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Nacho_owns
Oct 08, 2006, 10:11 PM
Hey i just made a guild and i want to know if this build is good


W/E

Strength: 9 (8+1)
Axe Mastery: 16 (12+4)
Tactics: 11 (10+1)
Air Magic: 2

Eviscerate
Executioner's Strike
Distracting Blow
Frenzy
Sprint
Healing Signet
Shock
Resurrection Signet

W

Strength: 13(12+1)
Hammer: 16 (12+4)
Shadow Arts: 2

Devastating Hammer
Crushing Blow
Fierce Blow
Protectors Strike
Frenzy
Rush
Deaths Charge
Res sig


R/Me

Expertise: 15 (11+4)
Wilderness Survival: 8 (8+1)
Marksmanship: 12 (11+1)
Domination Magic: 2
Illusion Magic: 3

Apply Poison
Crippling Shot
Savage Shot
Distracting Shot
Blackout
Distortion
Troll Unguent
Resurrection Signet

Me/E

Fast Casting: 9(8+1)
Domination: 14(12+2)
Inspiration: 11(0+1)
Air Magic: 5

Gale
Blackout
Energy Surge
Energy Burn
Drain Enchantment
Shatter Enchantment
Diversion
Res Sig

E/Mo

Energy Storage: 9 (8+1)
Earth Magic: 9 (8+1)
Air Magic: 14 (12+1+!)
Healing Prayers: 9

Lightning Strike
Lightning Orb
Blinding Flash
Draw Conditions
Ward Against Melee
Ether Prodigy
Heal Party
Resurrection Chant/Ressurect

Mo/Me

Divine Favor: 14 (12+2)
Protection Prayers: 9 (8+1)
Inspiration Magic: 9
Healing Prayers: 9 (8+1)

Reversal of Fortune
Mend Condition
Gift of Health
Protective Spirit
Contemplation of Purity
Inspired Hex
Energy Drain
Divine Boon

Mo/A

Divine Favor: 14(12+1+1)
Protection: 9(8+1)
Healing:9(8+1)
Shadow Arts:7

Blessed Light
Reversal of Fortune
Mend Condition
Infuse Health
Signet of Devotion
Spirit Bond
Return
Dark Escape

E/Mo

Energy Storage:9 (8+1)
Water Magic:14(12+2)
Healing Prayers:9
Air Magic:6(5+1)
Protection Prayers:2

Ice Spikes
Deep Freeze
Blinding Flash
Armor of Mist
Ether Prodigy
Healing Breeze
Extuinguish
Heal Party

Juicey Shake
Oct 08, 2006, 10:20 PM
not going in depth for you but uh.. cripshot w/ Blackout = no..

you need at least 10 dom for blackout to break even [5s on you 5s on them] so not worth it.. at 2 dom yer hurting yourself more than them.

Zui
Oct 08, 2006, 10:31 PM
not going in depth for you but uh.. cripshot w/ Blackout = no..

you need at least 10 dom for blackout to break even [5s on you 5s on them] so not worth it.. at 2 dom yer hurting yourself more than them.

Please, elaborate.

Nacho_owns
Oct 08, 2006, 11:17 PM
What do you mean by elaborate?

Anyways Blackout is there just to reset the warriors adrenaline, doesn thave to be high on dom to make it work.

derrtyboy69
Oct 09, 2006, 12:05 AM
Why earth shaker?

And your mesmer isnt doin much, mabye a little damage and energy drain, but not much else.

Zui
Oct 09, 2006, 12:24 AM
What do you mean by elaborate?

4. to add details to; expand.

7. to add details in writing, speaking, etc.; give additional or fuller treatment (usually fol. by on or upon): to elaborate upon a theme or an idea.


http://dictionary.reference.com/browse/elaborate

When you don't know what something means, try looking it up.

Greedy Gus
Oct 09, 2006, 01:17 AM
Yes, this build is good. Nothing revolutionary, it's generally credited to Te. Assuming you're joking about just making it yourself.

Though I don't know why you're running earthshaker, without smite there's no great synergy reason to run it. Dev-crushing-fierce will likely be more effective.

Thom Bangalter
Oct 09, 2006, 03:39 AM
The mesmer is indeed pretty worthless, I would reccomend putting some sort of utility there like expel hexes. (NUKE almost lost to a hex build, We eventually lost to Vibe's hex build and Cow's hex build, but we were running expel, though a lot of our spikes didn't go through due to improper calling on our caller's part)

Also, I don't see the point of having a crip shot AND a water ele. seems like a flashbot would be more effective at the stand.

Dragannia
Oct 09, 2006, 04:39 AM
Oh the Mesmer, putting in Diversion instead of Power Return instantly makes it a lot more versatile. It gives him something to do in the 20 seconds that he's waiting for Surge and Burn to recharge.

JR
Oct 09, 2006, 05:14 AM
The mesmer is indeed pretty worthless,

Really not seeing this.

Surge/Burn is a strong combo for obvious reasons. Blackout and Gale, also excellent in the right hands. Shatter Enchantment suits if you are adren spiking, otherwise I would go for Feedback or Inspired if you want the extra enchant removal. Drain obviously standard for energy management. The only think on there I don't like THAT much is Power Return, but that has it's uses too.

Greedy Gus
Oct 09, 2006, 05:26 AM
Shatter is strong in pressure builds too, it's not tied to spiking. It's also extremely potent in VoD, and is one of the best skills a mesmer can bring. You've gotta have a pretty good reason to not bring surge/burn/shatter ench./drain ench./ on a dom mesmer, those are the staples because they're strong skills with multiple uses.

-NoXy-
Oct 09, 2006, 05:36 AM
1. HP + draw conditions+ward on your water elem = bad move
2. no hex management, u gonna hit a wall there
3. some sup runes to be eliminated unless u r running pve chars.
4. good warrior management in the build, if u got the right ppl to use those backouts.
5. power return ? what for ? could definitely be switched for diversion.

some mistakes but not difficult to change.
gl, hf

Greedy Gus
Oct 09, 2006, 07:05 AM
1. HP + draw conditions+ward on your water elem = bad move

o rly, tell Te that

http://www.guildwars.com/competitive/gwfc/skillusage/gwfc-quarter-ewvste-game1.php

http://www.guildwars.com/competitive/gwfc/skillusage/gwfc-quarter-ewvste-game3.php

One more time before more random people come in to say the build is bad, this is basically a very slightly modified version of Te's balanced build that multiple teams have run into the top 10.

Nacho_owns
Oct 09, 2006, 05:07 PM
gus i diidnt say i made it i said if this was a good build... anyways

i put diversion instead of power return on mesmer

change to devastating hammer combo on hammer warrior

and changes the runner to a fire/air runner hybrid to give us an edge to vod

please tell me if these changes are good and if the build is good ty

Nacho_owns
Oct 12, 2006, 02:53 PM
any more suggestions?

Vermilion
Oct 12, 2006, 07:41 PM
The build is fine..

I don't really see whats so great about the water ele though...I think an Air ele with wards would accomplish the same thing..but better. Maybe its just me..but blinding flash>blurred vision..<3 deep freeze..and doesn't need pts in water anyway. I wish you could fit ward against foes in there..perhaps a gale even.

Thom Bangalter
Oct 15, 2006, 09:43 PM
you should consider getting your own free forum for your guild, as that's all who's posting lately.

Nacho_owns
Oct 15, 2006, 10:47 PM
alright but we dont know how to get one -.-

Zui
Oct 16, 2006, 02:21 AM
www.proboards.com

Really, really simple board to use. If you have any questions feel free to PM me.

Nacho_owns
Oct 18, 2006, 12:14 AM
thanks zui i made my own but how do you change the link i want it something like McDs.com or something..

Berzerk
Oct 18, 2006, 01:17 AM
It's free, so you can't do that.

Program Ftw
Oct 19, 2006, 03:39 AM
Ewww, nasty nasty superior runes!! :eek: