warpedheat101
12-08-2006, 02:26 AM
-D/Me-
Equipment-
any armor
Scythe head piece w/ sup scythe rune & Radiant insigna
Chest piece w/ vigor rune & radiant insigna
Arm piece w/ rune of attunement & windwalker insigna
Leg piece w/ minor wind prayers & windwalker insigna
Foot piece w/ rune of attunement & windwalker insigna
weapon- i'm using the preorder scythe but any with the enchantments lasting 20% longer would be fine..+5 energy would help also
longbow would help to pull
-skills-
Eremite's Attack, Avatar of Melandru, Harrier's Haste, Balthazar's Rage, Mirage Cloak, Mystic Vigor, Natural Healing or Pious Restoration, Physical Resistance
Attribute Points
Scythe ->10
Wind Prayers ->10
Earth Prayers ->9
Mysticism ->11
Inspiration ->3
once in FoW put on Mirage Cloak then use Harrier's Haste and head to the right keeping the Shadow army away from the ghost. you can use Avatar before running for the extra health. keep to the right side then head to the left at the top of the hill. you should have some down time to heal yourself. you'll have to activate the shadow groups by moving to the wall that you followed on the way up. move back and dodge the groups.
next there will be 3 snarling driftwoods. use physical resistance before the fight then regain energy and use mirage cloak + mystic vigor +balthazar's rage and attack. heal with natural healing when you need to. watch for the shadow army groups that will come back. the doubters dryder is easy just heal when you need to. you can wait for another group of driftwoods to come by which will make it easier later on. if you brought Vow of Silence instead of the Avatar you should be able to take on the Scales but if not just sprint through them to an open spot and heal up. use 2 enchantments and cast pious restoration if you brought it to take off the hexes.
as you get near the entrance to the cave you'll see 3 dryders. use the longbow to pull two of them away from the entrance. make sure when you are fighting them that you dont let your circle touch where they started out. once they are gone activate the spiders by getting close to the entrance. back out and let them come out of the cave. cast Melandru then physical resistance and then head in to take them on. cast mirage cloak when its availble. if you start to have trouble sprint out and try again after they re-set. if you have trouble taking on the full group pull 3 at a time around the wall and take care of them that way. its the same all the way down the cave.
plz any suggestions would help...have fun guys
Equipment-
any armor
Scythe head piece w/ sup scythe rune & Radiant insigna
Chest piece w/ vigor rune & radiant insigna
Arm piece w/ rune of attunement & windwalker insigna
Leg piece w/ minor wind prayers & windwalker insigna
Foot piece w/ rune of attunement & windwalker insigna
weapon- i'm using the preorder scythe but any with the enchantments lasting 20% longer would be fine..+5 energy would help also
longbow would help to pull
-skills-
Eremite's Attack, Avatar of Melandru, Harrier's Haste, Balthazar's Rage, Mirage Cloak, Mystic Vigor, Natural Healing or Pious Restoration, Physical Resistance
Attribute Points
Scythe ->10
Wind Prayers ->10
Earth Prayers ->9
Mysticism ->11
Inspiration ->3
once in FoW put on Mirage Cloak then use Harrier's Haste and head to the right keeping the Shadow army away from the ghost. you can use Avatar before running for the extra health. keep to the right side then head to the left at the top of the hill. you should have some down time to heal yourself. you'll have to activate the shadow groups by moving to the wall that you followed on the way up. move back and dodge the groups.
next there will be 3 snarling driftwoods. use physical resistance before the fight then regain energy and use mirage cloak + mystic vigor +balthazar's rage and attack. heal with natural healing when you need to. watch for the shadow army groups that will come back. the doubters dryder is easy just heal when you need to. you can wait for another group of driftwoods to come by which will make it easier later on. if you brought Vow of Silence instead of the Avatar you should be able to take on the Scales but if not just sprint through them to an open spot and heal up. use 2 enchantments and cast pious restoration if you brought it to take off the hexes.
as you get near the entrance to the cave you'll see 3 dryders. use the longbow to pull two of them away from the entrance. make sure when you are fighting them that you dont let your circle touch where they started out. once they are gone activate the spiders by getting close to the entrance. back out and let them come out of the cave. cast Melandru then physical resistance and then head in to take them on. cast mirage cloak when its availble. if you start to have trouble sprint out and try again after they re-set. if you have trouble taking on the full group pull 3 at a time around the wall and take care of them that way. its the same all the way down the cave.
plz any suggestions would help...have fun guys