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tanwarv
11-28-2006, 01:41 PM
I was thinking of another build to use for farming for my Dervish, as I've tried a few others and found that either the dmg was too slow or there were too many enchants with different timings to keep up with (at least for my style). I also tried experimenting with Ebon Dust Aura which got me thinking of using blindness to my advantage. After a little bit of research (and some ideas from Guildwiki), I came up with this build:

Class: Dervish / Mesmer

Attributes:
Mysticism: 8+2
Wind Prayers: 8
Earth Prayers: 12+4
Inspiration Magic: 7

Signet of MidnightSpirit of FailureEpidemicWhirling ChargeHeart of FuryArmor of SanctitySand ShardsMystic Regeneration

EDIT: Since the graphics aren't pulling correctly I added the Text version of these skills below:
Signet of Midnight
Spirit of Failure
Epidemic
Whirling Charge
Heart of Fury
Armor of Sanctity
Sand Shards
Mystic Regeneration

The key skills to this build are Signet of Midnight, which has a 15 sec recharge and duration, so you could stay permanently blind, Spirit of Failure (for energy management), and Sand Shards (for massive AoE damage). The other skills can be swapped in an out, as they either increase damage (via attack speed) or increase defense (via healing or dmg reduction). Epidemic should also help with the defense as well. My best guess is that this delivers about 20-25 armor-ignoring dps x (up to 3 scythe targets) per target in AoE range. This is only an assumption since I haven't been able to test this quite yet, as Signet of Midnight can only get capped at Perdition Rock, and my Dervish had never ventured far into Tyria. Right now I'm at Thunderhead keep, so I'm hoping I can cap this skill tonight and try this out.

Has anyone tried this out before? I know there was a similar Sand Shards D/A build that got nerfed a few months ago, but I don't know if this has been tried. Comments are welcome as this is my first build post and I am still quite the n00b when it comes to designing new builds.

Etrik
11-28-2006, 03:03 PM
Ebon Dust Aura + Epidemic instead of SoM and Shards.

:)

Why_Me
11-28-2006, 04:10 PM
Ebon Dust Aura + Epidemic instead of SoM and Shards.No, the OP's build would work much better considering, well, it actually deals damage. Looks good, where have you tried it?

tanwarv
11-28-2006, 05:24 PM
Well, like mentioned, I can't test this yet (need to cap SoM first).

Here's my quick and dirty calc of the max damage potential:

scythe's attack once per 1.75 secs => 0.57 attacks per sec x (1 + .33 HoF + .25 WC) = .902 attacks per sec

Miss rate should be 90-100% - Blindness is 90% by itself plus the additional 25% caused by spirit of failure plus any additional penalty of having 0 in scythe mastery - I'll assume 100% for the sake of simplicity.

.902 attacks per second * 100% miss rate * 3 targets missed * 26 AoE dmg per target => roughly 70 AoE armor-ignoring dmg per second. This is not quite as brutal as Spiteful Spirit, but close, and is more than 5 times as brutal than burning.

I'm hoping to get to test it tonight once I plow through Thunderhead later tonight.

tanwarv
11-28-2006, 11:29 PM
I tried this on mountain trolls and it works reasonably well. I swapped out my two attack speed skills (it ended up being way too much to manage) and replaced them with:
Conviction
Veil of Thorns

Which was nice because it meant that I no longer needed any wind prayers.
My new Attributes were:
Inspiration: 10
Earth Prayers: 12+4
Mysticism: 8

In my experimenting I did notice that the 26 dmg did not appear to stack (so if you missed two targets next to each other with the scythe, you only did 26 dmg to each, not 26 to both. This brings dps down to 20ish per sec, which is still respectable, but noticably slow. The Aura of Thorns + Armor of Sanctity defense was fairly nice, but this felt to me to be two intensive and slow for good solo build. Could be nice to solo some bosses with, however, and the dmg is respectable enough to be the core of a decent PvE build. Oddly enough Melonni was able to solo better than I could with this build, albeit her damage was a little slower. I'm just not as quick as she is refreshing all of my defensive skillz :)

Heelz
11-28-2006, 11:44 PM
Sand Shards used to trigger flee back when it worked with assassin attacks. I'm not sure how flee works with the recent changes, but mobs will definitely not stay put.

Acehigh
11-29-2006, 09:16 AM
You could run a build as D/W with 12 in axe,bringing cyclone axe,still using ebon dust aura and getting yourself a chor's axe.Since Ebon dust lasts longer than its recharge and cyclone having a 4 sec recharge i think it is,u could probably find yourself some places to farm using a pretty much perma blind on your targets if they are balled up,would just have to mess with agro some!:)

Yersis tez
04-13-2007, 02:58 PM
lol wat the hell are u talking about with 12 axe mastery, hes blinded remember? lol

secondly, he needs to be blinded to miss....

back to the subject, channeling would work a lot better, no casting time on each foe and

joish
04-13-2007, 03:08 PM
lol wat the hell are u talking about with 12 axe mastery, hes blinded remember? lol
no he's using ebon dust aura which causes your attack to blind when you deal earth damage

RebelHero
04-13-2007, 03:41 PM
The idea was posted during the Nightfall Preview Weekend, an hour after the D/A sand shards nerf...

Lint
09-18-2007, 06:08 PM
Sorry about the rez, but how was this nurfed? It still looks like it can work well.

karunpav
09-18-2007, 07:51 PM
IIRC, Sand Shards was nerfed pretty hard after some D/A's abused it in HA with a bunch of dagger attacks that they missed the requirement for.

MisterB
09-18-2007, 09:52 PM
Sand Shards does pathetic damage, now.

Lint
09-19-2007, 03:17 PM
Pathetic damage now? As far as I see it, being a dervish you swing at 3 targets every 1.7 something seconds and do about 70 that way. Use Twin Moon Sweep every 6 seconds that does 140 dmg to everyone around you. Now some math.

Every 10 seconds.
10/1.75=5.7 or 6 (Scythe attacks 6 times every 10 seconds)
6*3=18 (3 targets)
18*25=450 (Earth prayers at 15)
6*25=150 (An extra 6 attacks using Twin Moon Sweep twice(
450+150=600 (Total)

Now, saying that that hits all adjacent foes, 600 damage is good in my opinion. Anything i am doing wrong?

Memphis Rain
09-20-2007, 10:35 AM
I believe it is said in the 5th post that the damage from attacking multiple targets with the same swing does not stack on sand shards.

banditjin
09-20-2007, 02:07 PM
its alrite in pve, -- u might want 2 drop spirtof failure. kinda useless

The.D0pefish
09-20-2007, 02:54 PM
Sand Shards triggers for each target missed, if you miss three targets with one attack, Sand Shards will trigger three times. Consider Twin Moon Sweep to trigger up to six times, but make sure to have another enchantment over Sand Shards.
whorship gwiki :O

Lint
09-20-2007, 03:51 PM
whorship gwiki :O

Thats where i got my info,

I believe it is said in the 5th post that the damage from attacking multiple targets with the same swing does not stack on sand shards.

Wiki doesnt say anything along the lines of that.

EDIT: Your purely wrong. Heres a pic on pvp while im attacking two foes.
http://i26.photobucket.com/albums/c129/xxreaper008/gw007sdasd.jpg

visitor
10-07-2007, 01:09 AM
Nice im gonna try this as soon as i finnish THK wich is today!

Guildmaster Cain
10-07-2007, 05:45 AM
wow.... this is a really old post resurrected again.

Multiple people (including myself) have posted very similar builds like this as soon as NF came out.

pogi8
08-01-2008, 03:21 PM
nice job,
im gonna try this out as soon my dervish got SoM!!

Abedeus
08-01-2008, 03:26 PM
Yes, nice job.

Nice job necromancing an almost a year old thread.

Better builds exist today.

Bowstring Badass
08-01-2008, 04:21 PM
Yes, nice job.

Nice job necromancing an almost a 2 year old thread.

Better builds exist today.


Fixed. Also this was necro'd once in 07 hurray.