Half Blood Prynce
08-01-2006, 07:59 PM
So many people have tried to put into words the idea of a martial artist class. Many of these ideas had something too them, but I had yet to see one that really hit it on the nose so I decided to give it a shot myself. I actually am writing this forward before even thinking about what I am going to do with it, rather I’ve only as yet made the decision to try.
The unique role I hope this class will fill is that of mesmer combined with a warrior, a class that relies less on the damage it deals, instead turning others attacks into a weapon against themselves.
I decided to have this character use a system similar to adrenaline. This system uses evades as its means of fueling attacks. This means that before getting your character up to the point where he can damage effectively he must have evaded many times already.
P.S. When going through the skill list, please keep in mind that with an Agility of 16 you have a constant 24% chance to evade attacks. Also the Sensei has an armor level of 70, meaning he will get hit less often, but take more damage when he is hit.
Sensei
The Sensei is a unique class with many advantages. It focuses on melee fighting relying on its defense to stay alive. At the same time while being capable of dealing its own damage, the true Sensei must be masterful in combat, since both his ability to take out opponents and to stay alive are most effective when under the guiding hands of an elite player, one who is able to turn his foes attacks against himself.
Agility ( Primary Attribute )
For each rank of agility you have a 1.5% chance to evade attacks. Many Sensei skills, especially those relating to defense and moving quicker, become more effective with higher Agility.
Peaceful Trance-Stance
For 10…18 seconds you gain 3 health regeneration and an additional 25% chance to evade. This stance ends if you move, attack, or use a skill.
Energy Cost:10
Activation Time:1
Recharge Time:45
Adrenaline Rush-Stance
For 8…15 seconds you attack 25% faster.
Energy Cost:5
Activation Time:1
Recharge Time:45
Fearful Speed-Stance
For 8…15 seconds you move 25% faster, while moving you have an additional 50% chance to evade.
Energy Cost:10
Activation Time:0
Recharge Time:45
Flowing Strength-Stance
For 10…18 seconds you have an additional 25% chance to evade attacks while attacking.
Energy Cost:10
Activation Time:1
Recharge Time:45
Deflection of Power-Stance
For 15…35 seconds whenever you evade an attack you gain an additional point of evasion.
Energy Cost:10
Activation Time:1
Recharge Time:45
Focused Strength-Elite Stance
For 5 seconds your evasion skills only require 3…1 point of evasion.
Energy Cost:5
Activation Time:1
Recharge Time:30
Reflex
No inherent effect. Many Sensei skills, especially those relating to turning an enemy’s attack against him, become more effective with higher Reflex.
Body Throw-Spell
If target touched foe is using an attack skill, he is knocked down and takes 5…20 damage.
Evades:3
Activation Time:1/4
Knee Grind-Spell
Knocked down foe suffers from bleeding for 5…13 seconds.
Evades:4
Activation Time:1
Neck Jab-Spell
If target touched foe is using a shout or chant, it is interrupted and he takes 15…40 damage.
Evades:4
Activation Time:1/4
Vengeful Block-Spell
If target touched foe is using an attack skill, the skill is blocked and he takes 20…45 damage
Evades:4
Activation Time:1/4
Wrist Break-Spell
If target touched foe is using an attack skill, he is interrupted and he suffers from weakness for 8…13 seconds.
Evades:
Activation Time:1/4
Confidence Block-Elite Spell
If target touched foe is using an attack skill, he interrupted and takes 10…20 damage. For 5 seconds all his attacks are blocked, and he takes 10…20 damage for each attack blocked in this way.
Evades:6
Activation Time:1/4
Concussion Block-Spell
If target touched foe is using a spell, he is interrupted and dazed for 12…20 seconds.
Evades:4
Activation Time:1/4
Concentration
No inherent effect. Many Sensei skills, especially those relating to enhancing your combat abilities, become more effective with higher Concentration.
“For the Win!”-Shout
For 1…4 seconds your attacks will be critical hits.
Energy Cost:10
Activation Time:1
Recharge Time:30
“Beware!”-Shout
For 2 seconds your attacks deal +10…30 damage.
Energy Cost:5
Activation Time:1
Recharge Time:15
“You Can’t Escape!”-Shout
For 1…5 seconds your attacks cannot be blocked or evaded.
Energy Cost:5
Activation Time:1
Recharge Time:25
“You Will Die!”-Shout
For 4 seconds conditions you inflict lasts 3...7 seconds longer.
Energy Cost:5
Activation Time:1
Recharge Time:20
“I Shall Defeat You!”-Elite Shout
For 7…17 seconds, every time you interrupt target foes action with a Reflex skill target is knocked down.
Energy Cost:5
Activation Time:1
Recharge Time:40
“You Cannot Hurt Me!”-Shout
For 3…6 seconds you have a 90% chance to evade attacks (Limit 90%, you gain no bonus from your rank in Agility, and does not stack with any stance bonuses that help you evade).
Energy Cost:5
Activation Time:1
Recharge Time:30
“You Were The Chosen One!”-Shout
For 4…10 seconds all allies within earshot take no damage from burning foes.
Energy Cost:5
Activation Time:1
Recharge Time:25
“To Victory!”-Shout
For 5…15 seconds you move 25% faster and have an additional 25% chance to evade attacks.
Energy Cost:5
Activation Time:1
Recharge Time:30
“I Will Kill You!”-Shout
For 4…10 seconds your attacks knock down fleeing foes.
Energy Cost:5
Activation Time:1
Recharge Time:15
Jujitsu
Jujitsu increases the amount of damage you do with wristwraps, and your chance to inflict a critical hit when using wristwraps. Many Sensei skills, especially those relating to inflicting conditions on your opponents, become more effective with higher Jujitsu.
Deadly Jab-Attack Skill
If Deadly Jab hits, you strike for +5…20 damage, and target suffers from a deep wound for 10 seconds.
Evades:6
Pressure Points-Elite Attack Skill
Strike 3 times at target foe, if these hit, the first attack causes crippled for 8…13 seconds, the second causes dazed for 8…13 seconds, and the third causes weakness for 8…13 seconds. these attacks deal no damage.
Evades:6
Lung Strike-Attack Skill
If lung strike hits, target suffers from weakness for 12…20 seconds.
Evades:5
Thigh Chop-Attack Skill
If Thigh Chop hits, target is crippled for 12…20 seconds.
Evades:5
Ear Clap-Attack Skill
If Ear Clap hits, target is dazed for 12…20 seconds.
Evades:5
Eye Poke-Attack Skill
If Eye Poke hits, target is blinded for 8…15 seconds.
Evades:5
Nose Break-Attack Skill
If Nose Break hits, target begins bleeding for 12…20 seconds.
Evades:5
Neck Snap-Attack Skill
If neck Snap hits, target suffers from a deep wound for 12…20 seconds.
Evades:5
Infected Wound-Attack Skill
If this attack hits a bleeding foe, that foe is poisoned for 4…9 seconds.
Evades:6
Unblockable Push-Attack Skill
If this attack hits a blinded foe he is knocked down and takes 5…20 damage.
Evades:6
Easy Strike-Attack Skill
If this attack hits a foe suffering from a condition, you strike for +5…20 damage.
Evades:3
Focused Blow-Elite Attack Skill
Meditate for 5 seconds. If you attack, use a skill, move, or are the target of an attack or skill the meditation ends. When the meditation ends strike for +5…10 and inflict 1 random condition for 8…13 seconds, for every second your meditation was active.
Evades:7
No Attribute
Redirected Strike-Elite Spell
If target touched foe is using an attack skill, you evade his attack and he takes the effect of his attack instead.
Evades:4
Activation Time:1/4
Uppercut- Attack Skill
If this attack hits a foe suffering from a condition, that foe is knocked down for 3 seconds.
Evades:6
The unique role I hope this class will fill is that of mesmer combined with a warrior, a class that relies less on the damage it deals, instead turning others attacks into a weapon against themselves.
I decided to have this character use a system similar to adrenaline. This system uses evades as its means of fueling attacks. This means that before getting your character up to the point where he can damage effectively he must have evaded many times already.
P.S. When going through the skill list, please keep in mind that with an Agility of 16 you have a constant 24% chance to evade attacks. Also the Sensei has an armor level of 70, meaning he will get hit less often, but take more damage when he is hit.
Sensei
The Sensei is a unique class with many advantages. It focuses on melee fighting relying on its defense to stay alive. At the same time while being capable of dealing its own damage, the true Sensei must be masterful in combat, since both his ability to take out opponents and to stay alive are most effective when under the guiding hands of an elite player, one who is able to turn his foes attacks against himself.
Agility ( Primary Attribute )
For each rank of agility you have a 1.5% chance to evade attacks. Many Sensei skills, especially those relating to defense and moving quicker, become more effective with higher Agility.
Peaceful Trance-Stance
For 10…18 seconds you gain 3 health regeneration and an additional 25% chance to evade. This stance ends if you move, attack, or use a skill.
Energy Cost:10
Activation Time:1
Recharge Time:45
Adrenaline Rush-Stance
For 8…15 seconds you attack 25% faster.
Energy Cost:5
Activation Time:1
Recharge Time:45
Fearful Speed-Stance
For 8…15 seconds you move 25% faster, while moving you have an additional 50% chance to evade.
Energy Cost:10
Activation Time:0
Recharge Time:45
Flowing Strength-Stance
For 10…18 seconds you have an additional 25% chance to evade attacks while attacking.
Energy Cost:10
Activation Time:1
Recharge Time:45
Deflection of Power-Stance
For 15…35 seconds whenever you evade an attack you gain an additional point of evasion.
Energy Cost:10
Activation Time:1
Recharge Time:45
Focused Strength-Elite Stance
For 5 seconds your evasion skills only require 3…1 point of evasion.
Energy Cost:5
Activation Time:1
Recharge Time:30
Reflex
No inherent effect. Many Sensei skills, especially those relating to turning an enemy’s attack against him, become more effective with higher Reflex.
Body Throw-Spell
If target touched foe is using an attack skill, he is knocked down and takes 5…20 damage.
Evades:3
Activation Time:1/4
Knee Grind-Spell
Knocked down foe suffers from bleeding for 5…13 seconds.
Evades:4
Activation Time:1
Neck Jab-Spell
If target touched foe is using a shout or chant, it is interrupted and he takes 15…40 damage.
Evades:4
Activation Time:1/4
Vengeful Block-Spell
If target touched foe is using an attack skill, the skill is blocked and he takes 20…45 damage
Evades:4
Activation Time:1/4
Wrist Break-Spell
If target touched foe is using an attack skill, he is interrupted and he suffers from weakness for 8…13 seconds.
Evades:
Activation Time:1/4
Confidence Block-Elite Spell
If target touched foe is using an attack skill, he interrupted and takes 10…20 damage. For 5 seconds all his attacks are blocked, and he takes 10…20 damage for each attack blocked in this way.
Evades:6
Activation Time:1/4
Concussion Block-Spell
If target touched foe is using a spell, he is interrupted and dazed for 12…20 seconds.
Evades:4
Activation Time:1/4
Concentration
No inherent effect. Many Sensei skills, especially those relating to enhancing your combat abilities, become more effective with higher Concentration.
“For the Win!”-Shout
For 1…4 seconds your attacks will be critical hits.
Energy Cost:10
Activation Time:1
Recharge Time:30
“Beware!”-Shout
For 2 seconds your attacks deal +10…30 damage.
Energy Cost:5
Activation Time:1
Recharge Time:15
“You Can’t Escape!”-Shout
For 1…5 seconds your attacks cannot be blocked or evaded.
Energy Cost:5
Activation Time:1
Recharge Time:25
“You Will Die!”-Shout
For 4 seconds conditions you inflict lasts 3...7 seconds longer.
Energy Cost:5
Activation Time:1
Recharge Time:20
“I Shall Defeat You!”-Elite Shout
For 7…17 seconds, every time you interrupt target foes action with a Reflex skill target is knocked down.
Energy Cost:5
Activation Time:1
Recharge Time:40
“You Cannot Hurt Me!”-Shout
For 3…6 seconds you have a 90% chance to evade attacks (Limit 90%, you gain no bonus from your rank in Agility, and does not stack with any stance bonuses that help you evade).
Energy Cost:5
Activation Time:1
Recharge Time:30
“You Were The Chosen One!”-Shout
For 4…10 seconds all allies within earshot take no damage from burning foes.
Energy Cost:5
Activation Time:1
Recharge Time:25
“To Victory!”-Shout
For 5…15 seconds you move 25% faster and have an additional 25% chance to evade attacks.
Energy Cost:5
Activation Time:1
Recharge Time:30
“I Will Kill You!”-Shout
For 4…10 seconds your attacks knock down fleeing foes.
Energy Cost:5
Activation Time:1
Recharge Time:15
Jujitsu
Jujitsu increases the amount of damage you do with wristwraps, and your chance to inflict a critical hit when using wristwraps. Many Sensei skills, especially those relating to inflicting conditions on your opponents, become more effective with higher Jujitsu.
Deadly Jab-Attack Skill
If Deadly Jab hits, you strike for +5…20 damage, and target suffers from a deep wound for 10 seconds.
Evades:6
Pressure Points-Elite Attack Skill
Strike 3 times at target foe, if these hit, the first attack causes crippled for 8…13 seconds, the second causes dazed for 8…13 seconds, and the third causes weakness for 8…13 seconds. these attacks deal no damage.
Evades:6
Lung Strike-Attack Skill
If lung strike hits, target suffers from weakness for 12…20 seconds.
Evades:5
Thigh Chop-Attack Skill
If Thigh Chop hits, target is crippled for 12…20 seconds.
Evades:5
Ear Clap-Attack Skill
If Ear Clap hits, target is dazed for 12…20 seconds.
Evades:5
Eye Poke-Attack Skill
If Eye Poke hits, target is blinded for 8…15 seconds.
Evades:5
Nose Break-Attack Skill
If Nose Break hits, target begins bleeding for 12…20 seconds.
Evades:5
Neck Snap-Attack Skill
If neck Snap hits, target suffers from a deep wound for 12…20 seconds.
Evades:5
Infected Wound-Attack Skill
If this attack hits a bleeding foe, that foe is poisoned for 4…9 seconds.
Evades:6
Unblockable Push-Attack Skill
If this attack hits a blinded foe he is knocked down and takes 5…20 damage.
Evades:6
Easy Strike-Attack Skill
If this attack hits a foe suffering from a condition, you strike for +5…20 damage.
Evades:3
Focused Blow-Elite Attack Skill
Meditate for 5 seconds. If you attack, use a skill, move, or are the target of an attack or skill the meditation ends. When the meditation ends strike for +5…10 and inflict 1 random condition for 8…13 seconds, for every second your meditation was active.
Evades:7
No Attribute
Redirected Strike-Elite Spell
If target touched foe is using an attack skill, you evade his attack and he takes the effect of his attack instead.
Evades:4
Activation Time:1/4
Uppercut- Attack Skill
If this attack hits a foe suffering from a condition, that foe is knocked down for 3 seconds.
Evades:6