View Full Version : New Mesmer needs PvE Advice
Michel Longshorts
08-16-2006, 09:07 AM
Alright, finaly decided to fill my last character slot with a Tyrian Mesmer.
Now I know that mesmers really excell in PvP however I wanted to run through the game as a PvE character and pick up all the skills like I have done with my other characters.
Could someone recommend me some decent PvE builds? I am currently running a Me/Mo(thinking could play a fast-cast healer if I cant find a good build).
Thanks in advance.
Pick Me
08-16-2006, 11:01 AM
Look at the builds sectioin, there are builds for PvE there.
My suggestion:
Early in the game (pre-seering to shiverpeaks) - use Illusion
Mid-game (Shiverpeaks to Desert) - use Illusion/Domination
End-game (Southern Shiverpeaks - on) - use Domination
Reason for this is - monsters are weak in the beginning to mid-game. Illusion Magic can eat them up quickly. From Shiverpeaks on, spellcasters and knockdown skills tend to be very bothersome, so interupts start to become more important. End-game, spellcasters are very powerful and Illusion magic doesn't do enough damage to kill, so interupts are highly prized.
I cann't give you a build based on my suggestion because I can't remember what skills you have access to in the beginning and I don't know if you will change your secondary skills after Ascention.
I like N/Me or Me/N combo personally.
Anyway, good luck and hope my suggestion helps you a bit.
Hella Good
08-16-2006, 01:05 PM
I don't mean to be mean but we get "new to mesmer, what do i do now?" threads least once a day. It gets kinda repetitive to explain the same things over and over again, and the Search option is rly only a click away. I promise...
TeeGee
08-16-2006, 04:24 PM
Like the Hella Good said... there are hundreds of this type of threads (even with almost same name).
Read from my lips:
D O S O M E T H I N K I N G A N D S E A R C H I N G Y O U R S E L F
stop asking same question again and again people...
Kobe#2
08-16-2006, 09:11 PM
Here is a build I use that I got from Avarre, but then tweaked to my personal preferences (I changed about 3 skills or so).
Me/W
16 illusion
10 inspiration
9 fast casting
5 tactics
Skills:
1. Images of Remorse
2. Conjure Phantasm
3. Clumsiness
4. Power Drain
5. Energy Drain / Mantra of Recall
6. Drain Enchantment / Spirit of Failure
7. Watch Yourself
8. Ether Feast
Basically, you spam Images, CP, and Clumsiness, inflicting lots of damage, while using the othe skills to maintain energy. You usually can continually spam those 3 skills without ever running out of energy. Watch yourself is there only because Mezmer armor is weak, and getting through some of the game with henchies, I needed some extra armor. It really helps a lot actually.
Michel Longshorts
08-17-2006, 11:23 AM
I don't mean to be mean but we get "new to mesmer, what do i do now?" threads least once a day. It gets kinda repetitive to explain the same things over and over again, and the Search option is rly only a click away. I promise...
I noticed that post to when I put up this thread. Appologies. However I did get some decent advice so it did help didnt it?
TeeGee. Your constructive post helped me so much.</sarcasum>
Even a link would have been appreciated.
Thank you to Pick Me and Kobe#2.
TeeGee
08-18-2006, 05:10 AM
TeeGee. Your constructive post helped me so much.</sarcasum>
Then tell if making hundreds of same threads can be called constructive?
Maybe indeed I was too rude, but just look at the fist page of mesmer forum. How many threads with something in the line of "advise for new mesmers" you see? I see 8 right now. All containing similiar info. Is that constructive? I guess no.
The purpose of sticky threads like Mesmer Basics is to give you all the basics for new mesmers out there. Also there are lots of good guides on mesmers on almost every fansite. Just do your homework before asking same questions again and expecting that ppl will gladly give you answers that they posted allready in multiple other threads.
Jack Valmont
08-19-2006, 10:28 AM
I recently started a Mesmer. I'm level 9 and I'm only in Ascalon. I really, really like Domination Magic. I use something to this effect:
Wastrel's Worry
Empathy
Backfire
Shatter Delusions
Diversion
Ether Feast
Channeling
Resurrection Signet
Any suggestions for improvements?
NinjaKai
08-19-2006, 10:36 AM
Make sure you know exactly what you want your build to do. Without a clear purpose your build will be weak. (Thats a tip for all professions.)
Look up in advance what monsters are in the areas you plan to travel through. If your going to spike opponents then knowing their profession is a must. If your going anti-something then knowing what their is a large amount of in said area is good.
Extreme Measures
09-01-2006, 02:25 PM
Here is a build I use that I got from Avarre, but then tweaked to my personal preferences (I changed about 3 skills or so).
Me/W
16 illusion
10 inspiration
9 fast casting
5 tactics
Skills:
1. Images of Remorse
2. Conjure Phantasm
3. Clumsiness
4. Power Drain
5. Energy Drain / Mantra of Recall
6. Drain Enchantment / Spirit of Failure
7. Watch Yourself
8. Ether Feast
Basically, you spam Images, CP, and Clumsiness, inflicting lots of damage, while using the othe skills to maintain energy. You usually can continually spam those 3 skills without ever running out of energy. Watch yourself is there only because Mezmer armor is weak, and getting through some of the game with henchies, I needed some extra armor. It really helps a lot
actually.
Nice set up there. Ive been gone 6 months... thinking of starting over, because I forgot how to do everything :( But I have a level 20 mesmer/elementist... and 3 other low level characters...
Really thinking of starting fresh, and installing factions.
Thanks for this post... will see what I can come up with
Tommy
09-07-2006, 11:29 AM
my suggestion is that drop it:) dont make mesner in pve, a mesner is not necessary in pve imao. We got 8 spots only in a team. A typical pve team contains atleast 2 Monks, 1 Tank, 2 Damage dealers<Elementalist or Ranger>
. People will first pick necro,ritualist or another warrior. They probably wont consider taking in a mesner first. They do party a mesner but that is because that they couldn't find anyone else to party with... so imao, drop your mesner and make something else.
HolyHawk
09-07-2006, 02:54 PM
They are not picked first in pve because people do not aknowledge the power a mesmer has against an enemy. No ofense intended, but mesmer is not an easy class to play with, as you must know every other single class to know how you should deal with them. Think that mesmers are meant to be the "anti" everything, and they are. Here is the setup I use in pve, given the poor monster AI.
Empathy
Backfire
Shatter Hex
Spirit of Failure
Diversion
Ether Feast
Mantra of Recall [e]
Ress Signet / Ress spell
11 FC, 15 domination, 11 Inspiration
Follow what Pick Me said, go for illusion in early game, mix it with domination until the desert, and I recoment my setup for the rest of anything, including all cantha.
Shadow_7
09-07-2006, 06:28 PM
Indeed a lot of PUGs will not invite you or take you in groups; however, those are the ppe you don't want to get in groups with anyways as they don't really know what to be a mesmer is about. Now, you will see ppl requesting mesmers in groups for missions and ppl who know about the mesmer class will allow you in the group fast. As holyhawk said mesmer is not an easy class to play, but as soon as you start doing your homework and know the foes is very fun to shut them down.
HolyHawk
09-07-2006, 09:37 PM
I recently started a Mesmer. I'm level 9 and I'm only in Ascalon. I really, really like Domination Magic. I use something to this effect:
Wastrel's Worry
Empathy
Backfire
Shatter Delusions
Diversion
Ether Feast
Channeling
Resurrection Signet
Any suggestions for improvements?
You might want to drop that channeling, since you are not supposed to be so close to enemies, drain enchantment will do.Shatter delusions imo is also replaceable. Maybe shame or guilty to give you some energy. You could also drop channeling and shatter delusions for spirit shackles and mind wrack. Use that agains melee classes and you will be doing a lot of dmg to them.
LightningHell
09-08-2006, 03:24 AM
my suggestion is that drop it:) dont make mesner in pve, a mesner is not necessary in pve imao. We got 8 spots only in a team. A typical pve team contains atleast 2 Monks, 1 Tank, 2 Damage dealers<Elementalist lmao or Ranger>
. People will first pick necro,ritualist or another warrior. They probably wont consider taking in a mesner first. They do party a mesner but that is because that they couldn't find anyone else to party with... so imao, drop your mesner and make something else.
Mesmers can wreck havoc more than an elementalist, by far, even if she was using the Elementalist's spell list.
They don't do party with a Mesmer because the Mesmer only deals 90 damage with a tiny motion, while the Elementalist makes this great big Fire Storm that has a huge effect, while dealing pitiful damage and making all those mobs run. Meteor Shower is there only for the KDs.
Cynn Evennia
09-08-2006, 07:53 AM
Mesmers can wreck havoc more than an elementalist, by far, even if she was using the Elementalist's spell list.
They don't do party with a Mesmer because the Mesmer only deals 90 damage with a tiny motion, while the Elementalist makes this great big Fire Storm that has a huge effect, while dealing pitiful damage and making all those mobs run. Meteor Shower is there only for the KDs. I came here looking for some advices for mesmers, but as an elementalist i couldnt pass by this post. Excellent, dear Lightning Hell!
My one and a half cents: Me/E is really powerful. The mesmer part has access to glyphs and the ele part to fast casting.
Mouse at Large
09-08-2006, 08:09 AM
Actually, the opposite is true as well. An As an E/Me, you get access to a (reasonable) automatic self heal in AoR and a much bigger energy pool to use to fuel your mesmer skills. In PvP, I quite often run my ele with mesmer skillbar with some success :D
LightningHell
09-08-2006, 08:09 AM
I came here looking for some advices for mesmers, but as an elementalist i couldnt pass by this post. Excellent, dear Lightning Hell!
My one and a half cents: Me/E is really powerful. The mesmer part has access to glyphs and the ele part to fast casting.
As an Elementalist, I feel guilty without pointing that out. ;)
Tommy
09-18-2006, 12:07 PM
it is a sad fact that 90% of the groups are pug groups:) sometimes you can't be too picky about groups:)
Evilsod
09-18-2006, 01:17 PM
Why Domination as a must late game? Ineptitude is possibly the most powerful PvE elite in the game. Sure its not quite the 'Diversion' your team was hoping for against Willia... but why exactly can't the rest of your team bring something against her? Is Distracting/Disrupting stuff really hard to bring or something?
Ineptitude
Clumsiness
Conjure Phantasm
Images of Remorse
Accumulated Pain
Energy Tap/Spirit of Failure
Power Drain
Res/Ether Feast
Enemies are stupid. They WILL attack through walls. They WILL attack through Clum/Inep. The damage potential against Mursaat/Jades is very high.
Arcane Guardian
09-18-2006, 02:54 PM
I use this on my mesmer in pve: 1.Clumsiness 2. Ineptitude 3. Power return, Power spike, 4. Ether feast, 5. Energy tap 6.Shater hex 7. Wastrells worry. 8Res sig
There may be better builds, if you dont like it feel free to criticize it. I am open to any suggestions. But considering the AI of mobs in pve, it works fine for me and i dont run into low energy issues. Wastrells worry works great vs. bosses in Tyria as the hex ends sooner. And it has two interrupts to deal with the casters.
Oh and the attributes are FC: 9-minor rune
Domination: 12-superior rune
Illusion: 10 or so-minor rune
Inspiration: 10 or so -minor rune
Attribute points may not be exactly precise, asi am not sure if i remember it correctly. I can post exact numbers when i get home.
Oh and a big WELCOME TO THE MESMER COMMUNITY from me to everyone new to this great profession. Its just bad that so many players ignore mesmers in pve.
Extreme Measures
09-19-2006, 03:23 PM
This is going to be a stupid question, but the problem I have always had with all of the interupts, except inspired hex, is that I can never tell in a crowd of enemy, which ones are the ones doing the casting. They all look the same, and most of the time they are all named the same. This makes it very difficult to use interupts.,,,, other than inspired hex, which you can use even if you have nobody targeted.
Dodo The Extinct
09-19-2006, 06:07 PM
Can`t you just look below their life-bar at the top of your screen that indicates which spell they are casting? Thats how I do it, I try to catch the spell before the bar completes itself.
I can`t think of the word, but maybe its a problem with your screen setup.
Terra Xin
09-19-2006, 06:16 PM
This is going to be a stupid question, but the problem I have always had with all of the interupts, except inspired hex, is that I can never tell in a crowd of enemy, which ones are the ones doing the casting. They all look the same, and most of the time they are all named the same. This makes it very difficult to use interupts.,,,, other than inspired hex, which you can use even if you have nobody targeted.
With Elementalists and Necromancers, they get the burden of having a huge animation surrounding them as they do their spell, so you can pick them off that way. Other than that, it's only best to memorize their names ^^.
Extreme Measures
09-20-2006, 11:11 AM
Can`t you just look below their life-bar at the top of your screen that indicates which spell they are casting? Thats how I do it, I try to catch the spell before the bar completes itself.
I can`t think of the word, but maybe its a problem with your screen setup.
Dont know what a life bar is first of all. But when they cast spells, it shows up in the top left corner,,, and with Inspired hex, it doesnt matter if I know who is casting it or not, I can hit inspired hex and it intercepts it.. But there is NO way to tell WHO or WHAT enemy is doing the spell casting.. Just because it shows up in the top left corner of the screen, it does not show who is doing it. Therefore it makes it impossible to attack that person or use an intercept spell to remove it.... Other than Inspired Hex.. which as I said, it dont matter if you know who cast the spell or not..
Sometimes I get 4 or 5 of them showing up in the top left corner, and not a clue who is casting them. Making it impossible for me to interupt them 90% of the time.. The other 10% of the time, the spell is highlighted in pink, then I know I can use my inspired hex spell to remove it.
Pick Me
09-20-2006, 12:01 PM
Dont know what a life bar is first of all. But when they cast spells, it shows up in the top left corner,,, and with Inspired hex, it doesnt matter if I know who is casting it or not, I can hit inspired hex and it intercepts it.. But there is NO way to tell WHO or WHAT enemy is doing the spell casting.. Just because it shows up in the top left corner of the screen, it does not show who is doing it. Therefore it makes it impossible to attack that person or use an intercept spell to remove it.... Other than Inspired Hex.. which as I said, it dont matter if you know who cast the spell or not..
Sometimes I get 4 or 5 of them showing up in the top left corner, and not a clue who is casting them. Making it impossible for me to interupt them 90% of the time.. The other 10% of the time, the spell is highlighted in pink, then I know I can use my inspired hex spell to remove it.
Life Bar is the red bar that is on the top middle portion of your screen when you target someone (friend or foe or neutral character).
Underneath that will appear a progression bar for whatever skill/signet/spell they choose to use.
The only why to tell who is doing what is to quickly scan every character around you. You'll see animation movements and if you press tab to scroll across the enemies, you'll see what each is doing.
Just by looking, you won't see who's doing what (animation will show attacks or spells or maybe skills being used, but not what skill/spell/signet, nor will you see who is being targetted).
LouAl
09-20-2006, 05:04 PM
Dont know what a life bar is first of all. But when they cast spells, it shows up in the top left corner,,, and with Inspired hex, it doesnt matter if I know who is casting it or not, I can hit inspired hex and it intercepts it.. But there is NO way to tell WHO or WHAT enemy is doing the spell casting.. Just because it shows up in the top left corner of the screen, it does not show who is doing it. Therefore it makes it impossible to attack that person or use an intercept spell to remove it.... Other than Inspired Hex.. which as I said, it dont matter if you know who cast the spell or not..
Sometimes I get 4 or 5 of them showing up in the top left corner, and not a clue who is casting them. Making it impossible for me to interupt them 90% of the time.. The other 10% of the time, the spell is highlighted in pink, then I know I can use my inspired hex spell to remove it.
I think you are a little confused.
Inspired Hex is NOT an interrupt. All it does is remove a hex from you (default) or one of your party members (if you have them targeted), and then it gives you access to that skill for a short period of time.
By default, the area in the upper left is where indicators are placed that show what effects are currently active on your character. It is NOT the area to look to find what others are casting.
When you target someone, it will show their health bar (with their name in it) near the top middle of your screen. It will also show when they are casting (called the skill warm-up bar) just under their health bar. (those are the default psoitions right?)
The only way to have a successful interrupt is to time your interrupt so that it activates while thier skill is activating (click your interrupt when their warm up bar is active and light is moving from left to right). If you are successful the warm-up bar will turn purple and the skill will not activate.
If you want to see what different people/monsters are casting just target them and look under their health bar for a warm-up bar (you can press tab to cycle through your opponents).
I hope that helps
Extreme Measures
09-21-2006, 10:38 AM
I think you are a little confused.
Inspired Hex is NOT an interrupt. All it does is remove a hex from you (default) or one of your party members (if you have them targeted), and then it gives you access to that skill for a short period of time.
By default, the area in the upper left is where indicators are placed that show what effects are currently active on your character. It is NOT the area to look to find what others are casting.
When you target someone, it will show their health bar (with their name in it) near the top middle of your screen. It will also show when they are casting (called the skill warm-up bar) just under their health bar. (those are the default psoitions right?)
The only way to have a successful interrupt is to time your interrupt so that it activates while thier skill is activating (click your interrupt when their warm up bar is active and light is moving from left to right). If you are successful the warm-up bar will turn purple and the skill will not activate.
If you want to see what different people/monsters are casting just target them and look under their health bar for a warm-up bar (you can press tab to cycle through your opponents).
I hope that helps
Awsome!!! Thank you, and the other person who responded, so very much. This has been a huge help...... you have no idea...... thank you thank you thank you!!
manager
09-21-2006, 10:46 AM
it is a sad fact that 90% of the groups are pug groups:) sometimes you can't be too picky about groups:)
You can maybe get into a guild and do something crazy like..i don't know...play with them or something ... :ninja:
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