View Full Version : 'BEST' Ranger DPS...?
clarke
Aug 13, 2007, 03:19 PM
Ok so im looking for the ranger build that has the highest dps (using a bow, no thumper/packhunter gimmicks etc ).
Ive ran some tests on the suits of armour (clearing the 60, 80 , 100 and the 60 armoured suits once) on the battles isles by great temple of balthazar:
No skills = 2.06
Marauders shot/ Power shot/ Precision shot/ Glass arrows = 1.17
Prepared shot/ Power shot/ Precision shot/ Read the wind = 1.15
Prepared shot/ sundering shot/ penetrating shot/ RtW +33% IAS = 0.53
due to the recent updates i was thinking of trying Burning Arrow + zhojuns shot + focused shot + read the wind. I have also thought of a build using conjure + kindle arrows or something of that sort.
I use read the wind as it benefits the 'accuracy' (arc length + flight time) of my tormented flatbow. I usually run with 15 marksmanship and 13 expertise and using throw dirt + lightning reflexes + whirling defence + res as my supporting skills for PvE.
I realise that a ranger is not primarily designed for pure dps and is generally ascociated with interuption / trapping / condition spreading etc.
Any tested builds posted here with times on the battle isles would be greatly apreciated as i am deeply curious to the highest DPS possible on a lone ranger using a bow.
wetsparks
Aug 13, 2007, 05:46 PM
Try something like favorable winds, kindle arrows, conjure flame, burning arrow. I never cared to much about DPS on my ranger, like you said, interrupting and condition spreading, but that should dish out plenty.
BigDave
Aug 14, 2007, 04:41 AM
I use a R/Rt with Glass Arrows and Brutal weapon sometimes for both PvE and AB. The damage potential is extremely high. it's not uncommon to take a caster down to ~60-65% health with your first Triple Shot (of course, you can't use that in PvP where i'd swap it for needling shot.)
Attributes : Expertise-14, Marksmanship-12, Communing-10
Triple Shot
Dual Shot
Forked Arrow
Marauders Shot
Glass Arrows
Brutal Weapon
Lightning Reflexes
Whirling Defense
Variants i have used in AB are needling shot instead of triple, and i have often replaced whirling defense with pin down or dodge/zojuns haste.
This is a bit of a temperamental build on occassion. If you become enchanted you lose a lot of your firepower and hexes reduce your damage aswell but i don't often have many problems with it.
It did the 4 dummies on nameless isle in an average time (over 3 runs) of 46 secs (starting the timer from when i began to cast Glass Arrows).
Most of the damage is armour ignoring. Every arrow has an automatic +31 dmg. Triple Shot in effect has +93, dual and forked have +62 and marauders has +61. It can tear almost anything apart in seconds, especially casters.
This build is meant for pure damage only and has no utility/self heal of any kind aside from blocking. The idea is to kill your opponent as fast as possible and rely on either healing from a monk or just simply killing your opponent before it kills you.
As usual anti-melee hurts this build a lot, especially skills such as insidious parasite and empathy which will kill you quite quickly if you let them.
I've found this char works kind of like a ranged version of an assassin. Either picking off a target on the edge of a battle or putting so much pressure on their monk that they can't do anything but try and look after themselves.
I've had a lot of fun with it, especially when you hit that ele in AB and take 60% of his health away before he knows what's going on :P
NB: This is just a slightly modified version of a build i found on wiki a while ago.
clarke
Aug 14, 2007, 09:34 AM
Thnx for the posts so far, looks impressive, although i will probably have to re-rune up my armour to be effective, also no increase in arrow flight speed on a flatbow can sometimes be frustrating as they are increadibly easy to kite.
Orange Milk
Aug 14, 2007, 02:29 PM
High DPS Machine
Favorable Winds
Brutal Weapon
Glass Arrows
Zujuns Shot
Point Blank Shot
Savage/Distracting
Lightning Reflexes
Rez Sig (or w/e if your an ABer)
Exp 12 + 1 + 3 (Hat, Sup Rune)
Marks 10 + 2 (Major Rune)
Communing 10
Health 510
Energy 25
Vamp Short Bow of Fortitude(tried the Horn, fires to slow, thought it hits for an avg. of 6 more dmg per shot, I prefer the 6 shots in 12 secs of the short to the 4 of the horn in the same time period)
Use runes of Vitea and the Health inscriptions to make up for the health loss of the runs.
Yes, I'm saying NOT to use drudis armor, No I'm not crazy, No, I'm not a sooper leet haxzors zomg hows he play Ranger with out druids Guy. With 16 in exp and all 5 e skills except 1 you will NEVER have energy problems.
Also Fire magic at 10 gets you 17 Dmg with Conjur Flame. Brutal is 12 and 10 Communing add 5 for the vamp, so In areas, such as RA/TA where you may get enchanted alot the Conjur is a better idea, but Dmg is the same either way and the Conjur has a longer Duration.
Enjoy doing 100 - 130 Dmg per shot. Well unless you go to FOW, then take Judges insight over Brutal and a Vamp Bow vs Undead and enjoy doing 225 - 275 dmg per shot.
Peace Out
Marverick
Aug 14, 2007, 04:14 PM
Expertise 12+3+1
Marksmanship 12+1
Glass Arrows {e}
Flail
Point Blank Shot
Zojun's Shot
Savage Shot
Dual Shot
Triple Shot
Favorable Winds
The DPS is good but not that practical because of the low range of PBS/ZS. Zojun's/PB give around 80-120 damage each, which is quite a bit with a 33% IAS from Flail. Triple and Dual are there to use when Zojun's and PB are recharging. Triple does 100+, dual around 80-90.
clarke
Aug 15, 2007, 12:09 PM
Orange, 12 exp, 10 marks , 10 commune is impossible as base stats btw.
plastichead
Aug 15, 2007, 07:07 PM
I use this all the time!
Glass Arrows
Savage Shot
Keen Arrow
Marauder's Shot
Dual Shot
Optional (gaze of contempt is nice for removing that monks expensive prot enchants before spike)
Lightning Reflexes
Res Sig
The most important part to remember when going for Bow DPS is the higher your Marksmanship the better. As such:
Marksmanship = SIXTEEN! anything less and your not going to do as much as you could!
Expertise = 15 or wherever you feel comfortable (mines never less than 14)
Marksmanship mod for bow.
One thing that needs to be realized now is that rangers were never meant to spit out high damage attacks without major setbacks, most notably:
LOW HEALTH (mine is 400 :/ )
Your not gonna survive concentrated attacks
Condition Rangers do live longer
No Troll, Wilderness Survival is an Impediment to BOW DPS (aside from kindle)
That being said, this build is very powerful with height advantage with almost all attacks hitting above 100 damage on squishies.
This build can survive well, you just have to kill them 1st :D (which shouldn't be a problem)
B Ded
Orange Milk
Aug 16, 2007, 11:57 AM
You are corect, my math is poor.
11 exp, 10 Marks, 10 comm with that build. mixed it up with another one simular I run. If I drop the extra dmg for an enchant remover or a self heal I bump up the exp to 12 base.
@plastic head, why is your health so damn low? Post your attributes and runes if you would please. Its true you get a small % buff the higher the marks, but 16 marks is not always the key.
Zodiak
Aug 16, 2007, 01:03 PM
I normally run a R/RT
Basically I use
IAS
Triple Shot
Nightmare Weapon
Barrage
Splinter Weapon
interupt
heal skill
Rez
I just use your typical Splinter + Barrage. When fighting a single tough foe, i use Nightmare Weapon + Tripple shot for 111 (10 channeling) to 126 (12 channeling) Life Stealing and Armor Ignoring damage
111 armor ignoring damage that also heals me is nothing to shake a stick at.
I dont play my Ranger often though so maybe I dont know lol
jrk247
Aug 16, 2007, 04:02 PM
Brutal Shotgunner
Ex: 13 (12+1)
WS: 6
Marks: 9 (8+1)
Com: 10
Brutal WeaponGlass ArrowsForked ArrowDual ShotNeedling ShotLightning ReflexesStorm ChaserTroll Unguentor a rez.
OggkctYWGCqj68VqrZMtyizxx3A
Equipment:
Req. 9 (or less) Recurve Bow 15^50 +30
Radiant armor.
I find this build to be awesome DPS, it's ~100+ damage with each Forked Arrow/Dual Shot, Needling Shot is 52 armor ignoring damage. You could switch points around for Nightmare Weapon and maybe switch Dual Shot for an interrupt.
Cathode_Reborn
Aug 16, 2007, 05:14 PM
With the release of Feral Aggression in eotn, pets will be more powerful and be able to dish out some high DPS....probably much higher than a bow could.
Francis Demeules
Aug 16, 2007, 09:12 PM
With the release of Feral Aggression in eotn, pets will be more powerful and be able to dish out some high DPS....probably much higher than a bow could.
I think its already did no? Just in case...
blue.rellik
Aug 16, 2007, 09:43 PM
How would Quick Shot work in DPS?
plastichead
Aug 17, 2007, 03:49 AM
Orange Milk
energy armor
16 marksmanship - mask + superior rune
15 Expertise - superior rune
superior vigor
Health +10
Health +10
jrk247
Aug 17, 2007, 12:37 PM
-75 health x 2 = bad. One sup rune takes your health down enough as is, having 2 that takes it down by 150.
Scary Raebbit
Aug 18, 2007, 10:54 AM
It's PvE, don't think that running two sups matter that much (unless in Elite Areas/HM).
Orange Milk
Aug 18, 2007, 11:49 AM
@ Plastic head
I see, yeah Maybe go 1 sup one major and switch to health armor to make up the difference.
That what I do
with my expertise so high I never run low on Energy, but then again I have 5 energy skills where as you have 10 energy skills
SotiCoto
Aug 20, 2007, 05:56 AM
I'm not much of a Ranger player..... but I've found that the typical Splinter Barrage will totally rape a tightly packed group, which is precisely why my Ranger (still level 18) stays secondary Ritualist.
I'm betting that these Brutal Weapon + Glass Arrows builds work better against more isolated opponents and are more reliable over time... but for the time being I'm convinced that Splinter Weapon + Barrage (with my Zealous Flatbow) is the way to go for PvE.
At the very least, the performance in the Captured Son quest in Haiju Lagoon proved it was able to hold its own (single-handedly wiped out half the Crimson Skull myself, while the rest of the group picked off the stragglers).
^_^
wonderwyrm
Aug 20, 2007, 07:30 PM
whats would be your basic splinter barrager build? minus the obvious two skills heh
looking to start a new ranged character with a friend
jesh
Aug 20, 2007, 10:31 PM
12+1+1 Marksman (or use a superior, whatever)
8+1 Expertise
10 Channeling
Barrage {E}
Splinter Weapon
Distracting Shot
Savage Shot
Res
Favorable Winds
Dodge/Throw Dirt
Crossfire
I just put Crossfire there for single targets. You can replace it with another spirit like Winnowing. These chars work best in packs, obviously. Like Searing Flames.
ant_sutton
Sep 03, 2007, 11:17 AM
I'm not much of a Ranger player..... but I've found that the typical Splinter Barrage will totally rape a tightly packed group, which is precisely why my Ranger (still level 18) stays secondary Ritualist.
I'm betting that these Brutal Weapon + Glass Arrows builds work better against more isolated opponents and are more reliable over time... but for the time being I'm convinced that Splinter Weapon + Barrage (with my Zealous Flatbow) is the way to go for PvE.
At the very least, the performance in the Captured Son quest in Haiju Lagoon proved it was able to hold its own (single-handedly wiped out half the Crimson Skull myself, while the rest of the group picked off the stragglers).
^_^
Wot lvl were u when you completed this? could u post the build ? plz
I just did it with my ele at lvl 16 (no elite skills) with henchs, was really tough, didnt die though :) can't see myself doing it with a lvl 16 ranger tho:D
clarke
Sep 03, 2007, 02:55 PM
The splinter barrage build has been shown here a couple of time, all it is is :
Splinter Weapon )- core
Barrage )- core
Savage shot )- optional
Distracting show )- optional
Lightning Reflexes )-optional
Then make use of skills from your higher atributes ( expertise, marksmanship , channeling ) many teams use a pet when in Barrage/ Pet teams. To maximise damage 12 chaneling would be best as splinter weapon is the majority of damage to closely packed groups.
zling
Sep 14, 2007, 07:39 AM
many of you preffer a glass arrows build but I wonder why not use kindle arrows instead? its non elite and does more damage than glass arrows, yeah you lose the bleeding if blocked but so what? its also in WS which is a bit problematic but you should invest in it anyway for troll...
I'd use something along these lines:
prepared shotdual shotdistracting shotsavage shotkindle arrowsconjure flametroll unguentresurrection signet or natural stride if ABing
Master Ketsu
Sep 14, 2007, 08:26 PM
glass arrows adds armor ignoring damage. Kindle is suseptable to armor reduction on top of the armor reduction from your normal arrows. Even read the wind ( which is also armor ignoring ) with high marks will do more then kindle.
Tutis Evito
Sep 15, 2007, 05:30 AM
In PVE for DPS the best build i have found/used is a combination of glass arrow and conjure flame
Firey bow string needed
I use a longbow/recurve bow with firey/icey bow string, +15% when enchanted, ehcnatments +20%
Triple Shot
Dual Shot
Needling Shot
Hunters Shot
Glass Arrow
Conjure Flame/Conjure Frost
FW
Rez/WD/IAS
Massive outputof dmg in PVE, you get the armor ignoring dmg from glass arrows, the +6 armor ignoring dmg from FW, with more accuracy.
jrk247
Sep 15, 2007, 06:01 PM
Brutal Weapon + Glass Arrows has more armor ignoring damage and it's > using Conjure.
And it's a weapon skill so it can't be removed like enchantments.
Diddy bow
Sep 15, 2007, 08:13 PM
Brutal Weapon + Glass Arrows has more armor ignoring damage and it's > using Conjure.
And it's a weapon skill so it can't be removed like enchantments.
QFT. Ive also found that using a bow brutal+glass+dual/forked is about the peak of a bows DPS (and ive tried some crazy things like echo focused shot :evil: ). Still spear>bow dps wise.
Roscow
Sep 17, 2007, 05:43 AM
I'm wondering how something like..
Favorable Winds
Conjure Flame
Read The Wind
Mark of Rodgort
Quick Shot
Needling Shot
w/e
w/e
Would damage.. I personally like that build.. Spamming quick shot and needling shot looks awesome.. :P
Obviously it blows that you can't have Quick Shot and Glass Arrows on the same time.. Glass Arrows rock for nice damage..
distilledwill
Sep 17, 2007, 06:07 AM
Theyve recently buffed pointblank shot/zojuns shot.
I tried this build in AB:
Glass ArrowsPoint Blank ShotZojun's ShotScreaming ShotLightning ReflexesThrow DirtTroll UnguentDodge
13 Expertise
16 Marksmanship
Rest in WS
I was hitting 100+ on squishies, and, with glass arrows + PBS/ZS i could deal in the region of 80dmg on wars.
I use a sundering recurve bow for extra damage and fast-fire rate.
Lourens
Sep 18, 2007, 05:51 AM
I Like the Rampaging Thumper build RaO gives 25% increased DPS for urself and ur pet and a pet adds lots of dps if u have a dire one
tekeen
Sep 18, 2007, 09:26 PM
Theyve recently buffed pointblank shot/zojuns shot.
I tried this build in AB:
Glass ArrowsPoint Blank ShotZojun's ShotScreaming ShotLightning ReflexesThrow DirtTroll UnguentDodge
13 Expertise
16 Marksmanship
Rest in WS
I was hitting 100+ on squishies, and, with glass arrows + PBS/ZS i could deal in the region of 80dmg on wars.
I use a sundering recurve bow for extra damage and fast-fire rate.
I dig that alot using glass arrows and Zojun's/Point blank with some Ias but I have to ask you about your choice of bow.
Typically I went and tested my bows on the training dummies and found that although recurve is nice and sundering is pretty decent.
The shorther range of the Zojun's/Point Blank often got me into the fray more ofter than I liked.
So instead I chose the longbow for the increased range and as for the string I took a 33% longer bleeding duration.
I never did any mathematical calculations and only relied on experience in that I got more kills in RA by long bleed outs than with the sporadic increase in damage with the Sundering mod.
I am interested to find the optimal weapon choices and armor choices for this type of glass arrows build using zojun's/point blank.
Before they were buffed it was pretty sick with a little IAS and an Energy Signet from Mez for the previously 10 enrgy cost of the two shots.
Perhaps I should retest the sundering string and see if it sends the spikes even higher than I had seen last time I checked sundering mod out.
lennymon
Sep 19, 2007, 12:13 AM
Since you are already in close range for the skillbar, why not go with shortbow for an actual advantage on fire rate, between LR and throw dirt you shouldn't have to worry overly. This may sound heretical, but just bring 2 bows: one for greater range/bleeding and a short for spikedown.
I dig that alot using glass arrows and Zojun's/Point blank with some Ias but I have to ask you about your choice of bow.
Typically I went and tested my bows on the training dummies and found that although recurve is nice and sundering is pretty decent.
The shorther range of the Zojun's/Point Blank often got me into the fray more ofter than I liked.
So instead I chose the longbow for the increased range and as for the string I took a 33% longer bleeding duration.
I never did any mathematical calculations and only relied on experience in that I got more kills in RA by long bleed outs than with the sporadic increase in damage with the Sundering mod.
I am interested to find the optimal weapon choices and armor choices for this type of glass arrows build using zojun's/point blank.
Before they were buffed it was pretty sick with a little IAS and an Energy Signet from Mez for the previously 10 enrgy cost of the two shots.
Perhaps I should retest the sundering string and see if it sends the spikes even higher than I had seen last time I checked sundering mod out.
distilledwill
Sep 19, 2007, 01:42 AM
Tekeen:
I figured that getting myself into range with a recurve bow shot will allow me to get the full advantage out of screaming shot, i chose to use a sundering bow (apart from the fact that its the only recurve bow i have :D - Droknar's Recurve Bow) for the raw damage.
Im very used to being in the fray and can usually handle it, (seeing as i normally play with a spear) and, as mentioned above, throw dirt and LR usually keep me out of trouble.
The build does need a bit of work, whilst the damage is high, i find it a little clunky and unmanagable to use. LR has such a short duration that ive been looking elsewhere for IAS, posibly even using Tiger's Fury.
Anyways, any opinions and CC are welcome.
Epinephrine
Sep 19, 2007, 09:21 AM
I tried a similar build to the Zojun/Point Blank, but with Escape as the elite and Rapid Fire as the buff (credit to Readem for posting a similar build a while back). Gives defense and mobility in a single skill, still decent damage; DPS is not shabby, thanks to keeping 33% IAS up. Take Mending touch/Restful Breeze and you have some heals/condition handling, making it a viable build for many more situations.
12+1+1 Expertise
11+1 Marksmanship
4 Protection
5 Healing
Rapid FirePoint Blank ShotZojun's ShotSavage ShotEscapeMending TouchRestful BreezeResurrection Signet
I've written it without any superior runes, but if you think they're worth it crank stats a bit.
+18 damage a shot from Glass Arrows is substantial, but Rapid Fire boosts the damage by adding more arrows - 50% more base DPS will add 9-10 DPS, which is more than your Glass Arrows adds without IAS (Glass arrows adding +18 per 2 seconds with a shortbow is 9 DPS, on a recurve it's even less). Additionally, the bonus damage from the PBS and ZS can only be applied every 2.4 seconds without an IAS on a recurve, while with the 3 second recharge on each you could in theory hit up to every 1.5 seconds - you really want your firing rate to approach 1/1.5 seconds to maximise the damage from the PBS and ZS. Rapid Fire on a recurve/longbow would be 1.6 seconds, on a shortbow 1.33 seconds - I guess I see the sustainable DPS as better with a longer lasting IAS, since it allows you to use the two damage boosting shots as often as they recharge.
I'll just compare the two - not as a criticism, but for my own edification and in case it provides a useful example.
Comparing, your build has IAS 1/3rd of the time and spends 1/16th of the time resetting preparation; assuming that's done out of IAS stance obviously. This has IAS 12/13ths of the time. Assuming both use recurves you'd get 6 attacks in the 10 seconds of IAS, and in the 20 seconds of non IAS another 8 or so; that's 14 attacks with +18 per attack or +252; you can use PBS or ZS on each one but want one shot for bleeding every now and then, so +36 for 13 shots is +468, base damage is about 40 per shot including crit chance, so 560 bow damage, one shot with Screaming in there for 26 more damage and 126 potential bleeding damage = 44.75 DPS.
Since it isn't fair to compare the Savage Shot (utility rather than damage) and the Screaming Shot, I'll put Screaming in the build I presented, and since you are using a superior I will as well, though I wouldn't tend to in most situations. Over the same duration (32 seconds) the rapid fire would average about 18 shots (12/13ths of the time firing), with 17 PBS/ZS and 1 Screaming; at 14 Expertise/14 Marks it'd be 17 shots at +38 damage for +646, and 1 at +24 damage, with 114 potential bleeding damage. The base attacks hit for a bit less, 37 per shot or so, for 666 bow damage. Net is 45.3 DPS this way. Really, it's probably even closer if you try to factor in keeping the bleed active all the time, but the point is that a non-elite preparation is making about the same DPS as the elite prep, due to IAS.
The effect of hitting more often is obvious - Glass arrows adds a fair bit of damage, and it roughly compares with getting to attack 4 more times and 4 additional activations of attack skills - pretty impressive as a damage boost, but clearly IAS is needed for more than the 33% of the time the original build manages. A permanent IAS stance would push the glass arrows damage way above this build - I however like the on demand 75% blocking from escape, the functionality of having the speed buff/block in a single skill, flexibility to cure conditions and decent self heal when retreating. Depends on the point of the build I guess.
If you want to boost your DPS you need an IAS buff that lasts longer - Flail may work, since you can nearly maintain it once firing.
distilledwill
Sep 19, 2007, 09:57 AM
Epinephrine:
Wow, that certainly is constructive. I also considered bringin rapid fire in there and slotting in another elite, but at the time i was going for raw damage (merely to see how much i could pump out in a few shots). Escape would have definately been one of the elites I would have considered, being linked to expertise, plus, i always consider blocking/speed boosts to be one of the rangers main advantages in alliance battles.
On the subject of IAS, i considered going down the war line, might try Frenzy (Rush cancel stance, obviously) i also might try Flail out too, with the same cancel stance. Both have their downsides.
Thanks for the calculations, a constant IAS would obviously push the damage just above yours, but would sacrifice its survivability.
LcpAkolang
Sep 22, 2007, 07:00 PM
http://img.photobucket.com/albums/v606/akolang/gw349.jpg
not the best DPS compared to the other builds here, but its fun seeing huge numbers on vs 100armor :cool:
distilledwill
Sep 23, 2007, 04:29 PM
Haha nice one! Sloth Hunters Shot seems to be the new black, might have to try it.
PureEvilYak
Sep 23, 2007, 04:42 PM
I don't have the photos to prove it, but on a level [22?] grawl monk whilst vanquishing regent valley using this build:
glass arrows-asuran scan-frenzy-savage shot-triple shot-lightning reflexes-whirling defences-i am the strongest
I made a kill from max health in one second. With all my buffs on, I cast asuran scan on the enemy, then used triple shot followed by savage shot. All four of them criticalled, and I'm fairly sure my sundering mod kicked in for most. All told, I did around 600 damage. (150ishx3 + 180ish)
Its not the best damage build, as it required luck, but I was impressed.
squirrels_from_hell
Sep 27, 2007, 09:28 PM
I don't have the photos to prove it, but on a level [22?] grawl monk whilst vanquishing regent valley using this build:
glass arrows-asuran scan-frenzy-savage shot-triple shot-lightning reflexes-whirling defences-i am the strongest
I made a kill from max health in one second. With all my buffs on, I cast asuran scan on the enemy, then used triple shot followed by savage shot. All four of them criticalled, and I'm fairly sure my sundering mod kicked in for most. All told, I did around 600 damage. (150ishx3 + 180ish)
Its not the best damage build, as it required luck, but I was impressed.
i don't like the 2 sec cast time of Asuran Scan (feels unnatural to stand there casting :P) but those numbers are nothing to scoff at! Maybe i should give it another try :P
Speaking of PvE only skills, by the way, both "I Am The Strongest" and Ebon Battle Standard of Honor also both add a nice bit of dmg
Coloneh
Sep 28, 2007, 12:56 AM
If you are talking overall DPS then splinter barrage or conjure barrage go go
If you are talking about single target DPS, then its pointless as interrupts and shutdown are better than damage on a single target.
distilledwill
Sep 28, 2007, 07:09 AM
Anyone tested a few high DPS builds stated here with the new feature on the Isle of the Nameless?
squirrels_from_hell
Oct 01, 2007, 05:08 PM
Anyone tested a few high DPS builds stated here with the new feature on the Isle of the Nameless?
Wait... What new feature?
please do tell :D
Fay Vert
Oct 01, 2007, 07:07 PM
Master of damage, round the wall on the outside part. Tells you Dps, max damage, time to kill him.
Div
Oct 01, 2007, 07:30 PM
It really depends on what you want to do with the DPS. Do you want it to be focused on one target (spiking damage) or a good amount of damage over multiple monsters (barragetype damage). Against a single target, barrage becomes much weaker than something like triple shot, but barrage proves to be much stronger if the monsters are all clumped up.
jesh
Oct 01, 2007, 10:02 PM
According to the master of damage, Kindle+Conjure = mean of 49dps.
That's only with regular attacks..
I used 15 marksman, 10 wilderness, and 9 fire magic with a vampiric recurve bow.
The reason I had these stats was for an experiment. I'm using Prepared Shot as my elite since Dark Alchemist seems to rant about it so much.
I'm impressed. At 4+1 Expertise I do just fine using Triple and Dual shot on recharge without a zealous string.
Also the high wilderness opens up Natural Stride and Troll Unguent for utility.
Big advantage over Glass Arrows imo.
:EDIT:
Hmm I don't understand this guy. My screen says:
You're averaging 49 dps in the last 5 seconds.
You're averaging 55 dps in the last 5 seconds.
You're averaging 56 dps in the last 5 seconds.
You're averaging 65 dps in the last 5 seconds.
Your best damage in a single shot was 87, done at 11 seconds.
Death occurred after 17 seconds.
Then he turns around and says:
You did 550 damage over 16 seconds, for an average of 34 dps.
If it was that low, then why were my averages so high during the attacks? I'm confused.
If I actually use attack skills, it goes like this:
111
74
89
75
Then 1051 over 18 seconds = 58 dps
*puzzled*
iridescentfyre
Oct 02, 2007, 01:21 AM
If it was that low, then why were my averages so high during the attacks? I'm confused.
Those averages were at 5 second intervals (roughly two shots with a Recurve), not per individual shot. In theory you had some hits which were as low as 20.
550 damage / 16 seconds = 34(.375) dps
jesh
Oct 02, 2007, 03:20 PM
Well I'm pretty sure that he's a 60 AL target, and in that case, my lowest hit would have been:
15+(15*.35)+16+17+5=63.25, or 63.
My highest hit was over 180 damage with triple shot, and I'm only r1.
I'll post Glass Arrows+Brutal results right now.
I think I get what you mean though. I could have put out more dps with a vampiric flatbow as well.
Darkpower Alchemist
Oct 06, 2007, 05:45 AM
Also, if checking ranger DPS, don't use poison if you want pur damage numbers. Degen doesn't effect death time, but it will add extra info after the death, that may confuse you when you record and calculate.
Grammar
Oct 07, 2007, 01:26 PM
QFT. Ive also found that using a bow brutal+glass+dual/forked is about the peak of a bows DPS (and ive tried some crazy things like echo focused shot :evil: ). Still spear>bow dps wise.
Damn, prot monks ftl?
Builds like this are great for DPS testing at the Battle Isles or in easy PvE areas where protting isn't needed, but serious PvE areas require an ass-ton of protting. Aegis, Prot Spirit, SoA, SoD, RoF, Guardian, the list goes on and on. Hell, a simple Aegis-chain alone will ruin your DPS.
I run a full interrupt bar with room for only 1 damage skill (Burning Arrow) and a prep (RtW). Burning Arrow remains the absolute best single-target DPS skill* in the entire ranger arsenal.
*single skill with no drawbacks, such as half range (Point Blank Shot) or disabling your interrupts (Focused Shot)
Marverick
Oct 07, 2007, 06:42 PM
Even if you can pull off a decent bow DPS build, it will still never be as high as just using Daggers or something for damage. And by spamming attack skills you can't interrupt or provide any utility, so you're practically useless.
Full interrupt bars are really excessive, though... Savage + Dshot in most builds are fine, Concussion is useable in addition to those if there's heavy caster pressure, but anymore than 3 and you're just wasting slots.
Grammar
Oct 08, 2007, 01:56 PM
Concussion Shot happens to be one of my very favorite Ranger skills. It's recast is short so it can be used on multiple casters per battle unlike BHA, and it's not an elite like BHA. And dazed is ftw.
Marverick
Oct 08, 2007, 06:37 PM
But it kinda restricts your elite to Prep Shot or Marksman's Wager because of its high energy cost.
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