milias
11-17-2006, 09:09 AM
Hi, here's another fun build for the Dervish/Assassin (PvE or PvP):
Mysticism: 11+1+3 (necessary for energy management)
Earth Prayers: 10+2
Wind Prayers: 10+2
Skills:
Aura of Thorns (snare enchant)
Aura of Displacement {E} (Sin teleporting enchant)
Mirage Cloak (defensive and spike damage enchant)
Mystic Sandstorm (spike damage)
Mystic Twister (spike damage)
Faithful Intervention
free slot
Res Sig
Sideboard:
Dust Cloak (damage)
Staggering Force (damage)
Balthazar's Rage (damage)
Heart of Holy Flame (damage - I like this one)
Zealous Renewal (damage)
Grenth's Fingers (damage)
Test of Faith (damage)
Deadly Paradox (shorten recharge for Aura of Displacement)
Conviction (armor/heal)
Gear: set that gives you +7 energy, max Insightful staff and 15/-1 wand/offhand
Here's how it works.
First, cast Faith Intervention, wait for recharge, cast Mirage Cloak, and cast AoD to teleport to enemy/enemies, and cast AoT to cripple enemies around you. Now you have 4 enchants on you, which is what this build depends on - as many enchants as possible. Now cast one of the damage spells in the sideboard for extra damage if you'd like (and have the energy), then cast Mystic Twister to deal 106 damage to up to 4-5 enemies around you (since you have 4-5 enchants on you), and then immediately cast Mystic Sandstorm to lose all enchants on you and deal up to 130 damage to enemies around you. Note that in addition to keeping you protected, Mirage Cloak also deals 63 damage when it ends, so even without anything from the sideboard, you're spiking at least 106 + 130 + 63 = 299 damage in 2.25 seconds!!! After that, AoD will teleport safely you outside the agro range to your original location. Have a couple of Dervishes do this, and say hello to Dervish Spike!
The only issue is energy management, but with 15 in Mysticism, you get 20 energy back (4 enchants). Use 15/-1 wand/offhand if you're low on energy and switch back to staff to regen.
As always, comments/suggestions are always welcome!
P.S. Let's hope ANet doesn't nerf this >.<
Mysticism: 11+1+3 (necessary for energy management)
Earth Prayers: 10+2
Wind Prayers: 10+2
Skills:
Aura of Thorns (snare enchant)
Aura of Displacement {E} (Sin teleporting enchant)
Mirage Cloak (defensive and spike damage enchant)
Mystic Sandstorm (spike damage)
Mystic Twister (spike damage)
Faithful Intervention
free slot
Res Sig
Sideboard:
Dust Cloak (damage)
Staggering Force (damage)
Balthazar's Rage (damage)
Heart of Holy Flame (damage - I like this one)
Zealous Renewal (damage)
Grenth's Fingers (damage)
Test of Faith (damage)
Deadly Paradox (shorten recharge for Aura of Displacement)
Conviction (armor/heal)
Gear: set that gives you +7 energy, max Insightful staff and 15/-1 wand/offhand
Here's how it works.
First, cast Faith Intervention, wait for recharge, cast Mirage Cloak, and cast AoD to teleport to enemy/enemies, and cast AoT to cripple enemies around you. Now you have 4 enchants on you, which is what this build depends on - as many enchants as possible. Now cast one of the damage spells in the sideboard for extra damage if you'd like (and have the energy), then cast Mystic Twister to deal 106 damage to up to 4-5 enemies around you (since you have 4-5 enchants on you), and then immediately cast Mystic Sandstorm to lose all enchants on you and deal up to 130 damage to enemies around you. Note that in addition to keeping you protected, Mirage Cloak also deals 63 damage when it ends, so even without anything from the sideboard, you're spiking at least 106 + 130 + 63 = 299 damage in 2.25 seconds!!! After that, AoD will teleport safely you outside the agro range to your original location. Have a couple of Dervishes do this, and say hello to Dervish Spike!
The only issue is energy management, but with 15 in Mysticism, you get 20 energy back (4 enchants). Use 15/-1 wand/offhand if you're low on energy and switch back to staff to regen.
As always, comments/suggestions are always welcome!
P.S. Let's hope ANet doesn't nerf this >.<