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Forsaken Druid
09-23-2006, 01:29 PM
Ok I am a mesmer I have found E Drain heaven, it works against everything, and even can kill people. Here the stats, enjoy.

Class ( you mainly want a me, a me/mo is good though.)
Fast Casting 10 (major rune+2)
Domination 12(minor rune+1
Inspiration 12 (mask+1)
Weapons, anything with energy, decreases recharge (pain with this build) or health
Armor, I prefer rogues, but thats your choice.
Spells

Res Sig (or Resurrect)
Mind Wrack(when you have the job done)
Spirit Shackles(for the mana based wars, sins, melee units)
Energy Burn(Offensive edge)
Ether Feast(Heal)
Ether Tap(Basic Drain)
Energy Drain(Advanced Drain)
Arcane Echo(Double the fun!)

Have any advice for this build or want to test it?

Oscar aka 'Hanz'
09-23-2006, 09:18 PM
as far as im concerned theres really not far you can deviate from the regular surge/burn builds, every spell on the bar fills a role, some comments on your build though

-too much inspiration, not enough domination
-i dont rate mind wrack personally, its not that useful and its usually removed before its effect triggers
-spirit shackles will be removed instantly, unless your team is extremely hex heavy
-take distortion for defence (with 8 illusion) rather than ether feast, and let your monks heal you while you kite with it active
-energy tap is pretty poor, use drain enchantment for energy management
-echo skills are generally garbage in pvp, drop

Avarre
09-23-2006, 10:30 PM
14 Dom 12 Illu 9 Fc is a better selection of stats (with a super)

Feast is only needed in AB/RA.
Echo gives you one additional Drain per 50 seconds, not worth the slot. Fit in drain enchantment or Feedback.

Dragannia
09-23-2006, 10:37 PM
With Nightfall soon out, you can take Ether Phantom and Drain Delusions for lots of fun.

Cherng Butter
09-26-2006, 06:26 PM
If you truly want to go pure energy denial, I'd suggest Mantra of Recovery + whatever skills you want (though I suggest sticking drain enchantment in there).