind them. Recast your enchantments whenever necessary. Mystic Regeneration is for when you run low on health. just cast it, and make sure you have your enchantments up, and you should gain your health back pretty quickly. That's about it.
Notes: Keep your enchants up, remember to cast mystic regen when you get low on health, etc.
Think it could work?
October Jade
Oct 28, 2007, 10:40 PM
First of all, welcome to the forums. Hopefully you find them helpful and are able to take the inevitable bad with the good.
Regarding your build: it's a decent start. You have put thought into it, which is more than can be said for a lot of players who post here. I do think, however, that the general idea it uses is unnecessary. You dedicated four (possibly five) of the skill slots to defense/preservation measures; this is overkill. Those skills exist because dervishes are meant to be in the midst of battle. You, as a ranger, should be avoiding melee combat whenever possible. Additionally, enchantments are not affected by Expertise. With only three pips of regen, you might have problems recycling them.
Here is what I suggest...
1) You can replace Dust Cloak with Throw Dirt. It has more than twice the duration and can be used proactively rather than on a timer.
2) Troll Unguent is an easy stand-in for Mystic Regeneration.
3) Ditch the other two enchantments. If you really want an evasion skill, try Whirling Defense.
4) Bow rangers should never leave home without Distracting Shot. A second interrupt (usually Savage Shot) is helpful too.
5) Resurrection skill. There is always room for one on a skillbar, despite what those dirty echo nukers might say.
Attributes are pretty standard: max out Marksmanship and split the rest between Expertise and Wilderness Survival as you see fit. 14/10/10 is a setup that seems to work for most players. Also, Radiant insignia is a poor choice for rangers. They have arguably the best energy management of any profession, so think about using Survivor (+health) or Scout's (+10 armor while using a preparation) instead.
Again, I want to point out that the build you created isn't bad. The problem is that the secondary doesn't synergize with rangers nearly as well as it does for some other professions. If you test these changes and find them lacking, please post again for further input.
Best of luck.
Xavir
Oct 28, 2007, 10:55 PM
Well see the reason i put in mystic regeneration was because it doesnt take as long to cast as troll unguent, which doesnt really seem to help much because of the cast time for it. So then i go into my dervish and realize that he has the skill mystic regeneration on his skillbar, so i look at the dervish skills, and i found that if i use AoS and spread conditions, i will be dying a lot less than my ranger currently does. And then since i put in mystic regen, i wanted more enchants to have higher health increase, which ended up with me putting those in. Then i filled the rest of the skill slots with damage/condition spreading skills and it seemed like a pretty good build to me. I was thinking about using throw dirt, but dust cloak does damage to the enemy too, and since it was an enchantment it would give me more regen with mystic regen. The point of this build was to create a build that seemed fun, and could survive, as i seem to have trouble doing that with anything but an invinci-something build. I will look over this and take what you said into consideration, and try to make it better.
Oh and mystic regen lasts 10 seconds longer =)
ax mastery
Oct 28, 2007, 11:02 PM
expertise doesn't affect spells, so i doubt that you would have anywhere close to the en needed to keep that build running
Kale Ironfist
Oct 28, 2007, 11:02 PM
It also costs you a heck of a lot of energy to get anything meaningful out of it.
Xavir
Oct 28, 2007, 11:09 PM
ah well this is the first build ive ever made so yea...
Kale Ironfist
Oct 28, 2007, 11:28 PM
The problem is that you're dedicating half your bar for defense, and they're expensive too. Natural Stride and Troll Unguent give you enough block and regeneration (while being cheap due to low base cost and Expertise). You could also have a look at Wind Prayers.
iridescentfyre
Oct 29, 2007, 12:07 AM
5) Resurrection skill. There is always room for one on a skillbar, despite what those dirty echo nukers might say.
Blah. Its not a matter of whether there's room for it on the bar, its a matter of whether or not its truly necessary. For RA, TA, GvG, or HA, bring it for sure. For basically any sort of PvE however, just freakin' respawn. There's nothing I hate more than the group member who is the last standing thinking he must be the group hero by unnecessarily rezzing every last one and subsequently wait for full health/energy when we could just respawn at the nearby shrine. If you've done so poorly that even your monks with their slightly-less-half-assed rez spells die, just start over with better builds.
And I'm not a dirty echo nuker, by the way.
October Jade
Oct 29, 2007, 12:40 AM
Blah. Its not a matter of whether there's room for it on the bar, its a matter of whether or not its truly necessary. For RA, TA, GvG, or HA, bring it for sure. For basically any sort of PvE however, just freakin' respawn.
A valid point, perhaps, but I can only support it conditionally. If I'm out completing quests or pursuing cartography, that would work just fine. The AI won't complain.
The only times I ever group with actual people for PvE are for HM missions and vanquishing. In either case, superfluous just-for-the-hell-of-it deaths are simply not permissible. The extra thirty seconds of regen might save an hour of progress later on if the DP starts to rack up.
Xavir
Oct 29, 2007, 07:11 PM
OK ive decided a new build, i still think my first one would work better, but here is another shot.
Skills
Quick Shot
Sloth Hunters Shot
Triple Shot
Distracting Shot
Throw Dirt
Lightning Reflexes
Troll Unguent
Rez/Optional
The idea of this build is to unleash a chain of attacks, quick shot, then sloth hunters shot, triple shot, then distracting shot. Then you strafe (kite) and repeat. Rinse and repeat till enemy is dead, then do the same on next one. If a warrior, dervish, assassin, or any close combat person comes up to you, throw dirt at them, then back up and continue. If you get low on health, Lightning Reflexes so they dont hurt you as much, then cast troll unguent while lightning is up. in optional, put rez if needed, or put a utility skill, such as read the wind or something in it.
Attributes: Marksman 14 (12+1+1)
Expertise 9(8+1)
Wilderness 12 (10+2)
Armor: provided runes above, as well as vigor, vitae, blah.
I still think my first build would be better though and more fun, but ill try both once i get enough gold, then see which suits my playing stile, or make new builds.
This build seems like a build that would be common, if someone else has used it, i apologize, i did not take this build from anyone.
distilledwill
Oct 29, 2007, 07:37 PM
Although I'm sure youd get an ok DPS from this build, theres not really much skill synergy (skills working together to produce something more than they would alone)In a way, you need to make your skillbar more than the sum of its parts.
One of the rangers greatest assets is the preperations, this build would benefit from something like:
Read The Wind, Kindle Arrows or even Glass Arrows (replacing quickshot). Or maybe one of the new GWEN preperations like Rapid Fire or Experts Focus.
Heck, I can see even Ignite Arrows improving this build a little.
(barbed arrows and apply poison would be less useful as this build seems to be focused on induvidual fire, not condition spreading.)
Marverick
Oct 29, 2007, 07:54 PM
All those enchantments just burn through your energy when you have 3 pips and no Mysticism. Troll Unguent costs very little, and even though it does have a long cast time, it is still the best non-elite self heal for a Ranger.
Lightning Reflexes is probably your best evasion skill in PvE, quick recharge unlike Whirling, and it also gives an IAS. Natural Stride is good in PvP where it also seconds as a speed boost.
Your expertise is waaaaay too low.
For a generaly BA build, you want 14 expertise. 11+2+1 marks, 12+2 expertise, 6+1 wilderness. Or 12+1+1 Marks, 12+2 expertise, 3+1 wilderness in PvP.
For the second build you want at least 13, that's where Quick Shot's 5 energy breaks, and you'll be spamming that a lot. Although I would run 14 on that, and even then you'll run dry soon if you keep spamming.
As said you need a Preparation on that, Expert Focus is probably ideal as it lessons a lot of the energy you'll burn through. Also I would take Flail in that, you'll be able to keep it up constantly with the rapid firing and it gives a good increase in damage.
Angelus...
Oct 29, 2007, 08:23 PM
I would pretty much go with the first three skills distilled put up there. Combined with triple shot and dual shot, you have a lot of dmg.
Angelus...
Oct 29, 2007, 10:11 PM
Omg, forget my above post, I sound like such a noob. Forgot you can only have one prep up at a time.
Still, maybe a conjure and a prep could still be some big damage combined with triple and dual shot.
Ice Breaker
Oct 30, 2007, 08:59 AM
Like.. Omg I'm a noob.. I know no good builds.. I don't even know what a decent build is:eek: :o
Here is the spells I use http://screenshot.xfire.com/screenshot/large/37d81621fa134fc6b74258ad705899144d99a676.jpg
I did test barbed trap.. Does even work???? It didn't for me:eek:
Edit. I'm ranger/monk.. lol.
Angelus...
Oct 30, 2007, 10:05 AM
http://screenshot.xfire.com/screenshot/large/37d81621fa134fc6b74258ad705899144d99a676.jpg
Are you serious about this, or is this a joke?
Ice Breaker
Oct 30, 2007, 10:13 AM
I said I'm noob!!
And I think you shouldn't say "is this a joke" instead give some advice!!!!
*angry*
October Jade
Oct 30, 2007, 10:51 AM
@ Ice Breaker:
Keep Screaming Shot and Resurrect. Everything else is just meh.
You can take your pet along if you want, but at least carry Comfort Animal too. Having a piece of permanent roadkill isn't helping you at all.
Another issue I see is that you have four monks in an eight-person party. How are you able to kill anything? Mhenlo and Kihm should be enough to keep your group running, so try to use some different heroes. Even if you only have access to Koss and Jin/Sousuke right now.
Ice Breaker
Oct 30, 2007, 11:03 AM
Ok..
Screaming shot, resurrect, comfort animal, something animal...
So I have 4 slots left.. Any advise?
And I use many monks as im noobish and dies kinda much :P
Angelus...
Oct 30, 2007, 01:20 PM
Sorry about that, for a second I thought you were really joking >_>
If you want some good ideas, try looking over PvX Wiki.
(hopefully this link is the right one and works)
www.pvxwiki.com
Ice Breaker
Oct 30, 2007, 01:36 PM
Thx. The link works. I allways go for the most damage! Aparently it is shit to do so.. So is a interupter easy to be?
If it is.. I shall then try to be a interrupter!
Angelus...
Oct 30, 2007, 01:50 PM
For an interupter, you should have some pretty good reflexes. And you can still pack a little damage in there too!
try this out.
Savage Shot
Distracting Shot (optional, depends if you want one or two interupts)
Sloth Hunters Shot (if you have GWEN)
Triple Shot
Dual Shot
Conjure Flame
Troll Unguent
some for of rez
-being the noob you said you are, you might not have some of these skills yet, remember, guildwiki and pvxwiki are your best friends, try some things out on your own and see what works for you! :)
iridescentfyre
Oct 30, 2007, 03:03 PM
Thx. The link works. I allways go for the most damage! Aparently it is shit to do so.. So is a interupter easy to be?
If it is.. I shall then try to be a interrupter!
Its not easy to be an interrupter at first, it takes great reflexes as well as quite a bit of practice to get really good at it. Interrupts are not something you can just load onto your bar and expect to get the most out of... its definitely a player skill. You should easily be able to stop a 2-second cast time spell at this point. Anything faster, you need to be a bit quicker than you likely expect. Practice will help you understand how it works and when to fire.
John Panda
Oct 30, 2007, 03:08 PM
from such a far range and with monks i don't see why you would need this much defense unless you were going for a survivor title
i think you should add interrupts or more attack skills at least.
Xavir
Oct 30, 2007, 08:53 PM
Hey, you guys should actually test a build before you judge it. I just tested my first R/D build in pvp Fort Aspenwood, and i did fairly well with it. I dont have all the skills unlocked, or GWEN, so i improvised a bit. it was 9 expertise instead of 7, and 7 wilderness instead of 9 (without runes). I didnt ever run out of energy (full radiant insignia, +5 energy bow=38 energy) and i was able to mantain enchantments just fine. In the first match, i died twice, once because i was talking to my friend and wasnt paying attention, and the second time because i forgot to put my enchants up after i spawned :o. The second match i played, i died 7 times. Every single death i had was when 2 assassins and 1 warrior teamed up on me and i didnt even have time to move my mouse down to my skillbar before-dead. no joke they were like hitting me with 200 dps each at LEAST. Oh yea and the skills were first 5 same, then triple shot, distracting shot, and throw dirt. So my point is, my build isnt really that bad, i could mantain energy, survive, and deal out about 40 damage a hit, so the damage is on a low side, but the build was meant to survive, not do damage so i feel i did well.
Ice Breaker
Oct 31, 2007, 11:55 AM
For an interupter, you should have some pretty good reflexes. And you can still pack a little damage in there too!
try this out.
Savage Shot
Distracting Shot (optional, depends if you want one or two interupts)
Sloth Hunters Shot (if you have GWEN)
Triple Shot
Dual Shot
Conjure Flame
Troll Unguent
some for of rez
Thank you.. I shall try that one out! Isn't triple shot from factions? As I don't have factions!
iridescentfyre
Oct 31, 2007, 12:04 PM
Thank you.. I shall try that one out! Isn't triple shot from factions? As I don't have factions!
It is indeed. Use Dual Shot instead.
Somehow I totally missed this post:
I did test barbed trap.. Does even work???? It didn't for me:eek:
Yes it works. I'm assuming you were expecting to see something physical on the ground after using the skill... its hidden. If an enemy walks into that area sometime between casting and the 90 second limit, the trap will activate, do its damage, and cause its effects.
Traps are decent but should be kept in a dedicated "trapping build" to avoid attribute and build shittiness issues.
Ice Breaker
Oct 31, 2007, 12:35 PM
Ok.. Thank you!!
Skatingecko
Oct 31, 2007, 03:37 PM
Instead of Apply Poison, try either Kindle Arrows or Expert Focus. and id agree with replacing dust cload with Throw dirt, although i dont think u need a blinding skill if ur PvE
Yes, and Lightning Reflexes is a good option
and have atleast one rune of Vitae of Vigor, preferably Vigor cuz im pretty sure Vigor stacks... but the price bites (15P)
Kale Ironfist
Oct 31, 2007, 05:16 PM
Vitae stacks, Vigor doesn't.
FoxS
Nov 01, 2007, 01:01 PM
[QUOTE=Angelus...]For an interupter, you should have some pretty good reflexes. And you can still pack a little damage in there too!
try this out.
Savage Shot
Distracting Shot (optional, depends if you want one or two interupts)
Sloth Hunters Shot (if you have GWEN)
Triple Shot
Dual Shot
Conjure Flame
Troll Unguent
some for of rez
I like your build, but I would substitute dual shot for ignite arrows (don't forget to use a fiery bow with conjure).
Skatingecko
Nov 01, 2007, 05:27 PM
ehh interupting is OK in anti-magic but lots of things in-game dont do that like minotaurs etc...melee monsters
Pericles
Nov 02, 2007, 08:07 AM
Please don't devote your entire bar to 'interrupting', note that theres no place for an 'interruptor' in GW because a lot of skills are almost impossible to interrupt, using D-shot and savage shot is enough or simply go with BHA.
Ice Breaker
Nov 02, 2007, 08:10 AM
Omg.. Barrage is nearly the only skill you need!! I capped it yesterday AND IT OWNS!!!!!!
Cebe
Nov 02, 2007, 08:32 AM
Omg.. Barrage is nearly the only skill you need!! I capped it yesterday AND IT OWNS!!!!!!
Please no. I truly hope that was sarcasm.
Burning Arrow, Prepared Shot (and Broad Head Arrow if you have Factions) are all better than barrage in most circumstances. A preparation is too valuable a skill to lose in a Ranger build. If you don't have Factions you can't even play Splinter Barrage :confused:
Tyla
Nov 02, 2007, 09:31 AM
Like.. Omg I'm a noob.. I know no good builds.. I don't even know what a decent build is:eek: :o
Here is the spells I use http://screenshot.xfire.com/screenshot/large/37d81621fa134fc6b74258ad705899144d99a676.jpg
I did test barbed trap.. Does even work???? It didn't for me:eek:
Edit. I'm ranger/monk.. lol.
mend ailment should be switched for mending touch.
healing breeze switched out for troll unguent.
storm chaser for natural stride.
barbed trap for distracting shot.
bane signet for savage shot.
keep res.
buy apply poison and a capture signet,go on wiki to find burning arrow(if you own factions,broad head arrow is a brill choice):)
there are other ranger elites,but burning arrow is the way to go(i personally use keen arrow>savage shot btw)
try this and own stuffs:P
iridescentfyre
Nov 02, 2007, 12:06 PM
Omg.. Barrage is nearly the only skill you need!! I capped it yesterday AND IT OWNS!!!!!!
No it doesn't. If you want to do area damage, be an Elementalist. In the best of circumstances, Barrage is a mediocre elite. The skills Celestial Beaver mentioned beat it hands-down.
Jaws Of Doom
Nov 02, 2007, 02:23 PM
What about Barrage with a Conjure? I've always debated this myself, but never quite decided which way to go with this. Is it better to go with a Conjure Barrage to inflict the damage from the Conjure onto multiple enemies, or is it more useful to go with a Conjure + Prep + Dual/Triple Shot to do damage on a single character?
3246251196
Nov 03, 2007, 12:54 AM
I hate Barrage almost. The only time I would ever take it is if I was helping some lower-level out in a mission with lots of lower level enemies. With Barrage you can take a good section of HP off them if they are significantly lower. Other than that, why an EARTH make a skill that gets rid of preps. It makes it a horrible Elite IMO.
Lourens
Nov 03, 2007, 06:38 AM
barrage is still one of the best PvE elites (splinter weapon , conjure etc)
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