Rubikon
09-27-2006, 04:40 PM
Okay I'm good with ideas but terrible at balancing them. With that in mind I'm just doing the skills and leaving a # where a number would be because I most of the time have no idea. And additionally elite skills currently are in brackets as I'm unsure whether they should be elite or not. I'm bringing up known issues in the next post.
It's far from perfect at the moment and I'm concerned that even without damage figures and energy costs etc, that some parts may be overpowered. Nonetheless:
A Chaot is an unpredictable foe with a range of different options.
Attributes:
Epigraphy: (Primary Attribute) For each level in Epigraphy signets become #% more effective (in addition to their primary attribute).
Chaomancy: No Inherant Effect. Skills concerning chaos damage are more effective with a higher rank in Chaomancy.
Shaping: Shaping increases the power of creatures created through Shaping Rituals. Specifically it increases their energy and the damage they deal.
Telepathy: Telepathy increases the damage you deal and your chance to inflict a critical hit when using a kinetic orb. Telepathic attack skills become more effective with higher Telepathy.
Okay notes on Shaping Rituals, Kinetic Orbs, Confusion and an additional note on Shaping.
Shaping Rituals are rituals which create a creature bound to the caster. These creatures last until they die but require upkeep of -1 energy regeneration. They can be destroyed in the same way as cancelling an enchantment.
Kinetic Orbs are one of two weapons for a Chaot, the other being a Chaotic Staff/Wand (dependent on Chaomancy). Kinetic Orbs are orbs that the Chaot controls using their mind, allowing them to do physical damage from a distance.
Confusion is an additional condition I've created to deal with a very messy skill description (see Pandemonium). While you are confused there is a #% chance that when using a skill a different one will be selected (while confused you can accidentally heal enemies and hurt allies).
Shaping also includes a couple more spells at this point. Ones that if successfully cast create an environment effect for a limited time(Shaping is also about using your mind to change the world around you). See known issues in the next post.
Skills:
Epigraphy:
Dependence – [Elite] Hex Spell – All skills except for signets are disabled on both you and target foe for # seconds.
Empower Signets – [Elite] Enchantment Spell – for # seconds all/Chaot signets become #% more effective.
Envoy’s Signet – [Elite] Signet – Lose all health and energy. Target foe is struck for # (high) damage.
Random Signet – Signet – Randomly causes # to # damage or healing to a random nearby creature (signet can’t harm allies or heal enemies).
Signet of Signets – Signet – For each recharging signet target foe is struck for # damage (maximum #).
Chaomancy:
Chaos – [Elite] Spell – All nearby creatures (including allies) are inflicted with # random conditions for # seconds. All affected allies gain # health regeneration for # seconds afterwards.
Chaotic Flesh – [Elite] Enchantment Spell – Absorb all chaos damage and gain # energy each time you are struck by chaos damage for # seconds.
Golden Apple – Spell – The next enemy to cast a spell in the area is affected. For # seconds every time that enemy casts a spell they lose # health/energy.
Pandemonium – [Elite] Spell – Pandemonium – [Elite] Spell – All creatures nearby target foe’s location become confused for # seconds.
Winds of Chaos – Spell – All foes in the area are struck for # chaos damage and an additional # chaos damage if they are hexed.
Shaping:
Create Burning Djinn – Shaping Ritual – Create a warrior fire djinn. The djinn has the same appearance as a fire djinn but a different skill set.
Create Duplicate – [Elite] Shaping Ritual – Create a duplicate of target ally. Duplicates have the same skills and profession as the ally from whom they were created.
Create Golem – Shaping Ritual – Create an elementalist golem. The golem takes its form and skills from the environment you are in.
Create Mist Rider – Shaping Ritual – Create a mesmer rider. The rider created is formed from black mist and has a fixed set of skills.
Create Fluid Kirin – Shaping Ritual – Create a monk kirin. The kirin created is formed from water and has a fixed set of skills.
Negate Environment – Skill – For # seconds any environment effects are removed on target ally.
Telepathy:
Phantom Blade - [Elite] Weapon Spell/Enchantment Spell – For # seconds the caster can use sword attacks without a sword.
Precognition – [Elite] Stance – For # seconds you have a #/85% chance to evade attacks.
Repel – [Elite] Telepathic Attack – If target foe is moving towards you, they are knocked down and knocked back to the edge of the aggro range.
No Attribute:
Night – [Elite] Skill – For # seconds whenever a creature in the area uses a skill it is disabled for # seconds. This skill doesn’t affect signets.
It's far from perfect at the moment and I'm concerned that even without damage figures and energy costs etc, that some parts may be overpowered. Nonetheless:
A Chaot is an unpredictable foe with a range of different options.
Attributes:
Epigraphy: (Primary Attribute) For each level in Epigraphy signets become #% more effective (in addition to their primary attribute).
Chaomancy: No Inherant Effect. Skills concerning chaos damage are more effective with a higher rank in Chaomancy.
Shaping: Shaping increases the power of creatures created through Shaping Rituals. Specifically it increases their energy and the damage they deal.
Telepathy: Telepathy increases the damage you deal and your chance to inflict a critical hit when using a kinetic orb. Telepathic attack skills become more effective with higher Telepathy.
Okay notes on Shaping Rituals, Kinetic Orbs, Confusion and an additional note on Shaping.
Shaping Rituals are rituals which create a creature bound to the caster. These creatures last until they die but require upkeep of -1 energy regeneration. They can be destroyed in the same way as cancelling an enchantment.
Kinetic Orbs are one of two weapons for a Chaot, the other being a Chaotic Staff/Wand (dependent on Chaomancy). Kinetic Orbs are orbs that the Chaot controls using their mind, allowing them to do physical damage from a distance.
Confusion is an additional condition I've created to deal with a very messy skill description (see Pandemonium). While you are confused there is a #% chance that when using a skill a different one will be selected (while confused you can accidentally heal enemies and hurt allies).
Shaping also includes a couple more spells at this point. Ones that if successfully cast create an environment effect for a limited time(Shaping is also about using your mind to change the world around you). See known issues in the next post.
Skills:
Epigraphy:
Dependence – [Elite] Hex Spell – All skills except for signets are disabled on both you and target foe for # seconds.
Empower Signets – [Elite] Enchantment Spell – for # seconds all/Chaot signets become #% more effective.
Envoy’s Signet – [Elite] Signet – Lose all health and energy. Target foe is struck for # (high) damage.
Random Signet – Signet – Randomly causes # to # damage or healing to a random nearby creature (signet can’t harm allies or heal enemies).
Signet of Signets – Signet – For each recharging signet target foe is struck for # damage (maximum #).
Chaomancy:
Chaos – [Elite] Spell – All nearby creatures (including allies) are inflicted with # random conditions for # seconds. All affected allies gain # health regeneration for # seconds afterwards.
Chaotic Flesh – [Elite] Enchantment Spell – Absorb all chaos damage and gain # energy each time you are struck by chaos damage for # seconds.
Golden Apple – Spell – The next enemy to cast a spell in the area is affected. For # seconds every time that enemy casts a spell they lose # health/energy.
Pandemonium – [Elite] Spell – Pandemonium – [Elite] Spell – All creatures nearby target foe’s location become confused for # seconds.
Winds of Chaos – Spell – All foes in the area are struck for # chaos damage and an additional # chaos damage if they are hexed.
Shaping:
Create Burning Djinn – Shaping Ritual – Create a warrior fire djinn. The djinn has the same appearance as a fire djinn but a different skill set.
Create Duplicate – [Elite] Shaping Ritual – Create a duplicate of target ally. Duplicates have the same skills and profession as the ally from whom they were created.
Create Golem – Shaping Ritual – Create an elementalist golem. The golem takes its form and skills from the environment you are in.
Create Mist Rider – Shaping Ritual – Create a mesmer rider. The rider created is formed from black mist and has a fixed set of skills.
Create Fluid Kirin – Shaping Ritual – Create a monk kirin. The kirin created is formed from water and has a fixed set of skills.
Negate Environment – Skill – For # seconds any environment effects are removed on target ally.
Telepathy:
Phantom Blade - [Elite] Weapon Spell/Enchantment Spell – For # seconds the caster can use sword attacks without a sword.
Precognition – [Elite] Stance – For # seconds you have a #/85% chance to evade attacks.
Repel – [Elite] Telepathic Attack – If target foe is moving towards you, they are knocked down and knocked back to the edge of the aggro range.
No Attribute:
Night – [Elite] Skill – For # seconds whenever a creature in the area uses a skill it is disabled for # seconds. This skill doesn’t affect signets.