Gaia_Hunter
Apr 23, 2007, 01:44 PM
Disclaimer: This isnt a thread demanding the revert of the droping system. Also, everyone in these forums love this game and care for it and its sucess, dispite being in favour or opposing the changes. Its the fact they care that make people overreact, both sides of the discussion do this. Even though, players only have the right to play the game, and not the right to direct the developers and legal owners of the game, the moment they (A.net) shared their "baby" with us, it also became our "baby", not our "son" perhaps, but a "nephew" or a "cousin".
Additional this thread tries to leave subjective arguments behind and focus on numbers, even though, numbers can also be manipulated.
Last note, I am biased in what concerns the changes in farming, to the old system.
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Ive started playing this game about 10 months ago, a couple months after the release of Factions. I always had a interest in MMORPG, but the monthly subscription fee always was a concern, not much the value of it per se, but the fact that I would probably felt compelled to play it all the time because I was paying it, regardless of being playing it or not.
I played some during the 1st few months, but professional schedule prevented me from playing too much and after a few month I stop playing it at all.
When I returned a few months later, I decided it was time I went hardcore and starting to accumulate whealth, to finaly give that necromancer of mine a decent armour.
I started to work on a monk and on a warrior. The monk was tyria born (since I was noob I had sold the -50 grim cesta i got with my necro) and the warrior was a cantha native.
Ofcourse, the warrior went faster. When I was finaly ready to farm with both of them, the AoE nerf came along , and the monk lost alot of its utility, also due to spirit bond nerf.
I was unconcerned, though, cause my warrior could do easly a vermin farm and that was quite decent.
After a couple months, nigthfall arrived, and my farm got an incredible boost, since ordering henchies allowed to farm green items a lot easier.
After that i started considering equiping my PvE characters so they could do PvP, because killing the enemy with a longsword and an obsidian armor is even funnier. And ofcourse, you have more time to develop feelings for ur pve
character than to that poor pvp slot that keeps getting deleted.
So enough of talk and let gets to some facts.
Reasoning behind Anet decision:
1) Boting was inflating prices, so casual players were unable to buy basic stuff;
2) Soloing was much more profitable that party play;
3) Making the game easier to casual players, removing some mechanics that were introduced to preventing boting;
4) Give expert players new challanges and goals to obtain.
I must agree that the update accomplished the 2 last points, even If I find AoE dispersal actually make the game easier.
I dont seem to be quite in agreement with #1 and#2 reason.
Why?
Im going to talk about 3 farm spots, the vermin farm in representation of easy areas farms (could be trolls or gryphons or gates of tyria, but I am more acquainted with the vermin one) and the UW/FOW since they are common to all 3 chapters and possess some of the most valuable drops, wich include the Glob of ectoplasm and its sidekick obsidian shard. Ecto is very popular as a hard currency, and both the ecto and the shard are necessary to one of the highest end and most expensive item an hardcore player may acquire.
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The vermin run.
Time: ~8 minutes.
Difficulty: easy.
Setup: cheap.
Profit: 10k/hour (before update). Occasional celestial gold weapon.
So, any player casual or not can do this run. Its easy, dont take much time, isnt that far in factions storyline, the skills required arent that hard to obtain, pretty much every profession in the game can do it. (Note: I use a W/Mo, with the traditional triple chop, using a wings axe thats easly farmable and its dropped by the same guy that has triple chop).
Basic stuff:
Max armor- costs 1.5k*5= 7.5k or 1K*5=5k +insignias.
So a casual player can farm during a hour and get is max armor. Assuming the same casual player will play normal mode and not Hardmode, that means we would have to play something like 5 hours or more (assuming is making 2k per hour of pve party play, thats being generous). Additional missions or exploring areas all necessit more than 8 minutes to complete (ok a few missions can be faster). Most prophecies missions, speciall late ones take around 1 hour.
So I would say, its easier to the casual or non-casual player to get its max armour by farming vermins, and he can get a little closer to get it in days that he cant spend more than 10 minutes playing.
Crafting a max weapon- 5k or 10k for energy one
1/2 hour to 1 hour farming vermins. 2.5 hours to 5 hours regular party play.
Major vigor rune- 5k
1/2 hour farming, 2.5 hours playing regular pve.
Cap signet or skill after hitting the skill price cap-1k
So a player that starts a new character and wants to buy a few skills to make its build more efficient or have more options, or simply want to buy cap signets for its survivour title or skill hunter title, will get money to one of those skill in around 4 minutes. 1 hour of vermin farming grants 10 skills, compared to the 2 a hour of pve would grant.
Now lets see the most expensive basic items:
Bloodstained insignia- ~10k.
Why its so expensive? Every Olias/Master of Whispers want one. The chance of getting one is slim due to the fact they share their drops locations with dozens other less usefull/wanted insignias.
1 hour farming. 5 hours playing pve.
Superior Vigor rune- ~32K.
Some consider this a luxury item. But why is it so expensive? Cause every single character in the game can and wants to use one. Ive 1000 hours of log time, about 600 doing pve, farming or not, and I only have collected one. I know lots of people that never found one. Maybe Hardmode gold items drop will make this one drop price, but casual players arent supposed to play hardmode, so it might still be unattainable for them.
3 hours farming. 15 hours playing pve.
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As can be seen, the casual player and the hardcore one will obtain the basic items a lot faster, farming even such a fast and easy spot, than playing the party aspect of the game. Some might say, a farming build takes time to achieve, some items need to be crafted, but chances are once a player complete one or two chapters with one character, he will have almost everything he need to do such easy farms, and that someone gave him a hint or 2 on how to make some money.
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Now lets enter the realm of the hardcore players and their luxury items.
UW quick smite farm.
Setup:average to expensive.
time required:15-30 minutes build depending.
difficulty:average, but prone to lag instant deads.
Profits: ~1ecto per run. 1.5k profit (after 1k fee). 3ectos/hour 4.5k/hour.
Even if a player dont have much time to play he can easly do a quick UW run.
UW aataxe/smite farm.
Setup: expensive.
time required:30 minutes -1 hour.
difficulty: tricky due to nigtmares pop-ups and high aataxe damage.
Profits:~5 ectos/hour. 2.5k/hour.
Fow beach
Setup: average to expensive
time required:~45 minutes (for melee professions, not experienced with caster ones).
difficulty: average to hard/frustrating
Profit:~5 shards/hour. 5k/hour (after fee). Good chests, albeit somewhat rare.
15k basic armor- 5*15k or 4*15 (sometimes helm can be ignored)=75k or 65k + materials+dyes+runes=100-175k.
A hardcore player could get one of these armours by spending around 10-20 hours vermin farming. A player only pveing would take 50-100 hours getting one of these, a bit less if was doing hard areas like fow/uw/elite missions/elite areas and selling some rare skin items for amounts that Anet consider too high.
15k obsidian armor- Probably the most expensive set a gw player could get his hands on. With prices going up to 2millions or more if all materials were bought. This along titles are one of the few reasons pve players keep playing.
In addition is the only reason PvP players play PvE, so they can kill the human controlled charactes with style.
Doing the UW/Fow solo runs, a player could expect to amass enough for a obsidian armor in something like 50-75 hours.
Rare weapon skin- around 100k+2ectos to 100k+20 ectos or more.
This depends alot on the skin wanted and the mods needed, but a hardcore player could achieve his ultimate weapon with as litle effort as <30 hours farming.
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So after working those numbers, I find it very hard that Anet actually made it easier for human players to acquire his basic equipment or even its advanced equipment.
Maybe for players that never farmed, gettin ubber equipment while pursuing other objectives like titles, will become easier, but in my opinion those players were never much interested in the 1st place to acquire those luxury items as obsidian armors or very rare skins, while the farmers that were interested in rare skins and high-end armors, werent that much interested in titles.
Additionaly, PvP players migth as well stop PvEing at all, as obtaining the eye-candy items might become harder (or not, time will tell) and have no impact in the game, both PvE and PvP.
An additional concern, is that static prices are same, and since the only changes to normal mode made obtaining gold harder, since no solo farming, and even 5 man farming of tombs/SF/Fow got a bit affect by it, crafting weapons (and weapons for heroes) and armor can in theory became harder and more grinding, hardly what the casual player wish.
Also some problems in Hard mode have already been detected. While the gold item drops more in quantity, the quality is still the same, and since the areas got harder, Hardmode only seem to only have scalled the drops accordingly to the challenge, so in the end things seems just the same.
Of more worry though, is the fact that the days of "GLF Monk 7/8" and w8 for 30 minutes before a monk arrive, and then drops after 10 minutes, might be back, as heroes become a weakness in a team. The only way they move is by ordering them to, players have to body block to protect the monks, keep giving flag orders so they stay back.
Hero monk ai, also seems to not know how divine favour bonus work, refusing to heal players that have degen effects with non-direct healing skills, even refusing to use holy veil although having 5 energy to remove phantom pain after combat, probably waiting to use Gole+SoR to counter the degen.
Also the heroes bunch together and dont flee of AoE paths.
While the hardmode is still shining new, probably there wont be many problem forming a party on the early outposts, but as the new titles lose their shine, and people start moving to the high-end pve areas, wich still are the same after all, the problems heroes solved might as well return.
Additional this thread tries to leave subjective arguments behind and focus on numbers, even though, numbers can also be manipulated.
Last note, I am biased in what concerns the changes in farming, to the old system.
-----------------------------------------------------------------------------
Ive started playing this game about 10 months ago, a couple months after the release of Factions. I always had a interest in MMORPG, but the monthly subscription fee always was a concern, not much the value of it per se, but the fact that I would probably felt compelled to play it all the time because I was paying it, regardless of being playing it or not.
I played some during the 1st few months, but professional schedule prevented me from playing too much and after a few month I stop playing it at all.
When I returned a few months later, I decided it was time I went hardcore and starting to accumulate whealth, to finaly give that necromancer of mine a decent armour.
I started to work on a monk and on a warrior. The monk was tyria born (since I was noob I had sold the -50 grim cesta i got with my necro) and the warrior was a cantha native.
Ofcourse, the warrior went faster. When I was finaly ready to farm with both of them, the AoE nerf came along , and the monk lost alot of its utility, also due to spirit bond nerf.
I was unconcerned, though, cause my warrior could do easly a vermin farm and that was quite decent.
After a couple months, nigthfall arrived, and my farm got an incredible boost, since ordering henchies allowed to farm green items a lot easier.
After that i started considering equiping my PvE characters so they could do PvP, because killing the enemy with a longsword and an obsidian armor is even funnier. And ofcourse, you have more time to develop feelings for ur pve
character than to that poor pvp slot that keeps getting deleted.
So enough of talk and let gets to some facts.
Reasoning behind Anet decision:
1) Boting was inflating prices, so casual players were unable to buy basic stuff;
2) Soloing was much more profitable that party play;
3) Making the game easier to casual players, removing some mechanics that were introduced to preventing boting;
4) Give expert players new challanges and goals to obtain.
I must agree that the update accomplished the 2 last points, even If I find AoE dispersal actually make the game easier.
I dont seem to be quite in agreement with #1 and#2 reason.
Why?
Im going to talk about 3 farm spots, the vermin farm in representation of easy areas farms (could be trolls or gryphons or gates of tyria, but I am more acquainted with the vermin one) and the UW/FOW since they are common to all 3 chapters and possess some of the most valuable drops, wich include the Glob of ectoplasm and its sidekick obsidian shard. Ecto is very popular as a hard currency, and both the ecto and the shard are necessary to one of the highest end and most expensive item an hardcore player may acquire.
-------------------------------------------------------------------------
The vermin run.
Time: ~8 minutes.
Difficulty: easy.
Setup: cheap.
Profit: 10k/hour (before update). Occasional celestial gold weapon.
So, any player casual or not can do this run. Its easy, dont take much time, isnt that far in factions storyline, the skills required arent that hard to obtain, pretty much every profession in the game can do it. (Note: I use a W/Mo, with the traditional triple chop, using a wings axe thats easly farmable and its dropped by the same guy that has triple chop).
Basic stuff:
Max armor- costs 1.5k*5= 7.5k or 1K*5=5k +insignias.
So a casual player can farm during a hour and get is max armor. Assuming the same casual player will play normal mode and not Hardmode, that means we would have to play something like 5 hours or more (assuming is making 2k per hour of pve party play, thats being generous). Additional missions or exploring areas all necessit more than 8 minutes to complete (ok a few missions can be faster). Most prophecies missions, speciall late ones take around 1 hour.
So I would say, its easier to the casual or non-casual player to get its max armour by farming vermins, and he can get a little closer to get it in days that he cant spend more than 10 minutes playing.
Crafting a max weapon- 5k or 10k for energy one
1/2 hour to 1 hour farming vermins. 2.5 hours to 5 hours regular party play.
Major vigor rune- 5k
1/2 hour farming, 2.5 hours playing regular pve.
Cap signet or skill after hitting the skill price cap-1k
So a player that starts a new character and wants to buy a few skills to make its build more efficient or have more options, or simply want to buy cap signets for its survivour title or skill hunter title, will get money to one of those skill in around 4 minutes. 1 hour of vermin farming grants 10 skills, compared to the 2 a hour of pve would grant.
Now lets see the most expensive basic items:
Bloodstained insignia- ~10k.
Why its so expensive? Every Olias/Master of Whispers want one. The chance of getting one is slim due to the fact they share their drops locations with dozens other less usefull/wanted insignias.
1 hour farming. 5 hours playing pve.
Superior Vigor rune- ~32K.
Some consider this a luxury item. But why is it so expensive? Cause every single character in the game can and wants to use one. Ive 1000 hours of log time, about 600 doing pve, farming or not, and I only have collected one. I know lots of people that never found one. Maybe Hardmode gold items drop will make this one drop price, but casual players arent supposed to play hardmode, so it might still be unattainable for them.
3 hours farming. 15 hours playing pve.
-------------------------------------------------------------------------
As can be seen, the casual player and the hardcore one will obtain the basic items a lot faster, farming even such a fast and easy spot, than playing the party aspect of the game. Some might say, a farming build takes time to achieve, some items need to be crafted, but chances are once a player complete one or two chapters with one character, he will have almost everything he need to do such easy farms, and that someone gave him a hint or 2 on how to make some money.
--------------------------------------------------------------------------
Now lets enter the realm of the hardcore players and their luxury items.
UW quick smite farm.
Setup:average to expensive.
time required:15-30 minutes build depending.
difficulty:average, but prone to lag instant deads.
Profits: ~1ecto per run. 1.5k profit (after 1k fee). 3ectos/hour 4.5k/hour.
Even if a player dont have much time to play he can easly do a quick UW run.
UW aataxe/smite farm.
Setup: expensive.
time required:30 minutes -1 hour.
difficulty: tricky due to nigtmares pop-ups and high aataxe damage.
Profits:~5 ectos/hour. 2.5k/hour.
Fow beach
Setup: average to expensive
time required:~45 minutes (for melee professions, not experienced with caster ones).
difficulty: average to hard/frustrating
Profit:~5 shards/hour. 5k/hour (after fee). Good chests, albeit somewhat rare.
15k basic armor- 5*15k or 4*15 (sometimes helm can be ignored)=75k or 65k + materials+dyes+runes=100-175k.
A hardcore player could get one of these armours by spending around 10-20 hours vermin farming. A player only pveing would take 50-100 hours getting one of these, a bit less if was doing hard areas like fow/uw/elite missions/elite areas and selling some rare skin items for amounts that Anet consider too high.
15k obsidian armor- Probably the most expensive set a gw player could get his hands on. With prices going up to 2millions or more if all materials were bought. This along titles are one of the few reasons pve players keep playing.
In addition is the only reason PvP players play PvE, so they can kill the human controlled charactes with style.
Doing the UW/Fow solo runs, a player could expect to amass enough for a obsidian armor in something like 50-75 hours.
Rare weapon skin- around 100k+2ectos to 100k+20 ectos or more.
This depends alot on the skin wanted and the mods needed, but a hardcore player could achieve his ultimate weapon with as litle effort as <30 hours farming.
--------------------------------------------------------------------------
So after working those numbers, I find it very hard that Anet actually made it easier for human players to acquire his basic equipment or even its advanced equipment.
Maybe for players that never farmed, gettin ubber equipment while pursuing other objectives like titles, will become easier, but in my opinion those players were never much interested in the 1st place to acquire those luxury items as obsidian armors or very rare skins, while the farmers that were interested in rare skins and high-end armors, werent that much interested in titles.
Additionaly, PvP players migth as well stop PvEing at all, as obtaining the eye-candy items might become harder (or not, time will tell) and have no impact in the game, both PvE and PvP.
An additional concern, is that static prices are same, and since the only changes to normal mode made obtaining gold harder, since no solo farming, and even 5 man farming of tombs/SF/Fow got a bit affect by it, crafting weapons (and weapons for heroes) and armor can in theory became harder and more grinding, hardly what the casual player wish.
Also some problems in Hard mode have already been detected. While the gold item drops more in quantity, the quality is still the same, and since the areas got harder, Hardmode only seem to only have scalled the drops accordingly to the challenge, so in the end things seems just the same.
Of more worry though, is the fact that the days of "GLF Monk 7/8" and w8 for 30 minutes before a monk arrive, and then drops after 10 minutes, might be back, as heroes become a weakness in a team. The only way they move is by ordering them to, players have to body block to protect the monks, keep giving flag orders so they stay back.
Hero monk ai, also seems to not know how divine favour bonus work, refusing to heal players that have degen effects with non-direct healing skills, even refusing to use holy veil although having 5 energy to remove phantom pain after combat, probably waiting to use Gole+SoR to counter the degen.
Also the heroes bunch together and dont flee of AoE paths.
While the hardmode is still shining new, probably there wont be many problem forming a party on the early outposts, but as the new titles lose their shine, and people start moving to the high-end pve areas, wich still are the same after all, the problems heroes solved might as well return.